#1 critter should have room to be useful on that zone, i dont think it should be as high as in eclipse, but there should be a way to balance it.
#2 the stun is to make the mobs difficult, I dont think its needed to remove it. Of they would remove it they should add more danger to the zone to still make it hard to clean.
#3 wave 1 and 2 should be able to drop box to motivate a bit players to farm it.
#4 castle
I agree, take out trilgard castle and put only deribelle and tullan until more activity come. Add reward of trilgard to both others.
#5 take out vp from shonewood, would bring you alot more time intense fights.
#6 the time change of scion was added to stop people from glitching and perma make others crash and to make sure no skills were abused. So I dont see a reason to risk it back.
Thanks
#1 agree on Amoswar and Lure
#2 its very annoying, but it makes it a challenge. (max to reduce the stun chance) but not to remove it
#3 agree on Amoswar and Lure
#4 sieges got already reduced and splitted from 4 to 1/2.
i doubt it would make sieges more intense, since we got already 1 time zone with only 1 castle.
the evening one just opens another strategie and with luck, the weaker (or lower number) guild, can succeed on a stamp.
#5
- cancle party buffs at all (but then ur partner cannot unstung/unslow others anymore)
- or cancle party buffs when u enter this zone
- restrickt level entrance to 147
- or cancle just VPs at Shinewood
#6 there was a problem with attack speed on summoner class, thats why those changes are made.