Author Topic: Combatlogging  (Read 16748 times)

D0gm4
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Re: Combatlogging
« Reply #15 on: November 02, 2021, 06:58:00 AM »
to be honest.
that person on ur video, wasnt even RED to u.

the matter, u wanna point out, doesnt change anything.
the person will be still at that spot, doesnt matter, if he is dead or alive.
in both scenarios he will be self buffed.

so whats the point u wanna vote for?
*i ask that serious and not to joke on u.

why does ppl feel always offended these days?
« Last Edit: November 02, 2021, 10:23:59 AM by D0gm4 »
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Etanool
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Re: Combatlogging
« Reply #16 on: November 02, 2021, 11:41:06 AM »
to be honest.
that person on ur video, wasnt even RED to u.

the matter, u wanna point out, doesnt change anything.
the person will be still at that spot, doesnt matter, if he is dead or alive.
in both scenarios he will be self buffed.

so whats the point u wanna vote for?
*i ask that serious and not to joke on u.

why does ppl feel always offended these days?
.

If they would of died they would of had to run back to the spot from entrance. Easier to control if the enemies can only come from 1 direction.

And you are saying the person will still be at the spot, how would he be on the spot if hes dead and has to run back when we have people controlling entrance?

And this is not a vote, im simply reporting a bug.

Ask your guild why they feel offended by my post, i have no idea. Maybe they cant afford protectives and dont want to ruin their K/D ?

D0gm4
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Re: Combatlogging
« Reply #17 on: November 02, 2021, 12:33:29 PM »
to be honest.
that person on ur video, wasnt even RED to u.

the matter, u wanna point out, doesnt change anything.
the person will be still at that spot, doesnt matter, if he is dead or alive.
in both scenarios he will be self buffed.

so whats the point u wanna vote for?
*i ask that serious and not to joke on u.

why does ppl feel always offended these days?
.

If they would of died they would of had to run back to the spot from entrance. Easier to control if the enemies can only come from 1 direction.

And you are saying the person will still be at the spot, how would he be on the spot if hes dead and has to run back when we have people controlling entrance?

And this is not a vote, im simply reporting a bug.

Ask your guild why they feel offended by my post, i have no idea. Maybe they cant afford protectives and dont want to ruin their K/D ?

Maybe u arent aware of a dropable item called Resurection Orb. (also available at EC shop)
This Item let you resurrect at the same place, without XP penalties.
It can be used in time or delayed.

I hope u get my point now.

stay safe
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Etanool
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Re: Combatlogging
« Reply #18 on: November 02, 2021, 12:41:32 PM »
to be honest.
that person on ur video, wasnt even RED to u.

the matter, u wanna point out, doesnt change anything.
the person will be still at that spot, doesnt matter, if he is dead or alive.
in both scenarios he will be self buffed.

so whats the point u wanna vote for?
*i ask that serious and not to joke on u.

why does ppl feel always offended these days?
.

If they would of died they would of had to run back to the spot from entrance. Easier to control if the enemies can only come from 1 direction.

And you are saying the person will still be at the spot, how would he be on the spot if hes dead and has to run back when we have people controlling entrance?

And this is not a vote, im simply reporting a bug.

Ask your guild why they feel offended by my post, i have no idea. Maybe they cant afford protectives and dont want to ruin their K/D ?

Maybe u arent aware of a dropable item called Resurection Orb. (also available at EC shop)
This Item let you resurrect at the same place, without XP penalties.
It can be used in time or delayed.

I hope u get my point now.

stay safe

Dont see the relevance of using reverse orbs? Cant tell if your trolling or not at this point.
Im reporting a bug and you keep trying to change the topic to something else.

Droppable reverse orbs got a cooldown aswell of 30 minutes.

CC reverse orbs, droppable ones and protectives work as intended. Combatlogging is not. Combatlogging should not be possible.


D0gm4
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Re: Combatlogging
« Reply #19 on: November 02, 2021, 02:06:57 PM »
im not trolling, so plz do not feel offended or that i want to block ur inquire.

I just would like to point out, what ur request would change at all:

Relog/Crash/PWR OFF/ALT+F4 => out of the competition => at log back in => selfbuffed at the spot.
Killed => out of the competition => ResOrb => selfbuffed at the spot.
Relog/Crash/PWR OFF/ALT+F4 => Killed => out of the competition => at log back in => Dead => ResOrb => selfbuffed at the spot.

since u pointing on this matter:
If they would of died they would of had to run back to the spot from entrance. Easier to control if the enemies can only come from 1 direction.
.......

the only way, to find a solution, which follows ur suggestion to fix it out, is to make the area like CF / Latria.
or am i that wrong?
maybe its just me, which thinks too complicated.
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Etanool
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Re: Combatlogging
« Reply #20 on: November 02, 2021, 02:17:09 PM »
im not trolling, so plz do not feel offended or that i want to block ur inquire.

I just would like to point out, what ur request would change at all:

Relog/Crash/PWR OFF/ALT+F4 => out of the competition => at log back in => selfbuffed at the spot.
Killed => out of the competition => ResOrb => selfbuffed at the spot.
Relog/Crash/PWR OFF/ALT+F4 => Killed => out of the competition => at log back in => Dead => ResOrb => selfbuffed at the spot.

since u pointing on this matter:
If they would of died they would of had to run back to the spot from entrance. Easier to control if the enemies can only come from 1 direction.
.......

the only way, to find a solution, which follows ur suggestion to fix it out, is to make the area like CF / Latria.
or am i that wrong?
maybe its just me, which thinks too complicated.

There is 30min cd on reverse orbs unless your paying cc.

solution nr 1: If you are in combat and you disconnect you die.
solution nr 2: Dont allow the game to be closed while in combat. ( if still closed / crashed and you were in combat you should die. )

You wont be sent back to town so if ur paying CC for the reverse orbs you can respawn on same spot.


