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Messages - wang162710

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1
Suggestions / Suggestion
« on: May 28, 2026, 08:46:32 AM »
Please add options for all main cities to the teleportation arrays in Hideback and Terronoa. Thank you!

2
Suggestions / Re: a suggestion for the next update
« on: May 11, 2026, 08:51:28 AM »
+++++++++++++11111111111111111

3
Suggestions / Re: Feedback - actual stun update
« on: May 07, 2026, 01:49:51 AM »
Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.

The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.

With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.

There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.

For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...

Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.

They got something in return, slayers got extra ele resi, extra damazge (same for knight and swash) with the new scaling on strenght and the passive going at 500 now, they got more HP (and knight is the one with the highest boost out of it).
Knight got SB debuffs, knight + slayer in selfbuff conditions are destroying everyone, enought MS to catch up almost anyone, enought damage done, and more than enought dodge/block debuff
Swash is an ace for casters and critters

BTW they didnt change the crit chance or crit damage, they only touched the ignore defense, yeah they could bring it back at 100% but it would just allow that every hits goes through defense, boosting the overall damage, but their crit chance has never been changed idk where you saw that

Perma stun shoud NEVER be a thing, imagine you are fully buffed in a team fight, your mates are on a target or helping the one being targeted, they need your debuff to be able to kill, a solo side critter is able to lock you out, its bullshit

Stun needed that change, definitely, but for me the fact a critter stops for a split second when trying to hit someone running is BS, that has to be fixed, and adding range would do it. We should do a dedicated post for that or put it in the community balance project one. I dont know what we can do yet, but i believe if we all think about it we can figure something out

Have a good day
You’re presenting a passive buff that everyone received as if it were a boost for those specific nerfed classes. Do you even have a brain?

4
Suggestions / suggestion
« on: May 05, 2026, 04:05:11 AM »
Please restore the use of round-trip teleportation and stop restricting fast travel on maps. Please restore the use of hunting/tracking items — they should be usable on any map. Please add quick synthesis for level 4–6 normal stones to the crafting interface. The focus of synthesis should not be on splitting items; as long as I have the required materials in my bag, synthesis should be simple and straightforward. Players shouldn’t have to waste their game time on this. Please enable double experience permanently. Please increase the number of monsters in Shinewood. Please listen to player suggestions and add functional NPCs that can exchange 6/6 accessories, return EC items, and exchange 0/3 accessories.


5
Suggestions / Re: Feedback - actual stun update
« on: April 30, 2026, 06:43:38 AM »
When the stun effect is weakened or loses its impact, the threat from crit-based players drops significantly. And the ones who benefit the most from this are still your D0gm4 and Hidaliv. Everyone already knows exactly what kind of people you are. The name "hypocrite" truly suits you perfectly.

6
Suggestions / Re: Feedback - actual stun update
« on: April 30, 2026, 06:33:54 AM »
Our people built a knight with Ele Defense Ignore. It could easily kill your D0gm4 and your Hidaliv. But not long after, you changed the Ele Defense Ignore effect to 80% — and this build became completely meaningless.

Did you ever consider how Baicaicai, who invested in that gear, would feel?

A brand-new playstyle had just emerged, and just because you couldn't beat it, you suggested changing 100% ignore to 80% ignore. That is absolutely ridiculous.

You always act as if you are completely fair and without any selfish motives. I really should learn from your shameless spirit.

7
Suggestions / Re: Feedback - actual stun update
« on: April 28, 2026, 03:58:55 AM »
You've perfectly embodied the saying "playing the whore while setting up a monument to chastity."

8
Suggestions / Re: doubled mobs in shienwood
« on: April 17, 2026, 09:37:26 AM »
Expanding the Shinewood area is the only way to benefit solo players—trust me!

9
Suggestions / Re: Direct portal for Latria
« on: April 04, 2026, 03:37:34 PM »
A bunch of idiots! The event times aren't only when Chinese players are online! Are you brain damaged? We need to sleep! When we're asleep, whether you participate in events or not, nobody cares! You idiots, stop showing off how low your IQ can go!


10
Suggestions / Re: current drop and start of new players
« on: April 01, 2026, 09:18:19 AM »
If the drop rate in Shinewood were very high, who would keep staying there? The only difficulty in crafting gear is that players don't have enough tools or shards. If this were made easier, no one would stay in the Shinewood map all the time, and new players could go in anytime to craft their gear. Use your brains, kids.
My intelligence is far beyond yours, so no matter what I say, you won't understand it.

11
Suggestions / Re: current drop and start of new players
« on: March 27, 2026, 07:22:58 AM »
There's only one way for new players to catch up to veterans: increase the item drop rate in the Shinewood map! Anything else is just nonsense!

12
Suggestions / Re: Castles fights
« on: March 26, 2026, 07:05:20 AM »
Has anyone banned your ROG guild from forming alliances? Why doesn't anyone want to ally with you? Whenever you start losing, you want to change the rules again? Wow! The most important question: why does no one want to ally with your guild? What do you think the reason is? Is it because you're too strong? Since you're so strong, why don't you want others to form alliances? Why is that? You hypocrite, D0gm4.

13
Suggestions / lv10 pets
« on: March 12, 2026, 09:14:32 AM »
Regarding level 10 pets, please add level 10 pets to the Eclipse Chests, CF Chests, and the Lucky Draw machine. Thank you!

14
Suggestions / Re: some changes Refinery of shienwood items
« on: March 04, 2026, 08:48:05 AM »
Please add a synthesis method for level 4 to level 6 normal stones to the crafting interface. Thank you very much! I suggest requiring a minimum of 10 stones for each synthesis attempt.

15
Suggestions / Re: a suggestion for the next update
« on: March 04, 2026, 08:27:39 AM »
++++++999999999999999999999999999999

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