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91
Suggestions / Re: Community balance project
« Last post by Justseeyou on May 19, 2025, 02:53:00 AM »
It is very important for Orbite to have a farming skill. Most classes have area-of-effect skills with a 10-meter range, but Orbite only has a skill with a 4-meter range. This is a disadvantage for a class with low movement speed and short casting range. I hope the GM will consider this carefully.
92
Suggestions / Re: Community balance project
« Last post by Gamboa on May 18, 2025, 03:17:02 PM »
All of us need stop atack each other and just put recomendece, this post is not for atack side or people.


So sad all of us take everything personal on this forum, inmediatly everyone start atack guild or person just for opinions.


Admin make post about rebalance and everyone start atack each other opinion.


Cheers Darkness wins 😘
93
Suggestions / Re: Community balance project
« Last post by Nymeria on May 18, 2025, 01:40:10 PM »
How come I’ve never noticed Knights having so many defensive tools? When they go sword-and-shield, they’re practically useless—easily killed by Swordmasters and Dragon Knights, which you conveniently ignore. And Warlocks? You claim they have no defense and always die first in team fights? Do you even know why Warlocks are always focused down? It’s because they’re overpowered! If you don’t kill them first, the fight is over in seconds. Sure, you can pretend they’re weak—after all, ROG has tons of Warlocks, and you’re just protecting your own. Why else would so many people in a team play Warlocks? The answer is obvious: because they’re broken.

And let’s not forget—Warlocks weren’t this strong before. Wasn’t it ROG who pushed for buffs? In team fights, if CHN goes full crit, ROG’s Warlocks can just kite us around for five minutes because they’re practically unkillable

Godlike : 8 seconds Cooldown for 22 second duration. Definitely not a defensive tool on the knight right Ohoo?
Also, don't lie, you do not die to slayers nor swash if you spam these defensive tools (energy barrier, godlike, sacrifice, brilliant spirit, 1h sword + shield, hestia + 2 reapers with 90% CD). You don't kill them either, but you just don't die.

About the "warlocks" (which I assume are "Sorcerers", would be cool if you get the names right so people can understand you fully), you just proved your pure lack of game knowledge. They are not the main target out of "BEING OVERPOWERED" no. They have litteraly 0 defensives in their skills (Mana pull removes combi, and it's the only active buff to give them a defensive stat, skill block). Their only defensives come from passives, and are not enough to compensate about any debuff in the game.
The class itself is fully HP oriented (at the moment), and if you had enough game sense, you'd know that HP itself isn't enough to sustain. Yes, the class brings in a lot of control and has very strong debuffs, which should/could be nerfed if sorc come to a point of being able to tank more.
In the current conditions, it's useless.
It's also rather funny to hear again your only answer has to be about RoG having "many sorcs". The fun part is that all our supposed "sorc mains" have mostly switched to another char for the time being and play their sorcs only if the second class they play is already here. That again says a lot about the state of sorcerer. I also had a sorc in the past & made sure to quit playing it as fast as I could make another char because it's just unplayable.

Now do everyone a favor, and post only if you are kean on participating in the balance project with solid facts & data. Stop posting to just negate whichever post our people are making, targeting ONLY our guild/members. We know your hatred towards RoG is deep, but that shouldn't blind you to the point you refuse any suggestion coming from us.
We are working on maintaining the server alive (unlike a lot of people that just want to hover everything & still refuse to admit it is slowly coming to a point of killing the server's population but that's another debate) & testing a lot of things ever since the community balance project was announced to make sure the server is as balanced as it should/could be.

Have a nice sunday.
94
Suggestions / Re: Community balance project
« Last post by dexcel on May 18, 2025, 11:41:05 AM »
Based on your post, it’s clear that you have limited game understanding. That’s okay, I’ll explain a few things to you. The Sorc is strong, yes, but it’s absolutely no fun to play. Is the Sorc too powerful? In small fights, say 5v5 or 3v3, it’s the strongest. But in large fights, it’s PERMA-stunned and can’t do anything. So why don’t you see active Sorcs from CHN if they’re so OP? Ohoo? You’ll have to explain that to me.

I’m not sure which buffs you’re talking about. If you mean the 15+ Resi debuff, none of us asked for that buff. Also, your movement speed buff was so heavily increased that I can’t kite Knights anymore — just one stun and I’m PERMA-stunned. My Deadmen passive doesn’t help me anymore either, since it doesn’t trigger while I’m perma-stunned.

Otherwise, the Sorc has low SB and Resi because it mainly has HP buffs.

No one from ROG wants to break the server; on the contrary, we want the best for the server and to attract new players. I can promise you that if nothing changes here soon, I see no point in continuing to play. I even suggested removing the Sorc sleep and replacing it with an anti-stun buff or something similar.



