Hello justac team,
Thanks for finally bringing an update but few things should have been done differently in the player's view.
First, Narcolepsy (sleep), yes the duration has been reduced but with 90% cooldown reduction you can still perma sleep someone completely (check this )
What could be done : keep the duration as it is right now but either increase the cooldown on the skill by 10-20 seconds or decrease the sucess rate to 45% (half of its actual success rate).
Secondly, the knight's skill block debuff was clearly not necessary, on the contrary we could have made the knight viable for cast by either giving him dim damage in resistance and bludgeon instead and give him a dimensional resistance debuff on aftershock for exemple
Also the huge increase in HP for some classes is comprehensible but for some others its completely overpowered, this needs a tweaking
On the swash its nice she got back 15% movement speed but maybe we could have also removed the movement speed on her party buff and put it back in advant legend so everyone loses a bit of movement speed and the swash would be on par with other classes (which still right now she is too slow to catch up a fight)
Sorcerer:
Skill/Mechanic/Class name: Narcolepsy /Duration & Success rate / Sorcerer
Problem: The success rate is 95% & the duration 40 seconds at lvl 15. Also, the skill seems to bug your stats if you switch gear or uniqs while being under the narcolepsy effect.
Numeric adjustment or possible solution: Reduce the duration to a maximum of 20 seconds, and the success rate to a maximum of 70%.
Swashbuckler:
Skill/Mechanic/Class name: Fortitude Soul / Movement speed / Swashbuckler
Problem: Swashbuckler is slower than almost every class, and movement speed party buff make the movement speed gap between classes too big.
Numeric adjustment or possible solution: Remove the movement speed from party buff Fortitude Soul, and add it to another skill (Smart force for example, like swash used to have movement speed on it in the past).
Skill/Mechanic/Class name: Advent legend / Movement speed / Swashbuckler
Problem: The nerf was a bit overtuned
Numeric adjustment or possible solution: add 10% movement speed to the skill
Narcolepsy is still unbelievably broken, and it is not a surprise, as it was only changed by half what it should have.
Swash is still one of the slowest classes in the game, and it is not a surprise either, almost every class got extra movement speed in the past updates (mage, elem, orbi, hunter, just to name a few of them). The fact you gotta combine 172 debuffs together to make it work is already rough, but given that now you can't even catch people up, it makes it unplayable in many conditions of team fights (right now with the current state she's probably playable just in infernum lol). I wonder how I might have been able to know or foresee that.. Maybe because I played swash for that many years & achieved everything with it.
I'm not going to be as nice as Aook, this update looks mostly like a joke. The refinery revamp is probably the only good thing that was achieved.
The classes are still unbalanced (where's the elementalist nerf??), almost no suggestion from the 3 pages post here have been taken in account, even when they are sometimes coming (not only me) from people that have been known as references on their classes (on all sides).
We have waited this update/rebalance since the last days of April (let's say May rather). What we got is looking overall like a middle finger. But at least we got more HP now.
It's sad to see the efforts we are still putting in a server that doesn't seem to respect us at all.