I agree to bring back the previous ancients, attacking everyone is pointless, classes melee have debbuffs from everyone, etc. and they are dying like flies, it often happens that your guild kills from same guild .
bring back kaligo 24/7 and remove pt buffs now with new ranking system shoud we fight for it and get more points
Well yesterday in infernum, the only critters that died are yours, i was playing knight, even if i got some debuffs you just need to move a bit to be out of the debuffs range
Let infernum as it is, it fun, hard, and actually fights needs us to think, react, and use our brain more to sustain our mates instead of just spamming macro and debuffs you need to communicate and watch who you target
Dude nobody target knight if there are others players alive. Its like Drill saying "I didnt die". Nobody care, nobody even mention your name on any fights until everyone else is dead, thats the class you are playing.
Mellee cast class cannot do anything on the current system, you get 3x debuff cast that hit 100% on you (Hunter, elem, archer), if you dont play a ranged class and are close to the target of those spells, you are becoming useless just by having to move to the ennemys.
It make no sense to get debuff and hits from your allys, it make every mellee class unable to "kill target" because they have to stand away of the aoe pool.
Just check my swash on yesterday fight, I died more to AOEs and my allys then to any of you XD
Ancient was guild vs guild, siege are guild vs guilds, outside is with Ctrl target. Make no sense to have a zone where everyone hit everyone, the fights become meaningless and pointless.
You dont have to be afraid to lose fights if the setting change if you are that op with your character, try to think logically.
Infernum is meant to be this hard, it was the setting before and actually it requires you to be careful when you move to not get debuffs, to not attack your mate or kill him
Also i said i played with knight because your mates are crying about melee chars getting fucked, but bro knight is a fucking melee char, i was in the middle of every attacks, getting debuffs, i see i get some i move away and try to attack the target from another point
It requires also the critter to think and not just put their only 2-3 debuffs and wait for auto attacks to kill, it actually bring more difficulty in the fights for critter (esepcially slayers) because char mostly played atm are weak to them, and the damage boost crit got actually makes them stronger in PVP, thus leading to my point, in infernum a slayer can actually 2tap 99% of the chars there, its fast, has high damage, high attack speed, and debuffs crit resi, in a team fight slayer is a game changer because of all the debuffs in the target is 1 shot for him
Your mates are crying because they play slayer, who is offensive based and not balanced between support and tank like knight or zerk
But knight and zerk are way less powerfull than slayer, so its the counterpart to his high damage effectiveness
Lets see it like this : Slayer is a DPS (crit resi and dodge/block debuff), Knight is a support/tank (dodge/block debuff), crit zerk is a support/tank (sb/resi/ele resi debuffs)
As a slayer you need to be careful when you get in the middle of the fight because you will be target first (damage dealers and strong debuffers are targeted first), knight is way too tanky in the begining of the fight and so is zerk, so they are not targeted first, if you guys don't like how slayer is right now, nothing prevents you from playing another class and see how slayer is strong against most of them in pure 1v1 situations (especially infernum)