General Discussion > Suggestions

Some views and suggestions on this update

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wang162710:
Dear All, Glad to see the updated came, also sad to see the update made the classes more inbalcance. I have some opinion about the update as following:
1. The update make some claseses become much weaker, like archer, which have lowest defence class in this game, and other class increased attack range, increase movement speed, decrease HH skill cd time, all make the archer just like a trash class only for running, have no time to cast his skill. if it stop, summoner can kill him with 2 skills.
2 zerk , swash,knight, and slayer cast range is too small, if other classes increase there skill cast range, whey these class no change? just because want to make them easy to be killed and have no change to fight?
3. HH skill only useful in few classes, like summoner,mage, sorcer, elem, since they don't lack of Mama, however, some of these class especially those have 2 weaps class, already can kill 90% full 8 classes with personal buff already, why still make them keep on stronger? just wish all of player play that class? or just because we have V player that class? is that fair??
Recomendation:
1 Increase archer defence or moving speed, or have some skill like to defence skill damage in a short time.
2 Decrease the skill success rate of HH skill,such 5% success rate, make balance to all class especially those cannot use HH skill classes still can servival in this game, since they lack of Manma.
3 Increase knight, zerk, slayer, swash skill cast range, or defence according to cast damage like knight. make them can join the fight.

Amoswar:
Archer is very strong full buff. Its the fastest class, you cannot stun/slow it. It DOESNT need any more power.
 -Its already impossible to kill a archer full buff if that archer is well geared.
 - Archer IS and will always still be the best class to STEAL mobs in shinewood.

Summuner might be the strongest class for Shinewood with the current update and removal of stun.
It has nothing to do with V having that character.

Zerk doesnt need any buff, its one of the most viable overall class for Shinewood already (they also got a 5m bonus range on ALL their skills in previous update)

CRITTERS are still useless on that map, GM should do something about it, bring the increase crit damage to mobs on shinewood would make them a viable option.

Swash is very polivalent, but it has no debuff on the mobs, its not a viable class to farm in Shinewood, its still possible to use it tho.

Hunter might've gotten a to strong buff with the mouvement speed, but we will have to see first how it impact fights to really tell.



I dont understand your point about HH success rate. Its the same success rate for every class, but its true only a few can use them in their cast macro due to mana problem.
That doesnt mean the other class dont have good power without them. HH were mostly used for DEBUFF and by summuner since it LACK skills to be able to cast permanently.
Regular skills hit more overall and cost less to use then HH.

dabshiree:
Honestly i agree with all what Amoswar said, but after testing the increase to the hunter DOT damage its not nearly a big damage buff to even notice. More of a fix to how it should be on the skill. As for the cure you need to stay on top of it now. About the movement speed the other 2 archer classes being archer and ranger are both very fast, the fastest in the game. This really just brought hunter slightly up to speed. But i agree we will have to see in fights. Hunter felt way too slow before for an archer class now its smooth. More testing to come but all else is great

Aook:
Critters are once again ignored and it feels like they want to kill such classes, all cast classes got insane improvement recently, thus making critter not usable in fight or in endgame area

Now critter will just get destroyed before they even get the chance to reach the fight due to all these range increase to some classes, whats the point for me to still have this crit class then ?


If you want only cast players just make cast knight a viable option, but right now it would be the most useless cast class we have ever seen due to his lack of mana, no sb/ele res/dim res/resi debuff in his kit, low range and easily cast debuffed and slowed by just one archer


Do something its not the first time we call for critters such as knight and slayer to be useful

LeafaSenpai:
looks like elem got a movement speed buff of 30% its a good start but the rest is useless .
what i mean is yes you can summon 10 pets but you still can't spam bomba since its still 60second cd and the other pet have too low stats to be viable in pvp since you can targer them with tab , you can also stun and slow them maybe a boost on their hp or make them untargatable it will help a lot .
and since we don't have any skill point left on elem we can't use them at maximum power eitherway so maybe look at that too .
death bug on elem still present after years now a good time to fiwx it  :)

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