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Messages - Nymeria

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1
Free Chat / Re: Tribute to M00nbunnys
« on: November 21, 2025, 07:33:28 PM »
Being enemy in game should never prevent from paying respect & tribute in this kind of case.

I'll try to participate aswell.

To the BegForMercy players: Whether we hate each other or not in game, most of you might have been close friends to him. I hope you can manage to keep your heads up regardless of how rough times may be. Losing someone is never easy.
Take care.

I hope M00nbunnys will rest in peace. That's a sad day for the archlord community

2
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 10, 2025, 05:58:14 PM »
Hey,

Lets not forget the event is to show who is the strongest guild overall.

If we want to make it fair for everyone and include new or fewer guild, i think D0gm4 idea os very good.

If we want to keep the ranking to show whos the best guild, then yes its normal for it to come from bosses currently, but i would very much likely enjoy it more PvP oriented, so a new boss or tournament could be good.

It all depends of "what is the goal of the event"
1. Show who is the strongest guild
2. Be fair and help everyone
3. Be end game oriented only or not.

Hope you understand my point.

Yeah I completely get your point. I mean overall we agree on many points.
My main concern is that at the moment it's not really about "who's the best guild", it's about "who's farming the most of X or Y inside a guild" (does it make sense written like that? xD)

But I completely side with you, we can suggest a ton of things, but the sooner we get the information on the "event's" goal itself, the better our suggestions may become.

Yet, I'm really trying to think in a way that may have a positive impact on the server (and/or it's population). And the outcome of it being helpful towards new/returning player is probably the best way to have that happening (that's pretty much the way I can sum my point).

3
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 10, 2025, 01:18:07 PM »
1/ The reward:

The gold flood happened partialy because of the amount of gold given each month through the guild ranking (same guilds getting X amount of B's every month, for month, with no way for any other guild, whether lower side or new comers to do a thing, that's not a blame on sides, just analyzing the ongoing situation). It's obviously also because of the current format, but we'll talk about that in the 2nd point.

From that, the lesson to be learned is: The reward has to be something that won't have consequences on the market (at least not as big), has to be something useful for the "winners".
But more importantly, it has to be something that will help new players/returning players (just my opinion). Depending on that, it wouldn't be a bad idea to have a system that works in a specific way, where a guild cannot be in the winners for 2 consecutives months (and obviously make sure that the guilds that win are composed of different players, because it's really easy to change guild.. yes, that's more work for the admins as there is a need for IP checks etc, but at least it provides a fair environment and allows everyone, including new players to access rewards)


2/ The format:

The current format is too PVE & end game oriented. The fact guild trophies come from bosses that can be farmed or controled at about 85% by end game players really made it "one-sided" (end game players only).

From that there are pretty much two options, either keep it "end game oriented" (to drag end game players attention away from some places to allow new/returning players to acess specific areas during that time), either change it completely to give everyone a fair competing ground, and neglect the current "one-side" (endgame playground) guild ranking system (again, i'm not targeting X or Y guild, i'm talking about the overall state, US, end game players).

-----------------------------------------------------------

Given the informations above, I think Bosscrit & Aook made good points. I really like the rework idea of Bosscrit & I think we can dig deeper into it, all together, to perfect it.
Overall, I think we all need to work together to find a way to make the system work, no matter what changes will be made to it.

Have a nice day/evening.

4
Suggestions / Re: Race buffs
« on: November 09, 2025, 05:03:26 AM »
-1.

The idea is being pushed mostly by players that are supposedly "unable to play after certain hours" but yet being online for about 17h a day in game and still online in the early evening CET, main reason 80% of the player base is getting tired & not willing to play anymore ;) !

Stop giving them satisfaction and adapting the game schedules to them. Every additional step towards them is an additional nail in the server's coffin.

You say the server is so poor, yet you oppose every suggestion that could benefit it. If you don't want to play, then get out. You're nothing.

I have pushed forward a suggestion from Shado less than 2 days ago. He is in an enemy guild of mine, and the suggestion he made would not benefit me in any case as it is aimed towards new players.

I have agreed a while ago with a suggestion YOU made about the possibility to have at the event NPC or service NPC to make uniques reset to change cloak design and wings.

I'm pushing suggestions that make sense or make the server a better place for EVERYONE. Not only you and your friends, whether you like it or not. But as usual, it's far easier for you to trashtalk me or my friends than to use your mind to think.

