Author Topic: Community balance project  (Read 139462 times)

Gamboa
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Re: Community balance project
« Reply #60 on: August 18, 2025, 12:10:58 PM »
Hi here my opinion after the update ,

the Strenght / Agility is to much of a boost on the contrary the Intelligence boost  feels like not working at all .

The HP (Health Points) is set too high and needs to be reduced.

mage  (Antimagic) It should be restored to the previous system where level 15 skills could remove 8 buffs (no debuffs).

(Magical Tradition) Remove the attack speed attribute. Attack speed has no effect on mages. Appropriately increase some elemental resistance attributes。

Reduce the MP consumption of Heavenly Kingdom skills.

Gracia Nectar Increase the skill cooldown to 10% This is crucial for critical hit-based professions. For magic-based professions, gloves and shoes can be enhanced, but for critical hit-based professions, one must consider attack speed, ignoring defense, and stun effects, so they must be sacrificed。

Move Shinewood to Latria, where it's more suitable for combat and there are more monsters, allowing for more players to farm

I wish everyone a happy day playing games





dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

D0gm4

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Re: Community balance project
« Reply #61 on: August 18, 2025, 01:20:27 PM »

dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

u wont see that often :P
But i totally agree!!!!
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Nymeria

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Re: Community balance project
« Reply #62 on: August 18, 2025, 02:09:11 PM »

dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

u wont see that often :P
But i totally agree!!!!

Yep, I agree. Also given that the antimagic change (to not removing that many debuffs) led to several other changes in mage kit (anti-stun, more movement speed), and it makes mage far more interesting & skillful now that it used to be.

shado

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Re: Community balance project
« Reply #63 on: August 18, 2025, 11:56:10 PM »
1.Sorc Buff "Deadman Awaken" & Elem buff "Absolute Territory"  these debuffs are useless, maybe change them to the functionality that Archlord has, i.e. anyone who attacks will receive a weakening effect for a while

2. Don't create a new magic knight class. Remove the SB debuff you gave him. It's not a magic class. If you want to improve him, give him a Crit Res debuff and take it from the mage. And in place of the mage's crit debuff, give her Dim Res. With this current stats, it's hard to remove Dim Res sufficiently, and with that HP boost, too. Do you want to remove crit class completely?

3.And why are you forgetting about Slayer? Nobody plays this class, it's only used for bosses.

4.Reverse the cap on ignore def. Many players have already maxed out this stat and built builds for it, and now this change?

5. As for the stun, it could be removed, but you need to add more mspeed debuff, then the person might be able to defend themselves with skills and not run away, such a solution could be tested
 
6. do something about gold, you said you would introduce something, but currently gold is losing value significantly after the last change

CHN-B777

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Re: Community balance project
« Reply #64 on: August 19, 2025, 02:18:08 AM »
Move Shinewood to Latria,Access is prohibited for those with a level below 150

Nymeria

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Re: Community balance project
« Reply #65 on: August 19, 2025, 02:29:00 AM »
Move Shinewood to Latria,Access is prohibited for those with a level below 150

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree

Aook

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Re: Community balance project
« Reply #66 on: August 19, 2025, 08:44:41 AM »

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree

Completely agree with what you said
« Last Edit: August 19, 2025, 10:16:53 AM by Aook »

Proteus

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Re: Community balance project
« Reply #67 on: August 20, 2025, 10:20:23 AM »

2. Don't create a new magic knight class. Remove the SB debuff you gave him. It's not a magic class. If you want to improve him, give him a Crit Res debuff and take it from the mage. And in place of the mage's crit debuff, give her Dim Res. With this current stats, it's hard to remove Dim Res sufficiently, and with that HP boost, too. Do you want to remove crit class completely?

3.And why are you forgetting about Slayer? Nobody plays this class, it's only used for bosses.


Knight doesn't need any crit resistance debuff since they hit A LOT of critical already and have insane dodge/block debuffs which should be slightly decreased by 20%.

Slayer is useless? The fact that you using him for bosses only says it all. It has insane critical damage. Break armor should be also reduced to 15% crit resistance debuff on maximum lvl 15. I am 131 lvl on my slayer and I hit 12k-15k critical on my archer on max possible crit resistance. I do similar damage on other classes too. I imagine if I move stuff on a 150 slayer this damage would be even higher by 2-4k. Overall critical damage should be reduced as it was suggested by some people already here.

The rest of your suggestions made more sense.
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Dcup

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Re: Community balance project
« Reply #68 on: August 20, 2025, 10:49:38 AM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.




Nymeria

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Re: Community balance project
« Reply #69 on: August 20, 2025, 01:35:47 PM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.

Agreed on all those points too.
Especialy the gold inflation. Some players were already "abusing" the "control farming" (Macro farm monitored every 30s to avoid the delay of a botcheck). The gold state at the moment on the server is not balanced, a handful of players have about 100+ billions (through the "controled farming" + the numerous ways gold was injected with events/guilds etc).

Gamboa
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Re: Community balance project
« Reply #70 on: August 20, 2025, 06:14:06 PM »
Wts 100b offer me

Friend

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Re: Community balance project
« Reply #71 on: August 20, 2025, 06:43:04 PM »
add spin machine to spin tools/shards/runes  for gold , ez gold fix

peasants will spin , and fighters will farm shine , win win

Nymeria

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Re: Community balance project
« Reply #72 on: August 20, 2025, 06:46:24 PM »
Wts 100b offer me

Again trying to ruin some objective efforts of making the server enjoyable Gampolla. I will just answer yet another one of your troll posts with facts:



Just through the last 10 days we're talking about 135 Billion gold on sale through the hands of 5 different persons.
Now just imagine how many others sit on 20/30/40B themselves and just don't sell at all.
The gold inflation/situation is not good for the server economy. As much as you may depreciate it, the facts are & remain till there's something changing it.

Friend

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Re: Community balance project
« Reply #73 on: August 20, 2025, 06:57:10 PM »
Wts 100b offer me

Again trying to ruin some objective efforts of making the server enjoyable Gampolla. I will just answer yet another one of your troll posts with facts:



Just through the last 10 days we're talking about 135 Billion gold on sale through the hands of 5 different persons.
Now just imagine how many others sit on 20/30/40B themselves and just don't sell at all.
The gold inflation/situation is not good for the server economy. As much as you may depreciate it, the facts are & remain till there's something changing it.

« Last Edit: August 20, 2025, 07:04:06 PM by Friend »

Gamboa
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Re: Community balance project
« Reply #74 on: August 20, 2025, 09:25:52 PM »
I got already like 200b control farm so dont worry wtb all kind of wings lvl 6 for gold