Author Topic: Community balance project  (Read 41649 times)

CHN-Ohoo

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Re: Community balance project
« Reply #30 on: May 18, 2025, 10:33:07 AM »
How come I’ve never noticed Knights having so many defensive tools? When they go sword-and-shield, they’re practically useless—easily killed by Swordmasters and Dragon Knights, which you conveniently ignore. And Warlocks? You claim they have no defense and always die first in team fights? Do you even know why Warlocks are always focused down? It’s because they’re overpowered! If you don’t kill them first, the fight is over in seconds. Sure, you can pretend they’re weak—after all, ROG has tons of Warlocks, and you’re just protecting your own. Why else would so many people in a team play Warlocks? The answer is obvious: because they’re broken.

And let’s not forget—Warlocks weren’t this strong before. Wasn’t it ROG who pushed for buffs? In team fights, if CHN goes full crit, ROG’s Warlocks can just kite us around for five minutes because they’re practically unkillable

Manny Pacquiao

dexcel

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Re: Community balance project
« Reply #31 on: May 18, 2025, 11:41:05 AM »
Based on your post, it’s clear that you have limited game understanding. That’s okay, I’ll explain a few things to you. The Sorc is strong, yes, but it’s absolutely no fun to play. Is the Sorc too powerful? In small fights, say 5v5 or 3v3, it’s the strongest. But in large fights, it’s PERMA-stunned and can’t do anything. So why don’t you see active Sorcs from CHN if they’re so OP? Ohoo? You’ll have to explain that to me.

I’m not sure which buffs you’re talking about. If you mean the 15+ Resi debuff, none of us asked for that buff. Also, your movement speed buff was so heavily increased that I can’t kite Knights anymore — just one stun and I’m PERMA-stunned. My Deadmen passive doesn’t help me anymore either, since it doesn’t trigger while I’m perma-stunned.

Otherwise, the Sorc has low SB and Resi because it mainly has HP buffs.

No one from ROG wants to break the server; on the contrary, we want the best for the server and to attract new players. I can promise you that if nothing changes here soon, I see no point in continuing to play. I even suggested removing the Sorc sleep and replacing it with an anti-stun buff or something similar.



Cheers and enjoy your Sunday!

Nymeria

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Re: Community balance project
« Reply #32 on: May 18, 2025, 01:40:10 PM »
How come I’ve never noticed Knights having so many defensive tools? When they go sword-and-shield, they’re practically useless—easily killed by Swordmasters and Dragon Knights, which you conveniently ignore. And Warlocks? You claim they have no defense and always die first in team fights? Do you even know why Warlocks are always focused down? It’s because they’re overpowered! If you don’t kill them first, the fight is over in seconds. Sure, you can pretend they’re weak—after all, ROG has tons of Warlocks, and you’re just protecting your own. Why else would so many people in a team play Warlocks? The answer is obvious: because they’re broken.

And let’s not forget—Warlocks weren’t this strong before. Wasn’t it ROG who pushed for buffs? In team fights, if CHN goes full crit, ROG’s Warlocks can just kite us around for five minutes because they’re practically unkillable

Godlike : 8 seconds Cooldown for 22 second duration. Definitely not a defensive tool on the knight right Ohoo?
Also, don't lie, you do not die to slayers nor swash if you spam these defensive tools (energy barrier, godlike, sacrifice, brilliant spirit, 1h sword + shield, hestia + 2 reapers with 90% CD). You don't kill them either, but you just don't die.

About the "warlocks" (which I assume are "Sorcerers", would be cool if you get the names right so people can understand you fully), you just proved your pure lack of game knowledge. They are not the main target out of "BEING OVERPOWERED" no. They have litteraly 0 defensives in their skills (Mana pull removes combi, and it's the only active buff to give them a defensive stat, skill block). Their only defensives come from passives, and are not enough to compensate about any debuff in the game.
The class itself is fully HP oriented (at the moment), and if you had enough game sense, you'd know that HP itself isn't enough to sustain. Yes, the class brings in a lot of control and has very strong debuffs, which should/could be nerfed if sorc come to a point of being able to tank more.
In the current conditions, it's useless.
It's also rather funny to hear again your only answer has to be about RoG having "many sorcs". The fun part is that all our supposed "sorc mains" have mostly switched to another char for the time being and play their sorcs only if the second class they play is already here. That again says a lot about the state of sorcerer. I also had a sorc in the past & made sure to quit playing it as fast as I could make another char because it's just unplayable.

Now do everyone a favor, and post only if you are kean on participating in the balance project with solid facts & data. Stop posting to just negate whichever post our people are making, targeting ONLY our guild/members. We know your hatred towards RoG is deep, but that shouldn't blind you to the point you refuse any suggestion coming from us.
We are working on maintaining the server alive (unlike a lot of people that just want to hover everything & still refuse to admit it is slowly coming to a point of killing the server's population but that's another debate) & testing a lot of things ever since the community balance project was announced to make sure the server is as balanced as it should/could be.

Have a nice sunday.
« Last Edit: May 18, 2025, 01:42:05 PM by Nymeria »
Rider on the storm

Gamboa
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Re: Community balance project
« Reply #33 on: May 18, 2025, 03:17:02 PM »
All of us need stop atack each other and just put recomendece, this post is not for atack side or people.


