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Messages - Aook

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1
Free Chat / Re: Archlord Battle logs
« on: Today at 08:37:25 AM »
Thats system would work better if the two other main guild would play on a 3 sided fight

Some of them complains why the server is empty, but trying to monopolize everything they can just prevents new playrs/old players to just come and enjoy the fun we sometimes have


To me the system should have just been, when stamping, the stamper gets an increase of defensive stats, so it gets enought tankiness to be able to handle the new damage everyone now have


2
Game Discussion / Re: Occasional Server Anniversary Survey
« on: November 18, 2024, 06:18:21 PM »
1. How long have you been playing Archlord (you can specify the year or episode)?
I play since episode 3

2. How long have you been playing on our server?
Around 5 years

3. Have you played/are you playing games similar to Archlord, if so, which ones?
Tera, Aion, WoW

4. Would you play new games inspired by Archlord?
Not really, it is way too much time consuming

5. Which class was your first choice, and which one was your favorite?
Knight, because it was the tankiest class, and i would say orbiter due to its flexibility

6. Which class do you consider the most balanced and which one the least?
Orbiter, not too much damage, not too paper, does good with every other class, very good support
Knight, the way its perks are handled, in term of dmg/tankiness its just nonsense, the worst is the ignore ele build, its just not counterableat all


7. Would you play a mobile version of Archlord (classic Archlord with modified controls)?
not at all, this game is not made for such gameplay

8. Are you a PVE or PVP player, or are both of these issues equally important to you?
PvP, its fun most of the time, i love fighting alongside friends, PvE now is just getting tiring, farming days/months for just 3% progress in the end on your gear, its nonsense

9. Rate the economy in the game on a scale of 1 (worst) - 10 (best).
5, for me it could be better but it could also be worse

10. Rate the ease of obtaining equipment on a scale of 1-10.
5, it is easy to get starting gear for farm and early fights, but then high end gears are near impossible to make without farming 24/7 for months

11. Rate the level of balance in group fights on a scale of 1-10.
Outside of AL battles, it is kinda balanced, only issue is once again ignore ele build, so i would say 7

12. Rate the level of ease of play for a new player on a scale of 1-10.
5, It is easy for a new player to get decent gear and stuffd, but then trying to get combineds or high end gears, its near impossible for them

13. Rate the cost of playing on a scale of 1-10 (don't rate RMT between players, this is just about in-store purchases)
6-7, the game in the endgame, can maybe a bit too depending on CC, you need +1 and combi pots that stays for 1h only

14. Rate the changes in the game over the years on a scale of 1-10 Justac vs. the original game.
8, most of the ideas are good, and actually feels nice, but we would need more frequent updates and events to actually enjoy the experience to its fullest

15. Rate the efficiency of the Helpdesk on a scale of 1-10.
7, responsive most of the time

16. What form of communication with us and other players suits you better, the classic forum like it is now or creating an official Discord channel.
We need to modernize, Discord would be way easier to get in touch with the community for events and updates, also for feedback

3
Suggestions / Re: Feedback to GM post: Guild Ranking changes
« on: November 08, 2024, 04:06:58 PM »
All rewards that give additional DMG are unfortunately excluded. They will clash with the BestDMG event, where the chances of getting all bonuses should be equal.

For that area you could block such buffs, and make it that only the class buffs works

4
Suggestions / Re: Feedback to GM post: Guild Ranking changes
« on: November 03, 2024, 02:08:17 PM »
1. Should the guild trophy item disappear within 24 hours of being obtained?
No, 24 hours is too short, you don't always have the opportunity to log every day to find the leader when he is online
2. Should the level of the prize be reduced or replaced with another? (remember that the item prize should not be competitive with those created by players)
Also if only 1 guild rewarded (better reward) or 3 top guilds rewarded (less rewards).
Gold or chat buffs with ExP/Drop/Gold is a good idea, but I see the problem with the chat buffs with the 15 members in the guild, because everyone then wants to join the guild
3. Should the number of places to obtain trophy be limited to increase the number of fights for them?
Suggestions:
- only some monsters from Shinewood (Gods + Tesseris + General Teslon)
- only Kaligo
- only monsters from Infernum
- your own suggestions
Kaligo should be 24/7, and there should always be 1 per kill, even with Tesseris, Tesslon, BG Mobs, Lydia, to possibly also give smaller guilds a chance.

