Few more suggestions to follow my previous ones:
11. Penalty for dying
All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.
12. Debuffs on Shinewood monsters/boss & BG bosses
The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.
13. Antimagic Skill
As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.
14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.
15. Gold Inflation
Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.
Thanks.