Recent Posts

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11
Images and videos from players / Re: Videos
« Last post by CHN-Ohoo on April 26, 2026, 05:46:49 PM »
12
Images and videos from players / Re: Videos
« Last post by CHN-Ohoo on April 26, 2026, 05:52:45 AM »
13
Suggestions / Re: Feedback - actual stun update
« Last post by LeafaSenpai on April 25, 2026, 07:42:01 PM »
Its a big improvement from what we had

maybe a little bit of tweking still needed

next is to finish rebalance of classes + make official Discord and lastly new contents and events .


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Suggestions / Re: Feedback - actual stun update
« Last post by D0gm4 on April 25, 2026, 06:15:40 PM »
You look really happy. You’ve gotten what you wanted, haven’t you? Must be feeling great right now~ No crit players can stun you anymore, and you’re absolutely thrilled. I can feel your joy even through the screen. What good does driving away all critical hit players do for you? It’s unbelievable that the GM fell for your sweet talk. Or are you actually one of the GMs yourself?

thats not what i asked for.
if you need more detailed informations, feel free to ask.
thanks for ur time
15
Suggestions / Re: Feedback - actual stun update
« Last post by voiceofthesoul on April 25, 2026, 06:13:38 PM »
1 or 2 sunner can not perma stun anymore yes but there are never 1 or 2. still 4 and more players can perma stun with 2 seconds delay and that is not enough to create a better gameplay.

if justac team doesnt want to touch any balance, it is fine. just bring back the old stun assistance which is ` singe target stun assistance with much lower cooldown `
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Suggestions / Re: Feedback - actual stun update
« Last post by Aook on April 25, 2026, 06:10:08 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day

Out of a cast ranger perspective:

→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)

→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).

→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.

Everything has been said, nothing to add
17
Suggestions / Re: Feedback - actual stun update
« Last post by CHN-Ohoo on April 25, 2026, 06:06:04 PM »
You look really happy. You’ve gotten what you wanted, haven’t you? Must be feeling great right now~ No crit players can stun you anymore, and you’re absolutely thrilled. I can feel your joy even through the screen. What good does driving away all critical hit players do for you? It’s unbelievable that the GM fell for your sweet talk. Or are you actually one of the GMs yourself?
18
Suggestions / Re: Feedback - actual stun update
« Last post by Nymeria on April 25, 2026, 04:42:36 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day

Out of a cast ranger perspective:

→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)

→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).

→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.
19
Suggestions / Feedback - actual stun update
« Last post by D0gm4 on April 25, 2026, 04:19:27 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day
20
Suggestions / Re: Community balance project
« Last post by Aook on April 22, 2026, 09:53:31 AM »
But there are also characters created for critical, like Zerk Swash Ranger, and they're invisible, like your knight, but you're playing a cast class. Everyone gives up on critical classes because they're useless.
try to capture the castle only with critical characters, there is no chance this its balanced? dont think so even if u had a res debuffs etc


In my opinion, we need to try something, test it, and change it, rather than just stand there while the server dies. atm we gived so meany sugestion and thay didnt try anything

I stopped knight cuz crit was useless when shine opened, and couldn't fit in a combo where there is no slayer

Now critters are OP as fuck, even fully buffed 4-5 of them are what you need to kill anyone even on tank fullbuff

Add on top of that, knight now has SB debuffs (even tho i would have rather see him go for cast than stay on crit), crit ranger is the best farmer ever, crit swash is the best stunner and killer (highest dodge/block/sb debuffs b ut also highest attack speed and stun chance), slayer is perfectly fitting in any combo thanks to his jump to catch up and his ele res debuff

They are still used, KTV showed us they can be used and are not useless as many think

For me critters are even too strong as they are right now, imagine a full 5/5 maxed 8/8 character, goes to 50% crit resi, slayers comes you lose 30% then mage comes and you lose 32% more, no classes other than swash/zerk/slayer (maybe another one) has over 50% crit resi, we can't say lets go and boost them more when they are strong enough
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