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11
Best Damage Event / Re: Ranger Critical
« Last post by Friend on September 07, 2025, 12:53:51 AM »
Friend
106022
12
Best Damage Event / Re: Mage Casting
« Last post by Dcup on September 07, 2025, 12:24:09 AM »
Dcup
66867
13
Best Damage Event / Re: Knight Critical
« Last post by noizy on September 06, 2025, 07:53:36 PM »
Noizy : 100902
14
Best Damage Event / Re: Hunter Casting
« Last post by voiceofthesoul on September 06, 2025, 07:50:43 PM »
Character name : Voiceofthesoul

Damage : 51636
15
Suggestions / Re: Community balance project
« Last post by Aook on September 06, 2025, 05:18:05 PM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?

You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.

Once again you show your ignorance toward the game and its mechanics, since when an orbiter solo can kill a knight or a slayer ? both of them have too much sb/resi or ele resi to be even debuffed by a solo orbiter, yet here we clearly see in the video that just two critters can lock down a target that has no perma anti stun

Your stun is just a way to temporarily lock down someone so your mates can come and all together you will kill him, it shouldn't be a way to permanently lock someone out as it is actually

So when you will be able to see further than your own belly maybe you can come talk into this post with ideas that are throughly thinked about and with maybe sometihing useful (for once in your life please be useful to the society)
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Suggestions / Re: Community balance project
« Last post by CHN-Ohoo on September 06, 2025, 04:51:34 PM »
You know perfectly well that if I can't stun you, I'm the one who's going to die. All equipment stats are built on time and money—it's not like just because you play a Moon Summoner, everything should revolve around you. Are you allowed to kill players, but we're not allowed to kill you?

You know exactly how overpowered Moon Summoner paired with a Hunter is—you just won’t admit it. Years ago, almost all the game changes were made to suit your playstyle. And now you’re trying to use the same tactics again, pushing the entire server toward ruin? Of course, the D0 scale matters.

17
Best Damage Event / Re: Swashbuckler Critical
« Last post by wang162710 on September 06, 2025, 05:34:28 AM »
Help guild members submit
name:Miss
Dmg:97840
https://i.postimg.cc/FRrb0MTv/932a38aeaf9306d68a7e71bd140b3987.png
18
Suggestions / Re: Community balance project
« Last post by Aook on September 05, 2025, 01:29:52 PM »
Hello everyone, i would add on the topic this :

Since Ohoo wants to say "stun is the only thing for critters to make a kill" then look at this clip :


For almost a minute i'm stunned by both a slayer and a knight, and guess what i'm not going down, the stun now goes to maximum 9 seconds (accumulated time) but the issue is once it goes under 9 seconds left if the hit is a stun it resets the stun duration to 9 seconds, in a team fight we can have mates who comes and unstun you, but in selfbuffed conditions such as CF or Infernum you will be perma stunned

Only thing that could be done to prevent this is either reduce the stun chance (between 30% and 40% chance) or reduce the attack speed of all classes and give a stun immunity for like 3 to 5 seconds after you get out of a stun (9 seconds accumulated stun duration)

I would also add on another subject, please for the sake of bringing back "fair" fights, make a higher cooldown on revive orbs as many players now just spam them to revive in the middle of a fight (and they do it not only once or twice but it can be up to 5 to 10 times), thus making it impossible to get rid of a player once he got killed even after 3 times, the cooldown could be between 5 minutes and 10 minutes, and block them from being used in infernum as it is supposed to be a punishing zone if you don't pay attention to your skills when targetting someone (thus forcing really good communication and teamplay)

19
Suggestions / Re: race boss time adjustment
« Last post by Amoswar on September 04, 2025, 11:42:22 PM »
1. There should be BG every 6 hours. Lower the drop of the mobs and it shouldnt be a trouble

2. Increase on the number of gold that can be traded was suggested long ago. I doubt 100b is a good idea, but 10b should be normal as it was before.
For AH, with current economy i can see it needed to be increase since price are all higher.

A new way to use gold WITHOUT archondrites, need to be added if they keep the uniques selling that heavy.
At the moment, alot of gold could be used to make Boxes, GT, etc. But since it need archondrites, not alot of players are doing it.
Increase price of GOLD of those and let archondrite a item for SPECIFIC craft only

100% agree Gold is becoming fast a issue, it need to be used for something
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Best Damage Event / Re: Swashbuckler Critical
« Last post by davewiz12 on September 04, 2025, 09:48:35 PM »
Alanza : 94 042
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