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91
Suggestions / Re: Community balance project
« Last post by Proteus on August 20, 2025, 10:20:23 AM »

2. Don't create a new magic knight class. Remove the SB debuff you gave him. It's not a magic class. If you want to improve him, give him a Crit Res debuff and take it from the mage. And in place of the mage's crit debuff, give her Dim Res. With this current stats, it's hard to remove Dim Res sufficiently, and with that HP boost, too. Do you want to remove crit class completely?

3.And why are you forgetting about Slayer? Nobody plays this class, it's only used for bosses.


Knight doesn't need any crit resistance debuff since they hit A LOT of critical already and have insane dodge/block debuffs which should be slightly decreased by 20%.

Slayer is useless? The fact that you using him for bosses only says it all. It has insane critical damage. Break armor should be also reduced to 15% crit resistance debuff on maximum lvl 15. I am 131 lvl on my slayer and I hit 12k-15k critical on my archer on max possible crit resistance. I do similar damage on other classes too. I imagine if I move stuff on a 150 slayer this damage would be even higher by 2-4k. Overall critical damage should be reduced as it was suggested by some people already here.

The rest of your suggestions made more sense.
92
Best Damage Event / Re: Event informations
« Last post by Game Operator on August 19, 2025, 01:01:21 PM »
We'd like to remind you about the event; please post your attempts.

Remember that this isn't just an event; it also allows us to judge player skill levels, which can be useful for potential balance adjustments.

The forum section will be closed at a random time in the first days of September (but not before the 7 September, Sunday).
93
Suggestions / Re: Community balance project
« Last post by Aook on August 19, 2025, 08:44:41 AM »

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree

Completely agree with what you said
94
Suggestions / Re: Community balance project
« Last post by Nymeria on August 19, 2025, 02:29:00 AM »
Move Shinewood to Latria,Access is prohibited for those with a level below 150

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree
95
Suggestions / Re: Community balance project
« Last post by CHN-B777 on August 19, 2025, 02:18:08 AM »
Move Shinewood to Latria,Access is prohibited for those with a level below 150
96
Suggestions / Re: Community balance project
« Last post by shado on August 18, 2025, 11:56:10 PM »
1.Sorc Buff "Deadman Awaken" & Elem buff "Absolute Territory"  these debuffs are useless, maybe change them to the functionality that Archlord has, i.e. anyone who attacks will receive a weakening effect for a while

2. Don't create a new magic knight class. Remove the SB debuff you gave him. It's not a magic class. If you want to improve him, give him a Crit Res debuff and take it from the mage. And in place of the mage's crit debuff, give her Dim Res. With this current stats, it's hard to remove Dim Res sufficiently, and with that HP boost, too. Do you want to remove crit class completely?

3.And why are you forgetting about Slayer? Nobody plays this class, it's only used for bosses.

4.Reverse the cap on ignore def. Many players have already maxed out this stat and built builds for it, and now this change?

5. As for the stun, it could be removed, but you need to add more mspeed debuff, then the person might be able to defend themselves with skills and not run away, such a solution could be tested
 
6. do something about gold, you said you would introduce something, but currently gold is losing value significantly after the last change
97
Suggestions / Re: Community balance project
« Last post by Nymeria on August 18, 2025, 02:09:11 PM »

dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

u wont see that often :P
But i totally agree!!!!

Yep, I agree. Also given that the antimagic change (to not removing that many debuffs) led to several other changes in mage kit (anti-stun, more movement speed), and it makes mage far more interesting & skillful now that it used to be.
98
Suggestions / Re: Community balance project
« Last post by D0gm4 on August 18, 2025, 01:20:27 PM »

dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

u wont see that often :P
But i totally agree!!!!
99
Suggestions / Re: Community balance project
« Last post by Gamboa on August 18, 2025, 12:10:58 PM »
Hi here my opinion after the update ,

the Strenght / Agility is to much of a boost on the contrary the Intelligence boost  feels like not working at all .

The HP (Health Points) is set too high and needs to be reduced.

mage  (Antimagic) It should be restored to the previous system where level 15 skills could remove 8 buffs (no debuffs).

(Magical Tradition) Remove the attack speed attribute. Attack speed has no effect on mages. Appropriately increase some elemental resistance attributes。

Reduce the MP consumption of Heavenly Kingdom skills.

Gracia Nectar Increase the skill cooldown to 10% This is crucial for critical hit-based professions. For magic-based professions, gloves and shoes can be enhanced, but for critical hit-based professions, one must consider attack speed, ignoring defense, and stun effects, so they must be sacrificed。

Move Shinewood to Latria, where it's more suitable for combat and there are more monsters, allowing for more players to farm

I wish everyone a happy day playing games





dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic
100
Suggestions / Re: Community balance project
« Last post by wang162710 on August 18, 2025, 04:46:54 AM »
Hi here my opinion after the update ,

the Strenght / Agility is to much of a boost on the contrary the Intelligence boost  feels like not working at all .

The HP (Health Points) is set too high and needs to be reduced.

mage  (Antimagic) It should be restored to the previous system where level 15 skills could remove 8 buffs (no debuffs).

(Magical Tradition) Remove the attack speed attribute. Attack speed has no effect on mages. Appropriately increase some elemental resistance attributes。

Reduce the MP consumption of Heavenly Kingdom skills.

Gracia Nectar Increase the skill cooldown to 10% This is crucial for critical hit-based professions. For magic-based professions, gloves and shoes can be enhanced, but for critical hit-based professions, one must consider attack speed, ignoring defense, and stun effects, so they must be sacrificed。

Move Shinewood to Latria, where it's more suitable for combat and there are more monsters, allowing for more players to farm

I wish everyone a happy day playing games

I completely agree with your perspective and suggestions!

+++++99999999999999999999999999
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