I am nothing ? I have achieved on this server to be the best swash (best of each class), best damage on every single time I participated (2 times, with 2 different swash) while working and passing a master's degree on the side with several periods of inactivity.
I am definitely not as active as you and your friends, but that will never mean my ideas are less valuable, or my thoughts are not leaning towards making the server a better place.
We will never be friends, that doesn't mean we can't agree sometimes. But you're too narrow-minded to realize that, just look at your last post once again aiming at RoG guild, calling us destructive and shit. That will not stop me from expressing my opinion about the game, the suggestions and the ideas people push.
When they make sense I'll agree. This one is out of mind, I don't.

And again, am I wrong to say you cry about the server's scheduling but was online till 2am (your time, 7+pm CET) Friday again ? (And it usually happens several times during the week, the only offline time you have is between 7pm and midnight CET, that's not even 6h).
You guys love to moan about timezones and shit like it affects you, but you have an activity span that defies expectations.
That's the difference between you & I wang. I'm trying to communicate and justify my points . You're just negating and insulting thinking it'll make your ideas stand stronger.
Spoiler: it ain't. And I'll not bow toward you, especially when most of your response is based on insults.

5
Suggestions / Re: current drop and start of new players
« on: November 06, 2025, 05:56:16 AM »
The method to obtain Lucky Tickets isn't difficult - a synthesis mechanism has already been designed for new players to craft them, so no changes are needed!

It is difficult. Starting players aren't as equipped as your farming chars and can't collect thousands of archondrites nor billions of gold to craft lucky tickets, and that's precisely why we suggest an easier access to some specific low-level designed lucky tickets for these players (a bit like the free lucky ticket given in eternal battlefield start) so they can at least get an interesting weapon or piece or armor.
That would definitely be new-comer friendly. But of course the tickets they get themselves should be bound and event, else the method would be abused by the same ever players and ruin the server's economy more than they already did  ;)

I wouldn't be impacted by that change, and none of us "endgame" players would be impacted at any point bu that.
It's all about thinking outside the box and trying to make the server a better place for everybody, and not only people who have played here for years.

6
Suggestions / Re: current drop and start of new players
« on: November 05, 2025, 07:12:59 PM »
Given the current drop rate and additional item drop stats, I suggest removing rare and unique items from the game because they quickly become invisible. As for beginner players, make them level 5 elite and give them 1 LT, or give them a starting level 1 weapon with some damage to make it easier for them to get started, and for a month, a true poison set.

True poison set at lvl 1 & HH at lvl 100 (so they can do both early + HH easily) : Good idea

Removing rare/unique items not sure, because it's still a source of gold (even if not such an oustanding amount) for them early..

Giving them more access to Lucky Tickets (regardless of the way) could be a smart idea. At the moment LT's mostly are accessible for people who do BG bosses (too hard for early players) & tesseris (same).. That would probably also help them getting items without having to pay too much from very bad items in AH.

Mostly interesting suggestions, worth thinking about some improvements.

EDIT: But in any case, it would need to be monitored to avoid any kind of abuse. Maybe make the LT's bound on account (those specific "low level friendly" LT's).. or some stuff like that. Because else, we can already foresee it being abused by some players..

7
Suggestions / Re: Community balance project
« on: October 31, 2025, 01:46:53 PM »
Can we stop with the target of said guild or that to justify changes.
Archlord always been about PvP and preventing your ennemys from getting their hands on good loot, thats why most good thing come from Bosses.
thanks

he server's decline, in my opinion, falls squarely on ROG's shoulders. Their lead player, D0gm4, will go to any length to nerf melee classes. Just look at the current team battles—do you see any crit-based classes in the meta? None at all. Yet despite this, they never seem to tire of trying to weaken melee even further. This was supposed to be a diverse game, but it’s their actions that have made it one-dimensional. Thankfully, the Chinese player community continues to play what they love, while all you at ROG do is disrupt the game balance.

Any comment on the last 3 posts from your fellow KTV friends targeting STRAIGHT towards RoG again & calling out names & shit? Or it applies only if me or any RoG answer their posts pointing them with facts while they just throw random accuses?

Defensive accessories don't need to be removed, but I believe they should be nerfed. For example, you could implement a "-2 to skill levels" debuff. Some overpowered classes can still deal massive damage while wearing full defensive sets, which creates unfairness for other classes!

Expanding the Shinewood area is worth considering. Given the current number of concurrent players, the map should accommodate more users. Sometimes we don't want to PK, but if we don't eliminate others, there's no space to farm monsters. When there aren't enough monsters, what else can we do?


That says enough about how silly your posts and suggestions are, you just keep digging into the lowest level of ideas, making no sense. Just because you can't kill people when they are on tank uniqs doesn't mean they need a nerf.
And once again, NO, Shinewood doesn't require an area expansion just to please you & your 4 fellow starving friends.


