Author Topic: Change / Inquire  (Read 18087 times)

davewiz12
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Re: Change / Inquire
« Reply #15 on: July 14, 2021, 09:34:47 PM »
+111111

Bykonator
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Re: Change / Inquire
« Reply #16 on: July 15, 2021, 12:24:17 PM »
„I accept that game is supposed to be slow and simple right now.
But refining 30 shuta to get 1 x 0/1 shuta was pretty discouraging.
Needless to say, I don't farm shutas anymore.
Maybe just a bad day for refining, but with work and a family, I ain't doin that again.„

Yeah totally agree, it shouldn’t be like that.

Maddog

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Re: Change / Inquire
« Reply #17 on: July 15, 2021, 01:33:05 PM »
drop is fine stop qq

pluto
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Re: Change / Inquire
« Reply #18 on: July 15, 2021, 02:06:35 PM »
+1

synapsesorc

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Re: Change / Inquire
« Reply #19 on: July 15, 2021, 02:35:31 PM »
+1

Etanool
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Re: Change / Inquire
« Reply #20 on: July 15, 2021, 02:39:09 PM »
+1

Leo
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Re: Change / Inquire
« Reply #21 on: July 15, 2021, 02:43:05 PM »
disagree for rising drop
nothing will be worth
full Ah with stones that noone buys
and all wearing excellents 3/3 so those trades also stopped

now I can at last get gold from low level stones without being forced to go to realms and farm sht to sell to merchant
« Last Edit: July 15, 2021, 02:44:42 PM by Leo »

Blindarrow
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Re: Change / Inquire
« Reply #22 on: July 16, 2021, 09:03:00 AM »
Well here is my opinion :

- drop can stay like this for this stage at least. This way the stuff maybe not lose its value .


- go back to past refine ( 3slot outcome) or at least remove 1slot outcome . This will also decrease the archondrite rate (my opinion after weeks of thinking about that matter)

- Go back to old siege rules - for now every single guy can run into siege field and kill who ever he wants. That's ridiculous!

- increase success rate of refining stones/reinforcement potion

- go back to "max slot" weapon/armours . Can't imagine to put 5(!) GTs on a rapier for example ...

- before nerfing/buffing an class - communicate with the community , make a poll . This could avoid problems . Like 5 players left after last update ...

- It would be nice if you would take our suggestions serious and think about them. I see almost every day players are leaving, are not motivated at all to play . I would like the server to stay alive, as I really like this old game but for you to keep it money is needed and to get money you need active players who are willing to spend.

Tank you for reading :)
R.I.P. :
Eternalshot lvl 150 Archer
Mjolnir lvl 141 Zerk
And all my other 30 twinks :(

sarajevo
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Re: Change / Inquire
« Reply #23 on: July 17, 2021, 09:08:41 AM »
drop was decrease since server opening
too late for change anything
watch how many players left justac
r i p justac

D0gm4
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Re: Change / Inquire
« Reply #24 on: July 17, 2021, 10:09:39 AM »
.....

- Go back to old siege rules - for now every single guy can run into siege field and kill who ever he wants. That's ridiculous!
....

i agree, it was a cool feature.
But it wont fix the problem of crashes / lags or attack bug.
Sieges are created for Defender vs Attacker and not Attacker vs Attacker.
To avoide the Attack Bug at sieges, i think the Defender system needs to be adjusted (somehow)

stay safe
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Milchboy

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Re: Change / Inquire
« Reply #25 on: July 21, 2021, 09:01:07 PM »
Well I think the problem here is not the droprate of uniqs or getting Gold.
When you play with Toh you doing enough gold with 50+ for refining by selling crap items to merchant. If admin plays with drop rate we will just sick inflation and it won´t help anyone.

Its the succesrate of refinery
.
For example if you farm 70 uniqs a day and for sure you need 12h+ of constant farming for it. you have round about a chance of 20% chance for getting something in first step.
The sec refine step is also round about 20% that mean you have a chance of 0.7 exe refined uniqs at this day. But well because of the high veriable of 15 diffrent items that can get out and for sure it is not 33% chance of getting 1 / 2 / 3 slot uniques more it is like 60%  1 slot / 25% 2slot / 15% 3 slot  it is really hard to get that what you want. In that case with this number wich are based on my personal feeling you have to farm on this intensity for ca 40 days to get that what you want and here is still rng a bitch.

I would suggest that the refine rates at first stage get adjusted around 25% but at sec stage get adjusted to 50%.
That would make 70*0,25= 17,5 / 4= 4,4 * 0,5 = 2,2 succeded exetries a day and if the percentages fits round about 10days of farming for the wished nec in 3 slot.
And that is still much work for all people.

If we look forward to stage two with hh uniqs it will be more terribel with that refine system based on rng of the drop of uniqs because it will be not possibel to specialy farm a faren or featherd.

