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Messages - wang162710

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1
Suggestions / Re: Race buffs
« on: October 03, 2025, 12:38:12 AM »
+999999999999999999

2
Suggestions / Re: Community balance project
« on: September 16, 2025, 01:20:10 PM »
Regarding the skill range for removing debuffs from allies in team battles, I sincerely hope the GM can seriously consider this issue. We Chinese players on this server all experience at least 150ms latency. During team fights, our screens show that our characters have already moved beside teammates and used debuff-removal skills, but they often have no effect. This severely impacts team combat—we executed the correct actions but achieved nothing. I suggest expanding the effective range of such skills to compensate for high-latency players. Otherwise, it becomes utterly frustrating for us! Please seriously consider my suggestion. Thank you!

If you refer to the anti-stuns, it is not a latency problem in this case, it's a desync problem. Because i'm in France with a very good ping and it still struggle to register some times.. The ally position displaying on my screen is not necessarily exact compared to the "real" position, so the anti-stun doesn't register.. It would need a fix indeed, not sure if the skill range effect would be the way.
I believe increasing the skill range will be effective. At the very least, we should attempt this solution. It won’t affect game balance but will make team battles more engaging instead of feeling pointless!

3
Suggestions / Suggestion
« on: September 15, 2025, 05:52:15 AM »
Suggesting a 200 monster full racial buff or a 6-hour racial battle cycle, keeping the computer on all day waiting for race buffs, is stupid, a foolish setup, utterly idiotic.

4
Suggestions / Re: Community balance project
« on: September 15, 2025, 04:57:16 AM »
Regarding the skill range for removing debuffs from allies in team battles, I sincerely hope the GM can seriously consider this issue. We Chinese players on this server all experience at least 150ms latency. During team fights, our screens show that our characters have already moved beside teammates and used debuff-removal skills, but they often have no effect. This severely impacts team combat—we executed the correct actions but achieved nothing. I suggest expanding the effective range of such skills to compensate for high-latency players. Otherwise, it becomes utterly frustrating for us! Please seriously consider my suggestion. Thank you!

5
Best Damage Event / Re: Swashbuckler Critical
« on: September 06, 2025, 05:34:28 AM »
Help guild members submit
name:Miss
Dmg:97840
https://i.postimg.cc/FRrb0MTv/932a38aeaf9306d68a7e71bd140b3987.png

6
Suggestions / Proposal Regarding Teleportation Materials Between Cities
« on: August 30, 2025, 06:58:31 AM »
The teleport scrolls for the old ice/lightning/poison maps should not have been discarded. Players should be allowed to use them at city teleportation gates by deducting the scrolls, rather than relying solely on Archondrite as the teleportation ticket. Moreover, the current price of Archondrite has become too high and is no longer suitable for use as teleportation material. Previously, inf even dropped Lv10 pets, and although they no longer drop, Lv10 pets are still usable. Similarly, the old teleport scrolls for ice/lightning/poison maps should retain their original function. This would be fair and allow everyone to continue teleporting between cities at a low cost. I hope the operations team seriously considers this suggestion. Thank you!

7
Best Damage Event / Re: Hunter Casting
« on: August 23, 2025, 12:27:10 PM »
Help guild members submit event applications.
Character name: Pinklady | Damage: 48463
https://i.postimg.cc/j20mbk02/20250908203713.jpg

8
Suggestions / Re: Community balance project
« on: August 21, 2025, 08:56:10 AM »
The solution has long existed, and suggestions were made repeatedly—yet they never received the attention they deserved!

9
Suggestions / Re: Community balance project
« on: August 21, 2025, 08:54:33 AM »
http://forum.justac.net/index.php?topic=1308.0
First, revert the sell price of accessories to vendors! Then, by implementing my suggested method, we can consume more in-game currency and save this server!

10
Suggestions / Re: Community balance project
« on: August 18, 2025, 04:46:54 AM »
Hi here my opinion after the update ,

the Strenght / Agility is to much of a boost on the contrary the Intelligence boost  feels like not working at all .

The HP (Health Points) is set too high and needs to be reduced.

mage  (Antimagic) It should be restored to the previous system where level 15 skills could remove 8 buffs (no debuffs).

(Magical Tradition) Remove the attack speed attribute. Attack speed has no effect on mages. Appropriately increase some elemental resistance attributes。

Reduce the MP consumption of Heavenly Kingdom skills.

Gracia Nectar Increase the skill cooldown to 10% This is crucial for critical hit-based professions. For magic-based professions, gloves and shoes can be enhanced, but for critical hit-based professions, one must consider attack speed, ignoring defense, and stun effects, so they must be sacrificed。

Move Shinewood to Latria, where it's more suitable for combat and there are more monsters, allowing for more players to farm

I wish everyone a happy day playing games

I completely agree with your perspective and suggestions!

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11
Suggestions / Re: Community balance project
« on: August 18, 2025, 02:55:57 AM »
After seeing D0gm4's suggestions, I have some thoughts to share:

Stun Mechanic: Stun is currently the only reliable way for melee players (especially those using crit builds) to counter non-stun-resistant classes. If stun keeps getting nerfed, melee will become completely irrelevant in large-scale battles, which are already dominated by ranged classes.

