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Messages - Nymeria

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1
Game Discussion / Re: D0gm4  use bug
« on: June 29, 2025, 06:10:27 PM »
btw  Here are three brand-new videos I made — enjoy~
https://www.bilibili.com/video/BV1kXgfz7EBt/?spm_id_from=333.1387.homepage.video_card.click&vd_source=d7b7fb42f810117cf5caf64850deec14
https://www.bilibili.com/video/BV13egfzhErj/?spm_id_from=333.1387.homepage.video_card.click&vd_source=d7b7fb42f810117cf5caf64850deec14
https://www.bilibili.com/video/BV1L6gdzfEtE/?spm_id_from=333.1387.homepage.video_card.click&vd_source=d7b7fb42f810117cf5caf64850deec14

Congratulations on proving again what kinds of absolute cowards you all are.
Abusing bugs & exploiting rules to your own interest wasn't enough.
Harassing the only volounteer actively trying to keep the server alive into pushing an agenda about supposed "GM links" wasn't enough.
So y'all decided to sit on each other's lap because the only thing you can achieve is through numbers (well at least on archlord battle since it's numbers limited).
This server should definitely burn a second time, so y'all can finally touch some grass. Or maybe have some life events coming back at you, for pure karma.
Y'all some freaks, get some help

2
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 06:42:09 PM »
Go ahead — abuse that bug every single day. Then we're gone. You'll get exactly what you wanted.



Last thing this server need is toxic mentalities like yours, feel free to go parasite other servers, no one would miss you or your crew. Always bragging about something, always trying to control everything & refusing to see things going another way than yours. Generating mass harassment on people that are trying to make this server an enjoyable place & spreading false rumors/accusations.

3
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 05:31:40 PM »
A view error? Only your 'REDWITCH' and 'DCUP' can wall-hack through INF files – I've never seen anyone else do it. Then in BG battles, you KNOW it’s a dirty tactic, yet you lead your guild to abuse it. For what? To avoid dying and pretend you’re skilled?




Neither Redwitch or Dcup use "wallhack" for infernum. Again, the map is full of glitchy designs, and any of us can do the same kind of recordings about you or your people. If you are casting on someone that is running away from you, they go through textures. It's been like that even on the old server and it's a view bug that has been proven many times already.
Again, any of us can do the same recordings about you or your guild, but that would not make any sense, because it's already a known issue and not an abuse on the players end.
If you have any doubt, you can just send tickets & waste justac's admins time with pointless stuff. But don't come back here to cry when they take no action as it is not an abuse.

Also extremely funny to see how you change your speech from "oH D0gm4 & RoG bUgG aBuSe" to "dirty tactics" after Eijun confirmed it's not a bug nor an exploit. Are you seriously that hurt you got waxxed with double numbers? What's next, using reverse orbs in shinewood being an abuse ? Ah, might not since your team used about 15 each in 3h earlier hehe.
Keep entertaining me mate please, it's so funny with that music in the background:

4
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:07:14 PM »
D0gm4 publicly led his guild members—Prodor, Madox, and Makima—all four of them exploited bugs to combine Berserker and Ranger skills. If this is allowed, what future does this game even have? https://www.bilibili.com/video/BV1F2N9zJEw6/?vd_source=d7b7fb42f810117cf5caf64850deec14

Scions used to have little to no party buffs in the past, and this has always worked this way (even on oficial server). I don't quite understand your will to push this as a "bug exploit" while it is not. Even Eijun & his team do it on their scion. Highly doubt both V's would use that if it was considered an exploit ! ;)

https://www.bilibili.com/video/BV1xXtredEk5/
https://www.bilibili.com/video/BV1Z8trerEFj/
Dcup and  Redwitch , You can blame it on my connection alone, but every Chinese player has witnessed these two accounts wallhacking non-stop in Volcano. They never stop — during combat, they forcibly teleport us into obstacles!

It's a viewbug you nonce. I can go infernum for 24h and record about 10 to 15 KTV players having the same.
Does it mean any of you is "wallhacking"?
→ No, Infernum map design is glitchy and has characters randomly disappearing, running through walls, or teleporting. The map itself has problems in the code. It's even worse for faster chars (for example as a swash, I see archers/hunters/mages/rangers teleporting almost all the time as I lose sight on them constantly)

Stop pushing your personal agenda against D0gm4. You're just making a fool of yourself & wasting justac's administration time with these kind of pointless topics.
And hey, bear in mind that unleashing the KTV horde is NOT going to make your topic more visible or enhance the possible reaction from the GM's/Admins.

