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Messages - wang162710

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1
Suggestions / Re: Community balance project
« on: August 21, 2025, 08:56:10 AM »
The solution has long existed, and suggestions were made repeatedly—yet they never received the attention they deserved!

2
Suggestions / Re: Community balance project
« on: August 21, 2025, 08:54:33 AM »
http://forum.justac.net/index.php?topic=1308.0
First, revert the sell price of accessories to vendors! Then, by implementing my suggested method, we can consume more in-game currency and save this server!

3
Suggestions / Re: Community balance project
« on: August 18, 2025, 04:46:54 AM »
Hi here my opinion after the update ,

the Strenght / Agility is to much of a boost on the contrary the Intelligence boost  feels like not working at all .

The HP (Health Points) is set too high and needs to be reduced.

mage  (Antimagic) It should be restored to the previous system where level 15 skills could remove 8 buffs (no debuffs).

(Magical Tradition) Remove the attack speed attribute. Attack speed has no effect on mages. Appropriately increase some elemental resistance attributes。

Reduce the MP consumption of Heavenly Kingdom skills.

Gracia Nectar Increase the skill cooldown to 10% This is crucial for critical hit-based professions. For magic-based professions, gloves and shoes can be enhanced, but for critical hit-based professions, one must consider attack speed, ignoring defense, and stun effects, so they must be sacrificed。

Move Shinewood to Latria, where it's more suitable for combat and there are more monsters, allowing for more players to farm

I wish everyone a happy day playing games

I completely agree with your perspective and suggestions!

+++++99999999999999999999999999

4
Suggestions / Re: Community balance project
« on: August 18, 2025, 02:55:57 AM »
After seeing D0gm4's suggestions, I have some thoughts to share:

Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.

Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.

Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.

Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.

Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.

Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.

Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.

Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.

Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.
Hold on! You dare claim a measly HP increase for Archers warrants a 20-point movement speed nerf? THEN by that same logic:*

Knights should be SLOWED by 100 for their tank stats!

*Every class must follow the 20-speed = 10K HP exchange rate!*







5
Suggestions / Re: a suggestion for the next update
« on: August 15, 2025, 05:46:37 AM »
Hello, operation team, I have a suggestion for the next update, I hope you can seriously consider it
I hope to add an NPC in each major city, he is responsible for the necklace reset, return 0/3 necklaces, and return wings and cloaks. I think this is necessary, because each of our old players has been using the same style of cloak for a while, and some people must be like me, and also want to change a style, but no one wants to make extra necklaces for this. With this function NPC, I think it can consume a lot of gold tickets and extra game coins, which can also drive the economy of the game, and we will all buy mall props to reset the cloak style. I hope the operation team can seriously consider this suggestion, because many people on the Chinese side have reported this situation to me, and hope that I will make this suggestion on their behalf!
I hope the operation team can adopt it! Thank you
I wish you all a happy game!
中文翻译:
尊敬的运营团队,关于下次更新我有一个建议,希望你们能认真考虑:

建议在每个主城新增一个NPC,功能包括:

项链重置(可返还0/3条项链)

翅膀/披风回收重置

必要性说明:
我们老玩家长期使用同款披风造型,很多人(包括我)渴望更换样式,但没人愿意专门为这个额外制作项链。此NPC可实现:

消耗大量金币票券和游戏币

刺激游戏经济循环

玩家会购买商城道具  来重置披风

玩家诉求:
许多中国区玩家向我反映此需求,委托我代为提议!恳请团队采纳,祝游戏愉快!


6
Suggestions / Re: a suggestion for the next update
« on: August 15, 2025, 05:41:30 AM »
Dear Operations Team, please prioritize implementing the highly-supported player suggestion. This feature can effectively boost in-game spending, and more importantly, it's a beloved NPC function that players have been eagerly requesting. We sincerely hope you'll give this proposal serious consideration. Thank you!

7
Suggestions / Re: Community balance project
« on: August 15, 2025, 03:37:15 AM »
Thanks for your work on the latest changes. However, it feels like the community feedback wasn’t fully taken into account, and in my opinion, some aspects of the update missed the mark. Here’s where I think things went wrong:

Ignore Elemental/Ignore defence
I have concerns about the changes to ignore elemental and ignore defense. This could end up backfiring, especially for players who invested heavily in maximizing those stats, it basically nerfs their builds. Instead of capping ignore values, it would make more sense to address the overall damage output. With the recent boost to passives in the latest update, these characters are now doing even more damage, so the real issue is the overall damage scaling — not just ignore elemental or defense.

