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Messages - Aook

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1
Suggestions / Re: Auction House
« on: December 28, 2025, 11:19:50 AM »
bcuz u want for pp, farm for live XD

And so does your chinese friends

Adding CC and all the items you want to add in the AH would just make the server P2W
It should never ever happen

This suggestion shouldnt even exist in the first time

2
Suggestions / Re: Community balance project
« on: December 22, 2025, 09:57:03 AM »
if possible  don't nerf pve boosts when you do  pvp balance

Mobs can keep their weakness, like the 33% crit resi less and x% ele/dim resi less
i was more thinking about not to lose like crit/cast dmg on mobs , currently its rly nice ,  with pvp balance might get nerfed T_T if possible keep same dmg for mobs when doing pvp balance

In my opinion, you should restore the 100% ignore effect. Since skill-based elemental resistance can be reduced to 0%, physical ignore shouldn't be nerfed! Player health pools are already high—there's no need to lower ignore to 80%. This nerf only happened because D0gm4 fears critical hits! Please be fair to all players—this isn't a single-player game!
Even knights who rely on the Ignore Resistance stat are losing enjoyment! You've destroyed a playstyle! This is unethical!


It affects critters so much that they are still the strongest ones in 1v1 and sellbuffed conditions but yeah people lose interest right?

Also please refrain from targetting D0gm4 has it was a change PUSHED BY THE ADMIN, to NERF IGNORE ELE RESI, i don't mind having a cap on ignore def/ele resi stats, they still do a shit ton of damage

What is needed the most is to revert the stamina scaling on all classes (aside from Archer who could use 20% of the actual increase we got)

We also need to think about the damage being way too high, reducing the raw damage and/or crit damage % would be better and could bring back some balance (even more if we reduce the HP on classes)

3
Suggestions / Re: Community balance project
« on: December 20, 2025, 12:39:41 PM »
if possible  don't nerf pve boosts when you do  pvp balance

Mobs can keep their weakness, like the 33% crit resi less and x% ele/dim resi less

4
Suggestions / Re: Community balance project
« on: December 19, 2025, 02:25:20 PM »
Reduce the crit damage

Imagine we reach like 5k+ raw damage and you add on top of it 2.3k% crit damage, the multiplier is way too much

If we don't reduce the crit damage, then its the raw damage itself that needs to be reduced but then it needs to be applied on ALL classes

5
Suggestions / Re: About lv10 pet
« on: December 03, 2025, 08:08:58 AM »
It shouldnt be made easier to get any, but maybe they could bring another event that gives a chance to get them ?

Something similar to the egg event (like fro xmas since we are in december :) )

Please admin do better events than what you did with 12th anniversary for xmas, because for many of us it just felt like a joke of events

6
Suggestions / Re: TOH 3h & Suit 5h
« on: November 29, 2025, 09:47:34 AM »
i recieve more and more inquires about toa minus.
especially from player which can only play 2-3 hours in evening.
they ask for th EXP OFF function on options.

i know this topic is old and i have no clue how to realise it.
could be an option to buy this function (like mysterious refinery).

We could make TOA Minus ON/OFF instead of ON for a day, and add them in gold shop maybe, they stand for 3/5h

Only thing is that when off it needs to preserve its duration

7
Free Chat / Re: Tribute to M00nbunnys
« on: November 21, 2025, 08:14:01 PM »
Even tho we were enemies, i still had respect for him

Ill try to join in if im available

May he rest in peace

To his friends and family, i wish you the best and much strenght to go trhought this

8
Suggestions / Re: Small piece of advice
« on: November 09, 2025, 04:27:30 PM »
https://postimg.cc/4YYDNCTy

what's this?

I dont know him, so i dont care and someone standing in a party doesnt mean he is with them since you are also standing in it
Or maybe you are a RoG member right ?

9
Suggestions / Re: Small piece of advice
« on: November 09, 2025, 12:33:22 PM »
So, has he and all his equipment been transferred? Whose dog is this anyway? When I reported it to the GM, why did they say they needed more observation? Is this actually a bot or not? Clean up your own mess before coming here to talk nonsense — then the shit coming out of your mouth might actually seem believable!

https://youtu.be/-TOu031-kJg?si=ZGXr6F8oojo1pL8M
Three days after I reported him and received the GM's email reply, he was still online playing. This is your ROG for you! You spend all day shouting about "bots" while doing exactly that yourselves every single day. Save your breath—you're utterly contemptible.

You complain but the botcheck is not complete, to do it properly you need :
Normal chat multiple times
Whispers multiple times
Party invite
Trade invite
Make red
Steal mobs
Kill
Wait for at least 1 min 30 to see if he revives

Then it could be considered a proper botcheck

When i bot check i spend 5 minutes at least per chars if they really are botting


Also by looking at the char name and uniques it doesnt look like any of our guild member char and uniques maybe try to ask batard if they know him if not then its just a random guy

But whatever you wont even listen to anything i say

10
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 07, 2025, 09:50:27 PM »
I like the idea of the guild ranking being more PVP based then PVE.

