Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Amoswar

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
Suggestions / Re: Justac
« on: October 19, 2023, 05:42:29 PM »
Dude we are talking about a problem with Infernum, not the fact you guys won 1 danm fight LOL

Stop seeiing it from a dumb perspective and see it as a actual play to play zone.

WHAT IS THE POINT to target your allys with your debuffs ? Just explain me this.

Ask your mellee players also what they think about it... You are playing a archer, ofc you didnt care. but you played zerk couple days ago, try to think from that perspective where you cant use a single spells cause you have 0 cast because your allys are casting on the same ennemy as you LOL.

Make no sense, and no matter what you QQ about winning with it, it doesnt make it more less stupid.

62
Suggestions / Re: BG spin with new tools etc
« on: October 19, 2023, 05:28:09 PM »
Charisma is to easy to get for it to be viable.

You can get 10k from 1 item BS and you can bot in BG and get 100k+ in a hour.

I dont think its a good idea, but the spin could be used to help new players instead

63
Suggestions / Re: Justac
« on: October 19, 2023, 05:26:16 PM »
I agree to bring back the previous ancients, attacking everyone is pointless, classes melee have debbuffs from everyone, etc. and they are dying like flies, it often happens that your guild kills from same guild .
bring back kaligo 24/7 and remove pt buffs now with new ranking system shoud we fight for it and get more points

Well yesterday in infernum, the only critters that died are yours, i was playing knight, even if i got some debuffs you just need to move a bit to be out of the debuffs range

Let infernum as it is, it fun, hard, and actually fights needs us to think, react, and use our brain more to sustain our mates instead of just spamming macro and debuffs you need to communicate and watch who you target

Dude nobody target knight if there are others players alive. Its like Drill saying "I didnt die". Nobody care, nobody even mention your name on any fights until everyone else is dead, thats the class you are playing.
Mellee cast class cannot do anything on the current system, you get 3x debuff cast that hit 100% on you (Hunter, elem, archer), if you dont play a ranged class and are close to the target of those spells, you are becoming useless just by having to move to the ennemys.

It make no sense to get debuff and hits from your allys, it make every mellee class unable to "kill target" because they have to stand away of the aoe pool.
Just check my swash on yesterday fight, I died more to AOEs and my allys then to any of you XD

Ancient was guild vs guild, siege are guild vs guilds, outside is with Ctrl target. Make no sense to have a zone where everyone hit everyone, the fights become meaningless and pointless.

You dont have to be afraid to lose fights if the setting change if you are that op with your character, try to think logically.

64
Suggestions / Re: Justac
« on: October 19, 2023, 02:48:41 AM »
addition to that :
Put infernum back to how it was working before, you need to use CTRL to attack ennemys and it only put in combat the guild.
Put Kaligo Boss back to be on 24/7, make no sense to keep it off while Ancient got removed, it wont bring more fight to Eclipse since Kaligo is still a single focus boss.

Bring back some MS on swash combo buff, and nerf the HH buff MS, cant catch anyone with that many MS removed.

65
Suggestions / Re: Justac
« on: October 15, 2023, 09:19:19 PM »
+1

66
Suggestions / Re: Slayer after update
« on: October 14, 2023, 04:57:35 AM »
Slayer is in a ok spot if you have the team built around it.

Solo slayer has way to many flaws to be viable. I stopped using mine in fights cause its completely useless without a knight..
Slayer currently is a boss junky, nothing more.

I would reduce their crit dmg and increase their debuff to make it similar to knight. They are already alot tanks with Legendary Slayer and their only weakness on selfbuff is elem debuff. Woth the change of damage, it may crit hard, but its very easy to avoid a Slayer beiing relevant.

Take out 1 of its buff crit and give him attack rating or take out his elem debuff and give him another block or dodge debuff.

It would need further adjustment to really know what would be the best without it beiing broken and a problem with the current changes.

Lets see in couple of time with everyone perfect gear what Slayer will become. But the class has to many flaws to be a main character currently. It's a great second char only.

67
Suggestions / Re: Hunter “PvE” debuffs
« on: October 14, 2023, 04:50:47 AM »
Alot of class could use some love in pve.

