Author Topic: Feedback - actual stun update  (Read 727 times)

Aook

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Re: Feedback - actual stun update
« Reply #15 on: April 28, 2026, 10:31:44 PM »
this change isnt to discriminate player from other countries, stop playing that card and point everyone as rasist.

lets not loose the focus and go back to the topic:
ppl should test all perspectives, before posting nonsense.

the original settings and conditions of the game would have never allowed you to stun lock someone forever.
currently, the settings are insanely high, which allows the faster and more intense gameplay we all love.
The stun is still there, but you have to play your combo actively and not just in octopus mode.
A crit/stun combo still can kill full buffed ppl (like knight + swash + ranger + slayer + mage or archer)
Just be open for changes and tests, they might get adjusted.
For me are the settings perfect and i would not vote for any adjustment, but thats only my personal opinion.

Knight  + swash + slayer kills anyone, they debuff the crit resi (with slayer) and the dodge/block with the 3 oof them (knight 90%, swash over 100% and slayer 30%) nobody in the game can handle over 200% dodge/block debuff, so even 3 critters can fuck you up

Their point is just to make you take the blame for a change EVERYONE asked for, because PERMA STUN SHOULDNT BE POSSIBLE WITH ONLY ONE GUY


The so called "strong" ones

Leesin
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Re: Feedback - actual stun update
« Reply #16 on: Today at 03:24:03 AM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..

​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.

Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.


Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.

By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.

The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.

The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.

Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.

It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.

The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.

My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.

Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.

Leesin
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Re: Feedback - actual stun update
« Reply #17 on: Today at 03:34:10 AM »
My Discussion over. See you in-game for the real showdown.

LeafaSenpai

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Re: Feedback - actual stun update
« Reply #18 on: Today at 10:06:31 AM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..

​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.

Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.


Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.

By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.

The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.

The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.

Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.

It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.

The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.

My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.

Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.

In your own word do you think  we don't invest time and energy into the game ?
You're just blinded by your hate.  Get real and try play classes that can be stunned and see if you have same argument after .
The stun situation was a problem since years because eidolons and fearless gave too much stun chance and with the high attack speed it was breaking the game.
Admin don't do changes because someone or a side said it , he does it cquse he saw a problem that needed a change .
Enjoy absolute shit authority  :D

Aook

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Re: Feedback - actual stun update
« Reply #19 on: Today at 11:25:36 AM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..

​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.

Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.


Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.

By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.

The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.

The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.

Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.

It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.

The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.

My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.

Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.


Then maybe you should look at your own suggestions :
Lure asking for specific changes due to your timezone not having much time left for BG
Your mates asking for specific siege time due to your guys supposedly not able to play at 7pm CET (while y'all are almost online for 12+ hours straight)
Kark98k asking for 200 monster race buff/6h long bg war just because you guys can't get all buffs at anytime on all chars
Lure asking for a way to burn gold, while y'all are the ones holding hundred of billions in multiple chars
Lure asking for a change on siege rewards from gold to ring/wing chests, etc.. just because you are the ones only going for castles (and since y'all can't buy CC it would give you CC for free)

I could look further (this is just a small part of it), where in these suggestion does that benefit any new/returning player, or anyone else outside of your own guilds?
Asking for free CC while its the only income of the server..... good way to kill the server definitely, this one shows how disconnected from reality you guys are

Anyways, we did suggest (alongside your allies and friends btw) that stun needed a fix because a SOLO player could lock out one guy of a fight for multiple minutes, this shouldn't be possible

Many other suggestions were also asked by RetardMafia (before becoming Batard), some others by RoG, some by CHN (which is KTV now), so does that mean that since it got implemented you manipulate the server ? No, but the behaviour you have recently (for the past 2 years at least, since Shinewood release) shows that you try to make the server stick to your playstyle only, nad to your own benefit, thats what we point out

You hate us ? Good for you i guess, but here put every personnal affairs aside and think on HOW we can IMPROVE the server for EVERYONE


The so called "strong" ones