And if they would make it like CF teleport that would mean everytime you log off ur buffers u have to run them back.
« Last Edit: November 02, 2021, 02:28:24 PM by Etanool »

D0gm4
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Re: Combatlogging
« Reply #21 on: November 02, 2021, 02:51:49 PM »
i get ur point, but:
since when, the network ask for shut down permission?
how could it be seperated?
it means, u want to have the player as a shadow char online, so u, or a mob is able to finish the kill.
which bring me back to my previouse post.

Death = ResOrb = Spot

but i think you dont get my point right, so its better to pass it to Justac Team.

stay safe
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Etanool
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Re: Combatlogging
« Reply #22 on: November 02, 2021, 02:55:32 PM »
i get ur point, but:
since when, the network ask for shut down permission?
how could it be seperated?
it means, u want to have the player as a shadow char online, so u, or a mob is able to finish the kill.
which bring me back to my previouse post.

Death = ResOrb = Spot

but i think you dont get my point right, so its better to pass it to Justac Team.

stay safe

No i dont mean so the mob or the player gets the kill. I simply mean that the character that combatlog dies. He can dissapear instantly but he is dead so he logs back to revive window.

Elluin
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Re: Combatlogging
« Reply #23 on: November 02, 2021, 03:11:06 PM »
The problem is, that in PVE stay in combat 5-6 seconds after the pull is dead.
Sometimes when people try to kill you and dont succeed, they will just run away, but you will still be in combat until one of you relogs or dies. So if you fought someone, nobody died and you just agreed to take separate ways, the one who relogs first dies.
In sieges each time you DC you will die.

see the problems now?

Etanool
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Re: Combatlogging
« Reply #24 on: November 02, 2021, 06:11:30 PM »
The problem is, that in PVE stay in combat 5-6 seconds after the pull is dead.
Sometimes when people try to kill you and dont succeed, they will just run away, but you will still be in combat until one of you relogs or dies. So if you fought someone, nobody died and you just agreed to take separate ways, the one who relogs first dies.
In sieges each time you DC you will die.

see the problems now?

If you crash in siege you lose buffs anyway.

D0gm4
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Re: Combatlogging
« Reply #25 on: November 02, 2021, 06:29:38 PM »
are u really that stubborn, to get the problems, u inquire would cause?

at siege = permanent combat = crash at entering siege field = dead = revive in town.
HH farming, 1 mob left on u = log out (bcs u dont want farm anymore) = log back in = dead.
Person A attacks u and run away = person A or B log off = Dead at the next log in.

ur only intenstion is to fight ur enemies in 1 direction, but u forgot about ResOrbs and all other issues around ur inquire.
the ONLY way to follow ur fixation request is to make HH = Latria/CF zone.
I hope u get it now finally!

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Blindarrow
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Re: Combatlogging
« Reply #26 on: November 02, 2021, 06:30:18 PM »
Imagine Javelin crash in fight and you get his bounty ...xD just an useless idea because you really butt hurt. If you want a fight why don't you come on fair condition? You come full buffed when out buffs run out or you come 10vs 1 . Why should we even care about fight you ?
R.I.P. :
Eternalshot lvl 150 Archer
Mjolnir lvl 141 Zerk
And all my other 30 twinks :(

Etanool
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Re: Combatlogging
« Reply #27 on: November 02, 2021, 06:36:48 PM »
are u really that stubborn, to get the problems, u inquire would cause?

at siege = permanent combat = crash at entering siege field = dead = revive in town.
HH farming, 1 mob left on u = log out (bcs u dont want farm anymore) = log back in = dead.
Person A attacks u and run away = person A or B log off = Dead at the next log in.

ur only intenstion is to fight ur enemies in 1 direction, but u forgot about ResOrbs and all other issues around ur inquire.
the ONLY way to follow ur fixation request is to make HH = Latria/CF zone.
I hope u get it now finally!
I reported something thats not intended. Its not my job to find the perfect solution for it.

It could be prevent other ways aswell, but its not my problem to solve it.

To respond to people saying im crying or im just mad. Why would i be mad when you rather log off then fight vs me, ill take that as a win :)

gabesz6

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Re: Combatlogging
« Reply #28 on: November 02, 2021, 06:39:12 PM »
are u really that stubborn, to get the problems, u inquire would cause?

at siege = permanent combat = crash at entering siege field = dead = revive in town.
HH farming, 1 mob left on u = log out (bcs u dont want farm anymore) = log back in = dead.
Person A attacks u and run away = person A or B log off = Dead at the next log in.

ur only intenstion is to fight ur enemies in 1 direction, but u forgot about ResOrbs and all other issues around ur inquire.
the ONLY way to follow ur fixation request is to make HH = Latria/CF zone.
I hope u get it now finally!
I reported something thats not intended. Its not my job to find the perfect solution for it.

It could be prevent other ways aswell, but its not my problem to solve it.

To respond to people saying im crying or im just mad. Why would i be mad when you rather log off then fight vs me, ill take that as a win :)



damn bud,killing 2 players as 6 is such a '' glorius fight''

Etanool
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Re: Combatlogging
« Reply #29 on: November 02, 2021, 07:27:27 PM »
The problem is, that in PVE stay in combat 5-6 seconds after the pull is dead.
Sometimes when people try to kill you and dont succeed, they will just run away, but you will still be in combat until one of you relogs or dies. So if you fought someone, nobody died and you just agreed to take separate ways, the one who relogs first dies.
In sieges each time you DC you will die.

see the problems now?

Also just because a player is read it does not mean ur in combat with them.
If a player is red they are " hostile " you can still log out with normal menu if they have not attacked you for a couple of seconds. ( this is fine )