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1
Suggestions / Re: unique
« on: May 23, 2025, 11:20:48 AM »
I have a question: is it possible to change the color of the jewelry to something like white or yellow ? I'm asking because I'm red-blind and I can barely see them. so I would like to ask for a little help Is it possible to make the name of the jewelry unique, e.g. xxx loki ring xxx or something similar.

dam  :-[ spawned with interesting rng

give this man an option to see uniQ atleast in bigger letters or something , there are probably more like him out there but some dont know how to ask. i support!

2
Suggestions / 1-6 shinewood wave monster movement speed icrease
« on: May 14, 2025, 03:27:57 PM »
hi, i was thinking maby increase shinewood monster wave 1-6 monster movement speed  so it would  be better for pulls , it seems like monsters de-aggro  often if character has high movement speed, so every pull u need to move very slow or run back to the detached monsters to pull them back in , its bit unfun so i figured maby an increase of their movement speed would make  life bit easier.  :-*

3
Suggestions / Re: Community balance project
« on: April 30, 2025, 04:10:51 PM »
Hello,

Here are my thoughts on the balancing project:

Ranger:

Skill/Mechanic/Class name: Quick reload / Skill range / Ranger
Problem: The extra range added is too big. Rangers have a good amount of gap closing distance with Shadow Chaser.
Numeric adjustment or possible solution: Remove 5 to 10 range at lvl 15. Rangers are already fast enough to gap close without needing some extra range.


i need my skill range to run away from big bad wolfs :C plis GM no remuve  :'( example slayers will jump on me and i will be stunned and done for because anti stun for ranger has big cooldown

4
Support / Re: New Zone - For the better of Justac
« on: April 22, 2025, 08:34:51 PM »
Look we all know its normal for players to rush max level, and want to control the area. If i recall the GM kindly asked to give new players a chance, as a community how else will we get new players to join Justac if we dont even give them a chance...
I just have a few recommendations for the new zone. I see much good that can come out of it, with a few simple fixes.
1. More monsters in each level area, what i have seen after arriving in the 3rd zone, every farm spot for the most part seems "crowded" with 1-2 players there. How simple would it be to just multiply the area? Knowing casters will group 10-20 monsters and critters killing them in a split second plus the spawn rate seems low which this may be on purpose how the spawn rate is. But if the new zone has any chance to give new players a chance, or cater to more players for example the level 110 monsters in 3rd zone im almost positive 1 caster can clear this entire area, knowing this i think it can simply double if not triple in the amount of monsters otherwise, players just wont bother and lose interest in my opinion.
2. Players with no skull, in my opinion should not drop items. How will they have a chance to even reach the point of fun pvp and competitive gameplay if they arrive in for example zone 3, level 99 and walk out of town to meet a level 150 character 8/8 gear 1-shotting them and resulting in you dropping your gear. At that point if this repeats itself enough times the only option will be to log off. In my opinion i love the idea of dropping items, you choose to pvp and acquire a skull, THEN you can drop items. This makes much more sense to me. But new players will simply have zero chance if they can drop without doing anything. This way players can safely reach a comfortable point of wanting to pvp and risking their gear when they feel  prepared.

To add some positivity, i love the concept of the new zone (still not even knowing what the payoff will be) its different, has the feel of a fresh start and something to grind towards and even when/if i choose to take a skull and i do die, it seems reasonable to acquire gear back once again giving players something to grind towards and go have more fun. Self buff, no party is amazing. With the stage of gear and uniques party buff at times can just be a bit much, and infernum is quite different being its a free for all playstyle. This seems different than party buff fights, infernum, which seems needed to me. 
I thought on these opinions based on if i was a new/returning player, wanting to come try archlord again not needing an entire group or donate tons of money and just have fun. More monsters, and the drop factor strictly applying to players flagging and signing up for the challenge. Give players a chance, if we dont even do this, how will we grow the player base. I hope you guys can see it in a way similar to me and other than these main 2 factors i will say i am having fun for the most part in the new zone, and plan to even put content out on it if the opportunity will present itself. - Driller

+
the idea of being gate kept and losing items on death while unskulled is wild, never progressing only rotating back is wild ._.  49 zone is 1 shot paper chars , + slowest rebuild  zone , how is that playable?

5
Guild / Re: GoodTimes
« on: April 06, 2025, 10:03:48 PM »
 :'(
unfair.

Rest in Peace

6
Support / Re: New update!!!!
« on: March 31, 2025, 12:13:13 PM »

7
Report / Re: Game Guard Error
« on: December 14, 2024, 04:22:54 AM »
https://imgur.com/P5VEvBv

Thats the error

dang haven't seen this one before :c rip

try:

Quote
Windows security > App & browser control > Reputation-based protection > Turn on: Potentially unwanted app blocking > Check the boxes for Block apps & Block downloads if not already checked.

8
Report / Re: Game Guard Error
« on: December 12, 2024, 10:54:36 PM »
Hi All, im getting a gameguard error thats not letting me log into game? anybody out there know this error
what does the error  say?


