Recent Posts

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Suggestions / Re: About criters
« Last post by Nymeria on May 14, 2024, 11:56:17 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.

Many classes have already some debuffs being usefull to critters (Swash can litteraly take away almost all the dodge/block from someone..)
Main problem of critters atm is the martyr's mark neglecting too much damage. But there's still some rebalance incoming so let's wait to talk about the pvp part I guess.. And Critters benefit a lot from phys res debuffs, trust me there's no need for more crit res debuffs, else it'll become a crit-show and no more casters around lol

I do agree Critters need a PvE Fix, they're irrelevant in the meta except for bosses & gods (which we can almost consider like bosses lol).
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Suggestions / Re: About criters
« Last post by Blindarrow on May 14, 2024, 11:36:12 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.
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Suggestions / About criters
« Last post by Chickalove on May 14, 2024, 11:27:26 AM »
Hi everyone!

I have thought about an idea to make critters valuable in the PvE meta and I don't know how achievable it is but here's my idea:
The targeted monster you hit takes the total damage, nearby monsters take some kind of "splash" damage (30% of the damage sounds like a fair option).
I know it looks like something some other servers have, but that's the best option I found to have critters be able to farm all waves properly in Shinewood, and they can be more useful in other areas also.
Criters are only useful in Shinewood last wave, gods. It would be cool to see more criters around the game, they are still kinda useless, specially when all the fights are not selfbuffed ones. In all of the areas everybody using buffers, which is also kinda annoying for those guys whos cannot load buffers because of bad pc, high ping, playing alone, or whatever is the reason.
If anyone have better ideas i'm completely up for them.
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Support / Gameguard is not working
« Last post by ritatonia on May 13, 2024, 09:43:44 PM »
Hi, I have a problem with GameGuard as in the picture. I have Windows 11, updated, directX installed, all Microsoft C++ packages, antivirus disabled, firewall also, Justac folder added to exceptions, I run files as administrator. Can anyone help me?
https://ibb.co/PZjbqL0
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Suggestions / Re: about hh map
« Last post by Lure on May 13, 2024, 05:21:32 AM »
i agree with u

if lvl up there with buffers run into the lvl3 hh map


have a good day ingame or life
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Suggestions / about hh map
« Last post by ertugrul0748 on May 13, 2024, 12:50:56 AM »

I think summoning orb should be used on the heavens hell map in the game. because people are no longer there for farming. it's a dead map like aslyum. it's annoying to run to the last sport when we want to muscle with buffers on a map that we only use to get to a certain level. please comment on this issue. there may be something missing or something I have missed.
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Events / Re: Justac - GvG Event - Red vs Blue
« Last post by D0gm4 on May 12, 2024, 05:30:05 PM »
GvG event : Everyone get rewards.

Please Put Small Life Potions on Action House with the Character listed here. We will by it during the next days,
we will add notice on this post for Each player that got paid.

NAME   BATTLES   REWARD

Earn   -5-   500mil Paid
Hildaliv   -5-   500mil Paid
Kar98k   -5-   500mil Paid
Ciki      -5-   500mil Paid
Biohazard   -5-   500mil Paid
Kz2582   -5-   500mil Paid
Ldbf   -5-   500mil Paid
Safi      -5-   500mil Paid
Ooooo   -5-   500mil Paid
Dymx   -5-   500mil Paid
Gods   -5-   500mil Paid
Driller   -5-   500mil Paid
Wildnis   -5-   500mil
Avel   -2-   200mil Paid
Babymoose   -5-   500mil
Justi   -5-   500mil Paid
Coolbaby   -5-   500mil Paid
Blackrose   -5-   500mil Paid
Malalala      -5-   500mil Paid
Scarlet      -5-   500mil Paid
Beastguardins   -5-   500mil
Altria   -5-   500mil Paid
Paimon   -5-   500mil Paid
Kasamk   -5-   500mil Paid
Pinkranger   -5-   500mil Paid
Aook   -5-   500mil Paid
Bloodsize   -5-   500mil Paid
Antiaris   -3-   300mil Paid

Thank you all for participating !
Good fight.

-V Team
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Suggestions / Re: What I have to say
« Last post by Blindarrow on May 10, 2024, 12:25:12 PM »
For summoner it would need to increase the HH DMG reduction to make it even. Now it's % reduction for DMG but just low amount of HH DMG reduction. On full new scions summoner is reaching too much heroic DMG . Other way would be boosting heroic resistance or adding heroic resistance instead of heroic defence or another Stine fir heroic resistance. Some classes like archer have 0 or just few % heroic resistance which makes them take the full heroic load which might reach few k DMG.
Reworking heroic resistance or heroic defence (make it at least 4x more than now cause 30 heroic def is a joke)
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Suggestions / Re: What I have to say
« Last post by Nymeria on May 10, 2024, 11:44:03 AM »
please increase swash movement speed

Ever since a few classes got a movement speed upgrade (mage, elem, hunter), I do agree Swash could use a few % of movement speed back (in advent legend).
I'd even add that to compensate the higher movement speed, the % slow of Lightning rush should be decreased from 90% (rank 15) to something like 50%.
This way swash would be able to catch up a bit more, and wouldn't be able to obliterate someone's move speed (as Archer and Swash are the only classes immune to slows).

I also played cast ranger for a big while, and the class is lovely in PvP. The problem is that in PVE, you can't compete or farm efficiently. With a full 8/8 gear, I deal about the same damage than a summoner with 2/2 parts or a swash with 2/2 parts (the ones I tested myself).
On the other part, the range increase, is a cool thing, but as ranger already can reach very high movement speed %, wasn't necessary, it's easy to catch up with anybody (only archers out speed a ranger, and you can gap close with Shadow Chaser). I'd strongly suggest to revert the range upgrade or lower it, and find a way to increase rangers PvE damage somehow.

Overall, I do think most places shall be designed for self buffs, even shinewood, for more challenge.

About the summoner, I haven't played it enough myself and didn't play classes that are very vulnerable to it, so I can't really tell if it's DMG is too high or if it's just the 2 weapons + full new scion gear making a difference.
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Suggestions / Re: What I have to say
« Last post by Lure on May 10, 2024, 11:28:02 AM »
as a sum,

pvp be killed by Proteus a lot , then "Archer" is too powerful ,  "need nerf damage" ^^

try chose good stats gears and put the right stones or something else into it and Max Everything and operate well which help a lot



have a good day ingame or life.
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