Poll

are you agree with that change/ideas

Yes
22 (68.8%)
No
10 (31.3%)

Total Members Voted: 32

Author Topic: Improved VIEW OF SKILLS CHANGE  (Read 1887 times)

Melix[SoZ]

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Improved VIEW OF SKILLS CHANGE
« on: October 18, 2017, 05:18:15 PM »
IMPROVED VIEW OF THE BALANCE SKILLS CHANGE ( ideas )

Hello i did a thread before to know many idea thing that can improve gameplay and many class that arent played well , at the begining the idea of using the HH buff that were useless was an idea i did together with Rayla/Alyar long time ago  ) so i would like to show you off that new change idea i will aslo thanks everyone in priv mess/server/coment that gived me idea )
Dont miss to vote to prove to admin that you are waiting to see something like this added to the game also sending this thread to him will help i count on you alls

cheer.

KNIGHT MAGE ARCHER



Elemantalist Orbiter



HUNTER BERSERKER(no change)


Slayer Swashbuckler


Sorcerer



IDEAS TO MAKE AL GREAT AGAIN :

1    Vl+gm can creat every month a Best Of EA Class.
2    balor spawn each 1 hours with special item
3    Nekros spawn each 2 hours with special item
4    Fate Insect spawn each 4 hours with special item
5    Add low boss for Chaotic frontier with special item
6    found a way to make Combined wepons more usefull than it is
7    HH entrace back ?
8    upgrade the HP of door castle to make it more stronger
9    give more Vl than can clearly help the comunity
10  creat a discord to have a better comunication with your players like all privat server alrdy do
11  more vent that includ the gm on it like found the gm and other
12  3VS3 / Guild VS Guild event
13  hell ye Fix the lag is a priority
14  all Avatar should be +1 rank suit to make more customization
15  increas AL title give more dmg and buff for himself to be able to do something interssent
     instead of sitting in town
« Last Edit: October 18, 2017, 10:11:19 PM by Melix[SoZ] »

Maokai

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #1 on: October 18, 2017, 05:31:17 PM »
+1 for the Idea


Admin wake the f*cking up MAN!

Timber

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #2 on: October 18, 2017, 05:38:35 PM »
+1 for your ideas

also  would add something for pets,
this guys are really funny admin should add some different stats on different pets, some for more dmg some for more tank or something like this, and not on currect pets
i wanna see dragon from webzen and other nice pets back.

also suits +1 there is only 2 option for scion race,
admin should add some others suits with +1 rank or add +1 rank on all suits and make CC shop pigger,
i mean he need do normal and +1 suit with same looking for 100 and 350 ecoin just with different stats.
dont think he need work much on this.

and we need some nice helooween party and not free fireworks in inventory and other shits.
we need work on old players who quit party i think it would be nice to do something like return warrior event and give some nice items to lvl 120 players who didnt log in game for long time.

maximum could be 1 year not online and this kind ofplayers can get royal cloacks
might help to get players back.


also lighting/ice/poison bosses just do nothing, they could drop some nice items like lvl 92 wepons in poison boss
3 slot unqs in lighting and ice land since players are farming ex guardimesh and int okheros there.
this will make more fun on low lvls not only 120

also asylom admin can make some event for 1 month or 2 like helloween andnew year for asylom, something like Back in time but with better items and some nice bosses.
whole map will be full of fights if he do this and also add nekros in desert and balors inlatria :D

Timber

Hodor

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #3 on: October 18, 2017, 06:12:17 PM »
Lmao, the rebalance of the skills is a big no-go in my oppinion...

Melix[SoZ]

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #4 on: October 18, 2017, 08:43:05 PM »
Lmao, the rebalance of the skills is a big no-go in my oppinion...

would be better to arg

LeGiam

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #5 on: October 18, 2017, 09:32:55 PM »
+69K.

Noble - 120 swash {Lost but not Forgotten}
Aurorian - 120 Orbiter {Re-TIRED}
Dr4v3n - 49 archer {Retried?}
Auro - 33 knight (Moneymaker)!

Melix[SoZ]

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #6 on: October 18, 2017, 09:43:53 PM »
Correction #1

i think i did something wrong with mage skill :

etheral healing cooldown ( if it stay 40 sec cooldown it will be easy perma used and this is not the way mage should go ) it should be fixed 40 sec to 200 max so it wont be able to be perma used .

same for sudden deluge , the bug from that skill is from the way to switch the wepon not to the crit rez debuff , so at the end if we add the dim resistance without fixing that bug on that skill it will be the same bug instead of decresing the crit rez and make at least something like a cheat exemple : 3983798373K crit it will decreas stay by step by switching wepon the dim resistance , by this way 10 then switch wep 20 then switch wep 30 and at the end boom same prob than before 47647567654K with a skills you know what i mean ..
so its to the admin to fix that buged skill and add change on it .