Summoner (Overpowered): After fighting D0gm4 for years, it's clear that Summoner's damage is still broken. If left unchecked, this class will dominate the battlefield with its insane damage and tankiness. It needs balancing.

Archer (Human): Archers definitely need an HP buff, but in exchange, their +20 movement speed should be nerfed.

Elementalist (Pets Useless): Elementalist summons are still completely ineffective and need a rework.

Knights & Melee (Needs Engagement Tools): All melee classes, especially crit-based ones, need major improvements to their skills to make them viable in team fights. They need more playmaking potential.

Blade Master (Speed Adjustments): Blade Masters need a movement speed buff but should have their attack speed reduced to compensate.

Berserker (Perfectly Balanced): Berserker is currently the most well-designed class—no changes needed.

Orbiter (Top-Tier Caster): Orbiter is the second strongest magic class after Summoner, excelling in both PvE and PvP.

Stun (Critical for Crit Builds): If stun gets weakened any further, all crit-based builds will become unplayable.
Hold on! You dare claim a measly HP increase for Archers warrants a 20-point movement speed nerf? THEN by that same logic:*

Knights should be SLOWED by 100 for their tank stats!

*Every class must follow the 20-speed = 10K HP exchange rate!*







12
Suggestions / Re: a suggestion for the next update
« on: August 15, 2025, 05:46:37 AM »
Hello, operation team, I have a suggestion for the next update, I hope you can seriously consider it
I hope to add an NPC in each major city, he is responsible for the necklace reset, return 0/3 necklaces, and return wings and cloaks. I think this is necessary, because each of our old players has been using the same style of cloak for a while, and some people must be like me, and also want to change a style, but no one wants to make extra necklaces for this. With this function NPC, I think it can consume a lot of gold tickets and extra game coins, which can also drive the economy of the game, and we will all buy mall props to reset the cloak style. I hope the operation team can seriously consider this suggestion, because many people on the Chinese side have reported this situation to me, and hope that I will make this suggestion on their behalf!
I hope the operation team can adopt it! Thank you
I wish you all a happy game!
中文翻译:
尊敬的运营团队,关于下次更新我有一个建议,希望你们能认真考虑:

建议在每个主城新增一个NPC,功能包括:

项链重置(可返还0/3条项链)

翅膀/披风回收重置

必要性说明:
我们老玩家长期使用同款披风造型,很多人(包括我)渴望更换样式,但没人愿意专门为这个额外制作项链。此NPC可实现:

消耗大量金币票券和游戏币

刺激游戏经济循环

玩家会购买商城道具  来重置披风

玩家诉求:
许多中国区玩家向我反映此需求,委托我代为提议!恳请团队采纳,祝游戏愉快!


13
Suggestions / Re: a suggestion for the next update
« on: August 15, 2025, 05:41:30 AM »
Dear Operations Team, please prioritize implementing the highly-supported player suggestion. This feature can effectively boost in-game spending, and more importantly, it's a beloved NPC function that players have been eagerly requesting. We sincerely hope you'll give this proposal serious consideration. Thank you!

14
Suggestions / Re: Community balance project
« on: August 15, 2025, 03:37:15 AM »
Thanks for your work on the latest changes. However, it feels like the community feedback wasn’t fully taken into account, and in my opinion, some aspects of the update missed the mark. Here’s where I think things went wrong:

Ignore Elemental/Ignore defence
I have concerns about the changes to ignore elemental and ignore defense. This could end up backfiring, especially for players who invested heavily in maximizing those stats, it basically nerfs their builds. Instead of capping ignore values, it would make more sense to address the overall damage output. With the recent boost to passives in the latest update, these characters are now doing even more damage, so the real issue is the overall damage scaling — not just ignore elemental or defense.

Narcolepsy
The latest change didn’t really solve the issue. The skill can still be spammed, and the accuracy is still pretty high. Maybe consider increasing the cooldown a bit more and lowering the success rate to around 60–70% at level 15 to make it more balanced.

Damage Increase on passives and skills overall

This change doesn’t align with player feedback. Most agreed the previous damage was already too high and needed to be toned down. It should be reverted to the original settings or the damage should be reduced. As an archer (caster), I'm doing around 10k more damage on Shinewood mobs and 10–15k more on Infernum mobs, and other classes are likely seeing the same. Critters are currently doing 40-60k more damage on mobs.

Increase of HP in all classes

This change should definitely be removed from most classes. It pushes HP over 100k for many classes, especially with food or party buffs, and completely kills the balance in 1v1 PvP. Not every class needed an HP boost — only archer really did, since it currently has the lowest HP.

Improved accuracy of summons skills.
It’s good to see improvements, but I think the movement speed from Bombas on Elementalist should be slightly reduced. They hit instantly, which makes them a bit too strong as it is.

I totally agree with you! It's exactly as you said — Archers are the only class that actually need HP!
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