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Messages - D0gm4

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1
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:19:35 PM »
playing always that threat.
if its not going ur way u threat to leave.

no clue where this come from.
maybe u should calm down and read my posts carefully and ignore the rest around.
if u do not understand something there, feel free to contact me again and i try my best to explain it better.

see ya

2
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:07:09 PM »
yes im proud.
if we (Vs) find a bug or get an inquire, we report it right away and keep community informed about status, if GM doesnt do it.

--------------------

about STUN, it wasnt a report, i just posted my suggestion on skill balance topic:
http://forum.justac.net/index.php?topic=1339.msg6303#msg6303

thats not a report.

at least forum became a bit more busy todday :P

have a good day

3
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:10:00 PM »

There where many reports about desync issue related to many areas and from all fractions around the server.
sadly it could not be fixed total, but in the end its just a view bug.

---------
BG situation:
Scions got the official option to use certain buffs outside bg, since scion race have less party buffs compared to other races.
this mechanic exist since min. 7 years if im right and it was official announced back in the days.

but u are free to put a suggestion to remove this option again.

4
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:01:05 PM »
Sorry to say,
but wrong section.
Use this section next time http://forum.justac.net/index.php?board=13.0

thanks for report.

5
Tutorial / [Justac WIKI] Weapon and Armor Stats
« on: June 02, 2025, 07:33:03 PM »
BACK TO WIKI PAGE

WEAPON and ARMOR STATS

maximum Stats each Part = [5]


BACK TO WIKI PAGE

6
Suggestions / Re: Community balance project
« on: May 04, 2025, 11:44:48 AM »
Skill/mechanics/class name: Dmg Stats / All Classes
Problem: All DMG stats (Ele/Dim/Heroic und Physical DMG) got boosted slightly too much with the latest updates of weapons, new scions in uniques, etc
Numeric adjustment or possible solution:  increase the defense stats or lower the global dmg slightly

Skill/mechanics/class name: HH Skills / Skill-Cooldown / All classes
Problem: some Classes benefits more from the actual CD settings than others. which makes ppl think Summoner is overpower.
Numeric adjustment or possible solution: adjust CD settings of HH Skills for test, before u adjust multible classes dmg wise. community could give feedback again.

Skill/mechanics/class name: Fortitude Soul / Party Movementspeed Buff / Swashbuckler
Problem: Some classes benefits more than others from this boost, the gap between classes is way too big, the global movementspeed is way to high.
Numeric adjustment or possible solution: remove only the party-funktion of Fortitude Soul but not the stats.

Skill/mechanics/class name: Stun / Stun-rate / All Classes
Problem: Classes can be permastunned
Numeric adjustment or possible solution: reduce the stunrate and max stun time slightly!!!!!!!!

Skill/mechanics/class name: Narcolepsy / Sleep / Sorcerer
Problem: Player can be permaslept without any chance to cancle it. it can be recasted multible times due the skill duration
Numeric adjustment or possible solution: reduce the duration of Nercolepsy slightly

Skill/mechanics/class name: Scared One / debuff / Summoner
Problem: Scared One (Larva) cant be used on all Chaotic Frontier Areas (Forest of scream) / Larva need 30sec to hit the debuff and can be easily avoided.
Numeric adjustment or possible solution:  make it available in CF / reduce the duration till it debuffs

Skill/mechanics/class name: Killing Breath / movementspeed debuff / Summoner
Problem: Duration of that debuff is just 7 seconds (descryption says 7sec cooldown)
Numeric adjustment or possible solution: increase the duration of that skill slightly and update the skill-descryption

Skill/mechanics/class name: Ignore Elemental Resistance
Problem: you cannot counter it. it ignores ur Elemental Defense 100%. and hits way too high.
Numeric adjustment or possible solution: it should be capped by a certain ammount of %. maybe 30-40% success to ignore elemental resistance.


Skill/mechanics/class name: In general / Boss and Event Mobs
Problem: since some of those mobs have lowered crit resistance, Crit classes have a huge benefit vs cast classes on these mobs
Numeric adjustment or possible solution: increase the lowered crit resistance of those mobs again.

7
Support / Re: New update!!!!
« on: March 30, 2025, 03:11:29 PM »
ye,

ppl wodering, when they can count on their rewards from event server.
and it would be awesome to have a date (also for the planed update)
so far we only know April
(but that could mean - start, middle or end?)

8
Game Discussion / Re: CC+ RUNTIME ERRORS
« on: March 29, 2025, 06:20:52 PM »
welcome back the c++ error after 5min in game ehh

GMs ask to send them the file CRASH.DMP from justac folder, if it happen.

9
Game Discussion / Re: CC+ RUNTIME ERRORS
« on: March 16, 2025, 07:18:34 PM »
hard to spot the issue.

most ppl crash at switching areas or portals, when the MSG pop up.