Just look at the current team battles—do you see any crit-based classes in the meta? None at all. Yet despite this, they never seem to tire of trying to weaken melee even further. This was supposed to be a diverse game, but it’s their actions that have made it one-dimensional. Thankfully, the Chinese player community continues to play what they love, while all you at ROG do is disrupt the game balance.

KTV team has a bunch of critters (and don't play the "secondary char class", we see them often enough in fights, you're just not self aware of how to properly exploit their potential because you're too busy spamming some toxicity & insults instead of learning how to properly play them):
- Maotaifeitan
- Ohoo
- Miss
- Sangbiaoo
- Dchyng
And no, D0gm4 nor RoG is trying to nerf the melee classes at all, the only thing that was asked (and not only by RoG players) was a more fair balance about the permastunning situation. Some classes (sorc, summoner) are usualy not allowed to fight just with 1 critter on top of them, because even if he misses 45 hits, only one landing occasionaly is enough to maintain a permastun situation. That is a lack of balance, but as for the rest, critters are mostly ok.


NYMERIA, you're such a clown. Keep dying in the game, so you come to the forums to trash talk?

This you? Because if i'm supposed to be a clown, then what that makes you?



Keep dying in the game? I'm playing one of the squishiest class and yet that's my KD after about 2 months of constant fighting you (for max 2h a day remember that), including times you decided to launch the whole bot army on me several times offguard and selfbuffed:

I'm not the one who call myself absolute authority nor try to have my silly ideas prevailing through shit talking my enemies on a daily basis. I'm mostly here answering your nonsenses and constant insults towards me & my friends. Maybe you should lower your level of obsession towards me or any of the RoG member and focus on your playstyle, because you're achieving nothing by posting here 24/7. And you certainly won't achieve getting us leaving the game. Not like it matters anyways, if we are not here there's already 0 fight on the server.


8
Suggestions / Re: Community balance project
« on: October 29, 2025, 01:33:13 PM »
The strong never complain about their environment! Instead, they adapt to it and survive! The weak only cry here! Come on, dear ROG sons!
Please add a physical resistance debuff skill to archers!The debuff from elemental resistance is too weak in the current version! It doesn't cause damage!

Your first sentence legit appeals to the point I had made above:
no matter what people say, you always find a way to bring it back to "RoG is a problem".

And your second point......................................
Physical resistance debuff to archer that is already debuffing elemental resistance, dodge, block, cast & attack speed, while being the fastest class in the game, immune to stun & slows? Can you just stop ? We already had proofs on how clueless you are, but that has to be one of the top 1% of the silliest suggestions ever.

Reducing Passive Stamin a bit would make PvP easier.

Currently, requires three classes to fight one, and chasing often results in positioning issues(stuck), which is very frustrating.(5-15mins to kill one class)

We are old and don't have that energy to kill for a class which need TS and QQ to call people again and again and again

At least the players around me have already reached middle ages. Young players in their 20 years old have already left this server. to enjoy their  beauty life

I personaly agree that the passive HP increase was not the best move. But I strongly disagree & laugh at the way you are pushing it, given how much online activity KTV players have overall (and as Steam perfectly have highlighted).
Now again, considering it might actualy be the only way some players are allowed to play the game given the fact your guild is striving to monopolize anything existing in the game, I'd rather keep it the way it is than revert the change.

9
Suggestions / Re: About shinewood
« on: October 28, 2025, 09:53:30 AM »
Congratulations for yet another simple but out of mind suggestion. Shinewood is fine, the spawn time is fine, as long as you're playing with measure and not going full hardcore mode.

Eventualy you will end up understanding that spamming suggestions & asking the whole KTV crew to agree with them on forum won't be enough to have the administration considering them or thinking they're that serious (and spoiler: they are not).
Maybe, just maybe, you will also understand that most of your so-called suggestions are aiming at only one thing, favoring YOUR players, YOUR side, YOUR playstyle, and that the server does not and has never revolved around it.

