11
Suggestions / Re: Feedback - actual stun update
« Last post by CHN-Ohoo on May 01, 2026, 10:23:39 AM »This game isn’t just about mage classes—there are also critical strike classes. Don’t you realize how weak critical strike classes are in team fights?
When mage classes are properly matched, getting kills is extremely easy. Now you’re even proposing to remove the only stun effect. I’m sure this isn’t the GM’s original idea; it’s been pushed nonstop by your ROG faction, hasn’t it?
Haven’t we critical strike classes been killed enough by you guys in team fights? Critical strike classes are strong when relying on their own self-buffs. There are two types of combat scenarios: team fights with full raid buffs, and duels with only self-buffs. I originally thought the balance between these was perfectly fair, but now the balance has completely tipped out of alignment.
When mage classes are properly matched, getting kills is extremely easy. Now you’re even proposing to remove the only stun effect. I’m sure this isn’t the GM’s original idea; it’s been pushed nonstop by your ROG faction, hasn’t it?
Haven’t we critical strike classes been killed enough by you guys in team fights? Critical strike classes are strong when relying on their own self-buffs. There are two types of combat scenarios: team fights with full raid buffs, and duels with only self-buffs. I originally thought the balance between these was perfectly fair, but now the balance has completely tipped out of alignment.
Recent Posts