10
Support / Re: restart join this game
« on: January 08, 2025, 05:05:11 PM »
Haw can contact with the GM!?

at the top - TAB Helpdesk - Ticket

11
Game Discussion / Merry Xmas
« on: December 24, 2024, 09:19:14 AM »
Merry Christmas

to all of you

best wishes to you and your beloved.
Health, satisfaction and relaxation.

stay safe


13
Report / Re: Game Guard Error
« on: December 14, 2024, 01:04:44 PM »
there are some ppl (mostly located in UK) have this issue atm.
no clue so far what it is causing.

14
Suggestions / Suggestions for - reward draw methods
« on: December 06, 2024, 05:38:50 PM »
http://forum.justac.net/index.php?topic=305.msg6073#msg6073

plz post here suggestions, how u would love to see the reward draw  of "Occasional Server Anniversary Survey" Event.

15
Game Discussion / Re: Occasional Server Anniversary Survey
« on: November 19, 2024, 06:11:58 PM »
1. How long have you been playing Archlord (you can specify the year or episode)?
╠- started in January 2008 at the end of Codemaster Archlord Episode 2

2. How long have you been playing on our server?
╠- joined there at day 1 of Justac Archlord (to report Justac to Webzen xD)
╠- ● we wasnt informed at that time, that Webzen will close his service :P

3. Have you played/are you playing games similar to Archlord, if so, which ones?
╠- played Archlord 2, but it was far away from original Archlord gameplay and spirit.
╠- Riders of Icarus and kind of those MMOs, but nothing is like origin AL (Justac FTW)

4. Would you play new games inspired by Archlord?
╠- maybe i would try, but i do not plan to search for it.

5. Which class was your first choice, and which one was your favorite?
╠- i started with Knight at Codemaster till the end of Webzen as main char. But my favourite is and will be Summoner.

6. Which class do you consider the most balanced and which one the least?
╠- i like my chars, which i play (summoner and mage)
╠- it would be unfair from my side to vote a random char as balanced or unbalanced.
╠- And it cant be answered in 1 sentence. there is too much szenarios which need to be viewed seperatly. (1v1 / Team fight / Archlord Battle / CF or Battle Square)
╠- every class has his pos and neg characteristics.
╠- i would answer it more global:
╠- ● Stun rate/time is too much/long.
╠- ● the excisting dodge debuffs are really high and boosting hit/stun chance even more.
╠- ● Sleep skill duration is a bit too long
╠- ● slayer could recieve slightly more attack success rate, since his dodge debuff is far away from knights dodge debuff
╠- ● heroic defense is quite low compared to the heroic attack boost we all recieved, thats why Archer (for example) doesnt stand any chance vs some classes.
╠- ● swash could recieve a little movement boost and a bit lowerd the slow debuff (or just remove the party function on his movement speed buff)
╠- ● ignore ele resistance should be caped, since you cant do anything against it. maybe convert stat helps a little.

7. Would you play a mobile version of Archlord (classic Archlord with modified controls)?
╠- im not a fan of mobile games

8. Are you a PVE or PVP player, or are both of these issues equally important to you?
╠- PvP based with a balanced part of PVE

9. Rate the economy in the game on a scale of 1 (worst) - 10 (best).
╠- ● 6 i like the fact, ppl can earn money with archondrites now.

10. Rate the ease of obtaining equipment on a scale of 1-10.
╠- ● 5 for expirienced player
╠- ● 6 for new player

11. Rate the level of balance in group fights on a scale of 1-10.
╠- ● 8

12. Rate the level of ease of play for a new player on a scale of 1-10.
╠- ● 3 for new player
╠- new player need a helping hand, since there is no ingame guide (with Quests,etc) which lead them through everything.
╠- but thats on all AL services the same.
╠- the only thing what could help them, are slightly modified lvlup rewards (realm set with stones - 30 days) stuff like that
╠- since CF / Realm and HH Gear arent used sadly anymore.

13. Rate the cost of playing on a scale of 1-10 (don't rate RMT between players, this is just about in-store purchases)
╠- ● 5
╠- if you know the mechanics and give everything time, u can gather much stuff ingame, without spending a single dollar.
╠- but for start u need a little boost.

14. Rate the changes in the game over the years on a scale of 1-10 Justac vs. the original game.
╠- ● 8

15. Rate the efficiency of the Helpdesk on a scale of 1-10.
╠- ● 7
╠- i cant complain and most stuff got sorted within 24h

16. What form of communication with us and other players suits you better, the classic forum like it is now or creating an official Discord channel.
╠- many player vote for Discord and do not even check forum.
╠- with Discord you can reach more player nowadays, but it also need a strong hand, to keep keyboard warriors calmed. ;)

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