6
« on: May 04, 2025, 11:44:48 AM »
Skill/mechanics/class name: Dmg Stats / All Classes
Problem: All DMG stats (Ele/Dim/Heroic und Physical DMG) got boosted slightly too much with the latest updates of weapons, new scions in uniques, etc
Numeric adjustment or possible solution: increase the defense stats or lower the global dmg slightly
Skill/mechanics/class name: HH Skills / Skill-Cooldown / All classes
Problem: some Classes benefits more from the actual CD settings than others. which makes ppl think Summoner is overpower.
Numeric adjustment or possible solution: adjust CD settings of HH Skills for test, before u adjust multible classes dmg wise. community could give feedback again.
Skill/mechanics/class name: Fortitude Soul / Party Movementspeed Buff / Swashbuckler
Problem: Some classes benefits more than others from this boost, the gap between classes is way too big, the global movementspeed is way to high.
Numeric adjustment or possible solution: remove only the party-funktion of Fortitude Soul but not the stats.
Skill/mechanics/class name: Stun / Stun-rate / All Classes
Problem: Classes can be permastunned
Numeric adjustment or possible solution: reduce the stunrate and max stun time slightly!!!!!!!!
Skill/mechanics/class name: Narcolepsy / Sleep / Sorcerer
Problem: Player can be permaslept without any chance to cancle it. it can be recasted multible times due the skill duration
Numeric adjustment or possible solution: reduce the duration of Nercolepsy slightly
Skill/mechanics/class name: Scared One / debuff / Summoner
Problem: Scared One (Larva) cant be used on all Chaotic Frontier Areas (Forest of scream) / Larva need 30sec to hit the debuff and can be easily avoided.
Numeric adjustment or possible solution: make it available in CF / reduce the duration till it debuffs
Skill/mechanics/class name: Killing Breath / movementspeed debuff / Summoner
Problem: Duration of that debuff is just 7 seconds (descryption says 7sec cooldown)
Numeric adjustment or possible solution: increase the duration of that skill slightly and update the skill-descryption
Skill/mechanics/class name: Ignore Elemental Resistance
Problem: you cannot counter it. it ignores ur Elemental Defense 100%. and hits way too high.
Numeric adjustment or possible solution: it should be capped by a certain ammount of %. maybe 30-40% success to ignore elemental resistance.
Skill/mechanics/class name: In general / Boss and Event Mobs
Problem: since some of those mobs have lowered crit resistance, Crit classes have a huge benefit vs cast classes on these mobs
Numeric adjustment or possible solution: increase the lowered crit resistance of those mobs again.