Swash :
- Remove anti slow : swash has one of the highest movement speed only 2 classes can almost catch up to her
- Cd debuff : put it on target only not AoE because they can spam it in the middle of the fight zone and debuff everyone, which is unfair compared to summoner and ranger because theirs is target only
Knight :
- Put either a resistance debuff or a crit resistance debuff : knight is the weakest critter, yes it can hit consistently depending on the enemy class, but most of the time it does nothing aside from stunning (which all crit classes do all the time)
Zerk :
- Reduce their ele resi : they use 4/4 shields which gives them 18% more ele resistance, with all their passives and buff they get really high and almost no class can kill a zerk
- Crit res needs to be lowered a bit : crit res is over 60% on this class, no critter can kill a zerk (also hard for slayers)
Slayer :
- Reduce their crit res : their crit resistance is also too high, just reducing it like around 10% could be nice
- Improve their ele res by a bit : they litteraly can't tank any caster that debuffs ele res, just improve it by a bit
Elem :
- Give it a bit more movement speed : even with her slow she can't catch up to any target, elem should be one of the biggest debuffers and damage dealers in the game but right now she can't catch up to anyone
Summoner :
- It needs one more skill so he can cast permanently like others casters, because right now it can cast but using his debuffs which is problematic
Orbiter :
- Improve his movement speed just by 10% to help him catch up to his targets because the slows are really hard to put in the beginning of the fight and in 1v1 situations goodluck getting someone