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Messages - Nymeria

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1
Suggestions / Re: Gold Coins Flood
« on: August 23, 2025, 01:37:11 PM »
If we have to wait another 3 years to have an update with new ways of spending gold, it's pointless.
Lure is right, the gold situation on the server is preoccupying. The new ways of getting mountains of golds should be active ONLY after the new ways of spending gold exist, so the situation remains balanced.

Again, I mentionned it, some people have already more than 100B:


(here's a screenshot, obviously anonymous because it's not about who has but proving people have, before anyone has the marvelous idea of trolling).

So +1 Lure.
And on a side note, welcome back. If you're back in game it means you're probably doing better so that's good to hear.

Have a nice week-end



2
Suggestions / Re: a suggestion for the next update
« on: August 21, 2025, 02:32:47 PM »
Rarely agreeing with you, but this is a very good suggestion !
+1

3
Suggestions / Re: Community balance project
« on: August 20, 2025, 06:46:24 PM »
Wts 100b offer me

Again trying to ruin some objective efforts of making the server enjoyable Gampolla. I will just answer yet another one of your troll posts with facts:



Just through the last 10 days we're talking about 135 Billion gold on sale through the hands of 5 different persons.
Now just imagine how many others sit on 20/30/40B themselves and just don't sell at all.
The gold inflation/situation is not good for the server economy. As much as you may depreciate it, the facts are & remain till there's something changing it.

4
Suggestions / Re: Community balance project
« on: August 20, 2025, 01:35:47 PM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.

Agreed on all those points too.
Especialy the gold inflation. Some players were already "abusing" the "control farming" (Macro farm monitored every 30s to avoid the delay of a botcheck). The gold state at the moment on the server is not balanced, a handful of players have about 100+ billions (through the "controled farming" + the numerous ways gold was injected with events/guilds etc).

5
Suggestions / Re: Community balance project
« on: August 19, 2025, 02:29:00 AM »
Move Shinewood to Latria,Access is prohibited for those with a level below 150

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree

6
Suggestions / Re: Community balance project
« on: August 18, 2025, 02:09:11 PM »

dont change the antimagic again dont wana see army of mage lvl 130 on shinewood spamin antimagic

u wont see that often :P
But i totally agree!!!!

Yep, I agree. Also given that the antimagic change (to not removing that many debuffs) led to several other changes in mage kit (anti-stun, more movement speed), and it makes mage far more interesting & skillful now that it used to be.

7
Suggestions / Re: Community balance project
« on: August 13, 2025, 10:32:02 AM »
Hello justac team,

Thanks for finally bringing an update but few things should have been done differently in the player's view.

First, Narcolepsy (sleep), yes the duration has been reduced but with 90% cooldown reduction you can still perma sleep someone completely (check this )

What could be done : keep the duration as it is right now but either increase the cooldown on the skill by 10-20 seconds or decrease the sucess rate to 45% (half of its actual success rate).

Secondly, the knight's skill block debuff was clearly not necessary, on the contrary we could have made the knight viable for cast by either giving him dim damage in resistance and bludgeon instead and give him a dimensional resistance debuff on aftershock for exemple

Also the huge increase in HP for some classes is comprehensible but for some others its completely overpowered, this needs a tweaking

On the swash its nice she got back 15% movement speed but maybe we could have also removed the movement speed on her party buff and put it back in advant legend so everyone loses a bit of movement speed and the swash would be on par with other classes (which still right now she is too slow to catch up a fight)


Sorcerer:


Skill/Mechanic/Class name: Narcolepsy /Duration & Success rate / Sorcerer
Problem: The success rate is 95% & the duration 40 seconds at lvl 15. Also, the skill seems to bug your stats if you switch gear or uniqs while being under the narcolepsy effect.
Numeric adjustment or possible solution: Reduce the duration to a maximum of 20 seconds, and the success rate to a maximum of 70%.


Swashbuckler:


Skill/Mechanic/Class name: Fortitude Soul / Movement speed / Swashbuckler
Problem: Swashbuckler is slower than almost every class, and movement speed party buff make the movement speed gap between classes too big.
Numeric adjustment or possible solution: Remove the movement speed from party buff Fortitude Soul, and add it to another skill (Smart force for example, like swash used to have movement speed on it in the past).

Skill/Mechanic/Class name: Advent legend / Movement speed / Swashbuckler
Problem: The nerf was a bit overtuned
Numeric adjustment or possible solution: add 10% movement speed to the skill



Narcolepsy is still unbelievably broken, and it is not a surprise, as it was only changed by half what it should have.

Swash is still one of the slowest classes in the game, and it is not a surprise either, almost every class got extra movement speed in the past updates (mage, elem, orbi, hunter, just to name a few of them). The fact you gotta combine 172 debuffs together to make it work is already rough, but given that now you can't even catch people up, it makes it unplayable in many conditions of team fights (right now with the current state she's probably playable just in infernum lol). I wonder how I might have been able to know or foresee that.. Maybe because I played swash for that many years & achieved everything with it.

