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Messages - D0gm4

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1
Suggestions / Re: Community balance project
« on: August 18, 2025, 01:20:27 PM »

dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

u wont see that often :P
But i totally agree!!!!

2
Suggestions / Re: Community balance project
« on: August 17, 2025, 02:05:38 PM »
at least we getting a discussion here now.
i like it.
i agree that knight need something to be usefull in team fight, i wrote it before.
i dont want stun removed, its part of the game.
but to stand stunned in infernum, cf, etc for minutes isnt healthy gameplay aswell.
so a slightly adjustment could make it more balanced.

see ya

3
Suggestions / Re: Community balance project
« on: August 17, 2025, 09:45:56 AM »
Here my personal feedback out of my last days expirience.
i hope we can get a balance between all classes with different strengths and weaknesses, to get a healthy gameplay as team.
have a nice day


Global game balance:


Gold Inflation
the actual gold rate is fine for Eternal Battlefield, but outside it cause inflation.
something need to be done about it.
maybe lowering the selling-price for uniques could help in the future.



Global character balance:


Maximum Ignore Defense capped at 80%
the cap is good meant, but not really feelable.
aswell this punishs player which invested much to max those stats.
- suggestion: lower the % critical dmg overall

Maximum Ignore Elemental Resistances capped at 80%
the cap is good meant, but not really feelable, it will need to be lowered a bit more, without touching global elem dmg.
- suggestion: no idea what can fix this problem without anger "Ignore elem player".


Increase attribute conversions.
- i got no feedback and expirience on this.


1/3 more damage from strength, 2x more damage from agility, 1/4 more damage from intelligence, and 1/3 more health pool from stamina (test period; it may be overtuned).
This change is hard to judge and some classes benefit more, some less and some not even from it.

HP feels too overtuned.
the only char which need "slightly" been HP boosted is Archer.
suggestion: return that HP boost, give Archer a slightly HP increase and lower the global Dmg on all classes.

DMG over all feels overtuned
to show the differnce of some classes under current conditions:
Mage classes (Summoner / Mage / Elem) - sorc excluded bcs i dont have datas
Reference Shinewood Monster: no dmg change - full buffed between 50k and 72k
Archer Classes (Archer / Hunter / Orbiter) - Ranger excluded bcs i dont have datas
Reference Shinewood Monster: dmg boost - full buffed between 85k and 99k

Stun
max Stun time reduced to 9 seconds (correct me if im wrong)
- helps alot already, but under current conditions of attack speed and dodge/block debuffs, ppl still can perma stun you.
maybe a little adjustment could make it perfect.


Adjustments for cooldowns for the following skills:

Energy Barrier
- feels slightly better (out of no-Knight perspective)

Godlike Discipline
- feels slightly better (out of no-Knight perspective)

Narcolepsy
- feels slightly better, but still spamable (skill duration 20 sec, can be casted again 2 sec later)
- suggestion: increase the cooldown at least 5 sec at max cooldown

Victim's Repose
- as i realised, that change is good

Sprint
- changed to 5 seconds if im right. he can still escape like a rocket. this change was needed long ago.

Movementspeed on Orbiter / Swash
- nice change




Numeric adjustments at many skill values.
Additional effects on skills:

Swing shot
60Dodge / 45 Skill Block
- it boost 2 classes (Zerk and Knight)
- suggestion remove Skill Block debuff from Swing Shot and add dim res debuff (30) on a Aftershock or another skill which benefits Knight as teamplayer.

Inexorable Strike.
30 Block / Skill Block - fine change

Improved accuracy of summons skills.
Elementalist Bombas
- works awesome (maybe too good) / useable in CF Forest of Scream / need 20 sec to explode / scale is small /can summon multible Bombas
Summoner Larva
- still not useable in CF Forest of Scream / still need 30sec to (explode) / scales too big (hard to target smaller races)
suggestion: reduce the scale of Larva / change the explosion time to 20sec

Adjustment of health pool of various summon skills.
Those Summons are at the current conditions dead in seconds.
So far not really useable.




Additional suggestion

Sorc Buff "Deadman Awaken"
Elem buff "Absolute Territory"

- those 2 debuffs/Dots are not working when you are stunned.
maybe Justac could be the first since Webzen, who fix it :)


4
Suggestions / Re: Tombstone Feature to Honor Fallen Archlords
« on: August 06, 2025, 05:38:59 PM »
My condolence :)



https://ibb.co/7Npq48Gk

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https://ibb.co/jP62VMfd

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https://ibb.co/gLSTP7sN

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https://ibb.co/zH0Q7Vbd


5
Game Discussion / Re: D0gm4  use bug
« on: June 30, 2025, 06:57:10 AM »
i appreciate the support to defend Vs or Leader, no matter which side.
I think our shoulders are strong enough to carry those insults and accusations.

there is just too much hate and accuses around.
if ppl want to change something, bring some practicable suggestions.

stay safe

7
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:19:35 PM »
playing always that threat.
if its not going ur way u threat to leave.

no clue where this come from.
maybe u should calm down and read my posts carefully and ignore the rest around.
if u do not understand something there, feel free to contact me again and i try my best to explain it better.

see ya

8
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:07:09 PM »
yes im proud.
if we (Vs) find a bug or get an inquire, we report it right away and keep community informed about status, if GM doesnt do it.

