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Suggestions / Re: hello
« on: January 17, 2024, 02:35:20 PM »
There is a difference between a game mechanic and a abuse of such game mechanic..
Shinwood is a zone with mobs lv150, players lv130 or lower have nothing to do there.
A teamfight can last multiple minutes and during that time a mage can feed way to many vp with double revive and the zone beiing that close.
You cant just ignor how infuriating the ''spam'' of any thing can be. When you see more mage lv130 then actually players 150 fighting.the intend is not to fight, the intent is to make the person rogue so it cannot use party buff and by such way not be able to be as strong.
Vilain points are for when you intentionaly kill someone, they shouldnt be something you see on a endgear endzone which we didnt have in Ancient and dont have in Infernum, because THEY are endgame zone.
You arent doing this for fun, but I agree its a very efficient way to tilt and make any fight stop very fast.
Shinwood is a zone with mobs lv150, players lv130 or lower have nothing to do there.
A teamfight can last multiple minutes and during that time a mage can feed way to many vp with double revive and the zone beiing that close.
You cant just ignor how infuriating the ''spam'' of any thing can be. When you see more mage lv130 then actually players 150 fighting.the intend is not to fight, the intent is to make the person rogue so it cannot use party buff and by such way not be able to be as strong.
Vilain points are for when you intentionaly kill someone, they shouldnt be something you see on a endgear endzone which we didnt have in Ancient and dont have in Infernum, because THEY are endgame zone.
You arent doing this for fun, but I agree its a very efficient way to tilt and make any fight stop very fast.