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Messages - Nymeria

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1
Suggestions / Re: Community balance project
« on: October 31, 2025, 01:46:53 PM »
Can we stop with the target of said guild or that to justify changes.
Archlord always been about PvP and preventing your ennemys from getting their hands on good loot, thats why most good thing come from Bosses.
thanks

he server's decline, in my opinion, falls squarely on ROG's shoulders. Their lead player, D0gm4, will go to any length to nerf melee classes. Just look at the current team battles—do you see any crit-based classes in the meta? None at all. Yet despite this, they never seem to tire of trying to weaken melee even further. This was supposed to be a diverse game, but it’s their actions that have made it one-dimensional. Thankfully, the Chinese player community continues to play what they love, while all you at ROG do is disrupt the game balance.

Any comment on the last 3 posts from your fellow KTV friends targeting STRAIGHT towards RoG again & calling out names & shit? Or it applies only if me or any RoG answer their posts pointing them with facts while they just throw random accuses?

Defensive accessories don't need to be removed, but I believe they should be nerfed. For example, you could implement a "-2 to skill levels" debuff. Some overpowered classes can still deal massive damage while wearing full defensive sets, which creates unfairness for other classes!

Expanding the Shinewood area is worth considering. Given the current number of concurrent players, the map should accommodate more users. Sometimes we don't want to PK, but if we don't eliminate others, there's no space to farm monsters. When there aren't enough monsters, what else can we do?


That says enough about how silly your posts and suggestions are, you just keep digging into the lowest level of ideas, making no sense. Just because you can't kill people when they are on tank uniqs doesn't mean they need a nerf.
And once again, NO, Shinewood doesn't require an area expansion just to please you & your 4 fellow starving friends.


Just look at the current team battles—do you see any crit-based classes in the meta? None at all. Yet despite this, they never seem to tire of trying to weaken melee even further. This was supposed to be a diverse game, but it’s their actions that have made it one-dimensional. Thankfully, the Chinese player community continues to play what they love, while all you at ROG do is disrupt the game balance.

KTV team has a bunch of critters (and don't play the "secondary char class", we see them often enough in fights, you're just not self aware of how to properly exploit their potential because you're too busy spamming some toxicity & insults instead of learning how to properly play them):
- Maotaifeitan
- Ohoo
- Miss
- Sangbiaoo
- Dchyng
And no, D0gm4 nor RoG is trying to nerf the melee classes at all, the only thing that was asked (and not only by RoG players) was a more fair balance about the permastunning situation. Some classes (sorc, summoner) are usualy not allowed to fight just with 1 critter on top of them, because even if he misses 45 hits, only one landing occasionaly is enough to maintain a permastun situation. That is a lack of balance, but as for the rest, critters are mostly ok.


NYMERIA, you're such a clown. Keep dying in the game, so you come to the forums to trash talk?

This you? Because if i'm supposed to be a clown, then what that makes you?



Keep dying in the game? I'm playing one of the squishiest class and yet that's my KD after about 2 months of constant fighting you (for max 2h a day remember that), including times you decided to launch the whole bot army on me several times offguard and selfbuffed:

I'm not the one who call myself absolute authority nor try to have my silly ideas prevailing through shit talking my enemies on a daily basis. I'm mostly here answering your nonsenses and constant insults towards me & my friends. Maybe you should lower your level of obsession towards me or any of the RoG member and focus on your playstyle, because you're achieving nothing by posting here 24/7. And you certainly won't achieve getting us leaving the game. Not like it matters anyways, if we are not here there's already 0 fight on the server.


2
Suggestions / Re: Community balance project
« on: October 29, 2025, 01:33:13 PM »
The strong never complain about their environment! Instead, they adapt to it and survive! The weak only cry here! Come on, dear ROG sons!
Please add a physical resistance debuff skill to archers!The debuff from elemental resistance is too weak in the current version! It doesn't cause damage!

