Recent Posts

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21
Free Chat / Re: Please help me
« Last post by Aook on March 10, 2026, 08:50:21 AM »
You most likely got bot checked and reported by another player, but as Friend said, better ask the GM via ticket
22
Free Chat / Re: Please help me
« Last post by Friend on March 10, 2026, 08:27:00 AM »
I was suddenly transferred to prison last week during a game.

I don't know why I went to prison.

What should I do?

Help me.....
here on forum there is '' Help Desk ''
Click on ''Create new ticket''
thats how u contact GM explain, and they will come back to you , incase they dont see your post here.


u probably was sent to prison because u been naughty boy  :-* :'(
23
Free Chat / Please help me
« Last post by daesung on March 10, 2026, 05:49:01 AM »
I was suddenly transferred to prison last week during a game.

I don't know why I went to prison.

What should I do?

Help me.....
24
Suggestions / Re: A little suggestion
« Last post by Aook on March 04, 2026, 09:01:31 AM »
Everyone can stack resistance stats on their gear. I think this is very unfair to Archers, as they have no other means of dealing damage. Especially in the CF map, other classes can be killed easily by anyone, but Archers are the only ones with no alternative and are at an absolute disadvantage. Yes, I'm talking about their pitifully low HP. Movement speed doesn't allow them to reach safety. So please give Archers a skill that reduces physical resistance! That would be fairer.

Also, the protection time upon entering CF is too short. Many times, we get killed before we can even finish applying our own buffs! Please increase the protection time.

I wouldn't give archer phys res debuff, they can restrain you, and in CF you can still run away with all the critters that perma stun the enemies or you can slow people very hard with the many slows you have
25
Suggestions / Re: some changes Refinery of shienwood items
« Last post by wang162710 on March 04, 2026, 08:48:05 AM »
Please add a synthesis method for level 4 to level 6 normal stones to the crafting interface. Thank you very much! I suggest requiring a minimum of 10 stones for each synthesis attempt.
26
Suggestions / Re: a suggestion for the next update
« Last post by wang162710 on March 04, 2026, 08:27:39 AM »
++++++999999999999999999999999999999
27
Suggestions / A little suggestion
« Last post by wang162710 on March 04, 2026, 08:27:16 AM »
Everyone can stack resistance stats on their gear. I think this is very unfair to Archers, as they have no other means of dealing damage. Especially in the CF map, other classes can be killed easily by anyone, but Archers are the only ones with no alternative and are at an absolute disadvantage. Yes, I'm talking about their pitifully low HP. Movement speed doesn't allow them to reach safety. So please give Archers a skill that reduces physical resistance! That would be fairer.

Also, the protection time upon entering CF is too short. Many times, we get killed before we can even finish applying our own buffs! Please increase the protection time.
28
Suggestions / Re: Double Monsters
« Last post by wang162710 on March 04, 2026, 08:19:24 AM »
I have made these suggestions before, but many idiots don't want it! Now, what I want to say is: I support increasing the number of monsters, and the number of monsters that skill-based classes can attack simultaneously needs to be increased. If I can gather 10,000 monsters and they are all within my skill range, then you shouldn't limit it—all monsters within the range should take damage! After all, monsters have their own territory; monsters that go beyond that range will disappear and return to their original positions! So you don't have to worry about me pulling all the monsters on the entire map together. Limiting the number of monsters that can be damaged feels incredibly stupid to me!
29
Suggestions / Re: Double Monsters
« Last post by CHN-B777 on March 04, 2026, 02:13:59 AM »
Increase the monster count by 4-7, reduce their damage while boosting drop rates, and lower the cost of crafting ultimate equipment to make progression easier for players
30
Suggestions / Re: Double Monsters
« Last post by Friend on March 03, 2026, 04:11:22 PM »
个人建议:
1,更改升级奖,起步容易,获取提升的物品多处产出,人多了就会为了资源战斗
2,取消混沌boss改变泰斯隆掉落,吸引玩家争夺
3,增加活动,活跃服务器
4,取消城主和霸王的游戏币奖励,增加游戏币消耗
5,限制组队buff

Personal advice:
1. Change the upgrade award, making it easy to get started. Obtain improved items and produce them in many places. When there are more people, they will fight for resources.
2. Cancel the Chaos boss and change the drop of Teslon to attract players to compete for it.
3. Increase activities and activate servers
4. Cancel the game currency rewards for the City Lord and Overlord and increase the game currency consumption.
5. Limit team buffs



my suggestion: think a way of less toxic pvp, ppl get harrased away from the server, unnecessary pvp is free, needs to be more taxing.
add more mobs to shinewood , or cut the time of waves shorter on 1-3 waves  and add more mobs on 4-7 waves
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