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Messages - Blindarrow

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31
Game Discussion / Re: Swash nerf
« on: October 25, 2023, 09:54:36 AM »
People really don't understand about basic stuff like what it means to be an archer class or melee class. Swash is an melee and the fact it can't be slowed makes it already op compared to other melee classes. If you cry about being slow and no possibility to catch with enemies then think about a zerk that can get slowed and is out of fight with 1 slow.

For lure - go post your own character problems. This topic is about swash nerf.

32
Suggestions / Re: BG / Shrine / CF
« on: October 23, 2023, 02:05:16 AM »
It's not the amount of tools making it useless go refine. It's archindrites which makes it worthless. Amount of archindrites needed everywhere makes some things way too expensive. While other mats dropped to 5m ea and u can maybe make like 20 as a normal human being pet day you can make few hundreds of archindrites a day without even moving your fingers. Gold is still needed everywhere and has more or less same value. Archindrites should be used only for making lvl 5/6/7 tools. Even if it takes like 50archons ea.

33
Suggestions / Re: BG / Shrine / CF
« on: October 23, 2023, 01:48:18 AM »
Ye...you didn't farm it and u dist use them. Everything under lvl4 is useless cause it fails Too much so none is going to farm lvl 1-3 waves which will cause no drop of lvl 4+ tools. Costs of refining the tools are just too high. I can understand the archindrites on lvl 4+ but everything under it will not happen. I doubt anyone gonna spend 7lvl tools+10m+10 archindrites for 1 lvl2 tool when I can farm 10 lvl 2 tools on each wave... Just try to farm there and try some tools. Then you can say sth about it.
 

34
Suggestions / Re: BG / Shrine / CF
« on: October 22, 2023, 11:11:26 PM »
BG:
Bosses should definitely get their HP reduced
 Current state makes it impossible to get buffs and ppl don't want to join because it takes few minutes to kill one boss even with around 10 ppl.

Shinewood: lvl1/2 waves should get more boost on sarcophagus or sth else or refining higher lvl tools shouldn't take that much gold/archindrites.
Also agree on a counter when around 90% of the wave is done or even an counted for the whole wave ( like 30min for 1/2/3, 45 min for 4/5/6/7)

CF : nothing to say. I don't like that area at all.

Infernum: awesome just as it is. I would just put lower respawn time on mob spawn cause it's a waste of cc piots/combis to stand still for 1min every time you clean all spots...

35
Suggestions / Re: Justac
« on: October 19, 2023, 06:46:42 PM »
Ofc you gotta bring a topic out of nowhere. First get your own character done and stop talking like you made any of these. You never won anything because eijun played for you and character belongs to kxorro. Now go learn some English if you even try to work there. None can understand what you mean beside "mrdreadlord" and 3v3, 5v5.

36
Suggestions / Re: Justac
« on: October 19, 2023, 06:32:51 PM »
I'm talking about the zone, telling you what I like about it and what you can change about it. If you don't care about your allies it's your fault. We always try take care of our ppl in infernum. If you are on a target and we focus you WD automatically debuff our ally with AOEs . So ye... Just learn how to play the zone. All I can say.

37
Suggestions / Re: Justac
« on: October 19, 2023, 06:08:32 PM »
Sieges were something different. You would kill a stamper on throne this way. You don't need to stamp but be able to take a position that makes you not getting AOEs.

We struggle with the same problems. You can definitely use the same debuffa on us. This area should stay like this to make it a difference. Otherwise you will just come with 5 chars and put debufs on us. Just learn how to play in this area. It's just the area you can't use your op tactic with "I bring 5 chars to debuf and 5 critters on auto attack" . It's the only way you can win and it is not working here. If I focus you you mostly have at least 2 of my cast debuffs. This is normally enough to make you struggle. If another cast debuff hits = GG . Now move on and don't touch the only area where your strategy doesn't work. Just learn a new one.