Cheers and enjoy your Sunday!
95
Suggestions / Re: Community balance project
« Last post by CHN-Ohoo on May 18, 2025, 10:33:07 AM »
How come I’ve never noticed Knights having so many defensive tools? When they go sword-and-shield, they’re practically useless—easily killed by Swordmasters and Dragon Knights, which you conveniently ignore. And Warlocks? You claim they have no defense and always die first in team fights? Do you even know why Warlocks are always focused down? It’s because they’re overpowered! If you don’t kill them first, the fight is over in seconds. Sure, you can pretend they’re weak—after all, ROG has tons of Warlocks, and you’re just protecting your own. Why else would so many people in a team play Warlocks? The answer is obvious: because they’re broken.

And let’s not forget—Warlocks weren’t this strong before. Wasn’t it ROG who pushed for buffs? In team fights, if CHN goes full crit, ROG’s Warlocks can just kite us around for five minutes because they’re practically unkillable
96
Suggestions / Re: Community balance project
« Last post by Nymeria on May 17, 2025, 04:03:02 PM »
The stun system is the only chance for melee fighters. You guys(NYMERIA,AOOK,LEAFASENPAI,PROTEUS,D0GM4) claim to 'nerf stuns,' but let's be real—this is just a sneaky way to nerf Ohoo. Let's face it, this game is ROG-dominated

I am litteraly playing a class that is immune to stun (Swashbuckler) and I'm asking for a nerf on the stun mechanic overall (not only knight). Your statement makes absolutely no sense. Especialy if you look at my overall post, I tried to be as fair as possible and even asked on some buffs + nerfs on my OWN class. I also asked nerfs on knight because I think the re-use delay on Godlike is not balanced at the moment given the numerous tanking tools a knight has in his buffs (and the 1h sword + shield possibility).

Moreover, claiming the game is "ROG-dominated" when you have made a union that's about 3 times the amount of players we have is out of mind. I honestly worked on my balance suggestions for a few hours to try making sure they would be as fair as possible. If you think trolling them is an option to downgrade them, so be it. I don't play that game for that. I am not trying to be shady at all, i'm just trying to make sure this game I love survives, eventhough many are working towards its destruction with their attitude.
97
Suggestions / Re: Community balance project
« Last post by Aook on May 16, 2025, 06:59:30 PM »
The stun system is the only chance for melee fighters. You guys(NYMERIA,AOOK,LEAFASENPAI,PROTEUS,D0GM4) claim to 'nerf stuns,' but let's be real—this is just a sneaky way to nerf Ohoo. Let's face it, this game is ROG-dominated

Just like an orbi, his movement speed is the slowest of all "archer" class, same goes for his anti stun who has a huge cd but is really a safetynet for his sorcs mates.

Every class needs a weak point to make it balanced, because if there is only strong points on a class then nobody can die or even if a class is really overpowered you would only see people using it, just like at some point there was only summoners/slayers/archers... because on selfbuff conditions those were almost unkillable, could pretty much dominate anyone and in the ancient hero dungeon they could even be the key of victory while now its more about team based content which any chars needs to blend in

Knight :
Problem : can't blend in any cast comp, because he has no debuffs that benefits the casters, but he also benefits from only swash/archer/slayer/mage debuffs, in a selfbuff condition cast knight is not even something you can even imagine because he would do the lowest damage ever seen as he debuffs only dodge and block (which does not benefits cast)
Possible solution : find a way to make it viable for cast as the server is turning all his content and fights around it now

Ignore ele resistence build :
Problem: there is no way to counter such a build
Possible solution: Make the ignore ele resi do the same as the ignore defence, go throught ele resi only and not any type of defence

Orbiter :
Problem : Out of all the archer classes it is the slowest one, full buffed it runs at 350%ms, do not forget it can be slowed and stunned while having no jumps to catch its target
Possible solution : make it similar to the summoner, but reduce the damage boost on Smart Sniper (like by half so it doesn't affect much its PVE/PVP situation that could make it underwhelmed compared to other class)

Thats where I can see you did not read the topic, because i never talked about stun :)

All i pointed is that Knight is not useful as a caster, while a slayer can at least in PVE, zerk is one of the strongest casters and same for swash, but Knight has nothing for him to blend in a cast comp or even farm as a caster

Read carefully each ideas, and do not stop at "It's a RoG member so it will be bad anyways"

This is one of our only chance to express ourselves toward the current balance, so stop being a troll and read all posts with attention and bring constructive ideas
98
Suggestions / Re: Community balance project
« Last post by CHN-Ohoo on May 16, 2025, 06:57:54 PM »
GM, whatever changes you make, I’ll support them. I just hope you won’t be misled by a few shady players with bad intentions
99
Suggestions / Re: Community balance project
« Last post by CHN-Ohoo on May 16, 2025, 06:48:35 PM »
Proteus: "You keep saying Knights need a nerf, but you never mention your insane mobility."

Dogm4: "You cry about stun being OP, but stay quiet about your busted damage output."
100
Suggestions / Re: Community balance project
« Last post by CHN-Ohoo on May 16, 2025, 06:43:21 PM »
The stun system is the only chance for melee fighters. You guys(NYMERIA,AOOK,LEAFASENPAI,PROTEUS,D0GM4) claim to 'nerf stuns,' but let's be real—this is just a sneaky way to nerf Ohoo. Let's face it, this game is ROG-dominated
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