Author Topic: Request to change the success rate of 2 skills from the Knight  (Read 23849 times)

Cyborg
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Request to change the success rate of 2 skills from the Knight
« on: December 18, 2023, 07:56:07 PM »
Dear community and moderators, admins.
I have already addressed the topic in the private area about some tickets.
Either they ignored me or it didn't matter.
We also know that the new tools, runes and shards, can massively change the stats.
and we also know that the game itself plays a massive PvP where you have to wait for the right time with a lot of skill and timing.
Now to my problem.
Not so long ago, I was in the Infernum again.
Fought several players there. there was an orc wizard.
I lost most of the fights thanks to the well-balanced system.
So far, everything is going well.
My success rate on 2 certain skills ( Godlike Discipline and Energy Barrier ) is 75%.
Meanwhile, the success rate for orc wizard with the skill Narcolepsy and the hold (disrupts target's attacks) looks like it is 100%.
as I said.
Me in the fights, both skills are active.
Now comes the orc wizard.
Gives me sleep mode.
I'm standing there even though the skills are active.
Anyone who shoots at me can now knock me out.
We remember 100%.
I'll re-skill the two skills if I survived it.
Then again the orc wizard.
The sleep mode is given.
The game goes on like this for at least 10 minutes.
Constant stagnation and helplessness.
And that's with the knight.
I had absolutely no chance as a knight to defend myself against these skills/buffs.
Above all, you look at the cast time of the skills.
Godlike and energy have a maximum cast time of 15 sec.
If I'm forced to fall asleep,
I stand there for at least 1 minute and can't do anything.
This can be extended several times, as the 100% is given for the orc wizard.
while I'm desperately trying to resist with 75%. which does absolutely nothing.
So I ask you to adjust the Knight's two abilities, because that's what makes the Knight.
Only with the massive stats that now drop in combat to set the two abilities to 100%.
If that doesn't happen, I'll have to think about giving up the knight, otherwise it won't make sense in the game.
Somehow, the knight has to defend himself against such massive violence. Even with Hestia and Reapers. Not a chance
Thank you very much for your attention and I wish you good health

« Last Edit: December 18, 2023, 08:03:22 PM by Cyborg »

Nymeria

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #1 on: December 18, 2023, 08:13:32 PM »
Dear Sir,

Maybe you should consider learning to play your char properly  ;D

On a more serious node:

- Halt is 65% success
- Narcolepsy is 95% success.

Now take the whole picture:
Aside of that, what do sorc have to "defend" himself? No skill gives important defensive stats (except mana pull, and it kills the compound potion).
Knight is 80% based on tank buffs. You should know that well, as you love to hug hestia & reapers for years whenever you fight someone?

If you want the sorcerer narco & halt to be nerfed you need to consider giving the sorcerer more tanky buffs. The class is already extremely weak in itself (yes, the damage is fine, yes, the pve aspect is fine, yes it has some control, but overall it is just too weak even on tank uniqs you cannot "tank", regardless of how geared you are.

About the knight: Godlike & Energy Barrier give you a few seconds of immunity, the skills in theirself are balanced, and as you play mostly with high cooldown & tend to spamm them you know they are balanced.
Maybe if you stop hugging those tank uniqs & go for damage uniqs while on godlike/EB you would prolly be more effective, especialy against sorcs? Maybe you should stop hugging tank uniqs & 1h sword + shield.

Feel free to watch videos like those :
This is the way you have to play a knight.

You just hug tank uniqs, thinking surviving is the key to the way someone should play. Consider changing your playstyle, or your class.

Best regards,
Rider on the storm

Cyborg
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Re: Request to change the success rate of 2 skills from the Knight
« Reply #2 on: December 18, 2023, 08:23:59 PM »
I salute you sir.
I'm sure I've watched this video several times.
Please have a look at the date it was created (204 views 4 months ago).
As I mentioned before, new tools etc have now been added.
Improved stats etc. are more massive. And 95% is almost 100%. 
I've been playing this game since Webzen. Even at Webzen, the skills were at 100% :)

Hodor

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #3 on: December 18, 2023, 08:24:22 PM »
If you do stop, pm me, could use a new buff knight

dexcel

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #4 on: December 18, 2023, 08:27:22 PM »
 ;D

Cyborg
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Re: Request to change the success rate of 2 skills from the Knight
« Reply #5 on: December 18, 2023, 08:30:05 PM »
I'll leave these last two comments without commentary. Although this is actually already a comment here 8)

dabshiree

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #6 on: December 18, 2023, 08:30:26 PM »
Bro what is your comparison of it being a video 2 months old? If I still had that knight people would die even easier now. (Knights solo sorcs easy) (Knights also solo mages/rangers if you are good enough) there is absolutely nothing wrong with knight. You should be ashamed of yourself for asking 100% on your skills…
I can easily make another knight if you want and make updated videos?
- Driller