And yet you are there, spamming posts, suggestions, thinking your truth is absolute (one of your main members called himself "Absolute authority" lmfao). Still refusing to understand nor admit that you have damaged this server more than anything:
- Spamming constant offenses on shouts (making sure it's in chinese as it's not a global language and therefore only you guys speak it for the most part), asking some people to even leave the server when they disagree with your opinion
- Spamming any kind of forum post as long as it's not coming from your side, trying to negate any point made outside your own suggestions.
- Constantly bragging & asking for things that would favor only your players, thinking it looks more relevant than any other.
- Twisting any type of rule to make the most out of anything.
- Making sure to control any kind of ressource in the game, thus forcing inflation on prices. But then crying on forum there's no way to use these ressources (how many times y'all bragged about the inflation on the gold price, when you're prolly 60% responsible of it happening in the first hand? lol)
- Abusing any kind of event offered by the GM's, thus gutting or preventing anybody to participate in them (mark my words when the first 7 places are going to be KTV members in the pumpkin farming event).
- Abusing any kind of item/consumable/mechanic available in the game till they must block/restrict them (how many things have been changed in the game just because of your constant abuse over the past years?)

Some players may have left the server out of getting PK'ed every now and then by players like Proteus, shit happens, it's a free PvP game and that's probably the reason we all joined Archlord in the first hand (being able to fight anybody, anywhere, at any point).
But you can ask about every player who didn't leave out of a PK issue why they left, the answer will 80% of the time be the same:
There is no way for them to progress properly in the game, either because they can't farm (how can european players farm, when they have KTV sitting in every place of the game for 22h a day?), either because the prices of about everything are too high.
You are trying to constantly pretend you are working for greater good. As a matter of fact, you are one of the main reasons the server is in such a bad state.
I feel sorry for the administrators of Justac, having to deal with such a parasite they can't just completely wipe. They cannot even think properly about the changes they wish to make, as anything they offer is ending up in abuse from your side.

It's certainly time to stop spamming forum posts, look at yourself in a mirror, and realize you are a real problem for about every reason mentionned above. There's absolutely no way to change your mentality, it's in your DNA and it's not only related to this game specificaly.
You managed to kill about 70% of the PvP on the server (there's legit no siege/AL battles anymore for YEARS), and now you're trying to kill the PVE aswell.
Do better, be better. It's in your hands.

10
Suggestions / Re: Community balance project
« on: October 07, 2025, 03:09:24 PM »
Far from being an end, it would be a positive turning point. The departure of ROG would mark the beginning of genuine improvement for the server.

Funny how:
→ no matter what people say, you always find a way to bring it back to "RoG is a problem". (Kinda odd when you know that the most players tagged for breaching rules/banned come from YOUR side?).
→ Any RoG player, no matter how genuine or neutral their ideas may be, are just tagged as "RoG = bad".

The updates brought by the Game Masters won't be swayed by how many members ROG has. This server wasn't created specifically for you.

 ;D ;D ;D ;D ;D
The handful of player from RoG that are still playing are making you a favor. Your ego is getting damaged on a daily basis because you forgot what it means to have real competition on the server, since you allied 95% of the remaining players just to deal with less than 10 RoG players ^^.
But ditto, the server wasn't designed specificaly for you either (the timezones are based on EUROPEAN TIME, the server is located IN FRANCE), that's why the suggestions highlighted under ↓ by Aook make no sense, it would be meant to adapt only to chinese players. right? (See, that's an example of how your rhetoric makes absolutely no sense?)


Then maybe you should look at your own suggestions :
Lure asking for specific changes due to your timezone not having much time left for BG
Your mates asking for specific siege time due to your guys supposedly not able to play at 7pm CET (while y'all are almost online for 12+ hours straight)
Kark98k asking for 200 monster race buff/6h long bg war just because you guys can't get all buffs at anytime on all chars
Lure asking for a way to burn gold, while y'all are the ones holding hundred of billions in multiple chars
Lure asking for a change on siege rewards from gold to ring/wing chests, etc.. just because you are the ones only going for castles (and since y'all can't buy CC it would give you CC for free)


At this point your supposed "hate" is completely blinding you from seeing the truth.
It's at max 5 players from RoG being active for less than 5h a day and mostly when you are all off.
And still, you find a way to put a target in our back. Just shows how out of mind you are, and how little you care about the server in itself.
The only thing you truly care about is benefiting more & more from anything you may be able to abuse (cc. revive orbs situation).
Watch yourself in a mirror, you are as much if not more of a problem to this server than any of us, and your toxic shouts & forum posts are just a perfect example of it.


11
Suggestions / Re: durability of the suite/toh/etc.
« on: October 05, 2025, 02:15:10 PM »
These are good ideas. But realisticaly will never happen because they'd be favoring the players & not the economic system of the staff.

Vouching for it, not believing it may ever happen.

12
Suggestions / Re: Race buffs
« on: October 03, 2025, 10:09:52 PM »
-1.

The idea is being pushed mostly by players that are supposedly "unable to play after certain hours" but yet being online for about 17h a day in game and still online in the early evening CET, main reason 80% of the player base is getting tired & not willing to play anymore ;) !