5
Suggestions / Re: Eternal Battlefield & World
« on: June 16, 2025, 02:06:24 PM »
Also:

- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.

- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.

if u dont have acc live , they still stack in bank , after you create char it will be in your bank ,  [if u deposited 1k , created new char on live , it will be 1k in the bank already] rip you will have to delete 1 #newzone char to claim the liquid if they dont fix it for you] the # chars are live server chars they have bank active , just not inside the zone, so it does not matter if all 3 chars are #newzone they still get deposited to the live bank

That's exactly my problem. The account is 100% Eternal Battlefield dedicated, as we had litteraly 0 infos. One char per zone, all 3 with money & EC items invested on them, meaning I can't delete them without accepting to lose 5 to 10€ (for the least).
It shouldnt be on my own to have to figure these kind of solutions, but for them before the release to have a solution for these specific cases, especialy when they're being raised up.

6
Suggestions / Re: Eternal Battlefield & World
« on: June 14, 2025, 01:34:34 PM »
Also:

- Allow us to trade EC from Outside to Inside the Area & Vice Versa (JUST EC, i'm not talking about items). That should obviously exclude GT's/Manuals/Royals/Ring res since they are stacking in EC bag. I'm talking strictly about combi, toa, toh, suits, mounts.

- It's been "teased" that the liquid gold will be extracted from EB through safe keeper. Ok, cool. But find a solution for specificaly dedicated EB accounts, I have one char per zone on an account, with EC items (which means money invested). I need to have a solution provided for me to take my liquid gold out of it to the main server.

7
Suggestions / Re: Community balance project
« on: May 18, 2025, 01:40:10 PM »
How come I’ve never noticed Knights having so many defensive tools? When they go sword-and-shield, they’re practically useless—easily killed by Swordmasters and Dragon Knights, which you conveniently ignore. And Warlocks? You claim they have no defense and always die first in team fights? Do you even know why Warlocks are always focused down? It’s because they’re overpowered! If you don’t kill them first, the fight is over in seconds. Sure, you can pretend they’re weak—after all, ROG has tons of Warlocks, and you’re just protecting your own. Why else would so many people in a team play Warlocks? The answer is obvious: because they’re broken.

And let’s not forget—Warlocks weren’t this strong before. Wasn’t it ROG who pushed for buffs? In team fights, if CHN goes full crit, ROG’s Warlocks can just kite us around for five minutes because they’re practically unkillable

Godlike : 8 seconds Cooldown for 22 second duration. Definitely not a defensive tool on the knight right Ohoo?
Also, don't lie, you do not die to slayers nor swash if you spam these defensive tools (energy barrier, godlike, sacrifice, brilliant spirit, 1h sword + shield, hestia + 2 reapers with 90% CD). You don't kill them either, but you just don't die.

About the "warlocks" (which I assume are "Sorcerers", would be cool if you get the names right so people can understand you fully), you just proved your pure lack of game knowledge. They are not the main target out of "BEING OVERPOWERED" no. They have litteraly 0 defensives in their skills (Mana pull removes combi, and it's the only active buff to give them a defensive stat, skill block). Their only defensives come from passives, and are not enough to compensate about any debuff in the game.
The class itself is fully HP oriented (at the moment), and if you had enough game sense, you'd know that HP itself isn't enough to sustain. Yes, the class brings in a lot of control and has very strong debuffs, which should/could be nerfed if sorc come to a point of being able to tank more.
In the current conditions, it's useless.
It's also rather funny to hear again your only answer has to be about RoG having "many sorcs". The fun part is that all our supposed "sorc mains" have mostly switched to another char for the time being and play their sorcs only if the second class they play is already here. That again says a lot about the state of sorcerer. I also had a sorc in the past & made sure to quit playing it as fast as I could make another char because it's just unplayable.

Now do everyone a favor, and post only if you are kean on participating in the balance project with solid facts & data. Stop posting to just negate whichever post our people are making, targeting ONLY our guild/members. We know your hatred towards RoG is deep, but that shouldn't blind you to the point you refuse any suggestion coming from us.
We are working on maintaining the server alive (unlike a lot of people that just want to hover everything & still refuse to admit it is slowly coming to a point of killing the server's population but that's another debate) & testing a lot of things ever since the community balance project was announced to make sure the server is as balanced as it should/could be.

