Author Topic: NEW UPDATE  (Read 5567 times)

postmortem
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NEW UPDATE
« on: March 12, 2026, 10:36:28 PM »
make a major update already. dont make it look like admin abandoned the server and living on bare minimum cc sales

* bring more levels. 10 or more

* bring new areas or make the desert useful for it

* bring new titles. such as damage title and tank title seperately

* bring something...

Aook

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Re: NEW UPDATE
« Reply #1 on: March 13, 2026, 08:27:12 AM »
Quote
* bring more levels. 10 or more
* bring new titles. such as damage title and tank title seperately

I don't agree for this, people are already doing way too much damage, but also can be way too tanky, this would just make it too much unbalanced, also what would be the point to bring new levels ? All the builds already have every needed skills at +15, we get more than enough points.... not needed to add more levels

I agree tho, they need to make an update asap, and maybe update some old areas to be useful now, so many parts of the maps are unused because they are not interesting for any player


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shado

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Re: NEW UPDATE
« Reply #2 on: March 13, 2026, 08:54:45 AM »
true that I don't know what happened by introducing players to attract, e.g. what they did with ice/light/poison its usless map now much more

and there was talk about balance, the Balance Project, and where it is. Most people expressed their opinions, advice, etc.

Bosscrit
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Re: NEW UPDATE
« Reply #3 on: March 13, 2026, 11:35:07 AM »
+1 We need new content!!!

Furthermore:

- Make the Caves/Small Dungeons/Asylum usable (Maybe a raid system with new Mobs Bosses etc.)

- Add PvP-based content, e.g., Arena fights (Shrine) with worthwhile rewards.

- Add an NPC function or CC item that allows you to empty rings and necks without losing Cloaks Wings and stones.

- Return Ignor. Defense to 100% or give players the option to adjust their gear to the new settings for free.

- Add tools, runes, and shards to the Liquid Gold system. NO ONE farms Liquid Gold for Gold Tickets, since you can get it much faster from Infernum, and halve the current prices.

- Improve the Pet Refinement or add a way to max out a pet.

- Roundtrip Passports!!! Make them usable throughout the entire Eclipse zone as well as in the desert.

- Remove the material drop (Tesseris Gem, Assem., Chaotic, etc.) from the Eclipse Caskets and add it to the drop from normal mobs in Eclipse. Add Combined Stones to Kaligo Box

- Rework the Siege/AL Battle system and make it a tournament. In the fourth week, two guilds compete against each other. Others can still participate in a normal Siege. I could explain the exact idea in a separate post if desired (which I doubt).

- And much more. I could go on forever.

peace

Leesin
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Re: NEW UPDATE
« Reply #4 on: March 13, 2026, 11:42:51 AM »
- Roundtrip Passports!!! Make them usable throughout the entire Eclipse zone as well as in the desert.

+1

Friend

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Re: NEW UPDATE
« Reply #5 on: March 13, 2026, 12:29:48 PM »
 ;D portal inside tullan that teleports to random shinewood spot , so the big boys don;t camp entrances to shinewood blocking  players from progress  :-* or ec passport that will teleport you to  random spot on shinewood

spin machine for tools 4-5-6-shard-rune = reduce gold

make pvp more  taxing

« Last Edit: March 14, 2026, 03:03:24 AM by Friend »

Past
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Re: NEW UPDATE
« Reply #6 on: March 13, 2026, 02:13:55 PM »
My dream is make HH great again.

- Make a lvl cut at 120 in there (like in cf), so old uniques/vitality pots have a reason again.
- Let mobs drop low lvl uniques like pargon/loki etc. For high level eclypse is fine.
- Let Bosses drop box and low lvl uniques like glor/intel/brill pargon/loki etc

Stage 2
- Open timebased Chambre at last Spot HH for groups with Bosses and General inside
- Improve HH Gear so it worth a refine