38
Suggestions / Re: Justac
« on: October 19, 2023, 05:52:10 PM »
Just because you can't find a way of being useful in this area doesn't mean it's useless. I switched to zerk just because we had another zerk and no archer, so there was no point to play 2 zerks. I died few times on archer aswell cause of my Allie's debufs - bad position killed me actually most of the time. You have no cast because we debuff your cast.... You really think we are dumb? I've 3 cast debuffs as archer... It would be ultra dumb to not use them on a swash that needs cast to be useful. We just focus on debuffing and making you useless. I think everyone on our side likes the way it is and we really enjoy it. It ain't working without communication and using brain. Feel free to switch to archer/hunter/summoner/ranger/ele/mage/sorc/orbier . Seems you will win then.

39
Suggestions / Re: Justac
« on: October 19, 2023, 05:34:26 PM »
It's not like we have no melee casters... You need to use your brain more - the debuffa have a radius of 4m and your skills are 8m... You don't get debufs just like this. You died because we focuses you. Just stop here. You can't win other than outnumbering hard and that's why you are crying. We struggleing with the same problems and somehow we manage to win.

40
Suggestions / Re: Justac
« on: October 19, 2023, 03:04:59 AM »
Swash is fine the way it is. Doesn't need any more boost with the new stats and slow/stun resistance. Don't forget it's still a melee class and shouldn't be just a tankier archer.

Infernum is pretty cool that way because it needs more interaction between players and more rethinking about positioning .

Kaligo could be done 24/7 since it's really not bringing more fights in other areas.

41
Suggestions / Re: Justac
« on: October 18, 2023, 09:27:39 AM »

Decrease the hitbox of the gods in new zone ( last wave )


The settings are same for Goddess as well. Is there also a problem with Ancient Goddes?

Goddess aren't that bad. The Gods are worst. Sometimes you need to walk with wasd cause by clicking on the ground you hit them even if you click like 5cm away...

42
Suggestions / Suggestions for new content
« on: October 18, 2023, 02:40:18 AM »
Hello, since many players add their suggestions I would also like to add some of mine:
- BG bosses have too high HP - add max 10% more than they had before latest "boost" . This will make it a bit harder but still doable. Currently there is almost no chance to make all the Bosses and we are not even fighting anymore. With fights there is not even 1 wave done. People don't get buffs and lose any motivation to even join BG.

- remove party buffs in the new area. New area is awesome but party buffing makes it really unenjoyable. You need to load buffers, run 1-2 minutes to a spot ans farm for 5-10min and just when you start losing buffs a full party buffed enemy comes by and kills you - this is really demotivating! Reduce the mobs DMG or let our debufs/stuns last in them but make this area partybuffless .

- change the refinery for the tools/sarcophagus: currently it's totally pointless to use and then also to refine lvl 1/2/3 tools. They fail a lot but making a higher lvl tool require a lot of Ressources such as gold and archindrites. In my opinion just remove archindrites from this refinery or lower it by 90% ( 1archindrite instead of 10 etc)

- boost the amount of low lvl tools in sarcophagus or remove lvl 1/2/3 from them . It's annoying to spend so much resources on a box to get an lvl 1 tool.
- remove guild trophies from teseris : currently teseris are boosting the guild trophy income by a lot, while tesslon drops more than one as well (as far as I know) so people who can go for teseris at least once daily can boost the trophies by like 10 each round . This seems unfair compared to other events, where you can obtain the trophies.

- boost the GT/manual drop from ancient boxes a little or make the mobs respawn faster, so more than 1 player can freely farm in infernum.

I hope for some support and let's have fun in game :)

43
Suggestions / Re: Slayer after update
« on: October 14, 2023, 09:19:53 AM »
I think slayer is just trash in party buffed fights. In selfbuffed like infernum it still kills like mad, specially after this update. If you don't build a team for your slayer you can't expect to be the mad killer in team fights. We tried it in the past and only attack speed bug was fcking us up. If you don't build your team/debuffs for critters, don't expect them to be useful. It's my opinion.

44
Suggestions / Re: Hunter “PvE” debuffs
« on: October 14, 2023, 09:13:31 AM »
I didn't say to take away on archer :p just hunter - it's the only class that has low ele res debuff as aoe

45
Suggestions / Re: Hunter “PvE” debuffs
« on: October 14, 2023, 12:19:46 AM »
Maybe take away some ele res on the combo one and add it to the heroic one which is AOE. Archers also have just 1 AOE debuff but making helpless an AOE would make archers op as hell cause it's an unblockable skill. Sharing the amount of debuff between the two skills would make it fair enough I think.

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