Have a nice sunday.

8
Suggestions / Re: Community balance project
« on: May 17, 2025, 04:03:02 PM »
The stun system is the only chance for melee fighters. You guys(NYMERIA,AOOK,LEAFASENPAI,PROTEUS,D0GM4) claim to 'nerf stuns,' but let's be real—this is just a sneaky way to nerf Ohoo. Let's face it, this game is ROG-dominated

I am litteraly playing a class that is immune to stun (Swashbuckler) and I'm asking for a nerf on the stun mechanic overall (not only knight). Your statement makes absolutely no sense. Especialy if you look at my overall post, I tried to be as fair as possible and even asked on some buffs + nerfs on my OWN class. I also asked nerfs on knight because I think the re-use delay on Godlike is not balanced at the moment given the numerous tanking tools a knight has in his buffs (and the 1h sword + shield possibility).

Moreover, claiming the game is "ROG-dominated" when you have made a union that's about 3 times the amount of players we have is out of mind. I honestly worked on my balance suggestions for a few hours to try making sure they would be as fair as possible. If you think trolling them is an option to downgrade them, so be it. I don't play that game for that. I am not trying to be shady at all, i'm just trying to make sure this game I love survives, eventhough many are working towards its destruction with their attitude.

9
Suggestions / Re: Community balance project
« on: May 06, 2025, 12:21:18 PM »

Skill/mechanics/class name: Summuner/Elem/Orbiter/Swash (its on a slow)
Problem: they dont have a Pulling skill with large area of effect
Numeric adjustment or possible solution: Give a skill WITHOUT debuff a larger aoe of effect, to help pull mobs.

Swashbuckler has Explosion Image, it's an AOE that doesn't have slow in it. It allows you to pull large areas easily..

10
Suggestions / Re: Community balance project
« on: April 30, 2025, 02:30:17 PM »
Hello,

Here are my thoughts on the balancing project:

Mechanic: Global -  Ignore elemental resistance
Problem: its scaling, you can hit above 10k ign ele with no debuffs, which means it probably goes also through all the other defensives
Numeric adjustment or possible solution: Adjust the ignore elemental mechanic to make it scale on the resistance like skills. The more resistance debuff a target has, the more the ignore elemental is going to hit. No more lottery of hitting 10+k with no debuffs just because your gear has 100% ignore elemental resistance.

Mechanic: Global - Stun
Problem: it’s possible to maintain someone permastun (regardless of the critter you pick). Even if you miss 30 hits & land just one, your target will still remain stunned.
Numeric adjustment or possible solution: tweak the stun mechanic to prevent it from being a 100% success, or adjust the duration to prevent permastunning.

Mechanic: Global - “New damage stat” (Physical / Heroic / Ele / Dim damage)  (in armors)
Problem: its scaling. The stat introduction in itself is great and created new building possibilities. But it’s possible to get a total of 90 (pants + boots + gloves) and even though it doesn’t seem like it, it’s probably too much.
Numeric adjustment or possible solution: Divide it in two (15 per part) or reduce it at least to 20 by part. It might help in bigger fights including the archlord battle to not just pile-up kill the stamper in 10 to 15 seconds even if he has 90k hp.. ^^

Mechanic: Global - Heroic damage (in weapons)
Problem: its scaling. Somehow, it looks like if you have this stat in your weapon, your damage is scaling like crazy.
Numeric adjustment or possible solution: Adjust the scaling (it doesn’t need to be removed at all).


Human:

Knight:

Skill/Mechanic/Class name: Godlike & Energy Barrier / Re-use time & Duration / Knight
Problem: it’s possible to spam the skill with almost no re-use on 90% Cooldown. Knights can just sit on tank uniques, 1h sword & shield & play like a target dummy. Ever since they got a buff to sprint, they are able to easily escape & fight & play time so they don’t need to have this.
Numeric adjustment or possible solution: Make the delay of re-using godlike 20 seconds minimum on 90% Cooldown. It should also not exceeed a 10 second duration.

