Every forum account that posted here is related to a main character inside game, GM can ask for proof if needed.
There is a reason why all players have to work hard if they want to have strong characters, by getting elite armours, weapons, accesories, be creative with the buffs, passive, skills, main goal being to be strong and not die, to help the team to win the battle.
Using a protective passport in a battle requires no skill, no effort, no knowledge and on top of that, there is no penalty upon usage, the user still gets to keep his own buffs + all the party buffs.
Being able to savefly travel back to city, and a few second later use a summon orb to be brought back into the fight which he was suposed to die few seconds ago, creates a huge unballance in pvp.
We already have EC items like Combi potions, Lens +, suits and pet that gives players a boost, but comparing those with protective passports, is a huge gap.
If everyone becomes afraid to die like some already do, it will end up in a protective passport war, with nobody dying, meaningless battle with no outcome.
When Eclipse will be released, there will be a similar behavior, this time involving gate of phantom, resurrections orb and summoning orb.
Example : Mage class has the ability to remove buffs from an enemy target. Some players used this class as Kamikaze, by not having good equipment on it, not even buffing up during a fight, the only purpose is to use Antimagic first, let themselves die so they can :
1) be summoned back into the fight and use antimagic again
2) use revive orb and use antimagic again
3) revive in the city, use /go (gate of phantom ) on the enemy target and use antimagic again
Gate of phantom has a 30 minutes cooldown upon usage, but the 30 minutes cooldown time can be reset to 0 by doing a simple relog, this way can be used over and over again.
The beauty of the fight is ruined when some players start to be so addicted to these items and this situation brings up the question : what is the point of putting so much effort into building a strong character over months of farming, if :
1) you can't kill your enemy because he avoids death by using protective passport every time
2) the ones you killed are being summoned back over and over again/revive on spot/gate on target, and on top of that you get to lose your buffs because of Antimagic skill (Eclipse incoming update), is like having a endless battle against a ghost which you always kill but keeps coming back, and after few antimagics you will lose all your buffs, and the friends of ghost will finally be able to kill you because they still have their buffs and you don't.
I hope there is a GM out there to see the big picture, connect the dots and make the right thing by changing how these items are being used :
1. Protective passport should remove all buff ( own buffs and party buffs ) upon usage
2. Summoning orb should have a cooldown of 10 minutes
3. Revive orb should have a cooldown of 10 minutes
4. Gate of phantom already has a 30 minutes cooldown but has to be fixed since relog can reset the cooldown time.
Best regards.