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1
Game Discussion / Re: D0gm4  use bug
« on: June 23, 2025, 08:11:00 PM »

Of course, you only push changes that benefit YOUR faction, never considering the server’s balance. You’re a master at hiding — barely speaking in-game, always lurking. Or do your alt accounts speak for you?



2
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 11:00:44 PM »



3
Suggestions / Re: Eternal Battlefield & World
« on: June 14, 2025, 10:04:23 PM »
Also:

- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.

- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.

if u dont have acc live , they still stack in bank , after you create char it will be in your bank ,  [if u deposited 1k , created new char on live , it will be 1k in the bank already] rip you will have to delete 1 #newzone char to claim the liquid if they dont fix it for you] the # chars are live server chars they have bank active , just not inside the zone, so it does not matter if all 3 chars are #newzone they still get deposited to the live bank

4
Suggestions / Re: Eternal Battlefield & World
« on: June 14, 2025, 08:50:44 AM »
As a beginner :

Problem : Running out of potions and golds => Game Over
Possible Solution : Make healing potions free or 1 gold. It takes years to kill a monster when you start so you spend a lot of potions. Why making those potions so expensive .. i had to restart a new character

i agree if u get unlucky on your first LT spin and u get bad weapon :D it can be hard to move on early , later its easy.

Solution: give 500 Potions on new char creation?

5
Suggestions / suggestion
« on: June 02, 2025, 02:07:57 PM »
hi my suggestion would be this:

1) update players on what's going on with new update, GM said full release will be on  May 30th  and now it's June 2nd.
2) update players on Official Discord?

Communicate with your community please.

6
Suggestions / Re: unique
« on: May 23, 2025, 11:20:48 AM »
I have a question: is it possible to change the color of the jewelry to something like white or yellow ? I'm asking because I'm red-blind and I can barely see them. so I would like to ask for a little help Is it possible to make the name of the jewelry unique, e.g. xxx loki ring xxx or something similar.

dam  :-[ spawned with interesting rng

give this man an option to see uniQ atleast in bigger letters or something , there are probably more like him out there but some dont know how to ask. i support!

7
Suggestions / 1-6 shinewood wave monster movement speed icrease
« on: May 14, 2025, 03:27:57 PM »
hi, i was thinking maby increase shinewood monster wave 1-6 monster movement speed  so it would  be better for pulls , it seems like monsters de-aggro  often if character has high movement speed, so every pull u need to move very slow or run back to the detached monsters to pull them back in , its bit unfun so i figured maby an increase of their movement speed would make  life bit easier.  :-*

8
Suggestions / Re: Community balance project
« on: April 30, 2025, 04:10:51 PM »
Hello,

Here are my thoughts on the balancing project:

Ranger:

Skill/Mechanic/Class name: Quick reload / Skill range / Ranger
Problem: The extra range added is too big. Rangers have a good amount of gap closing distance with Shadow Chaser.
Numeric adjustment or possible solution: Remove 5 to 10 range at lvl 15. Rangers are already fast enough to gap close without needing some extra range.


i need my skill range to run away from big bad wolfs :C plis GM no remuve  :'( example slayers will jump on me and i will be stunned and done for because anti stun for ranger has big cooldown

9
Support / Re: New Zone - For the better of Justac
« on: April 22, 2025, 08:34:51 PM »
Look we all know its normal for players to rush max level, and want to control the area. If i recall the GM kindly asked to give new players a chance, as a community how else will we get new players to join Justac if we dont even give them a chance...
I just have a few recommendations for the new zone. I see much good that can come out of it, with a few simple fixes.
1. More monsters in each level area, what i have seen after arriving in the 3rd zone, every farm spot for the most part seems "crowded" with 1-2 players there. How simple would it be to just multiply the area? Knowing casters will group 10-20 monsters and critters killing them in a split second plus the spawn rate seems low which this may be on purpose how the spawn rate is. But if the new zone has any chance to give new players a chance, or cater to more players for example the level 110 monsters in 3rd zone im almost positive 1 caster can clear this entire area, knowing this i think it can simply double if not triple in the amount of monsters otherwise, players just wont bother and lose interest in my opinion.
2. Players with no skull, in my opinion should not drop items. How will they have a chance to even reach the point of fun pvp and competitive gameplay if they arrive in for example zone 3, level 99 and walk out of town to meet a level 150 character 8/8 gear 1-shotting them and resulting in you dropping your gear. At that point if this repeats itself enough times the only option will be to log off. In my opinion i love the idea of dropping items, you choose to pvp and acquire a skull, THEN you can drop items. This makes much more sense to me. But new players will simply have zero chance if they can drop without doing anything. This way players can safely reach a comfortable point of wanting to pvp and risking their gear when they feel  prepared.

To add some positivity, i love the concept of the new zone (still not even knowing what the payoff will be) its different, has the feel of a fresh start and something to grind towards and even when/if i choose to take a skull and i do die, it seems reasonable to acquire gear back once again giving players something to grind towards and go have more fun. Self buff, no party is amazing. With the stage of gear and uniques party buff at times can just be a bit much, and infernum is quite different being its a free for all playstyle. This seems different than party buff fights, infernum, which seems needed to me. 
I thought on these opinions based on if i was a new/returning player, wanting to come try archlord again not needing an entire group or donate tons of money and just have fun. More monsters, and the drop factor strictly applying to players flagging and signing up for the challenge. Give players a chance, if we dont even do this, how will we grow the player base. I hope you guys can see it in a way similar to me and other than these main 2 factors i will say i am having fun for the most part in the new zone, and plan to even put content out on it if the opportunity will present itself. - Driller

+
the idea of being gate kept and losing items on death while unskulled is wild, never progressing only rotating back is wild ._.  49 zone is 1 shot paper chars , + slowest rebuild  zone , how is that playable?

10
Guild / Re: GoodTimes
« on: April 06, 2025, 10:03:48 PM »
 :'(
unfair.

Rest in Peace

11
Support / Re: New update!!!!
« on: March 31, 2025, 12:13:13 PM »

12
Report / Re: Game Guard Error
« on: December 14, 2024, 04:22:54 AM »
https://imgur.com/P5VEvBv

Thats the error

dang haven't seen this one before :c rip

try:

Quote
Windows security > App & browser control > Reputation-based protection > Turn on: Potentially unwanted app blocking > Check the boxes for Block apps & Block downloads if not already checked.

13
Report / Re: Game Guard Error
« on: December 12, 2024, 10:54:36 PM »
Hi All, im getting a gameguard error thats not letting me log into game? anybody out there know this error
what does the error  say?


14
Suggestions / Re: some suggestion
« on: December 09, 2024, 10:28:01 PM »
Quote
Shinewood would be good for well geared players, but new players or not so well geared players wouldn't have a chance. It's hard to please everyone. And doing it everywhere would lead to lots of bots again.

yes but at least with 2 spots it  should be easier for less geared at spore spot :p because geared ppl would be at shinewood :D

15
Suggestions / Re: some suggestion
« on: December 09, 2024, 12:30:00 AM »
Quote
People will Bot if its everywhere no good idea

true, maby add some extra spots like shinewood or somewhere else too? 1 spot feels so grinch Q_Q

and maby add refinery of branches/ oaks ect for the santa items  ?

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