Archer:

Skill/Mechanic/Class name: Languish / Dodge / Archer
Problem: The 45% dodge (melee & range) addition was not necessary. Archer is a caster killer class and the 100% success rate 45% dodge debuff is too strong & unnecessary for him. Brings unbalance in the crit meta.
Numeric adjustment or possible solution: Rollback to what it was initially.

Skill/Mechanic/Class name: Enervate / Block / Archer
Problem: Same as languish. The 45% block addition was not necessary. Archer is a caster killer class and the 100% success rate 45% dodge debuff is too strong & unnecessary.
Numeric adjustment or possible solution: Rollback to what it was initially.

Mage:

Skill/Mechanic/Class name: Physical gain / Movement speed / Mage
Problem: Mage is now immune to stuns. Her having two movement speed passive (this one + the heroic one) was not necessary in my opinion.
Numeric adjustment or possible solution: Remove some movement speed from physical gain, maybe not all of it but probably 15% less at lvl 15. She can still be slowed but at least on damage unique she wouldn’t be able to fly away the way she does now.

Orc:

Berserker:
I am not playing this class enough to offer proper balancing changes for it. Only thing I have noticed is overall the class seems to miss a little bit of movement speed.

Hunter:
I think hunter is correct at the moment. I don’t know if the cure “nerf” was necessary though.

Sorcerer:

Skill/Mechanic/Class name: Mana Pull / Sorcerer
Problem: You can’t use it alongside a combi pot. Sorcerer has literally no defensive aside of his passives (armament, intense magic, mind control) and is probably one of the “easiest class” to kill on a teamfight.
Numeric adjustment or possible solution: Adjust the skill to make sorcerers able to use it alongside a combi pot. They will still be weak to critters but less likely to die instantly from casters.

Skill/Mechanic/Class name: Narcolepsy /Duration & Success rate / Sorcerer
Problem: The success rate is 95% & the duration 40 seconds at lvl 15. Also, the skill seems to bug your stats if you switch gear or uniqs while being under the narcolepsy effect.
Numeric adjustment or possible solution: Reduce the duration to a maximum of 20 seconds, and the success rate to a maximum of 70%.

Moonelf:

Swashbuckler:

Mechanic/Class name: Cast Damage / Swashbuckler
Problem: Swashbuckler is meant to be a supportive class (lots of debuffs). The damage is honestly quite outstanding.. If the movement speed is adjusted, Swash really doesn’t need to have this much damage. It would be great to find a way to adjust the swash dmg pvp wise, without affecting her PVE (because in PVE she’s still one of the weakest as cast). It is not my duty to kill someone in 4 hits once my debuffs land.
Numeric adjustment or possible solution: Tweak the elemental & dimensional damage scaling here & there.

Skill/Mechanic/Class name: Fortitude Soul / Movement speed / Swashbuckler
Problem: Swashbuckler is slower than almost every class, and movement speed party buff make the movement speed gap between classes too big.
Numeric adjustment or possible solution: Remove the movement speed from party buff Fortitude Soul, and add it to another skill (Smart force for example, like swash used to have movement speed on it in the past).

Skill/Mechanic/Class name: Advent legend / Movement speed / Swashbuckler
Problem: The nerf was a bit overtuned
Numeric adjustment or possible solution: add 10% movement speed to the skill

Skill/Mechanic/Class name: Lightning Rush / AoE / Swashbuckler
Problem: Lightning rush has always been part of the swash kit but other class who have cooldown debuffs have them on single target. If the other changes offered are taken in account the fact swash has a Cooldown debuff AOE could be a problem
Numeric adjustment or possible solution: Make it a single target (Disclaimer: This should not be done if swash doesn't have higher movement speed).

Ranger:
l
Skill/Mechanic/Class name: Quick reload / Skill range / Ranger
Problem: The extra range added is too big. Rangers have a good amount of gap closing distance with Shadow Chaser.
Numeric adjustment or possible solution: Remove 5 to 10 range at lvl 15. Rangers are already fast enough to gap close without needing some extra range.

Elementalist:

Skill/Mechanic/Class name: Pet skills / Elementalist
Problem: They are completely useless currently.
Numeric adjustment or possible solution: Buff their HP and/or defensives. Something needs to be found to make elementalist able to rely on them more.