So sad all of us take everything personal on this forum, inmediatly everyone start atack guild or person just for opinions.


Admin make post about rebalance and everyone start atack each other opinion.


Cheers Darkness wins 😘

Justseeyou
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Re: Community balance project
« Reply #34 on: May 19, 2025, 02:53:00 AM »
It is very important for Orbite to have a farming skill. Most classes have area-of-effect skills with a 10-meter range, but Orbite only has a skill with a 4-meter range. This is a disadvantage for a class with low movement speed and short casting range. I hope the GM will consider this carefully.

Yooa
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Re: Community balance project
« Reply #35 on: May 28, 2025, 05:09:13 AM »
1. Mage - Antimagic


Removing your own debuffs with Antimagic is counter-intuitive and it doesn't make any sense to have it in your rotation. Why would you use it when you could possibly remove your Volatile Combustion (or any other debuff) from your target instead of removing their own buffs?
Solution : Make Antimagic remove only your selected target's own buffs. I could argue that even a simple Antimagic skill without any effects (just the flat damage) would be better than what we currently have.

I don't know if this thread is only for skill changes so I'm going to use the opportunity to add a few more QoL suggestions for the game :

2. City passports
We know that since our last update poison and lightning passports got changed. Feels like such a chore to travel between towns especially if you are other race than elf and you are leveling in Eclipse and you have to travel 3-4 times a day from Deribelle to the town your race belongs for RvR wars.
Solution 1 : Bring city passports to the merchant for gold
Solution 2 : Put the eclipse npc in every major city (halfway measure).

3. Gold limit in trade
Ever since I started playing last year I have no idea why this is a thing - 1b gold maximum limit in trade. Increasing the amount would make things easier for everyone and would prevent some unpleasantries when trading with players you don't know.
Solution 1 : increase the limit of maximum gold that you can put in the trade
Solution 2 : add 1b, 5b or 10b coins that you can purchase from merchant to make the trades smoother

4. Yellow skills on elites
This is not a QoL improvement but more of a personal thing I would like to see implemented.
We know that with the Shinewood loot we can make our elites perfect with max stats.
Well not quite, something is missing so that's why I'm proposing the release of a new item.

Ancient Orb (to keep in tone with the other 2 names - shard & rune) : Adds a random yellow skill to your elite item. If it already has 3 yellow skills, they are replaced with 1 new random yellow skill.

I'll let you decide where you can drop them and their drop rate.
I think it would be a valuable addition, giving players a better chance to create the perfect item for the build they strive for.


Bosscrit
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Re: Community balance project
« Reply #36 on: May 28, 2025, 08:57:47 AM »
+1 completely agree with points 2-4 of Yooa

Aook

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Re: Community balance project
« Reply #37 on: May 28, 2025, 09:02:19 AM »
1. Mage - Antimagic


Removing your own debuffs with Antimagic is counter-intuitive and it doesn't make any sense to have it in your rotation. Why would you use it when you could possibly remove your Volatile Combustion (or any other debuff) from your target instead of removing their own buffs?
Solution : Make Antimagic remove only your selected target's own buffs. I could argue that even a simple Antimagic skill without any effects (just the flat damage) would be better than what we currently have.

I don't know if this thread is only for skill changes so I'm going to use the opportunity to add a few more QoL suggestions for the game :

2. City passports
We know that since our last update poison and lightning passports got changed. Feels like such a chore to travel between towns especially if you are other race than elf and you are leveling in Eclipse and you have to travel 3-4 times a day from Deribelle to the town your race belongs for RvR wars.
Solution 1 : Bring city passports to the merchant for gold
Solution 2 : Put the eclipse npc in every major city (halfway measure).

3. Gold limit in trade
Ever since I started playing last year I have no idea why this is a thing - 1b gold maximum limit in trade. Increasing the amount would make things easier for everyone and would prevent some unpleasantries when trading with players you don't know.
Solution 1 : increase the limit of maximum gold that you can put in the trade
Solution 2 : add 1b, 5b or 10b coins that you can purchase from merchant to make the trades smoother

4. Yellow skills on elites
This is not a QoL improvement but more of a personal thing I would like to see implemented.
We know that with the Shinewood loot we can make our elites perfect with max stats.
Well not quite, something is missing so that's why I'm proposing the release of a new item.

Ancient Orb (to keep in tone with the other 2 names - shard & rune) : Adds a random yellow skill to your elite item. If it already has 3 yellow skills, they are replaced with 1 new random yellow skill.

I'll let you decide where you can drop them and their drop rate.
I think it would be a valuable addition, giving players a better chance to create the perfect item for the build they strive for.

On the QoL part i would add :

1. Make it possible to keep refining and item while you have the ressources for it, so you won't have to put each item back everytime, just like when you try to refine pets to higher levels just make a repeat last craft button

2. Allow Ancient hero boxes/Eclipse caskets/Kaligo boxes/Sarcophagus to be stacked

3. Make silver coins and gold coins stack higher than 5 per stack (maybeb 100 or something like that)

4. Please add maybe a way to lock our items into our inventory to block us from destroying/selling them by mistake when we repot and make space in the bags to go back farming

Dcup

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Re: Community balance project
« Reply #38 on: June 02, 2025, 02:10:57 PM »
+1 Yooa