Your first sentence legit appeals to the point I had made above:
no matter what people say, you always find a way to bring it back to "RoG is a problem".

And your second point......................................
Physical resistance debuff to archer that is already debuffing elemental resistance, dodge, block, cast & attack speed, while being the fastest class in the game, immune to stun & slows? Can you just stop ? We already had proofs on how clueless you are, but that has to be one of the top 1% of the silliest suggestions ever.

Reducing Passive Stamin a bit would make PvP easier.

Currently, requires three classes to fight one, and chasing often results in positioning issues(stuck), which is very frustrating.(5-15mins to kill one class)

We are old and don't have that energy to kill for a class which need TS and QQ to call people again and again and again

At least the players around me have already reached middle ages. Young players in their 20 years old have already left this server. to enjoy their  beauty life

I personaly agree that the passive HP increase was not the best move. But I strongly disagree & laugh at the way you are pushing it, given how much online activity KTV players have overall (and as Steam perfectly have highlighted).
Now again, considering it might actualy be the only way some players are allowed to play the game given the fact your guild is striving to monopolize anything existing in the game, I'd rather keep it the way it is than revert the change.

3
Suggestions / Re: About shinewood
« on: October 28, 2025, 09:53:30 AM »
Congratulations for yet another simple but out of mind suggestion. Shinewood is fine, the spawn time is fine, as long as you're playing with measure and not going full hardcore mode.

Eventualy you will end up understanding that spamming suggestions & asking the whole KTV crew to agree with them on forum won't be enough to have the administration considering them or thinking they're that serious (and spoiler: they are not).
Maybe, just maybe, you will also understand that most of your so-called suggestions are aiming at only one thing, favoring YOUR players, YOUR side, YOUR playstyle, and that the server does not and has never revolved around it.

And yet you are there, spamming posts, suggestions, thinking your truth is absolute (one of your main members called himself "Absolute authority" lmfao). Still refusing to understand nor admit that you have damaged this server more than anything:
- Spamming constant offenses on shouts (making sure it's in chinese as it's not a global language and therefore only you guys speak it for the most part), asking some people to even leave the server when they disagree with your opinion
- Spamming any kind of forum post as long as it's not coming from your side, trying to negate any point made outside your own suggestions.
- Constantly bragging & asking for things that would favor only your players, thinking it looks more relevant than any other.
- Twisting any type of rule to make the most out of anything.
- Making sure to control any kind of ressource in the game, thus forcing inflation on prices. But then crying on forum there's no way to use these ressources (how many times y'all bragged about the inflation on the gold price, when you're prolly 60% responsible of it happening in the first hand? lol)
- Abusing any kind of event offered by the GM's, thus gutting or preventing anybody to participate in them (mark my words when the first 7 places are going to be KTV members in the pumpkin farming event).
- Abusing any kind of item/consumable/mechanic available in the game till they must block/restrict them (how many things have been changed in the game just because of your constant abuse over the past years?)

Some players may have left the server out of getting PK'ed every now and then by players like Proteus, shit happens, it's a free PvP game and that's probably the reason we all joined Archlord in the first hand (being able to fight anybody, anywhere, at any point).
But you can ask about every player who didn't leave out of a PK issue why they left, the answer will 80% of the time be the same:
There is no way for them to progress properly in the game, either because they can't farm (how can european players farm, when they have KTV sitting in every place of the game for 22h a day?), either because the prices of about everything are too high.
You are trying to constantly pretend you are working for greater good. As a matter of fact, you are one of the main reasons the server is in such a bad state.
I feel sorry for the administrators of Justac, having to deal with such a parasite they can't just completely wipe. They cannot even think properly about the changes they wish to make, as anything they offer is ending up in abuse from your side.