Skill/Mechanic/Class name: Mutation / Elementalist
Problem: The skill doesn’t display success rate at all. The duration is too big. Elementalists get no skulls from using it.
Numeric adjustment or possible solution: Even Though elementalist never took skulls by using this skill in the past (CM/Webzen), I do believe it would be fair for them to skull up from the use of it (you wouldn’t imagine a sorcerer halting without skulling up or a hunter using imposed fatigue, diminishing hex or subdue prey without skulling up either).
Make also the success rate clear on the skill (and like halt it shouldn't exceed 65%). The duration could also be lowered to a max of 10 seconds.

Skill/Mechanic/Class name: Global damage / Elementalist
Problem: Elementalist’s damages are way overturned right now. Even on tank uniques they are hitting far too much. Their movement speed got buffed, they have many tools in their kits (skill block debuff, a 100% success rate slow, bomba..), they don’t need to be able to three shot anyone without risking anything. We’re not even close to a double edged sword for them.
Numeric adjustment or possible solution: Nerf the overall elementalist damage scaling (especialy if you adjust the pets & make them useful). It also needs to be taken in account that elementalist doesn’t really shine in PVE (because the dimensional debuff doesn't seem to properly affect monsters). Something has to be done for both sides. But elementalist can’t stay like that with such a high damage output. It’s likely the least balanced class in the game right now.



Scion:

Slayer:

Skill/Mechanic/Class name: Hand of justice / Movement speed / Slayer
Problem: Movement speed party buff makes the movement speed gap between classes too big.
Numeric adjustment or possible solution: Remove it from this buff & put it on another slayer buff (a bit like the spirit of the summoner with Guardian of scion, could be in Moral courage).

Skill/Mechanic/Class name: Legendary Slayer / Re-use Time / Slayer
Problem: Just like Godlike & energy barrier (see above), it can litteraly be spammed
Numeric adjustment or possible solution: Just like Godlike, make sure it's not possible to spam it on 90% CD, make the cooldown at least 20 seconds on 90% CD.

Orbiter:

Skill/Mechanic/Class name: Smart Sniper / Elemental damage / Orbiter
Problem: Orbi has very good debuffs & a proper damage output if built towards elemental damages (with scion prayer stones). The elemental damage in that buff is likely not necessary.
Numeric adjustment or possible solution: Remove the elemental damages from the skill & keep just the Agility & min/max damage.

Summoner:

Mechanic/Class name: Global damage / Summoner
Problem: Summoner is benefiting from a quite big damage output as he can wear double weapons. He’s relatively weak to critters (aside of the “stun issue”) & can pretty easily be debuffed if playing on damage uniqs. But his scaling damage (mostly on heroic damage) is probably slightly overtuned.
Numeric adjustment or possible solution: Doesn’t require huge nerf (because he’s already sacrificing some damage to have some of his defensive options), but maybe lower the heroic damage scaling a bit.

Skill/Mechanic/Class name: Sacred One / Debuffing “delay” & skill “visual” / Summoner
Problem: The larva takes far too much time to set up (unlike bomba that’s like “instant”). Also the skill visual on players is the same as the bomba. It would be great if it could be the Sacred one instead.
Numeric adjustment or possible solution:  Make the skill the same as the elementalist bomba, with its own visual.

11
Support / Re: New Zone - For the better of Justac
« on: April 23, 2025, 10:04:46 PM »
"It's quite something to see how Volunteer Amoswar is now even managing forum accounts and replying on behalf of his members!"


Im sorry ? what did you smoke ? I have only 1 forum account and others can says what they want its their free will..


"Instead of supporting this initiative, it feels like Volunteer Amoswar is actively undermining the project by encouraging his group to go all out, which only serves to sabotage the JUSTAC team's effort to build something positive here."
Only 1 of my player is currently Pking on last zone. WE arent pking on 1-2. If i wanted to block players from playing, all my guys would be pking 24/7.


STOP crying about pking, it WILL be like this ALL THE TIME, read the GOD danm title of the zone "ETERNAL Battlefield"

So now, instead of crying on forum. how about you built characters there and fight for once ?

thanks

3 or 4 players locking down the area with a 30+ lvl difference**. State the facts right, not only at your advantage.

Also, Quoting GM-Mod's post from the zone release:
"I have a personal request to big groups playing to give a chance for solo players to enjoy the battlefield as well."