Friend

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Re: NEW UPDATE
« Reply #7 on: March 14, 2026, 03:04:25 AM »
item filtering on ground , you get so much item drops hard to spot some of the uniq you farm, even they are marked in bright red , they still hide easily under other drop names.Could be made simple as 2 ticks / 1 tick for yellow names gets hidden , or becomes 1 letter name like '' . '' and  , 2nd tick for purple , that would eliminate most of the junk and would be clearly visible the thing we farm for, cf is super duper  filled with bunch of names on the screen since its such high drop place hard to see  :-\



in the picture there is uniq dropped but its hidden under other names.
« Last Edit: March 14, 2026, 03:11:57 AM by Friend »

Leesin
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Re: NEW UPDATE
« Reply #8 on: March 14, 2026, 07:58:26 AM »
item filtering on ground , you get so much item drops hard to spot some of the uniq you farm, even they are marked in bright red , they still hide easily under other drop names.Could be made simple as 2 ticks / 1 tick for yellow names gets hidden , or becomes 1 letter name like '' . '' and  , 2nd tick for purple , that would eliminate most of the junk and would be clearly visible the thing we farm for, cf is super duper  filled with bunch of names on the screen since its such high drop place hard to see  :-\



in the picture there is uniq dropped but its hidden under other names.

The drop function can be set as a toggle option in the "O" menu; simply select the item whose color you want to see.

Aook

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Re: NEW UPDATE
« Reply #9 on: March 14, 2026, 09:20:30 AM »
true that I don't know what happened by introducing players to attract, e.g. what they did with ice/light/poison its usless map now much more

and there was talk about balance, the Balance Project, and where it is. Most people expressed their opinions, advice, etc.

For the Eternal Battlefield, they should reduce by half the prices of refinery with liquid gold, and maybe add also rune/shard/lv7 tools in the recipes

Also the drop rate of liquid gold is pure shit, with a maxed out character on the 150 spots with TOH on, you get only 1500 liquid gold after an average of 3h NON STOP farm

Why would someone who has like 1h or 2h a day go there, level a char to 150, then make it fully geared and stones with uniques, just to farm for outside of this area, but THEN STILL NEED TO MAKE A 150 CHAR ????

No new players would come, same for returning ones, nobody has that much time to spend in the game (aside from just a few people as we already know)

The idea behind the EB is very good, but it has been poorly executed let's be honest


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Gamboa
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Re: NEW UPDATE
« Reply #10 on: March 17, 2026, 07:36:33 PM »
Burn again and start for zero and remove gt and new stat om gear

Aook

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Re: NEW UPDATE
« Reply #11 on: March 18, 2026, 03:33:42 PM »
For the refinery adjustements :

Lower the gold needed for LG refinery, 2b for one BS pot (with the 500LG) is pure shit
1b for GT/Manual seems right atm but will it be worth in few weeks/months ? I doubt
The maximum of gold needed for those refines should be 1b and only for the MOST valuable items (GTs/Manuals/Combined stone box) other wise it should sit at 500m or less
Also please for the foods/nectars/bs pot/event foods, don't make it one per refine, it should be a bunch knowing the cost of their refinery with LG (stack of 5 sounds fair to me)
Maybe add Runes/Shards/LV7 Tools (here also make it worth like a bunch between 2-5 for runes/shards and 2-3 for LV7 tools) and put the refinery cost of gold at 1b

To help decrease the gold amount -> Make tools upgradable from level 1 to 7 and refine sarcophagus using only gold and no more archondrites
1xLV 2 : 7xLV 1 + 50m
1xLV 3 : 6xLV 2 + 60m
1xLV 4 : 5xLV 3 + 70m
1xLV 5 : 4xLV 4 + 80m
1xLV 6 : 3xLV 5 + 90m
We could imagine LV7 being craftable : 1xLV 7 : 2xLV6 + 100m

1xSarcophagus : all required mats + 50m
« Last Edit: March 20, 2026, 09:16:41 AM by Aook »


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Aook

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Re: NEW UPDATE
« Reply #12 on: March 20, 2026, 09:18:37 AM »
Admin give us feedbacks on how the updates are going (plannings, progress state, infos of the contents/changes)


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postmortem
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Re: NEW UPDATE
« Reply #13 on: March 22, 2026, 02:51:59 AM »
@admin can we get information about the upcoming updates ? a roadmap ? something for us to get excited ?