« Last Edit: October 18, 2017, 10:00:31 PM by Melix[SoZ] »

Vect0r

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #7 on: October 19, 2017, 11:25:05 AM »
same for sudden deluge , the bug from that skill is from the way to switch the wepon not to the crit rez debuff , so at the end if we add the dim resistance without fixing that bug on that skill it will be the same bug instead of decresing the crit rez and make at least something like a cheat exemple : 3983798373K crit it will decreas stay by step by switching wepon the dim resistance , by this way 10 then switch wep 20 then switch wep 30 and at the end boom same prob than before 47647567654K with a skills you know what i mean ..
so its to the admin to fix that buged skill and add change on it .

yeah this bug sux




Also summoners pets from "Call on Nature" could actual be of some use, since they are 1shot for critters and useless at all.

Beside that +1 from me.
Si vis pacem para bellum.



R.I.P.

Adeira/Artaios/Aur0ra/Bamboox/Cataclyssm/Criticat/Fightas/Ianus
Inyourface/Ixxxy/Pown/Rebel1/Seffeiren/Synapse/Thetys/Voxya/Zephyre

Psartacus

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Re: Improved VIEW OF SKILLS CHANGE
« Reply #8 on: October 19, 2017, 02:44:24 PM »
Dont put anti stun like this ^^ But for other things its good. But admin will never read this :/
* D()()M *



Sat1va • Ranger Lv120 • 1st Ranger 2018
Hellf1re • Swash Lv120
Sxx1xx • Zerk Lv120
Ind1ca • Bit Archer Lv79

Cent1pede • Mage Lv120 [Sold]

Melix[SoZ]

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Re: Improved VIEW OF SKILLS CHANGE
« Reply #9 on: October 19, 2017, 05:37:02 PM »
Dont put anti stun like this ^^ But for other things its good. But admin will never read this :/

with stun your talking about archer / hunter / mage ?

AubreyKY

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #10 on: October 19, 2017, 06:41:04 PM »
same for sudden deluge , the bug from that skill is from the way to switch the wepon not to the crit rez debuff , so at the end if we add the dim resistance without fixing that bug on that skill it will be the same bug instead of decresing the crit rez and make at least something like a cheat exemple : 3983798373K crit it will decreas stay by step by switching wepon the dim resistance , by this way 10 then switch wep 20 then switch wep 30 and at the end boom same prob than before 47647567654K with a skills you know what i mean ..
so its to the admin to fix that buged skill and add change on it .

yeah this bug sux




Also summoners pets from "Call on Nature" could actual be of some use, since they are 1shot for critters and useless at all.

Beside that +1 from me.

Which bob elem gets crit for 57k Jesus delete pls
Aubrey Sapiki Shekini
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Vect0r

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Re: FINAL VIEW OF SKILLS CHANGE
« Reply #11 on: October 19, 2017, 07:30:31 PM »
same for sudden deluge , the bug from that skill is from the way to switch the wepon not to the crit rez debuff , so at the end if we add the dim resistance without fixing that bug on that skill it will be the same bug instead of decresing the crit rez and make at least something like a cheat exemple : 3983798373K crit it will decreas stay by step by switching wepon the dim resistance , by this way 10 then switch wep 20 then switch wep 30 and at the end boom same prob than before 47647567654K with a skills you know what i mean ..
so its to the admin to fix that buged skill and add change on it .

yeah this bug sux




Also summoners pets from "Call on Nature" could actual be of some use, since they are 1shot for critters and useless at all.

Beside that +1 from me.

Which bob elem gets crit for 57k Jesus delete pls

xD :*
Si vis pacem para bellum.



R.I.P.

Adeira/Artaios/Aur0ra/Bamboox/Cataclyssm/Criticat/Fightas/Ianus
Inyourface/Ixxxy/Pown/Rebel1/Seffeiren/Synapse/Thetys/Voxya/Zephyre

d3vil

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Re: Improved VIEW OF SKILLS CHANGE
« Reply #12 on: October 20, 2017, 02:16:51 PM »
in my opinion te hh skils ale fear or .. need changes to got some buffs or idk to ur class
how knight need dmg tank its good but dmg ... elem itss good but that bug with mobs when use dot its like mobs stun elem xd
and buffs what give def its low add something to them
how Solidarity ,Temper Armour other have nice buffs ther its only def hmm they are rly low
idk rest class
 u can change hh skils will got more bulids
 u know what i mean not 1 or 2 bulids for ur class ;p
there its much skils what u dont use , 
becuse i saw, u want do game more 1 vs 1 how in inferno its good
only siges

Darky

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Re: Improved VIEW OF SKILLS CHANGE
« Reply #13 on: October 23, 2017, 06:38:43 AM »
A Great Idea, Then All Class Will Be More Regular To Each Other If This Goes Thru To Admin, Great Job! 10+

dracky

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Re: Improved VIEW OF SKILLS CHANGE
« Reply #14 on: October 24, 2017, 07:20:21 AM »
+1