Author Topic: New Zone - For the better of Justac  (Read 4446 times)

dabshiree

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New Zone - For the better of Justac
« on: April 22, 2025, 08:22:55 PM »
Look we all know its normal for players to rush max level, and want to control the area. If i recall the GM kindly asked to give new players a chance, as a community how else will we get new players to join Justac if we dont even give them a chance...
I just have a few recommendations for the new zone. I see much good that can come out of it, with a few simple fixes.
1. More monsters in each level area, what i have seen after arriving in the 3rd zone, every farm spot for the most part seems "crowded" with 1-2 players there. How simple would it be to just multiply the area? Knowing casters will group 10-20 monsters and critters killing them in a split second plus the spawn rate seems low which this may be on purpose how the spawn rate is. But if the new zone has any chance to give new players a chance, or cater to more players for example the level 110 monsters in 3rd zone im almost positive 1 caster can clear this entire area, knowing this i think it can simply double if not triple in the amount of monsters otherwise, players just wont bother and lose interest in my opinion.
2. Players with no skull, in my opinion should not drop items. How will they have a chance to even reach the point of fun pvp and competitive gameplay if they arrive in for example zone 3, level 99 and walk out of town to meet a level 150 character 8/8 gear 1-shotting them and resulting in you dropping your gear. At that point if this repeats itself enough times the only option will be to log off. In my opinion i love the idea of dropping items, you choose to pvp and acquire a skull, THEN you can drop items. This makes much more sense to me. But new players will simply have zero chance if they can drop without doing anything. This way players can safely reach a comfortable point of wanting to pvp and risking their gear when they feel  prepared.

To add some positivity, i love the concept of the new zone (still not even knowing what the payoff will be) its different, has the feel of a fresh start and something to grind towards and even when/if i choose to take a skull and i do die, it seems reasonable to acquire gear back once again giving players something to grind towards and go have more fun. Self buff, no party is amazing. With the stage of gear and uniques party buff at times can just be a bit much, and infernum is quite different being its a free for all playstyle. This seems different than party buff fights, infernum, which seems needed to me. 
I thought on these opinions based on if i was a new/returning player, wanting to come try archlord again not needing an entire group or donate tons of money and just have fun. More monsters, and the drop factor strictly applying to players flagging and signing up for the challenge. Give players a chance, if we dont even do this, how will we grow the player base. I hope you guys can see it in a way similar to me and other than these main 2 factors i will say i am having fun for the most part in the new zone, and plan to even put content out on it if the opportunity will present itself. - Driller
- Driller

Gamboa
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Re: New Zone - For the better of Justac
« Reply #1 on: April 22, 2025, 08:30:56 PM »
Kuajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajjaajjaajajjajajajaja

Friend

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Re: New Zone - For the better of Justac
« Reply #2 on: April 22, 2025, 08:34:51 PM »
Look we all know its normal for players to rush max level, and want to control the area. If i recall the GM kindly asked to give new players a chance, as a community how else will we get new players to join Justac if we dont even give them a chance...
I just have a few recommendations for the new zone. I see much good that can come out of it, with a few simple fixes.
1. More monsters in each level area, what i have seen after arriving in the 3rd zone, every farm spot for the most part seems "crowded" with 1-2 players there. How simple would it be to just multiply the area? Knowing casters will group 10-20 monsters and critters killing them in a split second plus the spawn rate seems low which this may be on purpose how the spawn rate is. But if the new zone has any chance to give new players a chance, or cater to more players for example the level 110 monsters in 3rd zone im almost positive 1 caster can clear this entire area, knowing this i think it can simply double if not triple in the amount of monsters otherwise, players just wont bother and lose interest in my opinion.
2. Players with no skull, in my opinion should not drop items. How will they have a chance to even reach the point of fun pvp and competitive gameplay if they arrive in for example zone 3, level 99 and walk out of town to meet a level 150 character 8/8 gear 1-shotting them and resulting in you dropping your gear. At that point if this repeats itself enough times the only option will be to log off. In my opinion i love the idea of dropping items, you choose to pvp and acquire a skull, THEN you can drop items. This makes much more sense to me. But new players will simply have zero chance if they can drop without doing anything. This way players can safely reach a comfortable point of wanting to pvp and risking their gear when they feel  prepared.

