Author Topic: doubled mobs in shienwood  (Read 740 times)

shado

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doubled mobs in shienwood
« on: April 17, 2026, 09:05:44 AM »
Increase the number of mobs in Shienwood, double the number. Only 5 people can farm, but what about the rest of the guild?
there were really cool so many mobs when there were only double 7th wave do it for everyone waves

wang162710

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Re: doubled mobs in shienwood
« Reply #1 on: April 17, 2026, 09:37:26 AM »
Expanding the Shinewood area is the only way to benefit solo players—trust me!
The illegal immigrants from Nicaragua to Spain enjoy eating lizards and even more so, a 300kg fat pig that rapes lizards!
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Nymeria

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Re: doubled mobs in shienwood
« Reply #2 on: April 17, 2026, 11:41:53 AM »
Increase the number of mobs in Shienwood, double the number. Only 5 people can farm, but what about the rest of the guild?
there were really cool so many mobs when there were only double 7th wave do it for everyone waves

Doubling the mobs won't fix the ongoing issue of a certain guild gatekeeping european players from accessing the game. It will just cause them to be even more greedy, since the "double mobs" would mean the mobs spawn on the regular spots.. Something can be done to improve shinewood, but I sincerely believe that won't be the key to fix the area.

Expanding the Shinewood area is the only way to benefit solo players—trust me!

As always, shining with your absolutely-not-any-bright ideas. How about you & your greedy friends slow down on preventing players from accessing the game for 20h/day (EVEN YOUR OWN ALLIES LOL)? Maybe, just maybe, it might have an impact & allow players no matter if they have a team or not to play the game & cause the server population to grow at least a tiny bit till any further update comes.
Imagine, just imagine, if y'all would allow other players to play, farm, enjoy the game ^^



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shado

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Re: doubled mobs in shienwood
« Reply #3 on: April 17, 2026, 12:16:56 PM »
There is some truth in this, but we have a game adapted to collecting a very large number of mobs, but there you have to take from someone else to collect the full amount and sometimes they even disappear because they are too far away
Also, if the gameplay is so high, especially with dmg/hp, then mobs should also be a challenge. More mobs = a bit more interesting farming, and you don't just stand there and run macros.

Aook

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Re: doubled mobs in shienwood
« Reply #4 on: April 17, 2026, 01:17:51 PM »
There is some truth in this, but we have a game adapted to collecting a very large number of mobs, but there you have to take from someone else to collect the full amount and sometimes they even disappear because they are too far away
Also, if the gameplay is so high, especially with dmg/hp, then mobs should also be a challenge. More mobs = a bit more interesting farming, and you don't just stand there and run macros.

HP should be lowered on characters (only Archer needed some more HP) and the damage can be lowered too, its WAY TO HIGH with these new stats, having that higher scaling on Strength/Agility/Intelligence is nonsense


The so called "strong" ones