Narcolepsy
The latest change didn’t really solve the issue. The skill can still be spammed, and the accuracy is still pretty high. Maybe consider increasing the cooldown a bit more and lowering the success rate to around 60–70% at level 15 to make it more balanced.

Damage Increase on passives and skills overall

This change doesn’t align with player feedback. Most agreed the previous damage was already too high and needed to be toned down. It should be reverted to the original settings or the damage should be reduced. As an archer (caster), I'm doing around 10k more damage on Shinewood mobs and 10–15k more on Infernum mobs, and other classes are likely seeing the same. Critters are currently doing 40-60k more damage on mobs.

Increase of HP in all classes

This change should definitely be removed from most classes. It pushes HP over 100k for many classes, especially with food or party buffs, and completely kills the balance in 1v1 PvP. Not every class needed an HP boost — only archer really did, since it currently has the lowest HP.

Improved accuracy of summons skills.
It’s good to see improvements, but I think the movement speed from Bombas on Elementalist should be slightly reduced. They hit instantly, which makes them a bit too strong as it is.

I totally agree with you! It's exactly as you said — Archers are the only class that actually need HP!
+++++++++++++++999999999999999999999999999999

9
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 01:48:10 PM »
Such behavior must be severely punished! Knowing the rules yet breaking them—the offense is even more egregious.

10
Suggestions / Re: suggestion
« on: June 03, 2025, 02:45:31 AM »
+99999999999999999999999999999999999

11
Suggestions / Re: unique
« on: May 23, 2025, 12:03:33 PM »
Some illegal programs rely on color recognition and work! Please think carefully before changing it!

12
Suggestions / Re: Game quality of life improvements
« on: May 19, 2025, 05:20:29 AM »
My last suggestion about the next update also mentioned this matter, and the support rate was very high. I hope the operation team can pay attention to the players' suggestions! Thank you very much!

13
Suggestions / Game quality of life improvements
« on: May 19, 2025, 05:15:40 AM »
Please make it easy to synthesize pets, I mean to make it the same as strengthening weapons and equipment! At the blacksmith, the pet synthesis manual is automatically placed in the required position, we just need to click to upgrade! I hope the operation team can understand what I mean!
Please add a functional NPC as soon as possible, his function is to collect 6/6 rings or necklaces, return props, physical resistance, wings, cloaks, 0/3 rings or necklaces

14
Suggestions / Re: Community balance project
« on: May 16, 2025, 04:02:36 AM »
First of all, I personally think that the warlock is now a very strong debuff, so please balance him. The easiest way is to restore his attack and skill distance to the previous distance! Also, the success rate and duration of his sleep skill are too high! Some balance should be done, because he also has a silence skill that is very powerful! At least let him have some risks in 1v1 to make it interesting! The current version of the cooldown can be stacked very high, so the mana value of some professions needs to be reduced! Because they don’t need to consider the problem of mana because they have 4 mana stones inlaid on their clothes! The archer has no debuff skill that reduces physical resistance. I wonder if it should be added to him. As I said before, he has a skill that reduces the blocking rate of others. I think it is useless. If it is replaced with physical resistance reduction, it will be very interesting!
Next, we should increase the movement speed of the elven swordsman. In any case, it should be slightly increased! Because he is too slow!
About Ranger If the ranger can jump very fast, he should jump a relatively smaller distance. If he jumps far, he should jump slower!
I hope the operation team will consider my suggestions. This is my true feeling in the game.
Everyone has the right to speak their mind because we love this game!
Please don't easily deny other people's opinions on the game. Please put yourself in their shoes before answering!

15
Suggestions / Re: Community balance project
« on: May 15, 2025, 02:54:07 AM »
Face the reality! What have you done to the game? Many of my friends are watching now. If the balance is not good enough this time, we will all leave. This is not a threat, but a sincere thought from my friends and I! If you want the game to last long, it is not to open up such meaningless areas, but to allow old players to continue to improve themselves. Old players go to new maps and can improve themselves, so that they will have the motivation to continue playing, so that new players can also enter the shinewood area to improve themselves! Improving the quality of life in the game is very important. You have been doing some meaningless things! Wake up! The new areas now are simply garbage!

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