To add some positivity, i love the concept of the new zone (still not even knowing what the payoff will be) its different, has the feel of a fresh start and something to grind towards and even when/if i choose to take a skull and i do die, it seems reasonable to acquire gear back once again giving players something to grind towards and go have more fun. Self buff, no party is amazing. With the stage of gear and uniques party buff at times can just be a bit much, and infernum is quite different being its a free for all playstyle. This seems different than party buff fights, infernum, which seems needed to me. 
I thought on these opinions based on if i was a new/returning player, wanting to come try archlord again not needing an entire group or donate tons of money and just have fun. More monsters, and the drop factor strictly applying to players flagging and signing up for the challenge. Give players a chance, if we dont even do this, how will we grow the player base. I hope you guys can see it in a way similar to me and other than these main 2 factors i will say i am having fun for the most part in the new zone, and plan to even put content out on it if the opportunity will present itself. - Driller

+
the idea of being gate kept and losing items on death while unskulled is wild, never progressing only rotating back is wild ._.  49 zone is 1 shot paper chars , + slowest rebuild  zone , how is that playable?
« Last Edit: April 22, 2025, 08:36:27 PM by Friend »

dabshiree

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Re: New Zone - For the better of Justac
« Reply #3 on: April 22, 2025, 09:34:07 PM »
Kuajajajajajajajajajajajajajajajajajajajajajajajajajajajajajajjaajjaajajjajajajaja

Are you ok?? Try to re-read what i posted again
- Driller

dabshiree

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Re: New Zone - For the better of Justac
« Reply #4 on: April 22, 2025, 09:36:12 PM »
Look we all know its normal for players to rush max level, and want to control the area. If i recall the GM kindly asked to give new players a chance, as a community how else will we get new players to join Justac if we dont even give them a chance...
I just have a few recommendations for the new zone. I see much good that can come out of it, with a few simple fixes.
1. More monsters in each level area, what i have seen after arriving in the 3rd zone, every farm spot for the most part seems "crowded" with 1-2 players there. How simple would it be to just multiply the area? Knowing casters will group 10-20 monsters and critters killing them in a split second plus the spawn rate seems low which this may be on purpose how the spawn rate is. But if the new zone has any chance to give new players a chance, or cater to more players for example the level 110 monsters in 3rd zone im almost positive 1 caster can clear this entire area, knowing this i think it can simply double if not triple in the amount of monsters otherwise, players just wont bother and lose interest in my opinion.
2. Players with no skull, in my opinion should not drop items. How will they have a chance to even reach the point of fun pvp and competitive gameplay if they arrive in for example zone 3, level 99 and walk out of town to meet a level 150 character 8/8 gear 1-shotting them and resulting in you dropping your gear. At that point if this repeats itself enough times the only option will be to log off. In my opinion i love the idea of dropping items, you choose to pvp and acquire a skull, THEN you can drop items. This makes much more sense to me. But new players will simply have zero chance if they can drop without doing anything. This way players can safely reach a comfortable point of wanting to pvp and risking their gear when they feel  prepared.

To add some positivity, i love the concept of the new zone (still not even knowing what the payoff will be) its different, has the feel of a fresh start and something to grind towards and even when/if i choose to take a skull and i do die, it seems reasonable to acquire gear back once again giving players something to grind towards and go have more fun. Self buff, no party is amazing. With the stage of gear and uniques party buff at times can just be a bit much, and infernum is quite different being its a free for all playstyle. This seems different than party buff fights, infernum, which seems needed to me. 
I thought on these opinions based on if i was a new/returning player, wanting to come try archlord again not needing an entire group or donate tons of money and just have fun. More monsters, and the drop factor strictly applying to players flagging and signing up for the challenge. Give players a chance, if we dont even do this, how will we grow the player base. I hope you guys can see it in a way similar to me and other than these main 2 factors i will say i am having fun for the most part in the new zone, and plan to even put content out on it if the opportunity will present itself. - Driller

+
the idea of being gate kept and losing items on death while unskulled is wild, never progressing only rotating back is wild ._.  49 zone is 1 shot paper chars , + slowest rebuild  zone , how is that playable?

