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Suggestions / Re: Feedback - actual stun update
« Last post by wang162710 on April 28, 2026, 03:58:55 AM »You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."
You look really happy. You’ve gotten what you wanted, haven’t you? Must be feeling great right now~ No crit players can stun you anymore, and you’re absolutely thrilled. I can feel your joy even through the screen. What good does driving away all critical hit players do for you? It’s unbelievable that the GM fell for your sweet talk. Or are you actually one of the GMs yourself?
plz share ur own expirience.
out of stuner perspective
and
out of caster perspective
have a nice day
Out of a cast ranger perspective:
→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)
→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).
→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.