Nymeria

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #7 on: December 18, 2023, 08:33:38 PM »
I salute you sir.
I'm sure I've watched this video several times.
Please have a look at the date it was created (204 views 4 months ago).
As I mentioned before, new tools etc have now been added.
Improved stats etc. are more massive. And 95% is almost 100%. 
I've been playing this game since Webzen. Even at Webzen, the skills were at 100% :)

It doesnt matter, the gears have improved when it comes to tanking but also to damaging.
The new update also improved critters damages..
Stay relevant..
Rider on the storm

Cyborg
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Re: Request to change the success rate of 2 skills from the Knight
« Reply #8 on: December 18, 2023, 10:09:56 PM »
Excuse me.
I don't need to be ashamed.
I see how I fight and how the skills behave.
What I have to take all the time with all the debuffs.
With one or more players in combat. It's just weird that I get damage despite the active skills.
As far as I'm concerned, it's just slightly increased by 10%.
Just so that you are not constantly asleep even though they are active.

I set the skills, get the narcolepsy.
directly incapacitated.
Hope that the skills will go down as soon as possible to re-skill.
Then the new skill, right back in sleep mode and so on.
 Ask your friends how offt I was just there in the Infernum earlier
« Last Edit: December 18, 2023, 10:18:07 PM by Cyborg »

dabshiree

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #9 on: December 18, 2023, 10:20:23 PM »
Excuse me.
I don't need to be ashamed.
I see how I fight and how the skills behave.
What I have to take all the time with all the debuffs.
With one or more players in combat. It's just weird that I get damage despite the active skills.
As far as I'm concerned, it's just slightly increased by 10%.
Just so that you are not constantly asleep even though they are active.

Ok taking all the time to debuff? Dude you have 4x debuffs. Plus with 90% CD u can almost perma have godlike up, which is exactly what you are trying to do.
By the way, you are not dying while godlike is active, debuffs are being stacked and as soon as the window of godlike falls you die. Its all planned, we are in a call together.
Would you like to see the video? Its very simple.
ALSO, if you have godlike active you can easily avoid narco with this skill active which also i do plenty of times if you watch my knight videos. Narco is not the issue all you need to worry about is perma halt. But also to top this once again you are attempting to come fight 4-5 fully geared 8/8 chars and complaining of death? When you buff godlike on cd at times not watching your debuffs. So i really dont care how long you have been playing you have not taking any advice i have tried to show you and your taking fights claiming "gf 1v5" when its not a good fight...you stand there and try to perma godlike instead of watching your debuffs, kiting when needed, allow your enemies to stack debuffs on each other not nothing. You are not using ANY of the perks infernum has to offer you just expect to stand there and perma godlike and live forever and i have news for you it does not work like that. Now enough with this topic.
- Driller

Cyborg
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Re: Request to change the success rate of 2 skills from the Knight
« Reply #10 on: December 18, 2023, 10:25:26 PM »
All right. Thank you for the conversation. I see it doesn't lead to anything. All the best and good health

Hodor

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #11 on: December 18, 2023, 11:04:32 PM »
Wait so i'm not getting a new buffer ?

Amoswar

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #12 on: December 19, 2023, 04:38:59 AM »
Godlike is 75% skill blocking
Barrier is 100% basic attack blocking

On 90% Coldown, you have 6 seconds where you are vulnerable.

If you go solo against multiple players, you need to use the windows you are immune to kill or run further away then your ennemy.

Sorc skills are a necessity to the class, same as Godlike/Barrier is a necessity for your.
Halt is very strong vs 1 player, since you can mostly perma cast it and have it still success after a fail.
Narco can be cancelled by anything touching you.
Sorc is very vulnerable on teamfight, but its also one of the best class to control a fight on few numbers.

Knight is one of the great 1v1 character since you mostly lock 1 player down with stun or can easily avoid ANY stacking of debuff on you with well timed Barrier/Godlike.

if you are 1v1 a sorc, stop trying to fight him head-on. If you are halted, run away and come back to stun him, once he's stunned, you have the upperhand.

hope it helped
OLD Leader of RetardMafia

You can Join the Justac Discord at : https://discord.gg/wdgEYn3


Cyborg
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Re: Request to change the success rate of 2 skills from the Knight
« Reply #13 on: December 19, 2023, 05:17:41 AM »
again. it's not about the 90% CD time, nor how long the effective time is. It was a comparison of how long she is with me and the orc wizard. It's about me that I have the two skills active, or that I'm actively activating them right now. or go to sleep. The comparison between 75% and 95% chance of success is enormous. I don't care now. The knight stops. Have fun and good health

Hodor

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Re: Request to change the success rate of 2 skills from the Knight
« Reply #14 on: December 20, 2023, 12:43:51 PM »
WTB knight