Look we all know its normal for players to rush max level, and want to control the area. If i recall the GM kindly asked to give new players a chance, as a community how else will we get new players to join Justac if we dont even give them a chance...
I just have a few recommendations for the new zone. I see much good that can come out of it, with a few simple fixes.
1. More monsters in each level area, what i have seen after arriving in the 3rd zone, every farm spot for the most part seems "crowded" with 1-2 players there. How simple would it be to just multiply the area? Knowing casters will group 10-20 monsters and critters killing them in a split second plus the spawn rate seems low which this may be on purpose how the spawn rate is. But if the new zone has any chance to give new players a chance, or cater to more players for example the level 110 monsters in 3rd zone im almost positive 1 caster can clear this entire area, knowing this i think it can simply double if not triple in the amount of monsters otherwise, players just wont bother and lose interest in my opinion.
2. Players with no skull, in my opinion should not drop items. How will they have a chance to even reach the point of fun pvp and competitive gameplay if they arrive in for example zone 3, level 99 and walk out of town to meet a level 150 character 8/8 gear 1-shotting them and resulting in you dropping your gear. At that point if this repeats itself enough times the only option will be to log off. In my opinion i love the idea of dropping items, you choose to pvp and acquire a skull, THEN you can drop items. This makes much more sense to me. But new players will simply have zero chance if they can drop without doing anything. This way players can safely reach a comfortable point of wanting to pvp and risking their gear when they feel prepared.
To add some positivity, i love the concept of the new zone (still not even knowing what the payoff will be) its different, has the feel of a fresh start and something to grind towards and even when/if i choose to take a skull and i do die, it seems reasonable to acquire gear back once again giving players something to grind towards and go have more fun. Self buff, no party is amazing. With the stage of gear and uniques party buff at times can just be a bit much, and infernum is quite different being its a free for all playstyle. This seems different than party buff fights, infernum, which seems needed to me.
I thought on these opinions based on if i was a new/returning player, wanting to come try archlord again not needing an entire group or donate tons of money and just have fun. More monsters, and the drop factor strictly applying to players flagging and signing up for the challenge. Give players a chance, if we dont even do this, how will we grow the player base. I hope you guys can see it in a way similar to me and other than these main 2 factors i will say i am having fun for the most part in the new zone, and plan to even put content out on it if the opportunity will present itself. - Driller