Author Topic: Suggestion about protective passports  (Read 25289 times)

D0gm4
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Re: Suggestion about protective passports
« Reply #30 on: January 04, 2022, 07:57:09 AM »
Lets stay serious.

this topic is very old.
it was suggested and requested by players from different sides, constantly during the last years.

so if there will be a change (however it look like), it isnt out of nowhere.
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burba_cz

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Re: Suggestion about protective passports
« Reply #31 on: January 04, 2022, 08:13:22 AM »
Lets stay serious.

this topic is very old.
it was suggested and requested by players from different sides, constantly during the last years.

so if there will be a change (however it look like), it isnt out of nowhere.

this is bullshit
I'm not any side and have freinds in RoG union but I lost respect to this guild now
seems "let's do massive qq to GM" tactic works well on this server :(

Galadriel

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Re: Suggestion about protective passports
« Reply #32 on: January 04, 2022, 09:50:28 AM »
Protective passports supposed to save player from death but it's geting abused to be able to escape from fight once get debuffs and return in seconds. Removing buffs once protective pass used it is going to fix this situation.

Leo
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Re: Suggestion about protective passports
« Reply #33 on: January 04, 2022, 11:25:58 AM »
So you admit you can't beat player who use protective and you loose against him? That has no sense. If your guild is strong using protective by enemies is meaningless. This suggestion is so sad.

Leo
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Re: Suggestion about protective passports
« Reply #34 on: January 04, 2022, 11:29:13 AM »
@Galadriel explain please how charcter who use passport can back in few second to south Latria? Please tell me the trick

Cobra
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Re: Suggestion about protective passports
« Reply #35 on: January 04, 2022, 11:29:49 AM »
Every forum account that posted here is related to a main character inside game, GM can ask for proof if needed.

There is a reason why all players have to work hard if they want to have strong characters, by getting elite armours, weapons, accesories, be creative with the buffs, passive, skills, main goal being to be strong and not die, to help the team to win the battle.

Using a protective passport in a battle requires no skill, no effort, no knowledge and on top of that, there is no penalty upon usage, the user still gets to keep his own buffs + all the party buffs.

Being able to savefly travel back to city, and a few second later use a summon orb to be brought back into the fight which he was suposed to die few seconds ago, creates a huge unballance in pvp.

We already have EC items like Combi potions, Lens +, suits and pet that gives players a boost, but comparing those with protective passports, is a huge gap.

If everyone becomes afraid to die like some already do, it will end up in a protective passport war, with nobody dying, meaningless battle with no outcome.

When Eclipse will be released, there will be a similar behavior, this time involving gate of phantom, resurrections orb and summoning orb.

Example : Mage class has the ability to remove buffs from an enemy target. Some players used this class as Kamikaze, by not having good equipment on it, not even buffing up during a fight, the only purpose is to use Antimagic first, let themselves die so they can :
1) be summoned back into the fight and use antimagic again
2) use revive orb and use antimagic again
3) revive in the city, use /go (gate of phantom ) on the enemy target and use antimagic again

Gate of phantom has a 30 minutes cooldown upon usage, but the 30 minutes cooldown time can be reset to 0 by doing a simple relog, this way can be used over and over again.

The beauty of the fight is ruined when some players start to be so addicted to these items and this situation brings up the question : what is the point of putting so much effort into building a strong character over months of farming, if :
1) you can't kill your enemy because he avoids death by using protective passport every time
2) the ones you killed are being summoned back over and over again/revive on spot/gate on target, and on top of that you get to lose your buffs because of Antimagic skill (Eclipse incoming update), is like having a endless battle against a ghost which you always kill but keeps coming back, and after few antimagics you will lose all your buffs, and the friends of ghost will finally be able to kill you because they still have their buffs and you don't.

I hope there is a GM out there to see the big picture, connect the dots and make the right thing by changing how these items are being used :

1. Protective passport should remove all buff ( own buffs and party buffs ) upon usage
2. Summoning orb should have a cooldown of 10 minutes
3. Revive orb should have a cooldown of 10 minutes
4. Gate of phantom already has a 30 minutes cooldown but has to be fixed since relog can reset the cooldown time.


Best regards.
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Maddog

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Re: Suggestion about protective passports
« Reply #36 on: January 04, 2022, 12:50:51 PM »
Hey ROG,

Stop spamming the shit out of it and act normal.

IMO just delete protective passports for everyone or put a cd of 4 hours or sth

Kindest regards
« Last Edit: January 04, 2022, 01:01:11 PM by Maddog »

whatisthatsht
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Re: Suggestion about protective passports
« Reply #37 on: January 04, 2022, 01:26:53 PM »
Every forum account that posted here is related to a main character inside game, GM can ask for proof if needed.

There is a reason why all players have to work hard if they want to have strong characters, by getting elite armours, weapons, accesories, be creative with the buffs, passive, skills, main goal being to be strong and not die, to help the team to win the battle.

Using a protective passport in a battle requires no skill, no effort, no knowledge and on top of that, there is no penalty upon usage, the user still gets to keep his own buffs + all the party buffs.

Being able to savefly travel back to city, and a few second later use a summon orb to be brought back into the fight which he was suposed to die few seconds ago, creates a huge unballance in pvp.

