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Suggestions / Re: Feedback - actual stun update
« Last post by Amoswar on April 28, 2026, 05:49:35 PM »So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.
Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.
I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.
Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.
The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.
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