It's certainly time to stop spamming forum posts, look at yourself in a mirror, and realize you are a real problem for about every reason mentionned above. There's absolutely no way to change your mentality, it's in your DNA and it's not only related to this game specificaly.
You managed to kill about 70% of the PvP on the server (there's legit no siege/AL battles anymore for YEARS), and now you're trying to kill the PVE aswell.
Do better, be better. It's in your hands.

4
Suggestions / Re: Community balance project
« on: October 07, 2025, 03:09:24 PM »
Far from being an end, it would be a positive turning point. The departure of ROG would mark the beginning of genuine improvement for the server.

Funny how:
→ no matter what people say, you always find a way to bring it back to "RoG is a problem". (Kinda odd when you know that the most players tagged for breaching rules/banned come from YOUR side?).
→ Any RoG player, no matter how genuine or neutral their ideas may be, are just tagged as "RoG = bad".

The updates brought by the Game Masters won't be swayed by how many members ROG has. This server wasn't created specifically for you.

 ;D ;D ;D ;D ;D
The handful of player from RoG that are still playing are making you a favor. Your ego is getting damaged on a daily basis because you forgot what it means to have real competition on the server, since you allied 95% of the remaining players just to deal with less than 10 RoG players ^^.
But ditto, the server wasn't designed specificaly for you either (the timezones are based on EUROPEAN TIME, the server is located IN FRANCE), that's why the suggestions highlighted under ↓ by Aook make no sense, it would be meant to adapt only to chinese players. right? (See, that's an example of how your rhetoric makes absolutely no sense?)


Then maybe you should look at your own suggestions :
Lure asking for specific changes due to your timezone not having much time left for BG
Your mates asking for specific siege time due to your guys supposedly not able to play at 7pm CET (while y'all are almost online for 12+ hours straight)
Kark98k asking for 200 monster race buff/6h long bg war just because you guys can't get all buffs at anytime on all chars
Lure asking for a way to burn gold, while y'all are the ones holding hundred of billions in multiple chars
Lure asking for a change on siege rewards from gold to ring/wing chests, etc.. just because you are the ones only going for castles (and since y'all can't buy CC it would give you CC for free)


At this point your supposed "hate" is completely blinding you from seeing the truth.
It's at max 5 players from RoG being active for less than 5h a day and mostly when you are all off.
And still, you find a way to put a target in our back. Just shows how out of mind you are, and how little you care about the server in itself.
The only thing you truly care about is benefiting more & more from anything you may be able to abuse (cc. revive orbs situation).
Watch yourself in a mirror, you are as much if not more of a problem to this server than any of us, and your toxic shouts & forum posts are just a perfect example of it.


5
Suggestions / Re: durability of the suite/toh/etc.
« on: October 05, 2025, 02:15:10 PM »
These are good ideas. But realisticaly will never happen because they'd be favoring the players & not the economic system of the staff.

Vouching for it, not believing it may ever happen.

6
Suggestions / Re: Race buffs
« on: October 03, 2025, 10:09:52 PM »
-1.

The idea is being pushed mostly by players that are supposedly "unable to play after certain hours" but yet being online for about 17h a day in game and still online in the early evening CET, main reason 80% of the player base is getting tired & not willing to play anymore ;) !

Stop giving them satisfaction and adapting the game schedules to them. Every additional step towards them is an additional nail in the server's coffin.

7
Suggestions / Re: Community balance project
« on: September 15, 2025, 11:48:29 AM »
Regarding the skill range for removing debuffs from allies in team battles, I sincerely hope the GM can seriously consider this issue. We Chinese players on this server all experience at least 150ms latency. During team fights, our screens show that our characters have already moved beside teammates and used debuff-removal skills, but they often have no effect. This severely impacts team combat—we executed the correct actions but achieved nothing. I suggest expanding the effective range of such skills to compensate for high-latency players. Otherwise, it becomes utterly frustrating for us! Please seriously consider my suggestion. Thank you!

