Author Topic: The Eternal Battlefield ( Prison Realms )  (Read 1625 times)

GM-MOD

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The Eternal Battlefield ( Prison Realms )
« on: April 04, 2025, 07:40:45 PM »
Hello, I think it's time for some little teasers of the new update. Just giving you a sign that we are working every day to deliver probably our most ambitious project.

Remember, you don't know the rules of the new area, so please do not react to the overwhelming itemization you could see in those teasers; all current items will retain their value.
PvP Drop Enabled ;)

What about new merchants?



« Last Edit: April 04, 2025, 11:21:46 PM by GM-MOD »
Design  / Content / Balance

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Re: The Eternal Battlefield ( Prison Realms )
« Reply #1 on: April 11, 2025, 10:34:39 PM »
Identify the problem.
There is something that has changed a lot on Justac server compared to the vanilla Archlord. This thing is an extremely extended character itemization that all players, especially returning players, have to overcome to reach level to potentially compete with the rest of the fighters. And since the time and effort to reach that level is very high and there is no shortcut on our server, for some people, especially solo players, that task seems impossible with the time they can spend on the game.

Our solution.
We will introduce a new, fresh way to jumpstart the game for players that don't have so much time in their lives to grind every day. Of course, that way is for every player that would like to do that. Since we would rather not destabilize the main root server economy, the alternative route of gameplay will take you to a completely closed location that every player has to fight for their survival. These areas will have their own rules, items, and level restrictions compared to the rest of Chantra World. You will choose the level you want to stay at yourself.
Zone I — 1-49
Zone II — 50-99
Zone III — 100-150
To enter any of the zones, you will be required to make a fresh Level 1 character with a special sign on your account, and you will be automatically moved to the new encounter area.
The goals for any of those areas will be to gather a new special material that will be allowed to be sent to the outside world and be used as a new currency in a special merchant that allows you to buy out missing pieces for your outside characters. Yet, the Eternal Battlefield is not a safe place to farm on. The area will force you and everyone else to compete for the resources. Party disabled, trading disabled—there is no place for comradely on the battlefield; everyone's on their own.

What will be specially different in Prison Realms will be an aspect of the PvP Drop system that we will introduce. There was a time in the Archlord history that a system similar to this was introduced into the game but was instantly corrupted by adding the p2w system to that. There won't be any way to obtain items preventing PvP item loss on Justac. Additionally, we changed the next important thing that is crucial for the longevity of such a world: items now have a high chance to become destroyed, not dropped. What that will do, in fact, is level a power between a whole player base. It should not matter too much if you grind there for 12 hours or 1 hour per day for character power inside the area. Be aware of the skull, you nasty PK.

The Eternal Battlefield will have a very fast dynamic itemization; there will be extremely fast progression of the character, but remember not to attach too much to your items there, since you can lose complete sets in intensive fights and not even a bound items will stay with you.
« Last Edit: April 11, 2025, 10:59:33 PM by GM-MOD »
Design  / Content / Balance

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Re: The Eternal Battlefield ( Prison Realms )
« Reply #2 on: April 15, 2025, 12:31:39 AM »
Hello, I think you would like to know a few things about our plans, so here they are, in the form of a more or less accurate timeline:
18-19 April—Release of the Eternal Battlefield Beta Run (with no new material dropping yet to test it properly on the live server).
18-19 April—Start of Latria Chicken Attack Easter Event.


25 April—balance of drop/mechanic/prices in the new areas, start of community balance project (balance the classes based on the Eternal Battlefield Zone levels thresholds 50, 100, 150 with collaboration with our community).
28 April—Start of Event Server Rewards distribution.
23 May—Release of community balance project.
30 May—Release a full and balanced version of The Eternal Battlefield.

A few things more, to explain. Any overlook of the Eternal Battlefield mechanic has the potential to destroy the whole server economy; that is why we are doing that in such stages to avoid any major mistakes that we could introduce with the update. We did some extra work to add some Easter theme events for you to have some fun during those test days. We would like for you to have some time for testing classes on different levels to later introduce a new class balance patch. Please take some notes of classes and try to be objective and look from different angles for every change you will propose. We are taking this seriously, and we expect proper discussion from all community members. If the community balance project goes well, we could start refreshing other areas of the game for your vision.
Design  / Content / Balance