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Messages - Justseeyou

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1
Suggestions / Re: a suggestion for the next update
« on: August 15, 2025, 05:55:31 AM »
Strongly agree with this suggestion. ++++++!, that would make more players come back and save their money since the update changed some damage, players should have more choice to make the stones.

2
Suggestions / Re: Community balance project
« on: August 15, 2025, 02:41:34 AM »
give more movement speed around 70% on swashbuckler , otherwise is useles , can not catch up on the fights !


agree + 100

3
Suggestions / Re: Community balance project
« on: August 15, 2025, 02:40:50 AM »
1. Revert back the Stamina increase from all classes to the original value beside Archer class, is the only one that needs a slight HP increase (confirm the exact value with the active archer players for a relevant feedback).

2. Narcolepsy skill can still be spammed as per above video evidence. An easy fix would be doubled cooldown, no longer spammable but maintaining a high success as a defensive tool.

3. The added skillblock debuffs from Knight & Zerk should be removed, they are not necessary. The fact that knight and zerk can slow a target, is enough to support the team.

4. The Ignore Elemental Resistance capped at 80% is a step forward to balance it, furthermore I would suggest an upgrade of Indomitable combined stone that will have a direct impact on countering ignore elemental builds, which are extremely overpowered.

Current value is : 5% chance to convert 32% damage taken into restored health.
Suggested value : 25% chance to convert 50% damage taken into restored health.

5. The Ignore Defense should be reverted back to the original value of 100%. Every critter made his build & gear according to this limitation, they should not be affected by it.

6. STUN

Some kind of immunity should be added, for example : Total stun duration 13 seconds. Once the 13 seconds passed, from the first hit that gave stun, the stunned player should receive at least 2 seconds of immunity to stun (be it from hit or skill), allowing the player to either  try to run away or use a defensive skill (mutation, halt etc).

7. The increased damage from Agility & Might it is so much more compared to Intelligence. In the old days it was like this:

Might was for : Knight, Zerk, Slayer, Swash -> Attack power
Intel was for : Mage, Sorc, Summoner, Elem -> Attack power
Agility was for : Archer, Hunter, Orbiter, Ranger -> Attack power / Attack rating / Defense rating

Today, Archer; Hunter; Orbiter and Ranger gets boosted damage from BOTH Agility and Might. This should be fixed.

8. Over the years, everything got boosted for critters, more attack speed, more dodge and block debuffs, more attack power, while the defensive debuffs remained the same like 10 years ago, example:

Mass snare on rank 15 is debuffing -52 attack speed 
Geo Shards on rank 15 is debuffing -46 attack speed

Those 2 debuffs together will not help against a swash or slayer that has 450 + - attack speed or against a knight that can take your dodge and block below 0, every single hit will go in and you will simply watch your character dying with nothing you can do about it.
Efficient counter measures should be adjusted to the current offensive capabilities.

9. Desync / C++ / Xcrash
Desync leads often to failed attempts of removing stun or slow from a friendly target, because on one screen the player is right next to you, but on their screen you are nowhere near, which is ruining completely the entire purpose of skills such as : Bad friends, Assistance, Dragon Boon, Disentangle.
As I know desync is an issue that bothered us for a decade and couldn't be fixed, an alternative would be to double the Area of effect for those skills ( from current 10 metters, change it to 20 metters, this way will still work, even if the players are desynced). Please fix ( would be ideal ) or implement the alternative.

C++ & Xcrash is beyond my understanding, personally I've tried everything from, reinstalling the game, updating GPU drivers, clean reinstall GPU drivers, optimize the control pannel settings, optimize game settings, chose performance over quality ( on a modern and powerful PC, for a 20 years old game, makes sense ), clean Directx cache, repaired every single C++ version inside App Center,  and the list can go on and on, to a no solid and consistent improvement. Half of my friends are staying away from the game because of constant C++ & Xcrash, please find a fix.


10. Penetrate Defense skill should have the cooldown decreased from 45 seconds to 10 seconds, same as requiem.


Please recover the no anti-stun buff from mage. that is not fair for other magic classed.

4
Suggestions / Re: Community balance project
« on: May 19, 2025, 02:53:00 AM »
It is very important for Orbite to have a farming skill. Most classes have area-of-effect skills with a 10-meter range, but Orbite only has a skill with a 4-meter range. This is a disadvantage for a class with low movement speed and short casting range. I hope the GM will consider this carefully.

5
Suggestions / Re: a suggestion for the next update
« on: December 11, 2024, 11:10:46 AM »
Strongly agree, very good idea. Wish more players come back.

