Identify the problem.
There is something that has changed a lot on Justac server compared to the vanilla Archlord. This thing is an extremely extended character itemization that all players, especially returning players, have to overcome to reach level to potentially compete with the rest of the fighters. And since the time and effort to reach that level is very high and there is no shortcut on our server, for some people, especially solo players, that task seems impossible with the time they can spend on the game.
Our solution.
We will introduce a new, fresh way to jumpstart the game for players that don't have so much time in their lives to grind every day. Of course, that way is for every player that would like to do that. Since we would rather not destabilize the main root server economy, the alternative route of gameplay will take you to a completely closed location that every player has to fight for their survival. These areas will have their own rules, items, and level restrictions compared to the rest of Chantra World. You will choose the level you want to stay at yourself.
Zone I — 1-49
Zone II — 50-99
Zone III — 100-150
To enter any of the zones, you will be required to make a fresh Level 1 character with a special sign on your account, and you will be automatically moved to the new encounter area.
The goals for any of those areas will be to gather a new special material that will be allowed to be sent to the outside world and be used as a new currency in a special merchant that allows you to buy out missing pieces for your outside characters. Yet, the Eternal Battlefield is not a safe place to farm on. The area will force you and everyone else to compete for the resources. Party disabled, trading disabled—there is no place for comradely on the battlefield; everyone's on their own.
What will be specially different in Prison Realms will be an aspect of the PvP Drop system that we will introduce. There was a time in the Archlord history that a system similar to this was introduced into the game but was instantly corrupted by adding the p2w system to that. There won't be any way to obtain items preventing PvP item loss on Justac. Additionally, we changed the next important thing that is crucial for the longevity of such a world: items now have a high chance to become destroyed, not dropped. What that will do, in fact, is level a power between a whole player base. It should not matter too much if you grind there for 12 hours or 1 hour per day for character power inside the area. Be aware of the skull, you nasty PK.
The Eternal Battlefield will have a very fast dynamic itemization; there will be extremely fast progression of the character, but remember not to attach too much to your items there, since you can lose complete sets in intensive fights and not even a bound items will stay with you.