I'm not going to be as nice as Aook, this update looks mostly like a joke. The refinery revamp is probably the only good thing that was achieved.
The classes are still unbalanced (where's the elementalist nerf??), almost no suggestion from the 3 pages post here have been taken in account, even when they are sometimes coming (not only me) from people that have been known as references on their classes (on all sides).
We have waited this update/rebalance since the last days of April (let's say May rather). What we got is looking overall like a middle finger. But at least we got more HP now.

It's sad to see the efforts we are still putting in a server that doesn't seem to respect us at all.

8
Suggestions / Re: Eternal Battlefield & World
« on: August 13, 2025, 10:14:29 AM »
For the liquid gold refinery, i would have loved that the combined stone box would be giving lv4 to lv6 stones and not random lv1 to lv6 as it is so expensive in terms of liquid gold to get it and it would make sense since eclipse casket gives lv1 to lv4 combined stones, also maybe slightly increase the liquid gold rate in Eternal battlefield area since right now anyone who would want to catch up would just see it as useless due to the fact it takes so long to get just one useful item.

Yep, we were talkin about it Aook & I at the update & I do agree with that. It's pointless to farm 1K LG for a lvl 1 to 3 stone, given how easy it is to obtain them through the lower floors of battle square.


Add archondrite refine with Liquid gold. → Don't think its needed, as the aim of LG is to avoid destroying the server's economy. Uniqs drop easy on the main, no point doing that.

Add Lucky tickets refine with Liquid gold. → That might be a good idea, because crafting them through archondrites + gold is too expensive, and the only other way to get them is Tesseris & BG (which can be considered end game content)

Add Ancient hero title materials refine with Liquid gold. → Don't think that's a good idea as the title is supposed to be linked with being able to farm the hardest "bosses". But I wouldn't disagree for event tokens, as they allow people to get warrior/hero of chantra which is already largely enough till you can farm Tesseris/Lydia/Kaligo

Add normal uniq rings/necklases to the refine list → Good point, makes it easier when farming eclipse or so, especialy if you have the remote refinery from EC shop

Add 100k stack of shinewood materials or make them unbound → Changing them to 100k should be done for long already as it's been requested many times. +1

Add 100k stack of arrows → That, or just make the arrow/bolt take the off-hand slot for archers/hunters/rangers with some kind of an infinite stack, so players just don't have to worry about that anymore, especialy as arrows/bolts are very costy in the very early stages of the game (for begginers obviously)



Remove pet Food [  alot of players lose pets while they leave chars inside RvR or in town] lockout the pet or something until its fed again T_T +1. Been requested many times, stop thinking through the greed aspect of 14 days pet feed in the EC shop, especialy as the pet feed sometimes doesn't even trigger properly & the pet still dies.


Current state of Liquid gold  item list/price makes Eternal Battlefield unattractive

I would also add:

→ The current LG Drop rate clearly does not match the prices of the refinery. 1GT or Manual (to take the most expensive) is 1.5K LG. You can drop about 300 LG per hour farming hardcore mode with all lvl 150 spots, TOH, Suit, Nectar. Which means you'd need 5h of farm for 1 of them.
While it can happen to not have a single drop through infernum farming for a while like that, usualy if all the infernum spots are free & you can farm them for a while, you tend to get more GT's/Manuals together than just one. Not to mention it is possible to speedrun 1 to 150 in about 5h too (& get a guaranteed GT + Manual)..

→ While I do understand the aim is to avoid breaking the server's economy (which is already ruined given that a handful of players have hundreds of billions lol), I don't understand the point of not having shards & runes available through LG refinery. Everyone is basicaly aiming for 5 stats gear, which is lowkey obtainable only through them. Forcing new players to build a first set that might not be 5/5 stats to be able to farm shinewood in order to rebuild another one with perfect stats doesn't look like the move in my opinion.


9
Suggestions / Re: Tombstone Feature to Honor Fallen Archlords
« on: August 05, 2025, 05:49:01 PM »
Hi everyone,

I wanted to suggest a feature that could bring some lasting impact and immersion to the game, a tombstone system for fallen Archlords.

For example:

Outside Halien, a tombstone could appear reading:

"R.I.P. Massacred – August 2025. Mourned for 8 days."

Or inside Ellore:

"In memoriam ~ Lagringa – July 2025. Remembered for 2 days."

The tombstones could remain visible for a set mourning period (e.g., 7–14 days), giving players a chance to reflect on past battles, pay respects, or even spark new rivalries.

This isn't a troll post, just a creative idea that could add flavor and depth to the world. Would love to hear your thoughts, and please keep it respectful.

Thanks!
Pro

Fun suggestion, +1 for the entertainment but not something I'd crave for either.