If you refer to the anti-stuns, it is not a latency problem in this case, it's a desync problem. Because i'm in France with a very good ping and it still struggle to register some times.. The ally position displaying on my screen is not necessarily exact compared to the "real" position, so the anti-stun doesn't register.. It would need a fix indeed, not sure if the skill range effect would be the way.

8
Suggestions / Re: Community balance project
« on: September 07, 2025, 01:10:35 PM »
1 : Stun is a problem.
I played classes that are immune to stun & classes that have an implemented anti-stun (ranger/hunter/orbiter), and I still strongly affirm that stun is an issue, just like narcolepsy was.
Any kind of stun-mechanic (Snow hazard, shield bash, critters) should at least have a counter for classes that can be stunned (mage classes mostly). For stuns that are related to cast (shield bash, snow hazard), skill block is doing the job. For critters, there are 4 solutions to fix the problem:
- Implement an anti-stun on classes that don't have one (not really a good idea, it was great on mage because the class got a global rework)
- Implement a new mechanic/stat that is like "stun block" (not sure if good, since it might not be really effective)
- After being stunned for a while, an automatic "stun immune" procs for a few seconds (let's say 5 seconds so it's balanced, and with a 20
- Nerf the way stun stacks through stats, so it cannot be permanently triggered even if you land 1 autoattack out of 170 hits (which is the case right now)

2: The EC Revive Orbs are an issue:
I can't provide records yet, but if needed i'll start recording & edit.
The situation with revive orbs is getting out of mind (just like too many things on the server).
In the current state, revive orbs can almost be spammed, making the not-so-fair fights even more unfair now. The regular revive orbs have no use (30 min cooldown).
Many things should be done to adjust them:
- Prevent them on some specific maps (Shinewood, BG, Infernum), those maps require usualy a runback, the fact people can spam revive on CD isn't normal.
- The Cooldown should be adjusted (5min as a minimum, 10 as a maximum). Not sure about 15min (half of the regular ones CD), way too long in my opinion.

Have a nice day.

9
Suggestions / Re: race boss time adjustment
« on: September 04, 2025, 03:05:56 PM »
With all due respect Lure, I can't agree with your suggestions. Aook pretty much said everything.

Yet, I would also add:

1: In the past, a lot of chinese players complained about time zone specific activities (sieges) and pretended it was too late for them (it forced an unecessary change).
Yet, it's been months they are ALWAYS here at that time, whether during the week or weekend. Same goes with BG, there are enough occurencies of BG for you to be able to get all the buffs (especialy given the fact your guild always goes with about 15 people in the center)..
Moreover, the server is located in Europe, and the times are based on the initial main target of the server, europeans. BUT : don't get me wrong, that shouldn't (and actualy doesn't in the current state) prevent outsiders (NA & LATAM ; BR / CN ; KR / OCE) to play. It sounds like an issue just because you want it to sound like it.
It should not be on us to adapt constantly to your schedules. Deribelle siege was already too much.

2: I've already said gold was an issue, and most of the people who answered were just memeing or trolling. My point still stands.
But I also agree with Aook, part of the issue with gold inflation is the astonishing amount of gold injected whether through events or guild things. But the main issue is mostly in the fact that half the server is sticking together, thus negating any type of fight or fun, making the situation even worse.
Maybe you shall all question yourselves on the fact that at any time, whether night or day, you are just controling everything.
Cool, you have hundreds of billions, what for? Everything dropped in price, even the rarest pieces of gear have no value now. No one sells a shit, even the RMT has been hit with a major impact.
The server's economy is fucked, and y'all keep thinking pointing out at the admins to find a solution when the solution has been in your hands for years now. Eventualy you'll understand it was wrong when it'll be too late (if it's not already).

Have a nice evening Lure.

