Recent Posts

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You can damage 35 mobs at once. Its enough. Make smaller pulls or aggro them in line correctly as the aoes work only 5m now.
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less monsters can be pulled , more players can farm in shinewood,  :-* less monopoly ingame
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Dear operations team, hello! I have found that if I attack multiple monsters at the same time, some of them cannot take damage! Since the skill is a range attack! So I think you should be able to deal damage to monsters within your skill range! This is the meaning of scope existence! Hope you can increase the number of monsters that can be damaged! Don't impose restrictions! That is to say, because no one can pull more monsters at the same time because they all have their own activity areas! So please increase the number of monsters that can be damaged! Thank you.
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+1  , but add elf cloak  :-*
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Game Discussion / Re: Cloak Desings Discussion
« Last post by Liyo on Today at 05:32:25 AM »
Is it possible to create a dyeing prop that can be used to dye all cloak styles! For example, once every 1000ec! You can choose any cape style! Pay attention to the classification of cloaks, attack cloaks, defense cloaks, and critical cloaks. Their styles cannot be repeated!      11-27 I like it very much, very cool, including 5-7
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Game Discussion / Re: Cloak Desings Discussion
« Last post by Justseeyou on Today at 03:17:22 AM »
Woool, new wing, new wing, new royal cloak. why don't do this at the same time? if cannot change the cloak directly with some EC tools, I think GM should make the new royal cloak updates 1 by 1, 1 each month. That would get more benefits from this game and keep on hurting old players.
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Is it possible to create a dyeing prop that can be used to dye all cloak styles! For example, once every 1000ec! You can choose any cape style! Pay attention to the classification of cloaks, attack cloaks, defense cloaks, and critical cloaks. Their styles cannot be repeated!
Dyeing props are specifically designed to change the style of the cape on the finished necklace. I think everyone will be willing to pay this 1000ec to change the style, which avoids the need to remake the necklace! After all, if we remake the necklace, it won't benefit both players and servers! But this prop can directly dye the cloak on the finished necklace, which can meet the needs of the server and players! Firstly, the server has been donated, and secondly, players do not need to redo the necklace!
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Game Discussion / Re: Cloak Desings Discussion
« Last post by wang162710 on Today at 01:51:19 AM »
Dyeing props are specifically designed to change the style of the cape on the finished necklace. I think everyone will be willing to pay this 1000ec to change the style, which avoids the need to remake the necklace! After all, if we remake the necklace, it won't benefit both players and servers! But this prop can directly dye the cloak on the finished necklace, which can meet the needs of the server and players! Firstly, the server has been donated, and secondly, players do not need to redo the necklace!
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Game Discussion / Re: Cloak Desings Discussion
« Last post by wang162710 on Today at 01:02:41 AM »
Is it possible to create a dyeing prop that can be used to dye all cloak styles! For example, once every 1000ec! You can choose any cape style! Pay attention to the classification of cloaks, attack cloaks, defense cloaks, and critical cloaks. Their styles cannot be repeated!
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Game Discussion / Re: Cloak Desings Discussion
« Last post by wang162710 on Today at 12:29:05 AM »
i like
6 / 26 / 27
I hope to create a shopping center project that can replace weapons, jewelry, equipment, cloaks, wings, and 12% resistance! Because remaking jewelry is really too expensive! I believe all players think so! Dear operations team, do you know? Those who win public opinion will conquer the world!
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