10
Support / Re: Some suggestions and fixes
« on: August 03, 2025, 03:06:28 PM »
- suggestion: remove price for arrows and bolts, since all other classes that doesn't use that no need to buy it its not fair, and for a starter its really expensive :
Massive Yes, I even suggested once that it should take the "off-hand" spot like some classes have 2nd weapon, archer oriented classes could equip arrow/bolts there forever

- suggestion: remove durability for weapons :
Not necessarily needed, but the consumption for critters could be lowered indeed

- suggestion: remove pet food and make pet cannot expire :
Massive yes, pain in the ass to constantly feed that shit & sometimes it's not even working out properly

- suggestion: remove time on a mounts so they cannot expire: Agreed

- suggestion: make charisma points double, because when you hit 120 lvl you don't have enough charisma to upgrade skills :
Farming in eclipse till 150 gives you far enough charisma to get everything you may need, not needed

- suggestion: drop of event tokens should be higher, because to get 300 tokens you need how long ? 1 year :
Depends, in shinewood there are a f*ton of monsters with the balloon. The rate on others should be increased though so starters can have a decent amount to get their title indeed

- suggestion: make drop rate of uniqs a bit higher :
Not sure it's needed, with a TOH you can easily get them. But the refinery system is crap.

- fix: aoe skills are not hitting mobs like it should, when you have like 3-4 mobs near each other and use aoe skill it hits single or 2 mobs only, but line skills hit them all, this is really anoying when you are collecting more mobs :
It's about the AOE's descriptions, if they're linear or area of effect. It doesn't require a fix, probably a rework.

- fix: when you getting like 10% exp per pull, if you are on 98% and kill many mobs at once you lvl up but you don't get those 8%, so its wasted: Has always been this way, and it's easy enough to make a lvl 1 to 150 so I disagree

- fix: sometimes when i lvl up character freeze for some time so i cannot move or use skills or normal attack: That's a bug that was already there on webzen, but yeah it'd be good if they can fix that, doubt they can though

- fix: when starting multi account there is gameguard errors, some accounts loads some not, after accounts is loaded some is closed due to gg error, like initialization failed, try reinstall gg, etc.. it happens every time i start multi account: Agreed

- fix: in game options when you "turn off other player effects", it also turn off yours skill effects:

Aside of these suggestions/fixes, Hilda is right. The server is decaying for too long due to the cruel lack of updates/communication.

We live in a fast paced era, and it seems justac administration doesn't understand that. 95% of the current games on the market are providing either updates or communications on a regular rythm (usualy communications 1 time a week/2 weeks, updates once per month, big updates every 3 months).
Our last update was in april. Their last important communication was in June. Not to mention they promised (as always) a lot of things that still haven't come live (and of course, no answers on any questions regarding updates, no teasing, nothing).

We would also need plenty of things to happen like the fix of C++ errors (Justac is legit the only server where this is happening that often).

11
Suggestions / Re: Bring shinewood to latria
« on: July 22, 2025, 08:16:08 PM »
Stop argument union !!!

you can't think about the state of the game without taking in account the state of the unions. I don't care whether you're union with the chinese side or not, i'm barrely playing.

Learn english, or learn to read. Or both.

12
Suggestions / Re: Bring shinewood to latria
« on: July 22, 2025, 08:11:28 PM »
Stop talking about union in this post ! First side join chn was rog remember it buddy.

Make opinion about zone, not union ty.

- Batard Leader. ❤️

I have given you my honest opinion, and you can't think about the state of the game without taking in account the state of the unions. I don't care whether you're union with the chinese side or not, i'm barrely playing.
You ask for an opinion, whether positive or negative. Just accept the feedback, even if you don't agree with it.

13
Suggestions / Re: Shard mechanism change
« on: July 22, 2025, 08:09:39 PM »
That's not a good idea. Making 5 stats gear is supposed to be rough, if you alter the possibility of sharding to specificaly target non-maxed stats, you'll just ruin the already suffering market, as tools will have litteraly no more value at all.

14
Suggestions / Re: Bring shinewood to latria
« on: July 22, 2025, 08:07:45 PM »
Strongly disagree.

Shinewood has been designed around the concept of having two entrances, Tullan & Halien. And it's not meant to be farmed forever, they have already mentionned that they work on a new area with new special monsters.

The fact you can't have more spots is up to you deciding to unite with half the server, not about the amount of monsters.
You won't motivate anyone to come back to play in the current server state and certainly not by adding more monsters to any place (just look at eclipse, it's empty even post-tesseris changes), y'all have abused everything too much, it's too far gone already.

15
Suggestions / Re: Eternal Battlefield & World
« on: July 11, 2025, 04:39:40 PM »
So, no news ? :(

Only message we had about it so far:

Game Operator [08|Jul 05:16 PM]:   We communicated here to players on that we were in the process of pricing items. This requires examining how much and how players are earning Liquid Gold. There have been many requests in your tickets for sensible item pricing. We understand the concerns about the game's economy and are trying to prepare it well.

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