Even putting some type of reward system for acquired pvp's pressing the idea of pvp in the end would be great also, but if players non skulled can drop items and theres no monsters to even kill and level up i can see quickly players losing interest. There must be some type of safety feature to allow players the chance in on this action and ofcourse, a level playing field
- Driller

dexcel

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Re: New Zone - For the better of Justac
« Reply #5 on: April 22, 2025, 11:48:39 PM »
this new area is made for returning players or new players , they wont start playing with this system on that new area ! first of all u have to purchase EC to be able to start , and than full geard players sitting there and kill all ppl and act like kids

LeafaSenpai

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Re: New Zone - For the better of Justac
« Reply #6 on: April 23, 2025, 12:34:15 AM »
100% agree with what is written from Driller

Gamboa
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Re: New Zone - For the better of Justac
« Reply #7 on: April 23, 2025, 12:28:06 PM »
^ ^ people are bad boys camping on safe zone .......


Gear up boys soon start the rewards system

Admin say dont rush lvl  ............

dabshiree

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Re: New Zone - For the better of Justac
« Reply #8 on: April 23, 2025, 12:45:21 PM »
^ ^ people are bad boys camping on safe zone .......


Gear up boys soon start the rewards system

Admin say dont rush lvl  ............

So bad of little boys there is no one left on this new zone. How welcoming to new players you guys are, great job brother!
Crying of wanting pvp, but not giving a single player a chance to pvp xD i expect nothing less though, idk why i am suprised of this.
Gear up lmfao, who? What a joke xDDD
- Driller

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Re: New Zone - For the better of Justac
« Reply #9 on: April 23, 2025, 02:47:57 PM »
Agree with u but just follow gm recomendence

Nymeria

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Re: New Zone - For the better of Justac
« Reply #10 on: April 23, 2025, 03:55:01 PM »
Agree with u but just follow gm recomendence

This you btw?





Maybe you should stop acting all kind & innocent, like you do care & respect whatever the administration suggests when you also are part of the problem. ^^
Rider on the storm

Gamboa
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Re: New Zone - For the better of Justac
« Reply #11 on: April 23, 2025, 05:17:43 PM »
Keep crying bro ur doing good job. 😂😂😂😂

Aook

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Re: New Zone - For the better of Justac
« Reply #12 on: April 23, 2025, 05:22:38 PM »
Keep crying bro ur doing good job. 😂😂😂😂

Then do not complain that justac is dead or empty like you did the past 4-5 months if you keep promoting/doing such behaviour on your side

Gamboa
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Re: New Zone - For the better of Justac
« Reply #13 on: April 23, 2025, 05:45:45 PM »
It's really funny because we all started on the same day. There was no advantage for anyone, everyone leveled up hard without stopping. The admin recommended not leveling up quickly so they could arm themselves properly, which most did. I did it too. And you guys are having a huge problem because people won't let you level up, go in groups and kill them. PKs ​​have a higher chance, and no matter how much their gear drops, imagine if you kill one of those noobs without them dropping 8/8 gear or uniqs.

Proteus

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Re: New Zone - For the better of Justac
« Reply #14 on: April 23, 2025, 06:22:52 PM »
It's quite something to see how Volunteer Amoswar is now even managing forum accounts and replying on behalf of his members! 😄

I haven’t started playing on the new area yet. I’ve been waiting to see how the final adjustments pan out before investing my time and energy into this new area.

From what I understand, this is still a trial period, and the items gained during this phase are meant to be wiped once it's over. Is that correct?

The whole point of this new area, as I see it, is to bring in both new and returning players, giving everyone a fair shot at a fresh start, whatever that might look like. So, if some players are already jumping in with fully built characters to kill others who are just trying to explore and test the area, it comes across as pretty disappointing.

I was under the impression that the JUSTAC team had made a specific request to hold off on PvP for a bit—at least until the community balance project has been fully implemented.

Instead of supporting this initiative, it feels like Volunteer Amoswar is actively undermining the project by encouraging his group to go all out, which only serves to sabotage the JUSTAC team's effort to build something positive here.
Failed to prepare, prepare to fail!