Let me post that again:
"I have a personal request to big groups playing to give a chance for solo players to enjoy the battlefield as well."

and again in case reading it twice wasn't clear enough for your wallnut brain to understand:
"I have a personal request to big groups playing to give a chance for solo players to enjoy the battlefield as well."

You guys are already locking down the area for ABSOLUTELY EVERYONE not making a difference, some players don't even have their own nicknames and still got locked in town. What's your excuse? How are people going to build a char when you are locking them in town with a 30 lvl difference from day 2? Are you that stupid Eijun?

12
Support / Re: New Zone - For the better of Justac
« on: April 23, 2025, 03:55:01 PM »
Agree with u but just follow gm recomendence

This you btw?





Maybe you should stop acting all kind & innocent, like you do care & respect whatever the administration suggests when you also are part of the problem. ^^

13
Game Discussion / Re: CC+ RUNTIME ERRORS
« on: March 16, 2025, 07:47:31 PM »
Same here, 5 in 20 minutes last evening.

14
Suggestions / Re: Feedback to GM post: Guild Ranking changes
« on: November 30, 2024, 03:23:33 PM »
Kaligo - for weaker players (with the planned change to party buffs in Chaotic Frontier)

They will finaly get rid of the party buffs in CF, so yeah, weaker players should in theory be able to participate.
Reality might be another, as most of end game players have full "cf" gear (low lvl uniqs 6/6, low weapons 8/8 etc). Still a HUUUUUUUGE W after almost 2 years of asking for the party buffs to be removed.

15
Game Discussion / Re: Occasional Server Anniversary Survey
« on: November 18, 2024, 04:04:14 PM »
1. How long have you been playing Archlord (you can specify the year or episode)?
→ Episode 3

2. How long have you been playing on our server?
2013, with breaks through the years.

3. Have you played/are you playing games similar to Archlord, if so, which ones?
→ Did try several MMO's, and the other private archlord servers through the years

4. Would you play new games inspired by Archlord?
→ I would for sure give them a try

5. Which class was your first choice, and which one was your favorite?
→ First ever class was Human Archer, but favorite class was and will probably forever be Moonelf Swashbuckler.

6. Which class do you consider the most balanced and which one the least?
→ I think Hunter has a good balance at the moment ; I believe Elementalist isn't balanced.

7. Would you play a mobile version of Archlord (classic Archlord with modified controls)?
→ Same as Q4, would probably give them a try.

8. Are you a PVE or PVP player, or are both of these issues equally important to you?
→ Both PVE & PVP Player, but I prefer PVP than PVE

9. Rate the economy in the game on a scale of 1 (worst) - 10 (best).
→ 4/10 : Too much gold circulating, not enough players willing to buy/sell for legitimate prices, lowering the global population.

10. Rate the ease of obtaining equipment on a scale of 1-10.
→ 5/10 :
  • Low lvl : Too hard because only reward given to them is a set of uniq, a realm + a HH set would greatly help (even if event also)
  • High lvl : Semi-decent, grinding eclipse when you have core gear is easy, but later steps (infernum/shinewood) are close to impossible for solo
    players

11. Rate the level of balance in group fights on a scale of 1-10.
→ 7-8/10 ; Overall the teamfights are ok, anyone has an importance and I do love that. Yet I think balancing some classes more individualy would make TF's even better.

12. Rate the level of ease of play for a new player on a scale of 1-10.
→ 3/10 : Early way too hard & overall the economy unstability doesn't help them getting into it.

13. Rate the cost of playing on a scale of 1-10 (don't rate RMT between players, this is just about in-store purchases)
→ 9/10 : You don't need to invest too much to play, it's just like subbing on other online games/services, you can easily play with 10€ per month (at least in my opinion)

14. Rate the changes in the game over the years on a scale of 1-10 Justac vs. the original game.
→ 8/10 : Some new content/material given to us, throughout the years. Only reason it's a 8/10 is because there's a huge lack of communication and updates.

15. Rate the efficiency of the Helpdesk on a scale of 1-10.
→ 3/10 : Barrely ever feel helped on the matters. The attitude of the game operator is not correct. Some reports are not taken in account. Very poor support at all, only times things have been resolved was when the admin took things in his hands.

16. What form of communication with us and other players suits you better, the classic forum like it is now or creating an official Discord channel.
→ Discord, 100%

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