1. **Faster Mob Respawn**
The respawn rate of mobs needs to be significantly increased, especially in the final farming spots. Currently, just two players are enough to occupy the entire area, leaving no room for others. Guild members usually avoid competing with each other for spots, which further limits availability. A faster respawn would ease this pressure and make farming more accessible and enjoyable for everyone.
2. **Restrictions for Critter Players**
Critter players often bypass the PvP system by avoiding the skull status, allowing them to steal farm spots without any real risk. In contrast, to defend your spot, you're forced to take the skull—only to be immediately ganked by groups of players. This creates an unfair dynamic. We suggest adding limitations or risk/reward balancing for Critter players to keep PvP fair and rewarding.
3. **Adjust Prices or Drop Rates for Shards, Runes, and Tools**
The current prices for shards, runes, and tools are too high considering how difficult it is to get good stats on gear. Many players invest massive amounts of time and resources with little to no reward. Possible solutions:
* Reduce the shop prices for these items
* Or increase the drop rates and improve the chances of rolling high-quality stats on equipment
This would reduce frustration and make the gear progression system more rewarding.
4. **Discount on ecoins in New Realms**
New realms often launch with economic imbalance. Offering a discount on ecoins at the start would help new players establish themselves and ease early-game progression. This would promote fairer competition and increase player retention over time.
5 . **Non-Skull Players Should Not Lose Gear on Death**
Players who are not flagged with a skull should not lose their equipment upon death. It's highly discouraging when a solo or new player is simply trying to farm and gets killed by a coordinated PK group, losing everything despite not engaging in PvP. This creates a hostile environment for newcomers and discourages exploration and progression. Implementing gear protection for non-skull players would promote fairness and encourage more balanced risk vs. reward dynamics.