Author Topic: Double Monsters  (Read 1369 times)

Leesin
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Double Monsters
« on: March 03, 2026, 07:13:42 AM »

double monsters all elemental monsters every where,  Shrinewood, Eclipse, and Infernum,


because all classes had increased damage, resulting in a shortage of monsters.

game either makes killing satisfying or grinding satisfying; if neither is satisfying, nobody plays it.

shado

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Re: Double Monsters
« Reply #1 on: March 03, 2026, 08:29:08 AM »
Yes, more places for players would definitely be better.
In Infernum, one person can farm,
in Shienwood only a few and we're waiting for the next wave.
In Eclipse, it would also be helpful for players.

CHN-B777

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Re: Double Monsters
« Reply #2 on: March 03, 2026, 10:29:32 AM »
个人建议:
1,更改升级奖,起步容易,获取提升的物品多处产出,人多了就会为了资源战斗
2,取消混沌boss改变泰斯隆掉落,吸引玩家争夺
3,增加活动,活跃服务器
4,取消城主和霸王的游戏币奖励,增加游戏币消耗
5,限制组队buff

Friend

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Re: Double Monsters
« Reply #3 on: March 03, 2026, 04:11:22 PM »
个人建议:
1,更改升级奖,起步容易,获取提升的物品多处产出,人多了就会为了资源战斗
2,取消混沌boss改变泰斯隆掉落,吸引玩家争夺
3,增加活动,活跃服务器
4,取消城主和霸王的游戏币奖励,增加游戏币消耗
5,限制组队buff

Personal advice:
1. Change the upgrade award, making it easy to get started. Obtain improved items and produce them in many places. When there are more people, they will fight for resources.
2. Cancel the Chaos boss and change the drop of Teslon to attract players to compete for it.
3. Increase activities and activate servers
4. Cancel the game currency rewards for the City Lord and Overlord and increase the game currency consumption.
5. Limit team buffs



my suggestion: think a way of less toxic pvp, ppl get harrased away from the server, unnecessary pvp is free, needs to be more taxing.
add more mobs to shinewood , or cut the time of waves shorter on 1-3 waves  and add more mobs on 4-7 waves
« Last Edit: March 03, 2026, 04:23:59 PM by Friend »

CHN-B777

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Re: Double Monsters
« Reply #4 on: March 04, 2026, 02:13:59 AM »
Increase the monster count by 4-7, reduce their damage while boosting drop rates, and lower the cost of crafting ultimate equipment to make progression easier for players

wang162710

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Re: Double Monsters
« Reply #5 on: March 04, 2026, 08:19:24 AM »
I have made these suggestions before, but many idiots don't want it! Now, what I want to say is: I support increasing the number of monsters, and the number of monsters that skill-based classes can attack simultaneously needs to be increased. If I can gather 10,000 monsters and they are all within my skill range, then you shouldn't limit it—all monsters within the range should take damage! After all, monsters have their own territory; monsters that go beyond that range will disappear and return to their original positions! So you don't have to worry about me pulling all the monsters on the entire map together. Limiting the number of monsters that can be damaged feels incredibly stupid to me!
The illegal immigrants from Nicaragua to Spain enjoy eating lizards and even more so, a 300kg fat pig that rapes lizards!
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