It's a good idea to just swap some stats to the HH aoe, but I doubt archer main would be happy about a change like that since the debuff is unblockable.

So as of hunter I think it's a good idea, for other class like archer, we would need the opinion of said archers.


68
GM has asked us in the past to follow those rules to confirm 100% that the player is botting :

-3 minutes video
-/fps on
-Speak to the player in regular chat
-Try invite or trade player
-Attack player or mobs around the players.

If a player has no reaction after 3 minutes, it will be a instant ban.

On some cases, we still send the report for a "warning" even if its not completly 3 minutes.

No point on ARGUING who banned who, its in no way a player decision, its the GM and Admin decision ONLY.

If a player report incorrectly, GM or Admin should inform the correct way to report it.

Those kind of mistake happens, and when its look by others, we can usually unban the player if it was unfair.

No point to argue again and again, players from every guild got ban.

69
Suggestions / Re: rework teseris run
« on: September 18, 2023, 01:19:56 AM »
either put back boss on center or remove summuning during Tesseris runs.

Stupid that you can use 10 critters and win the boss over a whole bunch of players :P

Also rountrip with toons to most common boss spawn make it very hard for players to compete

70
Game Discussion / Re: Some feedbacks
« on: August 31, 2023, 06:46:58 PM »
Glad to see some mature discussion.. ho wait, nvm ...

Most of us are waiting for the update, we cant force anyone to join any event or be interested on PvP.
Let them do what they want and enjoy the game.

Im glad to see a new guild rising and taking in all new players, its good to see many players coming back.
Dont hesitate to ask us questions.

Have a good day.


71
Events / Re: Best Team August 2023
« on: August 27, 2023, 08:30:24 PM »
Best Team August


72
Suggestions / Re: CF/Kaligo Issues and Possible Fixes
« on: August 16, 2023, 06:15:04 PM »
Lets be clear.

The issue about party buffs and killing on spawn while on portal always existed.

BIT was the same as CF is currently.

There are 2 possibles changes, just fix the portal so you cant be in it and is actually an object
or
Make CF a non party buff zone.

There will never be a solution that will make everyone happy, which is why i agree that the real problem is the current party buff power gap.
#FixPartyBuffs

73
Suggestions / Re: CF/Kaligo Issues and Possible Fixes
« on: August 15, 2023, 09:54:49 PM »
Excuse me, but what will this change do? You will block the party buffs, then you will immediately ask for a ban on entering whole groups because there will be more Chinese anyway and still you won't do anything. This change won't help. If you want to win something, you need to organize more people.

Numbers doesnt matter if you cant buff yourself before diing, you can just go all together and hope for the best or wait next floor with the same strategie and do the same.
The damage and tank output of full party buffs players and selfbuff is more then double, just makes it hard to fight or you need to bend to the same strategy as them.

But yeah the balance will still be unfair on people with full gear vs players without it or good combos, but that will always be a case with Archlord on any map

74
Suggestions / Re: 地狱的改动
« on: August 15, 2023, 06:14:09 AM »
To be clear,

You suggest to remove "Silver coins" from infernum drop ?

So that new players have a chance at farming the same as old players and not have a map giving that much money to strong players and make it harder for new players to get it since its a fight zone ?

Did i get it right ?
If yes, would still need to make gold accessible somehow, maybe put 50/100m on Lydia so it actually become a useful boss ?

75
Suggestions / Re: CF/Kaligo Issues and Possible Fixes
« on: August 15, 2023, 04:48:49 AM »
Hello,

1.
I dont like party buffs in CF either,
but the problem come that new players will be affected if they cant rely on CF items to grind a bit.
If we come at a point of removing party buffs, then rewards for low level should includ maybe true gear or CF gear without stats but with stones lv3. Then new players would have a way to grind solo.

2.
As of the party buffs, I dont think anyone enjoy much the full party buffs scale fights, it doesnt rely on skills to win and you cant kill anyone who has party buffs.
I suggested long ago to NERF party buffs by ALOT and bring each solo class power on their own.
Party buff should be a addition, not a necessity, so on that note I agree with @Lure.

Alot of rework could be done, if GM or Admin want to lean on that direction, I would gladly help any way possible.

Thanks

Pages: 1 ... 3 4 [5] 6 7 ... 17