Stop giving them satisfaction and adapting the game schedules to them. Every additional step towards them is an additional nail in the server's coffin.

13
Suggestions / Re: Community balance project
« on: September 15, 2025, 11:48:29 AM »
Regarding the skill range for removing debuffs from allies in team battles, I sincerely hope the GM can seriously consider this issue. We Chinese players on this server all experience at least 150ms latency. During team fights, our screens show that our characters have already moved beside teammates and used debuff-removal skills, but they often have no effect. This severely impacts team combat—we executed the correct actions but achieved nothing. I suggest expanding the effective range of such skills to compensate for high-latency players. Otherwise, it becomes utterly frustrating for us! Please seriously consider my suggestion. Thank you!

If you refer to the anti-stuns, it is not a latency problem in this case, it's a desync problem. Because i'm in France with a very good ping and it still struggle to register some times.. The ally position displaying on my screen is not necessarily exact compared to the "real" position, so the anti-stun doesn't register.. It would need a fix indeed, not sure if the skill range effect would be the way.

14
Suggestions / Re: Community balance project
« on: September 07, 2025, 01:10:35 PM »
1 : Stun is a problem.
I played classes that are immune to stun & classes that have an implemented anti-stun (ranger/hunter/orbiter), and I still strongly affirm that stun is an issue, just like narcolepsy was.
Any kind of stun-mechanic (Snow hazard, shield bash, critters) should at least have a counter for classes that can be stunned (mage classes mostly). For stuns that are related to cast (shield bash, snow hazard), skill block is doing the job. For critters, there are 4 solutions to fix the problem:
- Implement an anti-stun on classes that don't have one (not really a good idea, it was great on mage because the class got a global rework)
- Implement a new mechanic/stat that is like "stun block" (not sure if good, since it might not be really effective)
- After being stunned for a while, an automatic "stun immune" procs for a few seconds (let's say 5 seconds so it's balanced, and with a 20
- Nerf the way stun stacks through stats, so it cannot be permanently triggered even if you land 1 autoattack out of 170 hits (which is the case right now)

2: The EC Revive Orbs are an issue:
I can't provide records yet, but if needed i'll start recording & edit.
The situation with revive orbs is getting out of mind (just like too many things on the server).
In the current state, revive orbs can almost be spammed, making the not-so-fair fights even more unfair now. The regular revive orbs have no use (30 min cooldown).
Many things should be done to adjust them:
- Prevent them on some specific maps (Shinewood, BG, Infernum), those maps require usualy a runback, the fact people can spam revive on CD isn't normal.
- The Cooldown should be adjusted (5min as a minimum, 10 as a maximum). Not sure about 15min (half of the regular ones CD), way too long in my opinion.

Have a nice day.

15
Suggestions / Re: race boss time adjustment
« on: September 04, 2025, 03:05:56 PM »
With all due respect Lure, I can't agree with your suggestions. Aook pretty much said everything.

Yet, I would also add:

1: In the past, a lot of chinese players complained about time zone specific activities (sieges) and pretended it was too late for them (it forced an unecessary change).
Yet, it's been months they are ALWAYS here at that time, whether during the week or weekend. Same goes with BG, there are enough occurencies of BG for you to be able to get all the buffs (especialy given the fact your guild always goes with about 15 people in the center)..
Moreover, the server is located in Europe, and the times are based on the initial main target of the server, europeans. BUT : don't get me wrong, that shouldn't (and actualy doesn't in the current state) prevent outsiders (NA & LATAM ; BR / CN ; KR / OCE) to play. It sounds like an issue just because you want it to sound like it.
It should not be on us to adapt constantly to your schedules. Deribelle siege was already too much.

2: I've already said gold was an issue, and most of the people who answered were just memeing or trolling. My point still stands.
But I also agree with Aook, part of the issue with gold inflation is the astonishing amount of gold injected whether through events or guild things. But the main issue is mostly in the fact that half the server is sticking together, thus negating any type of fight or fun, making the situation even worse.
Maybe you shall all question yourselves on the fact that at any time, whether night or day, you are just controling everything.
Cool, you have hundreds of billions, what for? Everything dropped in price, even the rarest pieces of gear have no value now. No one sells a shit, even the RMT has been hit with a major impact.
The server's economy is fucked, and y'all keep thinking pointing out at the admins to find a solution when the solution has been in your hands for years now. Eventualy you'll understand it was wrong when it'll be too late (if it's not already).

Have a nice evening Lure.

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