Author Topic: Summoning Area Eclipse  (Read 4855 times)

Schurti
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Summoning Area Eclipse
« on: December 19, 2022, 04:45:38 PM »
Why has the summoning areas changed in eclipse ? The leveling spots 142-144 are now useless for people with less time. After Work I have like 2 hours to do some xp and with this change its no fun anymore, if i have to run every buffer throught eclipse.
Additionally its strange, that the summoning orb cooldowns starts even if the item could not be used.

Suggestion: exception for the leveling spots 142-144 for the usage of summoning orbs.


Amoswar

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Re: Summoning Area Eclipse
« Reply #1 on: December 19, 2022, 05:04:01 PM »
You can summon on all spots lower level. Just summon your buffer on the nearest lower spot and buff there or move buffers around the 142-4 spots which will take only maybe 5 mins max to run throught 1 spot.

About summoning, the cd shouldn't start if no summoning was used, but if you use 1 pack of sum, all your other sum have the same coldown
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Lure

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Re: Summoning Area Eclipse
« Reply #2 on: December 20, 2022, 01:11:51 AM »
In fact, a better suggestion is to reduce the monster's defense value and cancel party in eclipse.

This can make the level up less complicated and does not require N accounts

In this way, we can also see the imbalance of class and make better support for class balance

like now ,everywhere is slayers, CF、Exclipse、 HH、Ancient.

Another suggestion is to cancel the debuff of Slayer, which is effective for the boss,Archlord has 12 class why Only Slayer can

do it ?