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Messages - Galadriel

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1
Game Discussion / Re: Peoples Point of View about the server
« on: March 04, 2022, 09:23:53 AM »
Well done GM-CHN rat enjoy your empty server now

2
Suggestions / Re: Detection scrolls
« on: February 19, 2022, 05:43:34 PM »
Scrolls mechanics are as they are from the beginning of the game. Please give a specific explanation why it should be changed.  We don't want to remove certain classes of their advantages if it is not well motivated.
Specific explanation: Etanol is braindamaged, he does silly suggestions.  ;D

3
Suggestions / Re: Elite castle siege
« on: February 19, 2022, 05:27:58 PM »
I see similar problems on our GTA servers very often, where organisations vary in number and there is also a difference between the number of organisations and police. But players understand the problem and change sides themselves and divide to make the game enjoyable. Unfortunately, in Archlord players are too attached to their big unions, where they have been playing for many years. But we would rather them decide where they belong than we would force them.  Changes to sieges are planned as soon as we finish the server opening stages. We will check what else we can change to make sieges more attractive.
remove worm then these rats will come to siege = problem solved

4
Suggestions / Re: Detection scrolls
« on: February 18, 2022, 08:26:58 PM »
are you guys retarded or what ? detect scroll never detected players those are not in battle with you. So you better tell us what caused your butthurt about invisible. does someone using invis at bs and taking boss from you?

5
Suggestions / Re: Detection scrolls
« on: February 18, 2022, 10:26:00 AM »
 ;D

6
Events / Re: Xmas and New Year Events
« on: January 06, 2022, 06:49:34 PM »

7
Suggestions / Re: Regular siege
« on: January 04, 2022, 10:25:07 AM »
+1, sounds good idea. At least some 10vs10 or 15vs15 gvg event would be nice.

8
Suggestions / Re: Suggestion about protective passports
« on: January 04, 2022, 09:50:28 AM »
Protective passports supposed to save player from death but it's geting abused to be able to escape from fight once get debuffs and return in seconds. Removing buffs once protective pass used it is going to fix this situation.

9
Suggestions / Protective Passports
« on: January 03, 2022, 04:37:49 PM »
Hello,


I would like to suggest that when Protective Passport is being used, all the buffs should be removed.
Lately a lot of players avoid death by using these passports and they return into the fight 10 seconds later by using summoning orb, fully buffed.
There is no penalty when this passport is used and players abuse it heavily, this way the beauty of the fight is ruined.


Please consider.

Best regards and I wish you a happy new year.

Galadriel / Legolas

10
Free Chat / 18.12.2021 Deribelle Siege
« on: December 24, 2021, 11:35:13 AM »

11
Free Chat / Legolas Latria Fights [4k]
« on: December 14, 2021, 07:36:39 PM »

12
Free Chat / Epic Archlord Battle Video
« on: December 10, 2021, 11:28:07 PM »



Epic Archlord Battle

13
Suggestions / Incarese the Charisma on HH Mobs
« on: November 08, 2021, 06:22:46 PM »
Suggestion: Apply the charisma of each hh mobs to 8 (level difference doesn't matter) then it can be a good solution for everyone i guess, at the moment people who already leveled more than 116 it doesn't worth for them to farm in hh. Also if you make this change hh will be even more active which is supposed to happen at this stage. It's been just a week hh is already empty.

14
Suggestions / Re: Add Charisma to CF mobs
« on: November 08, 2021, 06:16:51 PM »
This community is so toxic, you never want to help the game itself or make improvements. You guys always work only for your own benefit and if something doesn't benefit you, you very rarely agree.
The game with the new server got a huge chance to be great again. But neither the admin nor the players are capable and/or deserving of it.
I'm playing on the server since the first day and have been loyal to it, and was here along with a handful of others when the majority got bored and stopped playing, or took a break, waiting for the second stage,
and I would like to say some things:
In the beginning ice/light/psn armors were what the majority of players were using. Tickets were rare, good elite stuff was even more rare. We spent a few months to get a good set with lvl 6 stones.
Then started trying to upgrade to elites.
We started fighting for the worm drops using these armors. Then overnight, tickets got changed and you made them craftable. Since elites are the best equipment you can get, you managed to the true and CF realms to useless 
Players have been fighting on worm and farming for tickets / stoned the true items and farmed for them.
Then suddenly realms were useless because of the ticket changes, and poof, all of the effort in farming and stoning realms went down the drain. This was more weeks of effort for some casual players. You didn't even announce that tickets will become so easy to get. Imagine buying realms and stoning them with lvl 6 stones because that is all you could afford, then go to sleep and wake up to your armor losing all its worth.
We knew that elites were the best way to go, but they were so expensive that for the majority realms were the go to. Making tickets more accessible was a good change, but it should have been communicated beforehand.

Then the HH update came, overnight, without a clear warning.
The new uniques like exc faren 3 slots are hard to get because the drop rate is quite low along with the refinery and you got to work weeks/months to get those. And you are going to use them for a short time because the new uniques
are coming, and when they do, you can throw them out too. Eclipse uniques will just be so much better. I know that I need the ex uniques for the new ones, but I wouldn't like to  use my 3 slotted one with wing+cloak+ulti just to make a new necklace that I'd have to stone again.

Another week, another update, the HH skills and charisma changes. With the charisma change you only punished the most loyal players of the community who leveled the first chance they got. There are several lvl 120s players
who are missing 100k charisma and a lot of them cant spend money or so much time for BS and farming.  This change to the charisma system should have been communicated beforehand, it is a huge thing to chance.
100k charisma just takes too long once you only get 2 charisma/mob. Creating a new char and farming out the charisma in BG, then going for 120 is much faster. But you can't transfer all your CC and you need to use scrolls to trade your uniques if you go this way, expenses that could and should have been avoided.
New players have a much easier time now than the ones who are here since the start of the server and wasted a lot of time to farm/buy/gain their levels and equipment.
why do you punish those players who been here since day 1? can you tell me a reason to keep playing if you waste a lot of time /money for things what will just become obsolete with the next update and without warning?
whats was the point of playing on first stage or atm on the second if you only punish the ones who did?

A month ago you told me, that the crashes are caused by the disable content. However, since then crashed have become more common. When the game launched we also had crashes every now and then,
but currently even if I load only 1 account and AFK with it, I will get a runtime error. In Latria and on Sieges it is even worse. We get organised, and when we would start fighting one third of the party crashes.
When is this getting fixed?

One other thing you told me was, that the game is going to implement updates to make life of the small guilds much better, to favour them. I haven't seen a single thing that was done for a solo player or a small guild.
well said, +1

15
Suggestions / Re: Add Charisma to CF mobs
« on: November 08, 2021, 02:05:58 PM »
Charisma cost per stage before: 1120
Charisma cost per stage now (skill up bonuses applied): 1000
(Example from Human Knight character)

Players were aware that charsima would be needed for HH skills. Charsima will also be available in Eclipse.
Also after checking out, we can see that players get it fast. Even after 120lv. There are currently no plans to change anything.
such a funny logic..

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