10
Suggestions / Re: suggestion
« on: September 04, 2025, 11:28:13 AM »
No x3

11
Suggestions / Re: Gold Coins Flood
« on: August 23, 2025, 01:37:11 PM »
If we have to wait another 3 years to have an update with new ways of spending gold, it's pointless.
Lure is right, the gold situation on the server is preoccupying. The new ways of getting mountains of golds should be active ONLY after the new ways of spending gold exist, so the situation remains balanced.

Again, I mentionned it, some people have already more than 100B:


(here's a screenshot, obviously anonymous because it's not about who has but proving people have, before anyone has the marvelous idea of trolling).

So +1 Lure.
And on a side note, welcome back. If you're back in game it means you're probably doing better so that's good to hear.

Have a nice week-end



12
Suggestions / Re: a suggestion for the next update
« on: August 21, 2025, 02:32:47 PM »
Rarely agreeing with you, but this is a very good suggestion !
+1

13
Suggestions / Re: Community balance project
« on: August 20, 2025, 06:46:24 PM »
Wts 100b offer me

Again trying to ruin some objective efforts of making the server enjoyable Gampolla. I will just answer yet another one of your troll posts with facts:



Just through the last 10 days we're talking about 135 Billion gold on sale through the hands of 5 different persons.
Now just imagine how many others sit on 20/30/40B themselves and just don't sell at all.
The gold inflation/situation is not good for the server economy. As much as you may depreciate it, the facts are & remain till there's something changing it.

14
Suggestions / Re: Community balance project
« on: August 20, 2025, 01:35:47 PM »
Few more suggestions to follow my previous ones:


11. Penalty for dying

All games have a penalty system upon dying, where the player can either spawn back in the last visited town or revive in the same place where he died, after a couple of minutes.
With that in mind, comparing the current situation in Justac, winning a fight against an enemy loses it's entire meaning when the enemy revives over and over again, especially in mass fights.
There is no reward for winning a battle neither a penalty for dying, this has to be fixed and the best fix is by adding a 5 minutes cooldown on CC revive orbs.
Upon first initial death, the first revive can be instant, starting with the second one, 5 minutes cooldown added.


12. Debuffs on Shinewood monsters/boss & BG bosses

The debuffing skills do not stay on the mobs/bosses the entire duration as is written in the skill description. For example, a debuff that is supposed to stay on a monster for 30 seconds, it actually stays only 3 seconds + - , which leads to inconsistent damage output or difficulty to slow and create a proper pull.

13. Antimagic Skill

As a mage player, I am totally against changing Antimagic to the old version that removes 8 buffs, that will ruin the PVP completely. The way it is now, a weak skill, makes total sense considering the trade off for movement speed & stun protection that was given in the previous change.
The only improvement I would dare to suggest, is to make it remove only Positive buffs, not own Negative debuffs from a target.


14. Shinewood has plenty monsters for people to farm, there is no need to move it to Latria.


15. Gold Inflation

Because of the recent change in price for the normal accessories and refined accessories when sold to the merchant, a couple of players saw the opportunity to make a huge amount of gold by camping each day in Eclipse and Heaven's Hell, with ranged critical build Rangers and Archers.
This kind of updates only encourages the players to bot, a phenomenon that lead to the downfall of this server.
On top of that, a huge amount of gold is being pumped into the server each day which already lead to a super inflation.
Gold is no longer an attractive currency for people to use when trading.
Please find a proper solution which will bring the gold back to normal values and at the same time not affecting the players from Eternal area.
If someone have a relevant suggestion on this matter, please go ahead.

Thanks.

Agreed on all those points too.
Especialy the gold inflation. Some players were already "abusing" the "control farming" (Macro farm monitored every 30s to avoid the delay of a botcheck). The gold state at the moment on the server is not balanced, a handful of players have about 100+ billions (through the "controled farming" + the numerous ways gold was injected with events/guilds etc).

15
Suggestions / Re: Community balance project
« on: August 19, 2025, 02:29:00 AM »
Move Shinewood to Latria,Access is prohibited for those with a level below 150

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree

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