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1
Suggestions / Re: NEW UPDATE
« Last post by Aook on March 18, 2026, 03:33:42 PM »
For the refinery adjustements :

To help decrease the gold amount -> Make tools upgradable from level 1 to 7 and refine sarcophagus using only gold and no more archondrites
1xLV 2 : 7xLV 1 + 50m
1xLV 3 : 6xLV 2 + 60m
1xLV 4 : 5xLV 3 + 70m
1xLV 5 : 4xLV 4 + 80m
1xLV 6 : 3xLV 5 + 90m
We could imagine LV7 being craftable : 1xLV 7 : 2xLV6 + 100m

1xSarcophagus : all required mats + 50m
2
Suggestions / Re: Suggestion
« Last post by Aook on March 18, 2026, 03:26:58 PM »
Quote
4. Rework the Ice, Electric, and Poison maps. I believe the update to these maps was a complete failure and requires a complete redesign.


Completely agree with this one, the other ones are just meaningless and aim to profit only to one part of the population of the server, and giving EC items for free.... Come on the server needs to get money from somewhere, if you can get everything for free then just close the server. EC is their revenue, if people get it for free then the server loses its revenue
3
Suggestions / Suggestion
« Last post by Leesin on March 18, 2026, 03:10:45 PM »
1.取消shrinewood 无止境的刷新,改为固定时间刷新并提高爆率。比如改为tesslon时间刷新

2.关闭infernum ,infernum存在的必要性很弱

3.重新打开比奇副本,并添加一些新的怪物,争夺一些比如道具 比如稀有物品,尽量别是金票好运之类的,意义不大

4.重新做 冰电毒地图,我认为冰电毒地图的更新非常失败,需要整体重新构思 重做

 5.减少游戏币,减少卓越首饰 卖NPC带来的海量游戏币,自从游戏币崩溃 服务器不管是 ec gold 还是pp交易 几乎停止

虽然说了也没屌用

1. Cancel the endless respawn of Shrinewood and replace it with a fixed respawn time with increased drop rates. For example, change it to a timed respawn timer like Tesslon.

2. Disable Infernum; its necessity is minimal.

3. Reopen the tullan dungeon and add new monsters to compete for ec items like white inf or phoneix etc or something good. Avoid items like gold tickets or lucky draws, as these are less meaningful.

4. Rework the Ice, Electric, and Poison maps. I believe the update to these maps was a complete failure and requires a complete redesign.

5. Reduce the amount of in-game currency, especially the amount of in-game currency gained from selling superior uniqs to NPCs. Since the in-game currency system crashed, both EC gold and PP trading have almost stopped.


I know there's a lot of opposition, I'm just rambling on out of boredom. ::)


4
Suggestions / Re: NEW UPDATE
« Last post by Gamboa on March 17, 2026, 07:36:33 PM »
Burn again and start for zero and remove gt and new stat om gear
5
Images and videos from players / Re: Videos
« Last post by D0gm4 on March 17, 2026, 06:16:09 PM »

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Images and videos from players / Re: Videos
« Last post by CHN-Ohoo on March 15, 2026, 05:06:44 PM »
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Images and videos from players / Re: Videos
« Last post by D0gm4 on March 15, 2026, 01:26:59 PM »
8
Suggestions / Re: NEW UPDATE
« Last post by Aook on March 14, 2026, 09:20:30 AM »
true that I don't know what happened by introducing players to attract, e.g. what they did with ice/light/poison its usless map now much more

and there was talk about balance, the Balance Project, and where it is. Most people expressed their opinions, advice, etc.

For the Eternal Battlefield, they should reduce by half the prices of refinery with liquid gold, and maybe add also rune/shard/lv7 tools in the recipes

Also the drop rate of liquid gold is pure shit, with a maxed out character on the 150 spots with TOH on, you get only 1500 liquid gold after an average of 3h NON STOP farm

Why would someone who has like 1h or 2h a day go there, level a char to 150, then make it fully geared and stones with uniques, just to farm for outside of this area, but THEN STILL NEED TO MAKE A 150 CHAR ????

No new players would come, same for returning ones, nobody has that much time to spend in the game (aside from just a few people as we already know)

The idea behind the EB is very good, but it has been poorly executed let's be honest
9
Suggestions / Re: NEW UPDATE
« Last post by Leesin on March 14, 2026, 07:58:26 AM »
item filtering on ground , you get so much item drops hard to spot some of the uniq you farm, even they are marked in bright red , they still hide easily under other drop names.Could be made simple as 2 ticks / 1 tick for yellow names gets hidden , or becomes 1 letter name like '' . '' and  , 2nd tick for purple , that would eliminate most of the junk and would be clearly visible the thing we farm for, cf is super duper  filled with bunch of names on the screen since its such high drop place hard to see  :-\



in the picture there is uniq dropped but its hidden under other names.

The drop function can be set as a toggle option in the "O" menu; simply select the item whose color you want to see.
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Suggestions / Re: NEW UPDATE
« Last post by Friend on March 14, 2026, 03:04:25 AM »
item filtering on ground , you get so much item drops hard to spot some of the uniq you farm, even they are marked in bright red , they still hide easily under other drop names.Could be made simple as 2 ticks / 1 tick for yellow names gets hidden , or becomes 1 letter name like '' . '' and  , 2nd tick for purple , that would eliminate most of the junk and would be clearly visible the thing we farm for, cf is super duper  filled with bunch of names on the screen since its such high drop place hard to see  :-\



in the picture there is uniq dropped but its hidden under other names.
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