Author Topic: Eternal Battlefield & World  (Read 1210 times)

GM-MOD

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Eternal Battlefield & World
« on: April 29, 2025, 09:51:58 PM »
Hello, if you would like to contribute to the improvement of Eternal Battlefield or any other part of the game, please post your ideas as the template you're seeing below.

Problem: 
Possible solution:


For example.
Problem: PK players are camping on every exit inside new villages zones.
Possible solution: Make a teleport inside every village for players to move across the map to avoid being camped near exits.

I'll read every post. Players are allowed to comment about ideas of other people, but please keep is free of trolling, we are trying to build a better place for everybody.
Design  / Content / Balance

Amoswar

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Re: Eternal Battlefield & World
« Reply #1 on: April 29, 2025, 11:39:06 PM »
Hi,

Problem : Weapon lv55 on lottery on zone lv49
Possible solution : remove possibility to get weapon on the lottery
or
block the zone to lv47.

Problem : Takes alot of time to gather enough gold to make a full item, if the zones are meant to be only for FIGHT, then you should be able to get your stuff back very fast.
Possible solution : Increase the drop rate of Gold coins and make Silver coins stack more (maybe 50)

Problem : Skill mutation abuse
Possible solution : make the skill do damage
or
Mutation only able to be used on players already red.

Problem : Low number of passport/rountrip passport
Possible solution : Increase the drop of those passport on mobs

Problem : Wings and resist not refinable
Possible solution : make them refinable to lv6 maximum

Problem : To few mobs of max level on each zone
Possible solution : increase spawn time of mobs
Problem : CRITTER are to strong on all zone, no caster can farm if there is a critter on a spot
Possible solution : Take out the 50% crit res debuff that was made on mobs on the new zone, to try balance the damage and let caster have a chance to compete for mobs
« Last Edit: May 10, 2025, 05:51:39 PM by Amoswar »
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shado

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Re: Eternal Battlefield & World
« Reply #2 on: April 30, 2025, 12:07:04 AM »
problem; wings cloacks and res stones not refinable (if u lose ur item no1 will put ther 12% res but some class need it alot)
Possible solution : make them refinable to maximum

problem: so low exp or to small mobs on spots
Possible solution: increase exp like was on event some days ago or more mobs on spots

problem: silver coins stackable
Possible solution: stackable to 999 will be nice to kill some1 and got this stack ^^

problem: without ec u cant start i dont think ppl want play and spend monay ther
Possible solution: give suit +1 or even normal  and treu posion set gear for start or more lts on not only 1 to player spin some gear like 10 lts

« Last Edit: May 11, 2025, 10:10:26 AM by shado »

xpd
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Re: Eternal Battlefield & World
« Reply #3 on: May 05, 2025, 07:19:19 PM »
problem: wings, ring res
Possible solution: give u ring spirit chests and wing chests for a low price so players got some nice to haves to do while playing this zone

shado

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Re: Eternal Battlefield & World
« Reply #4 on: May 11, 2025, 12:20:41 PM »
you introduced a world where you can't trade so I think it's time to introduce the possibility of trading ec not only items but between players the possibility of selling an item outside eternal for ec and the possibility of buying the necessary ec items in eternal. not everyone buys ec or so I think at least
you can enter a certain number of ec and trade it with another player

DeaDandStillDying
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Re: Eternal Battlefield & World
« Reply #5 on: May 11, 2025, 12:48:40 PM »
Fix Allow/Bolt Price For Outside of Prison Realms.

New players who gonna start to play cant afford arrow/bolt.

Jebac17
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Re: Eternal Battlefield & World
« Reply #6 on: May 11, 2025, 02:16:54 PM »
1. **Faster Mob Respawn**
   The respawn rate of mobs needs to be significantly increased, especially in the final farming spots. Currently, just two players are enough to occupy the entire area, leaving no room for others. Guild members usually avoid competing with each other for spots, which further limits availability. A faster respawn would ease this pressure and make farming more accessible and enjoyable for everyone.

2. **Restrictions for Critter Players**
   Critter players often bypass the PvP system by avoiding the skull status, allowing them to steal farm spots without any real risk. In contrast, to defend your spot, you're forced to take the skull—only to be immediately ganked by groups of players. This creates an unfair dynamic. We suggest adding limitations or risk/reward balancing for Critter players to keep PvP fair and rewarding.

3. **Adjust Prices or Drop Rates for Shards, Runes, and Tools**
   The current prices for shards, runes, and  tools are too high considering how difficult it is to get good stats on gear. Many players invest massive amounts of time and resources with little to no reward. Possible solutions:

   * Reduce the shop prices for these items
   * Or increase the drop rates and improve the chances of rolling high-quality stats on equipment
     This would reduce frustration and make the gear progression system more rewarding.

4. **Discount on ecoins in New Realms**
   New realms often launch with economic imbalance. Offering a discount on ecoins at the start would help new players establish themselves and ease early-game progression. This would promote fairer competition and increase player retention over time.

5 . **Non-Skull Players Should Not Lose Gear on Death**
Players who are not flagged with a skull should not lose their equipment upon death. It's highly discouraging when a solo or new player is simply trying to farm and gets killed by a coordinated PK group, losing everything despite not engaging in PvP. This creates a hostile environment for newcomers and discourages exploration and progression. Implementing gear protection for non-skull players would promote fairness and encourage more balanced risk vs. reward dynamics.