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Messages - Blindarrow

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1
Suggestions / Re: Class balance - expirience share
« on: October 04, 2024, 10:01:17 PM »
It's true that slayer on his own is too weak if it comes to debuffing dodge/block . Ofc with a knight or swash he is becoming a "slayer" but on his own as a single guy it's mostly useless. While knight and swash can debuff 90+ dodge/block slayer is just not hitting at all. Giving slayer a 2nd block or dodge debuff would be necessary or make it useful as a caster . For now it's useless as caster and just ok ish as critter, while all other critters are either good as cast or CRIT.

2
Suggestions / Re: monthly quests
« on: September 26, 2024, 03:36:06 PM »
Very good idea! would give some more motivation to log in. ofc you will kill your own twinks or someone else with empty gear. this is how it works on all servers. proof of winners for combi stones are also farmed by killing your own chars. like wtf? these quests are supposed to be braindead things to. otherwise most ppl wouldnt even complete such quests on other games... if someone needs a bot to kill 100-200 mobs than he must be a real retard... its done in few mins. rewards should motivate but not being too op. maybe like kaligo box/ eclpise casket/ sarcophagos / 10m gold / buff foods. sth u can actually also obtain by playing the game.

3
Suggestions / Re: Suggestion for Hunter class
« on: August 09, 2024, 06:31:45 PM »
hunter on pretty maxed gear is dealing around 60k dmg from aoe skills... thats not bad. doesnt need any boost!

4
Support / Re: Volunteer Biomaster ( To Admin )
« on: July 21, 2024, 11:17:02 AM »
Just do 1 char then 😂 gearing up 1 is enough if you are a free to play player. Lvling is easy. U can do 1-150 in a week if u're a casual player. Gearing up is harder.

5
Suggestions / Re: hellow
« on: July 02, 2024, 12:00:36 PM »
gamboas first good suggestion :P

yes please!

also if you could add lvl 97 armours as black or white colour suit it would be really great!

6
Suggestions / Re: CF/Kaligo Issues and Possible Fixes
« on: June 24, 2024, 09:14:30 AM »
There is no point for party buffs in cf. Most ppl are not enjoying to load 10 accounts everytime they want to do anything. New players will never load buffers to go to cf. That's a really dumb way of thinking . Full party buffs is ment for endgame/huge fights like sieges and not needed in single boss cf fights. So yes - remove party buffs from cf.

7
Suggestions / Re: Best suggestion ever
« on: June 20, 2024, 07:05:54 PM »
If I'm nothing what are u then? U're dying full buffed to an slayer 😂 bro... For someone claiming being best archer u're really lost 😂

8
Suggestions / Re: Best suggestion ever
« on: June 20, 2024, 05:33:26 PM »
Yes, creating a lvl1 character is very hard. Event was supposed to be a fun event where everyone has same chances with an empty lvl1 character. You guys try harding as fck and then cry . Just use common sense and stop act like u're smarter. U're not smarter - u just don't get the point of equal fair play. You always have to bring more ppl, play more accounts, abuse buggs. Just because using common sense is not your strength.

9
Suggestions / Re: Best suggestion ever
« on: June 19, 2024, 12:47:42 PM »
oh no... cause an event for lvl1 character that is directed for new players is for sure to make weapons 8/8, true gear, full cc xD its common sense and the clue of fun to not make such dumb stuff just to farm trophies for your own guild xD you guys just butt hurt cause common sense and fairplay is sth u never heard about

10
Suggestions / Re: Class balance - expirience share
« on: June 17, 2024, 09:30:46 AM »
Well...honestly archer needs a boost. Either being an glass canon or a bit more tanky. Currently it's more of an sheet of paper . It gonna cut you but it doesn't really hurt. There could be 3 ways to actually make archers more balanced :
1. Keep the survive like this but increase its heroic+ele DMG a lot
2. Add % HP on mana gain passive (up to 70%)
3. Increase cast reduce debuffs by at least 30% each skill so he can make his enemies casting too slow to kill him.

That's my opinion on archer as it's just too paper. Yesterday I (CRIT slayer) was fighting an archer+ranger in a 1v2 (ok, these weren't the best players but before the update they would actually kill me ) but yesterday they just didn't because archer had to try more times for the 85% ele res debuff . I mean.... That's cool for me but winning as critter in a 1v2 was kinda crazy .

11
Suggestions / Re: Class balance - expirience share
« on: June 10, 2024, 05:55:52 PM »
From my experience as archer:
Fighting vs elem or summoner is crazy. Summoner can hit me for 6-8k full party buffed vs full party buffed (even when I'm on full tank and he doesn't even debuff me) .
Elementalists are more or less ok in full party buffed fights but selfbuffed archers getting destroyed by 6k+ DMG from elem(1 skill is unblockable) .
Latest changes also boosted Hunters a lot so running away from an hunter is almost impossible in selfbuffed fights. Once he lands his HP debuff you need to switch to tank uniques and u are slower than him on full DMG. Easy catch, debuff and finish with 2 hits.
While in selfbuffed fights with many ppl you can at least cast slow summoner, there is no way to do so on party buffs so there is basically no counter then slowing/stunning.

In my opinion good way of rebalance would be upgrading heroic resistance with stones and adding heroic resistance debuffs so ppl would need to debuff to actually hit the high DMG. Heroic defence is like nothing compared to the DMG output on some classes.

As a slayer:
Tanking isn't bad if you okay smart but useful only as stunner on full party buffs. Giving additional dodge or block debuffs would be great. DMG wise it's ok but without CRIT res debuff slayer is dealing less DMG then a swash (that has a lot more attack speed and also more dodge/block debuffs, as well as SB debuffs) . Boosting slayers team fight or solo abilities would be nice .
My opinion:
- more dodge/block debuffs (around 15% more should be fine)
- slight SB debuff (around 30%)
- dim res or heroic res debuff

That's my opinion about the balance playing these 2 classes.

12
Suggestions / Re: Please weaken the critical strike profession
« on: June 04, 2024, 09:16:20 AM »
Slayer has one of the weakest tankiness . Low ele res. Can be countered very easily with slows, attack speed slows, halt/repress , cast slows. If slayer is that op why am I currently the only one actively playing it ? In buffed fights it's becoming useless and should even get boosted , as well as a knight that should be boosted on team fights abilities.

Learn to play and try slayer for yourself . You will see how op it is.

13
Suggestions / Re: Sarcophagus box
« on: May 23, 2024, 06:16:53 PM »
Removing archondrites from sarcophagus' would make a lot of sense. None is crafting them anyways , so they need to be reworked. Same for tools . Lvl 1-3 shouldn't take archondrites to make it fair.

14
Suggestions / Re: Siege C++ Run Time Error
« on: May 22, 2024, 09:13:51 AM »
i think most of the players are having similar problems. sometimes its really annoying. thats true. i hope the weekends update will solve this problem.

15
Suggestions / Re: About criters
« on: May 14, 2024, 11:36:12 AM »
Splash DMG sounds not bad but making critters more useful in fights would be even more important.
Critters struggle a lot due to 3 stats that are needed to even hit your target : block/dodge/attack-defence rating. While casters need to debuff skill block only to hit.
My suggestion would be to add more block/dodge debuffs, more CRIT res debuffs, maybe stun resistance debuffs or sth like this to make classes like knight or slayer valuable in team fights. Currently most ppl have around 100% block/dodge on full tank on party buffs. Debuffing it takes a lot of time and in this time these classes are 90% useless for their team.

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