BG: At the moment I’m enjoying the new update to BG it’s challenging, has brought more pvp and ofcourse better reward. However now receiving your races BG buffs are harder than ever. If there is any wasted time in middle as of fights you will not have time to finish the boss and 3x spawn per round. I have yet to make it past wave 2, ran out of time today on wave 3 with boss’s less than a 1/4 life and this was with orcs have 3+ 8/8 orcs in middle. I think just lowering the HP some will make it much more enjoyable. As critters would not be able to fully abuse this being 3x of the BG boss’s on you and the you can easily die in middle. So it keeps the critters on the outer boss’s while still allowing time for fights and buffs achieved in an normal 40 minute BG timer.
Shrine: The new area is amazing and challenging. I won’t get into loot that much as you have asked us to be patient and being we haven’t even seen a level 7 tool yet I’m sure more info is to come. My only issue as of now and from many other players is sometimes a single mob delaying the entire transition to the next wave sometimes wasting up to an hour searching for this mob. I’m suggesting once the percentage of mobs is dead let’s say 95% of them, that a countdown begins leaving us maybe 5-10 minutes to find the remaining monsters of this wave until switching to the next wave automatically.
CF: I’ll apologize about this in advance but once again yes I am bringing up party buffs in CF. The change to the portal location was definitely something that helped CF and prevents the abuse of not allowing players to target you as enemies portal inside. But the issue still stands of low activity or any fights of that sort in CF due to party buffs being allowed. Even all of our gear was scaled down to lvl 15 so there is even more OP gear by all players that can be used here and easily obtainable so I’m just wondering what’s the point of the party buffs. Kaligo is farmed by a solo player and not an issue at all self buff so why should the fights there be party buffed. A lot of players invested a lot of time and gear into CF as it’s a change of pace for PvP also, we just want to put this gear to use, with a fair playing field.
BG : totally agree, it's way more challenging but boss hp is not balanced (maybe now I didn't have time to go today).
Infernum is perfect the way it is, brings far more challenge and numbers don't really matter that's amazing.
Shinewood : the place in itself is very cool and fun, but yeah some waves don't catch people's interest, fixing a timer at
- % of the wave could fix that. Party buffs removed from the area would make it more challenging but exciting, some classes would prevail on the PvE aspect and some others in the PvP of the area!
And also yeah, some tools are kinda "missing" (never seen a Lv 7 either).
Maybe boost the sarcophagus drop on lvl 3+ tools / shard / rune and lower the lvl 1/2 tools drop in their self, lower the amount of archondrites needed for tools refine, increase it from the sarcophagus if the drop gets boosted. It's not really sustaining the system's economy in itself because people still refine Uniqs, LT's, GT's with archondrites.
CF: remove party buffs. Kaligo is legit a solo-player boss and it would be more fun/challenging to have self vs self buff. And it's be a real challenge as any class can kill any class in CF (which is not really the case on outer areas).