So it should rely more around events then actual farm type of grind.

I doubt a Arena would be implemented, but they could make PvP 5v5 as we did as V,
even V players could monitor it again if no GM can be there.

Events need consistency from Players and staff.

They could make a reward for players who farmed the most boss, like they did on previous event with Gods/Kaligo,
that way more players could have a chance to win those,
because PvP oriented events, are only won by a select few endgame players.

So for it to be fair for everyone is kinda hard, there is no way a new player can compete with Endgame players.

It shouldn't be called BEST of something Guild/Class/Team lightly, those are reserved for the best at what they are doing.

Thats kind of the idea i had behind, take the endgame players out of the main farming zone to let new/returning player more chance to farm and catch up, it can't be an arena only for the event its just an idea i had

We could do GvG or many other things, as the game has a lot of PvP options that are unused atm

11
Suggestions / Re: Guild Ranking monthly event - Change - Suggestion
« on: November 07, 2025, 07:38:30 PM »
Hello,

I wanted to share some thoughts on how the guild events could be restructured to make them more engaging and fair for everyone. Based on the current event’s outcomes, it’s clear that the guild rankings are often dominated by the same players, regardless of guild name changes. This tends to reduce the competitiveness and excitement for the wider player base.


Here are some suggestions for a more balanced and exciting event:


Instead of having a purely farming or grinding-based event, I think the next event should be PvP-oriented, where skill, strategy, and teamwork are prioritized. A PvP Arena format could be really interesting, with certain time windows when the arena is open, allowing for a more structured and fair competition.

Arena Format (3v3 / 5v5): The event could be team-based, encouraging guilds to put together competitive teams. This would make it less about having the most active grinders and more about who can strategize and work best together.

Timed Availability: Having the arena or competition open at specific times (for example, 2-3 hours each day) would prevent the event from becoming a full-time grind, making it more accessible for players who can’t commit to 24/7 play.



To reduce the impact of alt characters and account-sharing abuses, I suggest implementing strict limitations on how characters can be used during the event:

One Character Per Player: Only one character per player can participate in the event. This would prevent players from using multiple characters to boost themselves or their guild rankings.

No Account Sharing: If it’s detected that multiple people are using the same character to artificially boost its performance, they should be disqualified. This would help ensure that the competition is fair and that the best teams are recognized, rather than those who can farm the most.



For the rewards, I believe it’s important to offer something that appeals to endgame players, who are usually focused on farming in areas like Infernum or Shine. If we can shift their focus to the PvP arena, the rewards should be meaningful and valuable for them.

I was thinking about Tools/GTs/some CC Items... or even something like a unique cloak or mount, for the top-performing guilds could be a great way to incentivize participation. For example, the winning guild could receive a cloak with a specific design that lasts for a month, making it something visible and rewarding.



To ensure the event runs fairly, I believe it’s crucial to have proper oversight:

Active GM Monitoring: Event participation should be closely monitored by GMs, with logs kept of all activity to detect any potential abuse or account-sharing.

Abuse Detection: Having specific tools or logs that track suspicious behavior could prevent manipulation of the event rankings.



I know that player behavior can sometimes be a challenge, especially when people focus on dominating and monopolizing the game. However, I feel that if we all set aside personal matters and work together to make the game better, we can create a much more enjoyable environment for everyone involved. The goal is to create something that feels fair, competitive, and exciting—not just for a select few, but for the whole community.

I hope these ideas help improve the event structure and make it more enjoyable for everyone. It’s always tough balancing competition and fairness, but I think the community will respond well if the focus is shifted towards skill, teamwork, and meaningful rewards.

12
Suggestions / Re: current drop and start of new players
« on: November 05, 2025, 10:34:12 PM »
Given the current drop rate and additional item drop stats, I suggest removing rare and unique items from the game because they quickly become invisible. As for beginner players, make them level 5 elite and give them 1 LT, or give them a starting level 1 weapon with some damage to make it easier for them to get started, and for a month, a true poison set.

True poison set at lvl 1 & HH at lvl 100 (so they can do both early + HH easily) : Good idea

Removing rare/unique items not sure, because it's still a source of gold (even if not such an oustanding amount) for them early..

Giving them more access to Lucky Tickets (regardless of the way) could be a smart idea. At the moment LT's mostly are accessible for people who do BG bosses (too hard for early players) & tesseris (same).. That would probably also help them getting items without having to pay too much from very bad items in AH.

Mostly interesting suggestions, worth thinking about some improvements.

EDIT: But in any case, it would need to be monitored to avoid any kind of abuse. Maybe make the LT's bound on account (those specific "low level friendly" LT's).. or some stuff like that. Because else, we can already foresee it being abused by some players..

