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Messages - Dcup

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1
Suggestions / Re: Community balance project
« on: August 20, 2025, 10:49:38 AM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.




2
Suggestions / Re: Community balance project
« on: August 14, 2025, 10:20:08 AM »
1. Revert back the Stamina increase from all classes to the original value beside Archer class, is the only one that needs a slight HP increase (confirm the exact value with the active archer players for a relevant feedback).

2. Narcolepsy skill can still be spammed as per above video evidence. An easy fix would be doubled cooldown, no longer spammable but maintaining a high success as a defensive tool.

3. The added skillblock debuffs from Knight & Zerk should be removed, they are not necessary. The fact that knight and zerk can slow a target, is enough to support the team.

4. The Ignore Elemental Resistance capped at 80% is a step forward to balance it, furthermore I would suggest an upgrade of Indomitable combined stone that will have a direct impact on countering ignore elemental builds, which are extremely overpowered.

Current value is : 5% chance to convert 32% damage taken into restored health.
Suggested value : 25% chance to convert 50% damage taken into restored health.

5. The Ignore Defense should be reverted back to the original value of 100%. Every critter made his build & gear according to this limitation, they should not be affected by it.

6. STUN

Some kind of immunity should be added, for example : Total stun duration 13 seconds. Once the 13 seconds passed, from the first hit that gave stun, the stunned player should receive at least 2 seconds of immunity to stun (be it from hit or skill), allowing the player to either  try to run away or use a defensive skill (mutation, halt etc).

7. The increased damage from Agility & Might it is so much more compared to Intelligence. In the old days it was like this:

Might was for : Knight, Zerk, Slayer, Swash -> Attack power
Intel was for : Mage, Sorc, Summoner, Elem -> Attack power
Agility was for : Archer, Hunter, Orbiter, Ranger -> Attack power / Attack rating / Defense rating

Today, Archer; Hunter; Orbiter and Ranger gets boosted damage from BOTH Agility and Might. This should be fixed.

8. Over the years, everything got boosted for critters, more attack speed, more dodge and block debuffs, more attack power, while the defensive debuffs remained the same like 10 years ago, example:

Mass snare on rank 15 is debuffing -52 attack speed 
Geo Shards on rank 15 is debuffing -46 attack speed

Those 2 debuffs together will not help against a swash or slayer that has 450 + - attack speed or against a knight that can take your dodge and block below 0, every single hit will go in and you will simply watch your character dying with nothing you can do about it.
Efficient counter measures should be adjusted to the current offensive capabilities.

9. Desync / C++ / Xcrash
Desync leads often to failed attempts of removing stun or slow from a friendly target, because on one screen the player is right next to you, but on their screen you are nowhere near, which is ruining completely the entire purpose of skills such as : Bad friends, Assistance, Dragon Boon, Disentangle.
As I know desync is an issue that bothered us for a decade and couldn't be fixed, an alternative would be to double the Area of effect for those skills ( from current 10 metters, change it to 20 metters, this way will still work, even if the players are desynced). Please fix ( would be ideal ) or implement the alternative.

C++ & Xcrash is beyond my understanding, personally I've tried everything from, reinstalling the game, updating GPU drivers, clean reinstall GPU drivers, optimize the control pannel settings, optimize game settings, chose performance over quality ( on a modern and powerful PC, for a 20 years old game, makes sense ), clean Directx cache, repaired every single C++ version inside App Center,  and the list can go on and on, to a no solid and consistent improvement. Half of my friends are staying away from the game because of constant C++ & Xcrash, please find a fix.


10. Penetrate Defense skill should have the cooldown decreased from 45 seconds to 10 seconds, same as requiem.




















3
Game Discussion / Re: Honest Feedback & Suggestions for Improving Justac
« on: August 07, 2025, 09:52:46 AM »
+1 Good post

4
Suggestions / Re: Community balance project
« on: June 02, 2025, 02:10:57 PM »
+1 Yooa

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