6
Game Discussion / Re: Occasional Server Anniversary Survey
« on: November 20, 2024, 10:51:01 PM »
1. How long have you been playing Archlord (you can specify the year or episode)?
2006

2. How long have you been playing on our server?
3years

3. Have you played/are you playing games similar to Archlord, if so, which ones?
yes,  like legend,world of warcraft

4. Would you play new games inspired by Archlord?
not at the moment.

5. Which class was your first choice, and which one was your favorite?
mage is first one. hunter and scion are favorite

6. Which class do you consider the most balanced and which one the least?
zerk, knight is most balance, mage is last. and swash move speed should be recovered.

7. Would you play a mobile version of Archlord (classic Archlord with modified controls)?
nope, maybe in the future

8. Are you a PVE or PVP player, or are both of these issues equally important to you?
I am PvP player

9. Rate the economy in the game on a scale of 1 (worst) - 10 (best).
6

10. Rate the ease of obtaining equipment on a scale of 1-10.
6

11. Rate the level of balance in group fights on a scale of 1-10.
3

12. Rate the level of ease of play for a new player on a scale of 1-10.
5

13. Rate the cost of playing on a scale of 1-10 (don't rate RMT between players, this is just about in-store purchases)
5
14. Rate the changes in the game over the years on a scale of 1-10 Justac vs. the original game.
3
15. Rate the efficiency of the Helpdesk on a scale of 1-10.
6
16. What form of communication with us and other players suits you better, the classic forum like it is now or creating an official Discord channel.
Discord is nice. most important is to update new things for players, and make more new player to join.

7
Suggestions / Re: [Suggestions] random
« on: October 06, 2024, 06:31:34 PM »
Strongly agree. for the fourth one, refine High level tools should remove Archondrites from list too.

8
Suggestions / Re: Suggestion for Hunter class
« on: August 13, 2024, 10:28:13 AM »
The conclusion is that: each player dont want Hunter to farm in shinewood easily. which is not good for this game, I also suggest Knight can become stronger even I don't play knight, but in fact, this service will die if everyone only wishes his char become stronger at all skills but hope other class like shit. LOL, I use Best damage hunter gears joining the uplevel events, the hunter damage is really shit. if you said not bad, you can have a try.  Hope everyone can try more classes.

9
Suggestions / Suggestion for Hunter class
« on: August 09, 2024, 07:46:14 AM »
Hunter is the lowest damage class in this game, few people join the level event with hunter. Its lowest damage + Lack of MP make many players unable to use hunter to level or farm smoothly. Please follow archer skill update, change Hunter debuff skill ( Explosive Bodkin) into AOE, which can make more player level or farm in shinewood, that is difficult for hunter to farm Tools and ancient shard/ runes.  Thank you so much.

10
Suggestions / Re: Something change in Critical class ( slayer)
« on: April 15, 2024, 12:02:40 PM »
Lose faith
Cast time 1.5 second
Cooldown time 7 second
Skill range 20m
Mana cost 115

ranger cast 2second

Cooldown time 10 secs



Take it easy, Ranger is faster and stronger.

11
Suggestions / Re: Something change in Critical class ( slayer)
« on: April 15, 2024, 12:01:16 PM »
Description is wrong. Go test.
Tested too many times. I think you should tested, seems you left slayer long long ago. :D

12
Suggestions / Re: Something change in Critical class ( slayer)
« on: April 15, 2024, 11:11:03 AM »
Lose faith
Cast time 1.5 second
Cooldown time 7 second
Skill range 20m
Mana cost 115

13
Suggestions / Something change in Critical class ( slayer)
« on: April 15, 2024, 10:10:25 AM »
The critical classes are going to die at the moment since they cannot farm efficiently in shinewood area. There is a recommendation for Slayer:
Please change the Lose faith skill ( debuff elem res) into group skill instead of single still. This skill is worthless for the critical slayer, but if you change into a group skill, the player can use the slayer to farm in shinewood and uplevel easily, which makes the critical class can survive.  However, to be more fair, you can change the Restrained Strike ( debuff Doge and block) into a single skill, that is worthless to be a group skill for a critical slayer. 
I Hope GM thinks it carefully, and makes more fun and choice to play critical class. Thanks so much.

14
Suggestions / Re: Let's talk about lv7 tools.
« on: April 07, 2024, 08:10:56 AM »
10000000% percent agree. let us make some value of high-level tools. Just do it.

15
Game Discussion / Re: Cloak Desings Discussion
« on: March 29, 2024, 03:17:22 AM »
Woool, new wing, new wing, new royal cloak. why don't do this at the same time? if cannot change the cloak directly with some EC tools, I think GM should make the new royal cloak updates 1 by 1, 1 each month. That would get more benefits from this game and keep on hurting old players.

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