I am probably in a very good spot to talk about the swash as it's my main played class (best swash, best dmg, best team several times too...). And don't bring up the "oH bUt U qUiTeD sWaSh U cAnNoT tAlK". I can still access a very well geared swash & put my uniqs on, and helped several people building theirs, I just do not catch any interest in playing it anymore.
There are several reasons Swash is among the best classes of the game, and I truly believe complaining about her move speed nerf is absolutely irrelevant given the many natural advantages a swash has.
The class in itself has never been meant to be a killer or any type of offensive char, it is a support class and have probably some of the best debuffs in the game:
- Insane amount of Skillblock (gamechanger in any fight)
- High amount of dodge / block (very good to combine with any critter)
- Cooldown (AoE, even if you focus 1 target, if you get even the lucky hit to have 2/3 CD debuffed target at the same time it can be game changed).
Swash is a warrior class, not an archer, not a mage. Her kit makes it a tank (her only weakness is elemental resistance, which you can easily get over with by building Ele rest boots x gloves). Just like other warrior classes she is immune to stuns, with the specificity of having 2 anti-stuns & being immune to slows (she indeed doesn't have a buff to make her temporarly far tankier like legendary slayer or immune to some like energy barrier / godlike).
Your main complaint is the fact she lost some movement speed and it would make her unplayable. Why? Because she cannot outrun hunters or archers anymore? Because you cannot stick to full yolo mode (double veng + arcane) and have to deal with an average 65% MS "deficit (10% per veng / 15% for arcane 15% for wings 15% for madness)" ?
Before that so called "move speed nerf" none could catch a swash that would go on damage uniqs to run away (ok, i'll give it to
you, archer would, but wouldn't be able to kill a swash with ele stones by himself).
Add the possibility to have 5 stats on your dagger now, it made Crit swash a thing more than it prolly ever was, nerfed her tank cast aspect but not that much, just requires you to play way different (and can even have you focusing on the pure dmg aspect once your dagger will be 5/5 stats with the correct stats).
Consider aswell that many classes remain top priority focus on team-fights, and Swash is not one of them, regardless of that movespeed nerf. You still have a top spot to put some of the most game-changing debuffs on a teamfight.
If you can play your swash as you pretend, 30% Move Speed removed from you shouldn't prevent you from being good at it.
And it's pretty dishonest to bring up the fact Swash isn't a thing anymore in infernum because of her move speed. The only aspect where it changed is that you cannot run around the map forever and have to stick to the teamfight itself.
Talking about Swash lacking Move Speed on party buffs is irrelevant aswell, as they are not supposed to be the thing that determines what makes a class good or not (and if it was, way more people would play Mage / Hunter / Ranger, just as a few examples). And if you wanna take that reasoning to another extent, unlike a mage you can easily stick to dmg uniqs while party buffed, untill you get about 1 bar of debuff you're fine on a Swash, so you can still outrun a mage.
Untill people realised Swash was "too op" no one was playing cast swash except me (and the few swashs that were around were mostly crit, for bosses in eclipse, neither did you have a swash in your team, remember how many times some of you complained about having no swash and how broken the CD debuff was). Now that Swash is finding a way of being balanced, people cry because they are lost in space.
Maybe we should nerf slayers dmg aswell because they are too strong at killing bosses,
Maybe we should nerf sorc halt & narcolepsy because it makes them win a few seconds and it doesn't matter if they have absolutely no defensive stats nerf those.
Maybe we should add some cooldown on mage anti-magic, because it's removing too many party buffs.
Maybe we should nerf the orbiter debuffs because they are higher than 80% of anyone else.
Maybe we should remove 1 or 2 seconds to cure because Hunter is almost immune to debuffs with that.
Maybe we should lower Summoner's damage, as they have 2 weapons and a lot of dmg output.
Maybe we should increase Godlike's CD so a Knight with full defensive set cannot likely be close to spamming it.
Maybe we should add 30 to 45% Movespeed to the elementalist, because she's too slow, regardless of her 100% success lightning strike & high dmg output.
Maybe we should nerf archer's move speed too, because they're immun to slow & stun.
So many "quick reasonings" that just look like the one you are offering right there about Swash, and as you can see, it doesn't make them any more relevant or justified. This game is about having a balance, between solo fights you can have sometimes in CF/Infernum, or teamfights (with/without party buffs). Swash was too strong as it was, you are unhappy with her nerf that's one thing for sure and it's understandable it requires you to learn to play the class on a different aspect again after you spent a lot of energy adapting to a certain playstyle.
One thing you need to understand is that if you are unhappy with a class you shouldn't stick to it, there will always be people to play it themselves.
Solid -1 for my part, Swash doesn't need to have some MS back with her kit nor the current setup. Eventualy you will understand that the "soft nerf" of the movespeed is already fully compensated by her debuffing kit + hybrid ability.
I'm not trolling. Just giving my opinion, sorry for the TL;DR.
Regards,