9
Suggestions / Re: some suggestion
« on: December 09, 2024, 10:28:01 PM »
Quote
Shinewood would be good for well geared players, but new players or not so well geared players wouldn't have a chance. It's hard to please everyone. And doing it everywhere would lead to lots of bots again.

yes but at least with 2 spots it  should be easier for less geared at spore spot :p because geared ppl would be at shinewood :D

10
Suggestions / Re: some suggestion
« on: December 09, 2024, 12:30:00 AM »
Quote
People will Bot if its everywhere no good idea

true, maby add some extra spots like shinewood or somewhere else too? 1 spot feels so grinch Q_Q

and maby add refinery of branches/ oaks ect for the santa items  ?

11
Suggestions / Re: Suggestions for - reward draw methods
« on: December 07, 2024, 02:32:55 PM »
We thought it would be good if players also participated in the draw process, and finding an interesting and convenient solution for everyone would be useful in similar events in the future.

If there is no more interesting solution, we will use this site
https://wheelofnames.com/
and record a video of the drawing.
It allows you to eliminate a winner person for next draw, so no doubled winners.

we already did participate by answering the questions ,  that was the task for random prize giveaway,  is this going from random to increase your chanses by another participation event in drawing winners ?  ;D  i might missunderstand  this situation but random is random and thats where wheel of fortune comes in to decide  the final results, players can't do much rly in this type of situation.

p.S if u want to make it so players could participate in this randomly , you create a wheel ingame, wheel has the item list  , give 1  ticket each to the participants, and let them spin, 1 player spins , the item gets removed from the wheel, but then again it comes to who spinned first? see how this don't rly work, i donno XD i'm confusing my brain  :'(

12
Suggestions / Re: Suggestions for - reward draw methods
« on: December 06, 2024, 11:17:35 PM »
just do it in private and distribute the goods  ;D it's not a big deal, sure u can upload a video if u want extra leg work for  whatever reason,  our names are already on the list, all there is  to do is just spin the roulette  and remove the names 1 by 1  :-*

13
Game Discussion / Re: Occasional Server Anniversary Survey
« on: November 19, 2024, 01:09:55 AM »
1.  got introduced to the game back in 2008 codemasters with some classmates

2. hard to say  it was probably after webzen closed the archlord then i found justac on mmorpg forum  2014 - 2016 ish is when i gave another try for archlord.

3. L2/continent of the ninth/silkroad/metin2/mu-online/aion/rs3 /osrs/wow/new world /throne and liberty/

4. i always do if it catches my eye, aldoe these days theres so many so im very picky.

5. elf mommy milkers UwU

6. depending on game update/ingame activity.exmp: after shinewood was released server was swarming with zerkers, then stun from mobs was removed  shinewood got more diverse chars in there,  but i cant say for sure since  i dont pvp and players always have theyr own different views when it comes to pvp, almost impossible to balance out just like in every other mmorpg when u buff one the rest feels devalued and everyone has theyr own fav pick of char that gets hurt or buffed, never feels fair for one or other side :D

7.there is already a mobile version of it i believe its called '' archlord awakening '' and i never tried it because mobile don't interest me.

8. PVE 99%  / i'm always interested in trying to understand how pvp works in every game i play, i don't find it enjoyable for myself whatever game i play on other mmorpgs

9. i would say its on low  5, compared to let say 6 months ago when it was  at 9, at the moment not enough players to balance things out.

10. shinewood gear [ 3 ] / outside shinewood gear [ 9]

11. i don't know :C

12. pvp [ 2 ]  / lvling up [ 9]  /

13. its always been good, for ingame balance economy too for those who don't want to spend RLM i would say fat [ 8 ] [ but ofc everyone wants free/cheap as possible for their own reasons] for progression its well balanced.

14. everyone gets nostalgic over the classic lower episodes like 3-5 but when they play it for month it gets dull, it really depends on ingame updates , and one of most fun updates that kept players locked in for me atleast  in the last year,  i think was the shinewood update, such a great and versatile mechanic to create and maximize your character to the fullest, felt rly advanced and less RNG finally u can get what u aim for :P i give it a fat [9]

15. a fat [9]  Helpdesk members always responds and resolve the important problems i had. Sometimes it can feel like NPC response but it's on the less important  things i bother them with, aldoe its sometimes is important to me QQ :D overall on important issues with actual help , its great like i said fat [ 9 ]

16. Discord for sure, having an official among players would give better sense of security and safety. backside of that it will be pain for them to respond to every QQ they get from players XD

 :-* lets make Justac great again  :-*

14
Game Discussion / Re: Roadmap on Justac's future
« on: October 16, 2024, 05:54:21 PM »
Quote
But still the main topic is to get a roadmap on whats planned for the upcoming months/year for justac because we barely have any updates since spring/summer

battle pass XD

15
Game Discussion / Re: Roadmap on Justac's future
« on: October 15, 2024, 06:09:58 PM »
best classs ,  farm  fastest ?!  :o

it was who can hit  from lvl 1 to 150 fastest  [ speedrun] all classes chars  ;D it was during world Olympics so + -  fitting as the rewards was medals of class xD but in my opinion should have been  different memorial to imprint   the occasion



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