( Pls realise that this numbers are based on my personal feeling, it is just how i think refine worked the last 2,5 months and a 0/3 normal uniq have for sure not the same chance like exe+++)


Sweet Jesus

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Re: Change / Inquire
« Reply #26 on: July 21, 2021, 09:07:47 PM »
To make future necklaces and rings there is still much time. So imagine how many excellents will be in game when they make this possible. 
My idea is not making refinerry better but archondrites useful not only for stone making but something else, so they will have value too.

gabesz6

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Re: Change / Inquire
« Reply #27 on: July 21, 2021, 09:32:56 PM »
Well I think the problem here is not the droprate of uniqs or getting Gold.
When you play with Toh you doing enough gold with 50+ for refining by selling crap items to merchant. If admin plays with drop rate we will just sick inflation and it won´t help anyone.

Its the succesrate of refinery
.
For example if you farm 70 uniqs a day and for sure you need 12h+ of constant farming for it. you have round about a chance of 20% chance for getting something in first step.
The sec refine step is also round about 20% that mean you have a chance of 0.7 exe refined uniqs at this day. But well because of the high veriable of 15 diffrent items that can get out and for sure it is not 33% chance of getting 1 / 2 / 3 slot uniques more it is like 60%  1 slot / 25% 2slot / 15% 3 slot  it is really hard to get that what you want. In that case with this number wich are based on my personal feeling you have to farm on this intensity for ca 40 days to get that what you want and here is still rng a bitch.

I would suggest that the refine rates at first stage get adjusted around 25% but at sec stage get adjusted to 50%.
That would make 70*0,25= 17,5 / 4= 4,4 * 0,5 = 2,2 succeded exetries a day and if the percentages fits round about 10days of farming for the wished nec in 3 slot.
And that is still much work for all people.

If we look forward to stage two with hh uniqs it will be more terribel with that refine system based on rng of the drop of uniqs because it will be not possibel to specialy farm a faren or featherd.

( Pls realise that this numbers are based on my personal feeling, it is just how i think refine worked the last 2,5 months and a 0/3 normal uniq have for sure not the same chance like exe+++)

Strongly agree with the facts and suggestion.


''When you are not on Tinder you can be pretty useful'' ~ Hodor

steph
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Re: Change / Inquire
« Reply #28 on: September 16, 2021, 02:40:52 PM »
By the end of reading this post I expect at least half of you to tell me to "get a life" but I have some issues with the drops for refining too.  Getting excellents should be difficult, otherwise we would all be OP within a week, but some things really do need to change. 

Since my main char reached lvl 99 I figured I'd do something useful while I waited for the next episodes so I've done a lot of farming recently.  I'm off work at the moment and a lot of the friends I used to talk to have quit the game so I'm bored.  As I see so many of us complain about drop rates and success rates etc  I decided I'd try and get a better insight into what these levels actually were and I've spent the last few weeks running up different farming chars to check these out.  The char listed below is just one of them but the results seem pretty constant across my farmers.

I have farming archer which was leveled quickly to lvl 9 and for the last 7 days has been used just for farming redsigns - we'll not talk about the issues with the minus talis which now mean he's lvl 11  >:(   The archer has decent kit for his level, so each mob dies in 2 - 3 shots (max) and often 1 shot if the crit goes in.  I'm not using buffers, as the difference in kill time at this level is minimal, and the only self buff he can use at the minute isn't needed.  This means though, that as my lens has only been used when I am attacking the mobs, I can work out from that exactly how many shots I have fired.  So far I have used 78,087 lens just killing mobs.  Taking my 38% crit into account I have 1-shot approximately 29,673 mobs and killed a minimum additional 16,138 mobs using 2 or 3 shots (this is the lower estimate based on 3 shots).  This means I have killed at least 45,811 mobs so far (in 31 hours over 7 days) and that's just just farming for this one ring!  I've also spent 7 days worth of minus talis and I have a 14 day heavenly luck on too (which has 6 days left on it).

From those 45k+ mobs I've had 5 attempts at excellents (all failed) and I still have 6 x glorious redsigns and 5 x intelligent redsigns left over.  I don't mind the drop rate (generally 14 +/-2 per hour - based on averages taken from 2 chars over 2 weeks, 1 char farming lokis and the other redsigns) and I can even live with the excellent success rate, if I have to - although I agree the rings should be 3 slot if they are excellent.  But I am so pissed off with the success rate of the brilliants.  We see this problem on every unique we refine - there is always one which is harder to get.  I wouldn't mind this imbalance if the success rate was higher, but when we get archondrites 8 or 9 times in a row on the first refine too, then it feels almost insulting.  Even if the GMs aren't willing to change the refinery success rate I'd be happier if they just balanced out the success rate of each of the different items.  That way we would have more attempts and wouldn't end up with bags full of rings we can't move into the safe keeper, but have cost us so much in time and effort that we don't want to bin them either. 

I'll keep on going on this char until my heavenly runs out, but while I hate to see how many guild members have quit the game for reasons like this, I'm beginning to see their point.    This isn't meant to sound like a mini tantrum (although I admit it does a bit  :D ) but it is a genuine request that a minor change be made in order to reduce the number of players currently leaving the game.  Please just either balance the success rate of the different uniques on 1st refines OR increase the refine success rate slightly - it doesn't even have to be both.


PS if anyone feels I got my maths wrong please feel free to correct me :)
« Last Edit: September 16, 2021, 03:23:59 PM by steph »

burba_cz

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Re: Change / Inquire
« Reply #29 on: September 16, 2021, 03:53:52 PM »
chill out
next stage soon and you will have other problems than farming uniques :D