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« on: June 10, 2024, 05:55:52 PM »
From my experience as archer:
Fighting vs elem or summoner is crazy. Summoner can hit me for 6-8k full party buffed vs full party buffed (even when I'm on full tank and he doesn't even debuff me) .
Elementalists are more or less ok in full party buffed fights but selfbuffed archers getting destroyed by 6k+ DMG from elem(1 skill is unblockable) .
Latest changes also boosted Hunters a lot so running away from an hunter is almost impossible in selfbuffed fights. Once he lands his HP debuff you need to switch to tank uniques and u are slower than him on full DMG. Easy catch, debuff and finish with 2 hits.
While in selfbuffed fights with many ppl you can at least cast slow summoner, there is no way to do so on party buffs so there is basically no counter then slowing/stunning.
In my opinion good way of rebalance would be upgrading heroic resistance with stones and adding heroic resistance debuffs so ppl would need to debuff to actually hit the high DMG. Heroic defence is like nothing compared to the DMG output on some classes.
As a slayer:
Tanking isn't bad if you okay smart but useful only as stunner on full party buffs. Giving additional dodge or block debuffs would be great. DMG wise it's ok but without CRIT res debuff slayer is dealing less DMG then a swash (that has a lot more attack speed and also more dodge/block debuffs, as well as SB debuffs) . Boosting slayers team fight or solo abilities would be nice .
My opinion:
- more dodge/block debuffs (around 15% more should be fine)
- slight SB debuff (around 30%)
- dim res or heroic res debuff
That's my opinion about the balance playing these 2 classes.