We already have EC items like Combi potions, Lens +, suits and pet that gives players a boost, but comparing those with protective passports, is a huge gap.

If everyone becomes afraid to die like some already do, it will end up in a protective passport war, with nobody dying, meaningless battle with no outcome.

When Eclipse will be released, there will be a similar behavior, this time involving gate of phantom, resurrections orb and summoning orb.

Example : Mage class has the ability to remove buffs from an enemy target. Some players used this class as Kamikaze, by not having good equipment on it, not even buffing up during a fight, the only purpose is to use Antimagic first, let themselves die so they can :
1) be summoned back into the fight and use antimagic again
2) use revive orb and use antimagic again
3) revive in the city, use /go (gate of phantom ) on the enemy target and use antimagic again

Gate of phantom has a 30 minutes cooldown upon usage, but the 30 minutes cooldown time can be reset to 0 by doing a simple relog, this way can be used over and over again.

The beauty of the fight is ruined when some players start to be so addicted to these items and this situation brings up the question : what is the point of putting so much effort into building a strong character over months of farming, if :
1) you can't kill your enemy because he avoids death by using protective passport every time
2) the ones you killed are being summoned back over and over again/revive on spot/gate on target, and on top of that you get to lose your buffs because of Antimagic skill (Eclipse incoming update), is like having a endless battle against a ghost which you always kill but keeps coming back, and after few antimagics you will lose all your buffs, and the friends of ghost will finally be able to kill you because they still have their buffs and you don't.

I hope there is a GM out there to see the big picture, connect the dots and make the right thing by changing how these items are being used :

1. Protective passport should remove all buff ( own buffs and party buffs ) upon usage
2. Summoning orb should have a cooldown of 10 minutes
3. Revive orb should have a cooldown of 10 minutes
4. Gate of phantom already has a 30 minutes cooldown but has to be fixed since relog can reset the cooldown time.


Best regards.


don't create story for stupid ideas troll
you are biggest union on server but you still don't have enough power so you trying lame methods
keep fooling GM

Sheng
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Re: Suggestion about protective passports
« Reply #38 on: January 04, 2022, 02:04:04 PM »
Hello,

I would like to suggest that when Protective Passport is being used, all the buffs should be removed.
Lately a lot of players avoid death by using these passports and they return into the fight 10 seconds later by using summoning orb, fully buffed.
There is no penalty when this passport is used and players abuse it heavily, this way the beauty of the fight is ruined.

Please consider.

Best regards and I wish you a happy new year.

Leo
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Re: Suggestion about protective passports
« Reply #39 on: January 04, 2022, 05:11:19 PM »
still no explanation how charcter who use passport can back in few second to south Latria

The other thing is why always RoG union is in charge and decides about shape of pvp on this server? Why players like Cobra wants decide about it for whole server?  Thanks to them many things were forbidden so far and more is coming soon. Not many things to block left so I'm curious what will be next. Someone mentioned about spawning worm in their castle... What is disliked is called abusing and that is stupid approach. They say no fun and same time they kill fun for others.


« Last Edit: January 04, 2022, 05:14:10 PM by Leo »

Mal

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Re: Suggestion about protective passports
« Reply #40 on: January 04, 2022, 08:26:08 PM »
Hello,

I would like to suggest that when Protective Passport is being used, all the buffs should be removed.
Lately a lot of players avoid death by using these passports and they return into the fight 10 seconds later by using summoning orb, fully buffed.
There is no penalty when this passport is used and players abuse it heavily, this way the beauty of the fight is ruined.

Please consider.

Best regards and I wish you a happy new year.

chantraman
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Re: Suggestion about protective passports
« Reply #41 on: January 04, 2022, 08:38:31 PM »
ctrl v

Hodor

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Re: Suggestion about protective passports
« Reply #42 on: January 04, 2022, 11:15:42 PM »
Imagine your side complaining about cameras once, and it instantly gets blocked, but when both sides have been asking to make a change around protective passpord for years, they blame it on RoG guild losing fights so they have to QQ for advantages.

Edit:

@leo Just replying to topics without reading them. Please go read a book and educate yourself.

still no explanation how charcter who use passport can back in few second to south Latria

Being able to savefly travel back to city, and a few second later use a summon orb to be brought back into the fight which he was suposed to die few seconds ago, creates a huge unballance in pvp.

« Last Edit: January 04, 2022, 11:24:07 PM by Hodor »

Leo
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Re: Suggestion about protective passports
« Reply #43 on: January 05, 2022, 08:43:58 AM »
Hodor you are so educated and don't know summons don't work in Latria. If you are amateur player please don't teach others.

Cobra
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Re: Suggestion about protective passports
« Reply #44 on: January 05, 2022, 10:53:20 AM »
Example: Most of the fights are held right at the entrance, first spot inside Latria.
Inside Latria summon does not work, however a character with summoning orbs can be placed right before the entrance, either invisible ranger/swash, either another character, placed in a hidden corner, using round trip passport to move between a safe area and Latria entrance.
Upon using protective passport, the user will be teleported into the last visited city.
In order to avoid using a poison/lighthing passport to not lose the party buffs by going back to Latria using portals, the character placed at the entrance of Latria will summon the protective user who is currently inside the city, this way he will rejoin the fight under 10 seconds, without losing any buff.
This explanation should clear out any confusion.

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