Completely agree

For the LTs we could make them bound and event so untradeable

13
Suggestions / Re: Community balance project
« on: November 03, 2025, 07:45:21 AM »
We never asked for such an increase on all classes, we did push even som of your suggestions to increase some classes defensives to fit more in terms of 1v1 or even to be able to tank a bit in team fihgts (like archer).

What we point out here, its that the admin saw this increase as the only way to compensate the current status on end game damage and conditions to let solo players or smaller guilds to TRY end game stuff since your side have a monopoly over anything and doesn't let anyone outside of your KTV guild get anything. Even your allies are calling you out there man just open your eyes, stop just saying "RoG = bad" when what we point out since months/years is that you need to let the game have 3 proper sides and not try to have everything for yourself especially when the server population is so low and nobody comes for 2 main reasons : KTV and lack of updates

Stop crying, kid. If KTV were the underdogs and you had the numbers, would you let us farm in Shinewood? Hypocrite! Talking like this just makes you a clown! This is a PVP game - it's always been this way since the beginning. The strong dominate resources, and that's justified! Besides, the GMs have already created new maps for you. If you want resources, you can go there to gear up before coming back to fight. Don't accuse KTV of monopolizing resources when none of us are even in the new maps - you have free reign there! Keep trying, my dear ROG sons!

Just for once please THINK

Stop crying, kid. If KTV were the underdogs and you had the numbers, would you let us farm in Shinewood? Hypocrite! Talking like this just makes you a clown! This is a PVP game - it's always been this way since the beginning. The strong dominate resources, and that's justified! Besides, the GMs have already created new maps for you. If you want resources, you can go there to gear up before coming back to fight. Don't accuse KTV of monopolizing resources when none of us are even in the new maps - you have free reign there! Keep trying, my dear ROG sons!

If saying facts is crying then so be it.

You talk about PVP but all the PVP content is dead, there is no sieges, no AL battles, no GVG, only Shinewood from time to time...
And guess who benefits from ha ing all the PVP parts being killed ? YOU
But once again you dont want to see the truth, you just say its the game but its not, it was never meant for one side only, it was meant for multiple sides but all you did with Batards was rally everyone by either forcing them or just promising them free farm (anf guess what your own allies cant farm shinewood because of your greed)

Keep doing so, at some point you will have nobody alongside you there as they would all go away, nobody will juy stuff from your guys anymore and thus you will make no money anymore

So the farm4food wont be possible and you will cry that the server is empty but wont even accept that its due to your behaviour

And see the giveways yesterday ? They stopped early because a few players logged in too many accounts... and guess what all those accounts were YOUR FRIENDS, but once again you did nothing wrong right ? Not abusing anything right ?


Subject close, facts have been said, up to the admin to take actions now, goodluck with the empty server you made chinese players

14
Suggestions / Re: Community balance project
« on: October 31, 2025, 08:39:41 AM »
We never asked for such an increase on all classes, we did push even som of your suggestions to increase some classes defensives to fit more in terms of 1v1 or even to be able to tank a bit in team fihgts (like archer).

What we point out here, its that the admin saw this increase as the only way to compensate the current status on end game damage and conditions to let solo players or smaller guilds to TRY end game stuff since your side have a monopoly over anything and doesn't let anyone outside of your KTV guild get anything. Even your allies are calling you out there man just open your eyes, stop just saying "RoG = bad" when what we point out since months/years is that you need to let the game have 3 proper sides and not try to have everything for yourself especially when the server population is so low and nobody comes for 2 main reasons : KTV and lack of updates

Just for once please THINK

15
Suggestions / Re: About shinewood
« on: October 29, 2025, 09:28:11 AM »
The strong never complain about their environment! Instead, they adapt to it and survive! The weak only cry here! Come on, dear ROG sons!

The so called "strong" who needs to combine with all the server to get what he wants, and then when the server empties itself he cries that its RoG's fault while we are the only ones trying to give a little bit of competition to y'all.

Also the so called "strong" who dies full buffed in 1v1 like this :


But once again we can see the hypocrisy in your words (not only you but your side), where all of you want an active server but do everything possible to abuse anything, get the monopoly on anything, control the market but also chase new/returning players away with your toxicity and behaviour

You even kill your own allies out of greed for just one spot in Shinewood, while for 5 People there is MORE than ENOUGH spots to take

This suggestion just shows that since there is an event for Gods, you guys want to go with critters to go faster, but if there is more mobs you can just "control farm" (well botting in y'all case) with some rangers since when the event started we saw only crit rangers going in... only Ohoo uses his main char to do it he only there is doing it legit at least

But whatever y'all want a server shaped for you, but we will all do whatever is possible to prevent Justac to become a chinese server, i mean y'all had your own servers, why did they close so fast ? Because y'all just abuse everything thus killing the server.

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