Author Topic: Community balance project  (Read 151816 times)

wang162710

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Re: Community balance project
« Reply #75 on: August 21, 2025, 08:54:33 AM »
http://forum.justac.net/index.php?topic=1308.0
First, revert the sell price of accessories to vendors! Then, by implementing my suggested method, we can consume more in-game currency and save this server!
The illegal immigrants from Nicaragua to Spain enjoy eating lizards and even more so, a 300kg fat pig that rapes lizards!
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wang162710

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Re: Community balance project
« Reply #76 on: August 21, 2025, 08:56:10 AM »
The solution has long existed, and suggestions were made repeatedly—yet they never received the attention they deserved!
The illegal immigrants from Nicaragua to Spain enjoy eating lizards and even more so, a 300kg fat pig that rapes lizards!
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Aook

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Re: Community balance project
« Reply #77 on: September 05, 2025, 01:29:52 PM »
Hello everyone, i would add on the topic this :

Since Ohoo wants to say "stun is the only thing for critters to make a kill" then look at this clip :


For almost a minute i'm stunned by both a slayer and a knight, and guess what i'm not going down, the stun now goes to maximum 9 seconds (accumulated time) but the issue is once it goes under 9 seconds left if the hit is a stun it resets the stun duration to 9 seconds, in a team fight we can have mates who comes and unstun you, but in selfbuffed conditions such as CF or Infernum you will be perma stunned

Only thing that could be done to prevent this is either reduce the stun chance (between 30% and 40% chance) or reduce the attack speed of all classes and give a stun immunity for like 3 to 5 seconds after you get out of a stun (9 seconds accumulated stun duration)

I would also add on another subject, please for the sake of bringing back "fair" fights, make a higher cooldown on revive orbs as many players now just spam them to revive in the middle of a fight (and they do it not only once or twice but it can be up to 5 to 10 times), thus making it impossible to get rid of a player once he got killed even after 3 times, the cooldown could be between 5 minutes and 10 minutes, and block them from being used in infernum as it is supposed to be a punishing zone if you don't pay attention to your skills when targetting someone (thus forcing really good communication and teamplay)


CHN-Ohoo

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Re: Community balance project
« Reply #78 on: September 06, 2025, 04:51:34 PM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?

You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.

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Aook

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Re: Community balance project
« Reply #79 on: September 06, 2025, 05:18:05 PM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?

You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.

Once again you show your ignorance toward the game and its mechanics, since when an orbiter solo can kill a knight or a slayer ? both of them have too much sb/resi or ele resi to be even debuffed by a solo orbiter, yet here we clearly see in the video that just two critters can lock down a target that has no perma anti stun

Your stun is just a way to temporarily lock down someone so your mates can come and all together you will kill him, it shouldn't be a way to permanently lock someone out as it is actually

So when you will be able to see further than your own belly maybe you can come talk into this post with ideas that are throughly thinked about and with maybe sometihing useful (for once in your life please be useful to the society)

Arox
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Re: Community balance project
« Reply #80 on: September 07, 2025, 02:59:14 AM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?

You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.

comes from a player who has no idea about the stun because he has only ever played characters that cannot be stunned so just fck off

CHN-Ohoo

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Re: Community balance project
« Reply #81 on: September 07, 2025, 03:46:22 AM »
When I was playing Shaosiming two years ago, you were still playing in the mud and playing house,Aook
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Aook

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Re: Community balance project
« Reply #82 on: September 07, 2025, 10:29:21 AM »
When I was playing Shaosiming two years ago, you were still playing in the mud and playing house,Aook

Bro believes i am 5 or what ? Who spends 24/7 his time in there ? At least i am useful to the society

Nymeria

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Re: Community balance project
« Reply #83 on: September 07, 2025, 01:10:35 PM »
1 : Stun is a problem.
I played classes that are immune to stun & classes that have an implemented anti-stun (ranger/hunter/orbiter), and I still strongly affirm that stun is an issue, just like narcolepsy was.
Any kind of stun-mechanic (Snow hazard, shield bash, critters) should at least have a counter for classes that can be stunned (mage classes mostly). For stuns that are related to cast (shield bash, snow hazard), skill block is doing the job. For critters, there are 4 solutions to fix the problem:
- Implement an anti-stun on classes that don't have one (not really a good idea, it was great on mage because the class got a global rework)
- Implement a new mechanic/stat that is like "stun block" (not sure if good, since it might not be really effective)
- After being stunned for a while, an automatic "stun immune" procs for a few seconds (let's say 5 seconds so it's balanced, and with a 20
- Nerf the way stun stacks through stats, so it cannot be permanently triggered even if you land 1 autoattack out of 170 hits (which is the case right now)

2: The EC Revive Orbs are an issue:
I can't provide records yet, but if needed i'll start recording & edit.
The situation with revive orbs is getting out of mind (just like too many things on the server).
In the current state, revive orbs can almost be spammed, making the not-so-fair fights even more unfair now. The regular revive orbs have no use (30 min cooldown).
Many things should be done to adjust them:
- Prevent them on some specific maps (Shinewood, BG, Infernum), those maps require usualy a runback, the fact people can spam revive on CD isn't normal.
- The Cooldown should be adjusted (5min as a minimum, 10 as a maximum). Not sure about 15min (half of the regular ones CD), way too long in my opinion.

Have a nice day.



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D0gm4

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Re: Community balance project
« Reply #84 on: September 08, 2025, 07:53:33 AM »
As i said before, i like to see an open discussion to share own exp and opinions.
there is no need to fool others, just bcs its a different opinion.
we are talking between TOP players of their classes (me excluded, im just a nub :P )
in the end, we all just want to have an enjoyable balanced game we love.

Res Orbs
since im also using them, i wouldnt mind to have higher CD on them.
im also guilty on that matter :)

Stun Mechanics
i like to see that fact, stun/crit classes became a thing after quite some years of beiing more or less useless.
it might need just slightly an adjustment here and there.

(Halt on Sorc is way shorter than a "stun")
dont get me wrong, i dont want to compare those 2 mechanics, its just an example.
neither i want to vote to disarm Stun/Crit classes, they need to have their position.

out of my view, Stun need slightly been adjusted and dmg overall (also crit) need to be adjusted.


have a nice day


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overall, im more worried about abusements of targeting mechanics.
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« Last Edit: September 08, 2025, 08:06:28 PM by D0gm4 »
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