Author Topic: Feedback - actual stun update  (Read 695 times)

D0gm4

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Feedback - actual stun update
« on: April 25, 2026, 04:19:27 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day
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Nymeria

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Re: Feedback - actual stun update
« Reply #1 on: April 25, 2026, 04:42:36 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day

Out of a cast ranger perspective:

→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)

→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).

→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.



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CHN-Ohoo

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Re: Feedback - actual stun update
« Reply #2 on: April 25, 2026, 06:06:04 PM »
You look really happy. You’ve gotten what you wanted, haven’t you? Must be feeling great right now~ No crit players can stun you anymore, and you’re absolutely thrilled. I can feel your joy even through the screen. What good does driving away all critical hit players do for you? It’s unbelievable that the GM fell for your sweet talk. Or are you actually one of the GMs yourself?
Manny Pacquiao

Aook

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Re: Feedback - actual stun update
« Reply #3 on: April 25, 2026, 06:10:08 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day

Out of a cast ranger perspective:

→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)

→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).

→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.

Everything has been said, nothing to add


The so called "strong" ones

voiceofthesoul
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Re: Feedback - actual stun update
« Reply #4 on: April 25, 2026, 06:13:38 PM »
1 or 2 sunner can not perma stun anymore yes but there are never 1 or 2. still 4 and more players can perma stun with 2 seconds delay and that is not enough to create a better gameplay.

if justac team doesnt want to touch any balance, it is fine. just bring back the old stun assistance which is ` singe target stun assistance with much lower cooldown `
« Last Edit: April 25, 2026, 06:18:38 PM by voiceofthesoul »

D0gm4

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Re: Feedback - actual stun update
« Reply #5 on: April 25, 2026, 06:15:40 PM »
You look really happy. You’ve gotten what you wanted, haven’t you? Must be feeling great right now~ No crit players can stun you anymore, and you’re absolutely thrilled. I can feel your joy even through the screen. What good does driving away all critical hit players do for you? It’s unbelievable that the GM fell for your sweet talk. Or are you actually one of the GMs yourself?

thats not what i asked for.
if you need more detailed informations, feel free to ask.
thanks for ur time
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LeafaSenpai

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Re: Feedback - actual stun update
« Reply #6 on: April 25, 2026, 07:42:01 PM »
Its a big improvement from what we had

maybe a little bit of tweking still needed

next is to finish rebalance of classes + make official Discord and lastly new contents and events .



wang162710

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Re: Feedback - actual stun update
« Reply #7 on: April 28, 2026, 03:58:55 AM »
You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."
The illegal immigrants from Nicaragua to Spain enjoy eating lizards and even more so, a 300kg fat pig that rapes lizards!
share-85f56ff725f051cec32dd0d5f6396963" border="0

LeafaSenpai

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Re: Feedback - actual stun update
« Reply #8 on: April 28, 2026, 09:56:23 AM »
You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."
And you're perfectly using google translate like a kid that didn't go to school :)

That change was asked by a lot of players including you're "Friends" from Batard that you enjoy killing XD



D0gm4

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Re: Feedback - actual stun update
« Reply #9 on: April 28, 2026, 05:14:13 PM »
caster perspective
you still can be stunned, but u cannot be stun locked anymore.
that makes PVP on all perspectives way more enjoyable.
ofc, multiple critter, can bind u, which is OK, but (if u are able to survive the damage) you will get out of stun for a short time.

i can be wrong, but crit/stun-classes have to been played actively now, to be efficient in a team.
you cannot just place them on a target to stun-lock your opponent and switch on another char at the same time.
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Amoswar

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Re: Feedback - actual stun update
« Reply #10 on: April 28, 2026, 05:49:35 PM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
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Leesin
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Re: Feedback - actual stun update
« Reply #11 on: April 28, 2026, 06:03:40 PM »
​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

LeafaSenpai

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Re: Feedback - actual stun update
« Reply #12 on: April 28, 2026, 07:38:14 PM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
all classes are fast except elem XD
and is it normal that full buffed with no debuff 1 critter is making it that any classes that can be stunned cannot play ? its not even skill at that point its brainless . To make the game challenging you need to have option to counter or be actively trying to use debuffs , but with that stun all you needed was to put a side character to perma stun lock someone and fight on another to kill the other , in my opinion that not how it should be and that change made it a little bit better at least for me i can actually use my elem in fights again even if its for 2-3sec its sill time for me to use bombas and mutation to try and help the fight or survive a little longer .

Nymeria

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Re: Feedback - actual stun update
« Reply #13 on: April 28, 2026, 07:47:29 PM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..

​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.

Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.




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D0gm4

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Re: Feedback - actual stun update
« Reply #14 on: April 28, 2026, 08:04:40 PM »
this change isnt to discriminate player from other countries, stop playing that card and point everyone as rasist.

lets not loose the focus and go back to the topic:
ppl should test all perspectives, before posting nonsense.

the original settings and conditions of the game would have never allowed you to stun lock someone forever.
currently, the settings are insanely high, which allows the faster and more intense gameplay we all love.
The stun is still there, but you have to play your combo actively and not just in octopus mode.
A crit/stun combo still can kill full buffed ppl (like knight + swash + ranger + slayer + mage or archer)
Just be open for changes and tests, they might get adjusted.
For me are the settings perfect and i would not vote for any adjustment, but thats only my personal opinion.
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