--------------------

about STUN, it wasnt a report, i just posted my suggestion on skill balance topic:
http://forum.justac.net/index.php?topic=1339.msg6303#msg6303

thats not a report.

at least forum became a bit more busy todday :P

have a good day

9
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:10:00 PM »

There where many reports about desync issue related to many areas and from all fractions around the server.
sadly it could not be fixed total, but in the end its just a view bug.

---------
BG situation:
Scions got the official option to use certain buffs outside bg, since scion race have less party buffs compared to other races.
this mechanic exist since min. 7 years if im right and it was official announced back in the days.

but u are free to put a suggestion to remove this option again.

10
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:01:05 PM »
Sorry to say,
but wrong section.
Use this section next time http://forum.justac.net/index.php?board=13.0

thanks for report.

11
Tutorial / [Justac WIKI] Weapon and Armor Stats
« on: June 02, 2025, 07:33:03 PM »
BACK TO WIKI PAGE

WEAPON and ARMOR STATS

maximum Stats each Part = [5]


BACK TO WIKI PAGE

12
Suggestions / Re: Community balance project
« on: May 04, 2025, 11:44:48 AM »
Skill/mechanics/class name: Dmg Stats / All Classes
Problem: All DMG stats (Ele/Dim/Heroic und Physical DMG) got boosted slightly too much with the latest updates of weapons, new scions in uniques, etc
Numeric adjustment or possible solution:  increase the defense stats or lower the global dmg slightly

Skill/mechanics/class name: HH Skills / Skill-Cooldown / All classes
Problem: some Classes benefits more from the actual CD settings than others. which makes ppl think Summoner is overpower.
Numeric adjustment or possible solution: adjust CD settings of HH Skills for test, before u adjust multible classes dmg wise. community could give feedback again.

Skill/mechanics/class name: Fortitude Soul / Party Movementspeed Buff / Swashbuckler
Problem: Some classes benefits more than others from this boost, the gap between classes is way too big, the global movementspeed is way to high.
Numeric adjustment or possible solution: remove only the party-funktion of Fortitude Soul but not the stats.

Skill/mechanics/class name: Stun / Stun-rate / All Classes
Problem: Classes can be permastunned
Numeric adjustment or possible solution: reduce the stunrate and max stun time slightly!!!!!!!!

Skill/mechanics/class name: Narcolepsy / Sleep / Sorcerer
Problem: Player can be permaslept without any chance to cancle it. it can be recasted multible times due the skill duration
Numeric adjustment or possible solution: reduce the duration of Nercolepsy slightly

Skill/mechanics/class name: Scared One / debuff / Summoner
Problem: Scared One (Larva) cant be used on all Chaotic Frontier Areas (Forest of scream) / Larva need 30sec to hit the debuff and can be easily avoided.
Numeric adjustment or possible solution:  make it available in CF / reduce the duration till it debuffs

Skill/mechanics/class name: Killing Breath / movementspeed debuff / Summoner
Problem: Duration of that debuff is just 7 seconds (descryption says 7sec cooldown)
Numeric adjustment or possible solution: increase the duration of that skill slightly and update the skill-descryption

Skill/mechanics/class name: Ignore Elemental Resistance
Problem: you cannot counter it. it ignores ur Elemental Defense 100%. and hits way too high.
Numeric adjustment or possible solution: it should be capped by a certain ammount of %. maybe 30-40% success to ignore elemental resistance.


Skill/mechanics/class name: In general / Boss and Event Mobs
Problem: since some of those mobs have lowered crit resistance, Crit classes have a huge benefit vs cast classes on these mobs
Numeric adjustment or possible solution: increase the lowered crit resistance of those mobs again.

13
Support / Re: New update!!!!
« on: March 30, 2025, 03:11:29 PM »
ye,

ppl wodering, when they can count on their rewards from event server.
and it would be awesome to have a date (also for the planed update)
so far we only know April
(but that could mean - start, middle or end?)

14
Game Discussion / Re: CC+ RUNTIME ERRORS
« on: March 29, 2025, 06:20:52 PM »
welcome back the c++ error after 5min in game ehh

GMs ask to send them the file CRASH.DMP from justac folder, if it happen.

15
Game Discussion / Re: CC+ RUNTIME ERRORS
« on: March 16, 2025, 07:18:34 PM »
hard to spot the issue.

most ppl crash at switching areas or portals, when the MSG pop up.

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