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Suggestions / Re: Community balance project
« on: May 02, 2025, 11:14:20 AM »
Elementalist :
while its true she does the most damage on PvP on pve its really bad because it feels like the debuf on the Skill Wind Shear that reduce dimentional resitance 75% doesn't scale on the mobs its even more present when you are full buffed and in the new area .
change possible : make it so dimenstional resistance debuf scales better on mobs so PvE wise she can be more viable .
you changed the skill Increase Gate so we could use 10 pets but realisticly that change did nothing because only bomba is usable at this moment and we could already summon 4 of them before the change .
the biggest problem is the pets we summons , they have good utility if the could survive . right now people doesn't need to target them and they take full damage from enemy even with the skill Descent of Luna that can heal them .
change possible : make it so we cannot attacks pets or find a way to make them survive a lot longer so we can use them .
one of the most important things right now would be to fix the death bug that is present since day 1 , many attemps to fix it but still no solution and this becomes a problem when we need to fight multiple times our stats gets bugged or we may lose the pet even with feed activated .
now talking about damage , yes elemeentalist does probably the most damage in PvP scenario maybe a little less than sumonner but still on full tanks uniques with full maxed elem i still managed to hit 4-5k damages on some poeple .
possible change : she has 3 dimentional buffs : 2 that i need to buff up and 1 passive maybe a change 1 of of this could reduce the damage output . other solution would be to check by how much the dimentional stats scales on the heroic damage and if it affects to much maybe reduces that scale.
and at last let's lak about Mutation , this skill since codemaster was never giving a skull while using it but maybe we could change that if the change is needed . the problem is we don't know what the succes rate of that skill is so i don't know about changing anything on it for now .
ignore elemental resisantace build :
this build is too broken has no counter if your a class that can be perma stunned .
maybe change the values of ignore elemental resistance same has ignore defense .
lets talk about the stun system ,
right now if you're a class that can be stunned by critters or ignore elemental resistance you have little to zero chance to fight back .
even if 1 hit lands every 30 hits you would still be perma stunned and will be out of the fight because you got hit once and got stunned .
that all i have for now if you guys see anything else you can add it in your post ,
i hope we have good change so the game can still be fun for all of us !!!
see you in Game ,
Hildaliv
while its true she does the most damage on PvP on pve its really bad because it feels like the debuf on the Skill Wind Shear that reduce dimentional resitance 75% doesn't scale on the mobs its even more present when you are full buffed and in the new area .
change possible : make it so dimenstional resistance debuf scales better on mobs so PvE wise she can be more viable .
you changed the skill Increase Gate so we could use 10 pets but realisticly that change did nothing because only bomba is usable at this moment and we could already summon 4 of them before the change .
the biggest problem is the pets we summons , they have good utility if the could survive . right now people doesn't need to target them and they take full damage from enemy even with the skill Descent of Luna that can heal them .
change possible : make it so we cannot attacks pets or find a way to make them survive a lot longer so we can use them .
one of the most important things right now would be to fix the death bug that is present since day 1 , many attemps to fix it but still no solution and this becomes a problem when we need to fight multiple times our stats gets bugged or we may lose the pet even with feed activated .
now talking about damage , yes elemeentalist does probably the most damage in PvP scenario maybe a little less than sumonner but still on full tanks uniques with full maxed elem i still managed to hit 4-5k damages on some poeple .
possible change : she has 3 dimentional buffs : 2 that i need to buff up and 1 passive maybe a change 1 of of this could reduce the damage output . other solution would be to check by how much the dimentional stats scales on the heroic damage and if it affects to much maybe reduces that scale.
and at last let's lak about Mutation , this skill since codemaster was never giving a skull while using it but maybe we could change that if the change is needed . the problem is we don't know what the succes rate of that skill is so i don't know about changing anything on it for now .
ignore elemental resisantace build :
this build is too broken has no counter if your a class that can be perma stunned .
maybe change the values of ignore elemental resistance same has ignore defense .
lets talk about the stun system ,
right now if you're a class that can be stunned by critters or ignore elemental resistance you have little to zero chance to fight back .
even if 1 hit lands every 30 hits you would still be perma stunned and will be out of the fight because you got hit once and got stunned .
that all i have for now if you guys see anything else you can add it in your post ,
i hope we have good change so the game can still be fun for all of us !!!
see you in Game ,
Hildaliv