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Messages - Amoswar

Pages: [1] 2 3 ... 17
1
Suggestions / Re: About this week-end event
« on: April 25, 2024, 02:45:13 AM »
RIP my weekend is ruined now XD (joke)

WTS
Doom
Stellar
Shadow x2
Infinity

thanks :P

2
Suggestions / Re: About this week-end event
« on: April 24, 2024, 10:05:25 PM »
Facts
Wings and Cloak changes design come from previous EVENT design.

No cloak design were accepted and wings were implemented into the game anyways.

It would be FAIR to give back the NEW WINGS from previous Event design where cloak shouldve been added at the same time.

If players want to reset with old wings, it would be fair not to give back those wings.

So give back New design cloak, remove oldest model.

Enjoy

3
Game Discussion / Re: Changes in Infernum
« on: April 23, 2024, 06:04:58 PM »
The changes were made to fix the skills issues on certain class coming from the non-game friendly mechanic that was set in Infernum.
It was put back to what it was before in there and how it worked as in Ancient.

I do understand the point that numbers have more impact now and the map is less about solo plays then temfight.

Maybe if enough players inquire a want to go back they might consider it, but they couldnt seems to fix issues with different skills on the old danger zone.

4
Suggestions / Re: Something change in Critical class ( slayer)
« on: April 15, 2024, 03:18:00 PM »
Lose faith is indeed AOE.

The description is wrong

The problem with slayer cast would be the pulling of mobs.
1 of the aoe should have a bigger area of effect to help it.
(same as every class should have also ... at least 1 aoe with 10-20m area of effect)

5
Suggestions / Re: Let's talk about lv7 tools.
« on: April 07, 2024, 06:12:43 AM »
sorry i misunderstood your point,

yeah lv 7 could increase more then just +1 at 99,99%,
I dont know how much it should increase or if it should be craftable, but lv 7 feel like a letdown at the moment for sure.
Current level 7 apply only on specific terms if your item is almost finish, it doesnt give you a very high feeling or value of item.

lets see more opinion

6
Suggestions / Re: Let's talk about lv7 tools.
« on: April 07, 2024, 04:49:49 AM »
Lv7 could be craftable,

but i disagree that they should increase all your stats to maximum right away. It would be meaningfull to farm anything else but that item.
You price of refine lv7 could be reduced for the current lv7 we have, but for what you are asking its WAY to cheap.

Maxing your items for 5x lv6 = 3b, 500m, 100 archondrites = 300m, so for 4b you would make a maxed items that now you can need 10 to 20b worth of tools to do ?

What will you do when you have everything done ?
This is a grind, its meant to last for a long time or BE hard to get something maxed.

My opinion,
option 1:
just maybe make current lv7 craftable could be a good thing when you are close to finishing your items
option 2
or lv7 could Max only 1 stat of the armor, so you would need 5x lv7 tools to max a item, then that would make sense

7
Suggestions / Re: Mage Antimagic Reskill Update
« on: April 03, 2024, 09:58:39 PM »
I agree Antimagic should not take debuffs skills, only buffs.

I would rather have it have bigger cd but the skill beiing 100% again.

The class need some love

8
Game Discussion / Re: Cloak Desings Discussion
« on: March 31, 2024, 11:36:55 PM »
Just put all if them

EXCEPT 8-9-10 style :(

Hehe

9
You can damage 35 mobs at once. Its enough. Make smaller pulls or aggro them in line correctly as the aoes work only 5m now.

10
Suggestions / Re: Suggestions for Shinewood Dropping Potions
« on: March 28, 2024, 04:44:11 AM »
Same as you need to go to other world to make Gold, to farm archondrites, to get Gold ticket/Superior.

Same as every boss materials are on different zone, this is the same thing.

It split the ways to earn money and open zone to other usage.

We have enough dead zone i think

11
Suggestions / Re: Suggestions for Shinewood Dropping Potions
« on: March 27, 2024, 08:35:32 PM »
Hello,

As GM said before, they dont want to put everything into 1 map/zone.

Potions are the main income from Chaotic frontier
aside farm for Exc uniques which arent farmed alot now due to most players having their items.

You can have alot of potions just by going couple of time into CF.

Enjoy

12
Suggestions / Re: hello about new shinewood
« on: March 24, 2024, 05:19:18 AM »
Shard/Rune drop are to high thats for sure.

Simplier fix would be to get back to old ways of wave cleaning, keep the box on all waves and remove the -1 from fail Tools.
Reduce the success rates of tools and make it not take out stats would make it worth farming all waves and would also not stop players from trying to get the best.

I dont know, everything can always be changed and adapted, i still enjoy alot the current changes of Shinewood since i can do other stuff and go when i need too.

Fights are pretty much for fun now, not really worth to fight over Shinewood as of now (my opinion)

13
Game Discussion / Re: Cloak Desings Discussion
« on: March 20, 2024, 07:11:54 AM »
6 : very cool design and neutral
15-16-17-18-19 : Those are very nice, they are also something people can try to mix with used mount and design are well done
25 : My favorite just because its the weakess monster in the game and would be cool to "troll" with it

Others are either just to similar to existing model or are to specific to something and would only be good on 1 class only.
I prefer when i can use the neck on multiple character and for it to still look good, so its a no for me on to specific designs
(similar to what was said on previous proposed design during last event)

Hope it helps

14
Suggestions / Re: Some views and suggestions on this update
« on: March 20, 2024, 07:03:04 AM »
Archer is very strong full buff. Its the fastest class, you cannot stun/slow it. It DOESNT need any more power.
 -Its already impossible to kill a archer full buff if that archer is well geared.
 - Archer IS and will always still be the best class to STEAL mobs in shinewood.

Summuner might be the strongest class for Shinewood with the current update and removal of stun.
It has nothing to do with V having that character.

Zerk doesnt need any buff, its one of the most viable overall class for Shinewood already (they also got a 5m bonus range on ALL their skills in previous update)

CRITTERS are still useless on that map, GM should do something about it, bring the increase crit damage to mobs on shinewood would make them a viable option.

Swash is very polivalent, but it has no debuff on the mobs, its not a viable class to farm in Shinewood, its still possible to use it tho.

Hunter might've gotten a to strong buff with the mouvement speed, but we will have to see first how it impact fights to really tell.



I dont understand your point about HH success rate. Its the same success rate for every class, but its true only a few can use them in their cast macro due to mana problem.
That doesnt mean the other class dont have good power without them. HH were mostly used for DEBUFF and by summuner since it LACK skills to be able to cast permanently.
Regular skills hit more overall and cost less to use then HH.

15
Events / Trivia and random events
« on: March 12, 2024, 05:51:52 PM »
Justac Trivia Event


Date: Sunday 17/03/2024
Time: random during the day (will be announced on SoE) - specific hours will be added in coming days.

This Event will be a mix of ingame and Discord challenges.
*why Discord?, bcs we can act faster there.


*we will post random questions or locations, you have to answer or find.
the first, who post the right answer, will get ingame rewarded.

each challenge have to get done fully, before the answer counts.
[if a challenge have 2 parts, you need to solve both, before your answer counts]


You can Join the Justac Discord at : https://discord.gg/wdgEYn3

Forbidden: Gate of Phantom / Summon Orbs

have a good day

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