if possible don't nerf pve boosts when you do pvp balance
Mobs can keep their weakness, like the 33% crit resi less and x% ele/dim resi less
i was more thinking about not to lose like crit/cast dmg on mobs , currently its rly nice , with pvp balance might get nerfed T_T if possible keep same dmg for mobs when doing pvp balance
In my opinion, you should restore the 100% ignore effect. Since skill-based elemental resistance can be reduced to 0%, physical ignore shouldn't be nerfed! Player health pools are already high—there's no need to lower ignore to 80%. This nerf only happened because D0gm4 fears critical hits! Please be fair to all players—this isn't a single-player game!
Even knights who rely on the Ignore Resistance stat are losing enjoyment! You've destroyed a playstyle! This is unethical!
It affects critters so much that they are still the strongest ones in 1v1 and sellbuffed conditions but yeah people lose interest right?
Also please refrain from targetting D0gm4 has it was a change PUSHED BY THE ADMIN, to NERF IGNORE ELE RESI, i don't mind having a cap on ignore def/ele resi stats, they still do a shit ton of damage
What is needed the most is to revert the stamina scaling on all classes (aside from Archer who could use 20% of the actual increase we got)
We also need to think about the damage being way too high, reducing the raw damage and/or crit damage % would be better and could bring back some balance (even more if we reduce the HP on classes)