Author Topic: Lets talk about perma stun  (Read 541 times)

dexcel

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Lets talk about perma stun
« on: December 19, 2024, 08:29:12 PM »
I realy like my Sorc , but that whole permanent stun thing in PvP is a total buzzkill. What’s up with that? Just two critters can keep me locked down forever, and my passive doesn’t even trigger while I’m stunned. It’s such a toxic experience! I’m all for balancing, so if you need to tone down my damage or nerf my sleep, go for it! Just please, change this system or give us some new stats for boots or something! Let’s make it better! :) :) :) :)

noizy

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Re: Lets talk about perma stun
« Reply #1 on: December 20, 2024, 12:00:46 AM »
+1 even I play swash and knight agree stun too op

wixler

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Re: Lets talk about perma stun
« Reply #2 on: December 24, 2024, 12:36:56 AM »
+1  perma stun has always been problematic in game

hate to remove stun, but it needs reworked.
Over the years they have stun was poorly implemented therefore hard to moderate

How bout using the slow system or whatever they did with the orbi skill ? toxic hand I think?
We make a living by what we get, but we make a life by what we give.

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Lure

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Re: Lets talk about perma stun
« Reply #3 on: December 24, 2024, 03:16:49 AM »
NEFR perment stun  ;D

Yooa
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Re: Lets talk about perma stun
« Reply #4 on: December 24, 2024, 07:13:07 AM »
"If a character has been stunned within the last 5 seconds, they become immune to being stunned again for the next 5 seconds."

a simple fix to our problem, the values can be adjusted as needed

I'm not sure if something like this could be implemented in our game though