Recent Posts

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91
Report / Re: Attack Speed bug
« Last post by dabshiree on January 26, 2024, 10:09:06 AM »
I have to say i do agree on this. Everytime the attack speed bug is "fixed" all that is done is a restart which temporarily yes it does correct the attack speed but it never fails sometimes not even a day later it is bugged again. I know there has been attempts to actually permanently fix this issue but could we possibly get any update on this?
92
Report / Attack Speed bug
« Last post by Aook on January 25, 2024, 08:15:56 PM »
Hello,

Since the addition of the new uniques there is this bug that happens after some time, generally after a restart it temporarily fixes it but then it comes back

It gradually bugs attack speed in ranges, but since then there have been different patches that tried to fix it but still nowadays it is not, which just makes critters not usable until a restart fixes the issue (temporarily)

Since infernum has been added back critters were used even if the attack speed was bugged because they could easily be used to farm and even more when shinewood was added due to the damage boost that is applied on their weapons, infernum was their playroom

But now in Shinewood critters are useless, which is understandable since critters were shining in everyspot before then and casters were just getting outpowered

The point is that at the moment there is almost no critters left on the server actively playing, maybe like 2 knights and slayers actively being there, zerkers switched to cast and swashes also

Please its needed to fix this issue and maybe do something to make cirtters attractive or usable in terms of farming for endgame places like Shinewood

Have a nice day
93
Events / GVG EVENT
« Last post by Amoswar on January 25, 2024, 04:09:09 PM »
GVG EVENT

RedTeam vs Blue Team

Date: Sunday 28 January
Time: 4pm middle EU time
Location: STULL


-Knock Out Match
You are not allowed to leave or attack outside of the announced battle area.
Only active player are allowed. Additional inactive player (so called: buffer) are prohibited


V reserve all rights to kick or ban players if they do not follow rules or requests during the events.


You need to be guildless for this Event.
Partipicitants will be invited Randomly to
RedTeam
or
BlueTeam

More Infos ingame at Event


Greets
your EventProject Team
94
Report / Re: FIX RESTRAINT INFERNUM
« Last post by noizy on January 24, 2024, 04:45:04 PM »
Also bug walls existing in infernum , you get stack inside in walls.
95
Report / Re: FIX RESTRAINT INFERNUM
« Last post by Nymeria on January 24, 2024, 04:03:55 PM »
+1, restrain needs to be fixed
96
Report / Re: FIX RESTRAINT INFERNUM
« Last post by Blindarrow on January 24, 2024, 03:01:52 PM »
yes, please. fix restrain.
97
Report / Re: FIX RESTRAINT INFERNUM
« Last post by Etanool on January 24, 2024, 03:01:15 PM »
+1, gonna hijack the post.
Fix summoners Killing Breath it only lasts for 5 sec and it has 0 duration in the tooltip.
98
Report / Re: FIX RESTRAINT INFERNUM
« Last post by dabshiree on January 24, 2024, 03:00:50 PM »
To add a little more detail to this suggestion, toxic hand 100% works in infernum even vs a hunter with cure, you will receive toxic hand for the full duration, same for halt, even vs a hunter with cure, you will receive halt for the full duration. Restrain seems to be the only one that is bugged and works "when it wants too" in infernum. Sometimes players will receive the debuff but majority as the player base has talked about it in game related channel doesnt receive the restrain debuff. Archer already being a very vulnerable class in infernum this is a huge issue as this is life saving at times in fights for an archer and its not working to my knowledge (only in infernum).
99
Report / Re: FIX RESTRAINT INFERNUM
« Last post by Aook on January 24, 2024, 02:55:34 PM »
+1+1+1+1+1+1+1
100
Report / FIX RESTRAINT INFERNUM
« Last post by Hodor on January 24, 2024, 02:55:06 PM »
FIX RESTRAINT INFERNUM

Kthx <3
Pages: 1 ... 8 9 [10]