1. How long have you been playing Archlord (you can specify the year or episode)?The vast majority of you have been with the game since its beginning, with over 75% of you in the first 3 years of the game. This is impressive considering that next year will be the 25th anniversary of the game's release.
2. How long have you been playing on our server?Here too, there are definitely many people who have been with us from the very beginning. Thank you for the time spent together!
3. Have you played/are you playing games similar to Archlord, if so, which ones?Many of you play or have played similar games, but there are also people who have chosen only Archlord as their MMORPG.
4. Would you play new games inspired by Archlord?Opinions on this topic are fairly even. As in other communities, some say that the MMORPG genre is dying and it's not worth creating new games. But there are also true fans who would play new version of Archlord.
5. Which class was your first choice, and which one was your favorite?Since most started in the first episodes, it is not surprising that Dragonscion was not chosen as the first character. It is also not surprising no Hunters, it was considered a difficult character for a long time. Players often started with the melee classes, but the most often choice was Archer.
Many of you play different classes, but when choosing your favorite, you most often chose two ranged classes, Archer and Ranger. In some cases it was definitely sentiment, in others ease, and in others originality of gameplay.
6. Which class do you consider the most balanced and which one the least?The question wasn't easy, but it served to confirm what we often see in your suggestions. It's hard to answer it unequivocally, which is why some of you skipped the question. As always, players' personal preferences also had big impact for answer. The Berserker received the most positive opinions about the quality of balance, the Elementalist the least. We've always tried to balance our server so that classes complement each other, and that was the main assumption, because the game is designed mainly to build group vs. group interactions.
7. Would you play a mobile version of Archlord (classic Archlord with modified controls)?A large part of you are against mobile versions of MMORPG games, even if it was Archlord. We realize that generational differences and nostalgia can have an impact on such opinions. Players are accustomed to certain forms of MMORPG games and it is difficult to convince them to revolutionary changes.
8. Are you a PVE or PVP player, or are both of these issues equally important to you?Here the differences weren't big, we have both definitely pvp and definitely pve players, but there are also players who feel good in both game modes.
9. Rate the economy in the game on a scale of 1 (worst) - 10 (best).
10. Rate the ease of obtaining equipment on a scale of 1-10.
11. Rate the level of balance in group fights on a scale of 1-10.
12. Rate the level of ease of play for a new player on a scale of 1-10.
13. Rate the cost of playing on a scale of 1-10 (don't rate RMT between players, this is just about in-store purchases)
14. Rate the changes in the game over the years on a scale of 1-10 Justac vs. the original game.
15. Rate the efficiency of the Helpdesk on a scale of 1-10.Averaged scores from individual questions.
In some aspects we are satisfied with the score, especially the very important point 14 for us, thank you for your kind words.
In some it is clear that some things should be improved and these are the two most difficult tasks.
The game economy, which is a difficult thing to control and depends largely on the players, their involvement and their number on the server.
We also received low scores for point 12. The problem is difficult, growing mainly through the life of the server. Our server was not planned as a periodically reset server, so that players could start over from a common start every now and then. Therefore, the longer the server runs, the harder it is for new players to catch up with players with long experience. We try to make this pursuit easier for them from time to time, but we also have to maintain an economic balance.
16. What form of communication with us and other players suits you better, the classic forum like it is now or creating an official Discord channel.The vast majority definitely expect to be able to contact us via Discord.
It is doable, but some things really hold us back.
The first is the lack of greater control over users. As you know, there have been many people who have wished our server bad in recent years. The possibilities of blocking such people on the forum are much greater than on Discord servers, where the administration does not have access to the user's IP, for example. In addition, there are many types of attacks and spam to which popular platforms such as Discord are susceptible.
Moving to Discord would also eliminate verification during events such as one prize - one player.
The second is the lack of a sensible ticket system. The current forum has a fairly clear system, where many administrators or moderators can participate in solving the same problem, which shortens the response time.
Another important factor for many is readability. Some materials are difficult to present on Discord channels to make it look clear. The search options are also weaker.
Nevertheless, for quite some time we have been considering launching such a channel as a supplement to the Forum.
Thank you for participating in the Survey, thank you also for your contribution to the life of the server, which would not exist without you.