Firstly this is a pvp game, we all know it, players have the freedom to chose which side they want to join, true.
Personally i like competition and a good fight, however, lately we have to face double or tripple the numbers we have, due to the fact that our enemies instead of creating a 3rd side to keep the fights balanced and competitive, they prefer to unite all together under 1 big alliance.
Worm event is the richest resource in the game that advantages the side that has the most players, as they can afford the luxury of keeping 2 or 3 parties at the entrace to keep the us busy fighting them and another party is going to search for the boss, while we have around 15 fighters only.
For the weaker side is impossible to win any Archlord Battle or Worm under these circumstances and there is noone to blame but us for not recruiting more players or create a bigger alliance, but you see, we are not like that, we have our standards and honor and we don't accept everyone just because they are enemies of our enemies. That is not a solid base for a honest friendship.
Spliting the worm in 4 mini bosses sounds like an interesting sugestion, reminds me of tesseris and honestly it sounds more competitive, giving to the weaker side a chance.
In my view, we need some events which are guild oriented and not only alliance oriented, in order for an individual guild and his own members to prove their strenght against another guild and their own members, being rewarded upon winning and this should be weekly not 1 time in 2 years. This will keep players motivated and active, looking to prove themselfs in a fair fight.
Also i think Protective passport should be removed from the game entirely, only Archlord should be able to use it.
Party buffs blocked in Latria would be a good idea, in the past years we all became way too addicted on getting full buffs instead of focusing to build a character able to fight self buffed.
Knowledge, gear, builds and gameplay should be more important than party buffs.
Regards,
X7000.