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81
Suggestions / Re: Community balance project
« Last post by wang162710 on August 21, 2025, 08:56:10 AM »
The solution has long existed, and suggestions were made repeatedly—yet they never received the attention they deserved!
82
Suggestions / Re: Community balance project
« Last post by wang162710 on August 21, 2025, 08:54:33 AM »
http://forum.justac.net/index.php?topic=1308.0
First, revert the sell price of accessories to vendors! Then, by implementing my suggested method, we can consume more in-game currency and save this server!
83
Suggestions / Re: Community balance project
« Last post by Gamboa on August 20, 2025, 09:25:52 PM »
I got already like 200b control farm so dont worry wtb all kind of wings lvl 6 for gold
84
Suggestions / Re: Community balance project
« Last post by Friend on August 20, 2025, 06:57:10 PM »
Wts 100b offer me

Again trying to ruin some objective efforts of making the server enjoyable Gampolla. I will just answer yet another one of your troll posts with facts:



Just through the last 10 days we're talking about 135 Billion gold on sale through the hands of 5 different persons.
Now just imagine how many others sit on 20/30/40B themselves and just don't sell at all.
The gold inflation/situation is not good for the server economy. As much as you may depreciate it, the facts are & remain till there's something changing it.

85
Suggestions / Re: Community balance project
« Last post by Nymeria on August 20, 2025, 06:46:24 PM »
Wts 100b offer me

Again trying to ruin some objective efforts of making the server enjoyable Gampolla. I will just answer yet another one of your troll posts with facts:



Just through the last 10 days we're talking about 135 Billion gold on sale through the hands of 5 different persons.
Now just imagine how many others sit on 20/30/40B themselves and just don't sell at all.
The gold inflation/situation is not good for the server economy. As much as you may depreciate it, the facts are & remain till there's something changing it.
86
Suggestions / Re: Community balance project
« Last post by Friend on August 20, 2025, 06:43:04 PM »
add spin machine to spin tools/shards/runes  for gold , ez gold fix

peasants will spin , and fighters will farm shine , win win
87
Suggestions / Re: Community balance project
« Last post by Gamboa on August 20, 2025, 06:14:06 PM »
Wts 100b offer me
88
Best Damage Event / Re: Elementalist Casting
« Last post by LeafaSenpai on August 20, 2025, 03:01:17 PM »
Hildaliv : 42732

89
Suggestions / Re: Community balance project
« Last post by Nymeria on August 20, 2025, 01:35:47 PM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.

Agreed on all those points too.
Especialy the gold inflation. Some players were already "abusing" the "control farming" (Macro farm monitored every 30s to avoid the delay of a botcheck). The gold state at the moment on the server is not balanced, a handful of players have about 100+ billions (through the "controled farming" + the numerous ways gold was injected with events/guilds etc).
90
Suggestions / Re: Community balance project
« Last post by Dcup on August 20, 2025, 10:49:38 AM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.



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