Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LeafaSenpai

Pages: [1] 2 3 ... 5
1
Suggestions / Re: Community balance project
« on: May 14, 2026, 04:20:09 PM »
Since the changes on the elementalist Bombas , the Summoner skill Mightesis Larva is close to useless since its the same debuff as the bombas .
I propose that the Larva is changed so its not counting as the same debuff as bombas so it as a better use than of today .

even maybe reduce its duration time to help improve the skill better since you can only summon 1 of them .


2
Suggestions / Re: Feedback - actual stun update
« on: May 01, 2026, 03:49:00 PM »
Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.

The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.

With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.

There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.

For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...

Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.

they cannot hit constant ? you didn't play enough Eijun that shows it
even with 80% ignor def classes can still hit you constant thats why the stun lock was there even on full buff without debuffs !!
and no the change on stun didn't nerf the crit classes since they can still fuck you up with almost no debuffs since some classes can be support like archer and sorc and debuff 30% dodge and block with unblockable skills .
with thats change to passive critters got a huge boost on damage , slayers on full buff can hit another classes more than 15k with only his crit res debuff XD
right now the fights feel more balanced and more skill related now

3
Suggestions / Re: Feedback - actual stun update
« on: April 29, 2026, 10:06:31 AM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..

​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.

Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.


Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.

By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.

The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.

The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.

Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.

It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.

The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.

My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.

Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.

In your own word do you think  we don't invest time and energy into the game ?
You're just blinded by your hate.  Get real and try play classes that can be stunned and see if you have same argument after .
The stun situation was a problem since years because eidolons and fearless gave too much stun chance and with the high attack speed it was breaking the game.
Admin don't do changes because someone or a side said it , he does it cquse he saw a problem that needed a change .
Enjoy absolute shit authority  :D

4
Suggestions / Re: Feedback - actual stun update
« on: April 28, 2026, 07:38:14 PM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
all classes are fast except elem XD
and is it normal that full buffed with no debuff 1 critter is making it that any classes that can be stunned cannot play ? its not even skill at that point its brainless . To make the game challenging you need to have option to counter or be actively trying to use debuffs , but with that stun all you needed was to put a side character to perma stun lock someone and fight on another to kill the other , in my opinion that not how it should be and that change made it a little bit better at least for me i can actually use my elem in fights again even if its for 2-3sec its sill time for me to use bombas and mutation to try and help the fight or survive a little longer .

5
Suggestions / Re: Feedback - actual stun update
« on: April 28, 2026, 09:56:23 AM »
You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."
And you're perfectly using google translate like a kid that didn't go to school :)

That change was asked by a lot of players including you're "Friends" from Batard that you enjoy killing XD



6
Suggestions / Re: Feedback - actual stun update
« on: April 25, 2026, 07:42:01 PM »
Its a big improvement from what we had

maybe a little bit of tweking still needed

next is to finish rebalance of classes + make official Discord and lastly new contents and events .



7
Suggestions / Re: Direct portal for Latria
« on: April 03, 2026, 11:30:35 AM »
100% make a portal in hideback that can teleport inside Latria on random spots so this event can benefit every player in the game and not having any guild blocking entrance.

8
Suggestions / Re: current drop and start of new players
« on: April 01, 2026, 09:24:12 AM »
If the drop rate in Shinewood were very high, who would keep staying there? The only difficulty in crafting gear is that players don't have enough tools or shards. If this were made easier, no one would stay in the Shinewood map all the time, and new players could go in anytime to craft their gear. Use your brains, kids.
My intelligence is far beyond yours, so no matter what I say, you won't understand it.
It's your intelligence that is laking maybe go skill trainer to max your intellect XD
How new player can reach shinewood if they cannot gear up first ?
Right now the only way they can get gear is to craft Lucky tickets with archondrites and that is not efficient enough for them .
Before adding more drop to shinewood, make it so they can get decent gear first to go shine and then we can see if it needs change of drop in shinewood !

9
Suggestions / Re: Castles fights
« on: March 30, 2026, 03:36:08 PM »
QQ record:



NVIDIA App:



KEKW

noob are the original sin

Where the explanation on how his mouse position is not the same again ?
Original sin is being dumb enough to think this proves anything .
even more so than you're saying Nvidia app doing this and on you're 1rst video you're using nvidia XD
Btw we all use shadowplay from nvidia and it doesn't do it to us XD

Enjoy being spotted 😱😱

10
Suggestions / Re: Castles fights
« on: March 28, 2026, 06:34:12 PM »
We find Excuses ?
stop being delirous and speak the truth for once in your life .

thats not cheats then what it is ?


Enjoy being spotted

11
Suggestions / Re: current drop and start of new players
« on: March 27, 2026, 05:25:47 PM »
There's only one way for new players to catch up to veterans: increase the item drop rate in the Shinewood map! Anything else is just nonsense!

What is wrong with ur  brain ?
New players / return players will not go shinewood because of the gear diference so putting more drop in shine is useless for them only benefit is to veteran players .

only way to make people join the server is too make it easier for them at the start , so giving them realm gear and make it playable in HH would be a good option so they can focus on making gold for getting starting Elite gear .

12
Suggestions / Re: some changes Refinery of shienwood items
« on: February 20, 2026, 09:53:31 AM »
+1 if there is no achondrites on the craft . maybe can be the same for crafting Sarcophagus

13
Game Discussion / Re: Merry Christmas 2025
« on: December 24, 2025, 02:54:26 PM »
xo xo xo happy holidays everyone! May  all the pvpers who pk new players  get a lump of coal from santa this year!



Merry Christmas but to get coal would need to get new players XD

14
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 08, 2025, 10:44:40 AM »
yes the current system doesn't work its only for the guild that can be online the most its not how it should be .
the ideas of Aok and Bosscrit are pretty good in my opinion and could be implemented but with strict rules to not be abused like other events and with Gm active to check them to ensure the rules are not getting broken.

15
Suggestions / Re: current drop and start of new players
« on: November 07, 2025, 09:40:59 AM »
i aggree on this new/returning player have it hard and should be helped with a starting gear to be able to accumulate some gold for eclipse and not to use their archondrites from the start .

+1 from me too

Pages: [1] 2 3 ... 5