For the buffs, if its what gets implemented,  to get it, you need to be in the guild when the reward is given, if the guy leaves or join late, he does not get it, that could be an idea

How is that supposed to work with Sieges, since you leave the guild to possibly join a guild where Sign on a Castel

Then use that guild on the castle, its  just an idea, it can be improved, or maybe apply that buff to union, but if you leave guild or get kicked, then you lose the buff and have a cooldown before you get it back (like being in union for more than 48h)

5
Suggestions / Re: Feedback to GM post: Guild Ranking changes
« on: November 03, 2024, 11:16:24 AM »
1. Should the guild trophy item disappear within 24 hours of being obtained?
No, 24 hours is too short, you don't always have the opportunity to log every day to find the leader when he is online
2. Should the level of the prize be reduced or replaced with another? (remember that the item prize should not be competitive with those created by players)
Also if only 1 guild rewarded (better reward) or 3 top guilds rewarded (less rewards).
Gold or chat buffs with ExP/Drop/Gold is a good idea, but I see the problem with the chat buffs with the 15 members in the guild, because everyone then wants to join the guild
3. Should the number of places to obtain trophy be limited to increase the number of fights for them?
Suggestions:
- only some monsters from Shinewood (Gods + Tesseris + General Teslon)
- only Kaligo
- only monsters from Infernum
- your own suggestions
Kaligo should be 24/7, and there should always be 1 per kill, even with Tesseris, Tesslon, BG Mobs, Lydia, to possibly also give smaller guilds a chance.

For the buffs, if its what gets implemented,  to get it, you need to be in the guild when the reward is given, if the guy leaves or join late, he does not get it, that could be an idea

6
Suggestions / Re: Feedback to GM post: Guild Ranking changes
« on: November 03, 2024, 01:44:55 AM »
wich bigges union u mean bro ?
Batard, KTV, RoG

There is small union players being here from time to time, like BegForMercy for exemple.

7
Suggestions / Re: Feedback to GM post: Guild Ranking changes
« on: November 02, 2024, 10:21:38 PM »
First things first, change Kaligo to 24/7, there is no need to close it during tesseris as now if people farm shinewood, they will do tesseris

Also, if we add it on another type of mob, like Gods, the drop on tesslon should be reduced to 1 per boss

So it would be like this :
1 Tesslon
1 Tesseris
1 Lydia
1 Kaligo
1 BG Boss

About the rewards, the top 3 growth guilds can be a thing yeah, but maybe could be limited to one guild per union, to avoid biggest union monopolizing it and allow smaller union to try their chance ?
For the reward items or gold, we could test firstly with the actual gold reward and see how it goes, so we can gather more people's idea for other type of rewards

Also please, no 24 hours delay for Guild Trophys as some players might not be able to be online at the same time as the guild master to trade him the trophys they got, 3 days maximum could be a first test

8
Game Discussion / Re: Roadmap on Justac's future
« on: October 15, 2024, 10:19:10 PM »
best classs ,  farm  fastest ?!  :o

it was who can hit  from lvl 1 to 150 fastest  [ speedrun] all classes chars  ;D it was during world Olympics so + -  fitting as the rewards was medals of class xD but in my opinion should have been  different memorial to imprint   the occasion

Thats my issue about it ^^'
Finally someone understand my point


But still the main topic is to get a roadmap on whats planned for the upcoming months/year for justac because we barely have any updates since spring/summer

9
Game Discussion / Re: Roadmap on Justac's future
« on: October 15, 2024, 03:42:50 PM »
best classs ,  farm  fastest ?!  :o
Yes thats what they did on this edition, BOEC was the best Farmer contest..

somehow , it's a fair way

#1 time zone
#2 delay

but lack some interest , AC in my opinion is a PVP based game , PK no matter solo or team  have more fun than farm ;D

Farm is also a part of AL as you need it to reach higher ends, but to make the best of each class about farming while its supposed to be a contest on who plays the class the best and optimized his gear and all for fights... it was just a dumb way to do it in my opinion


Yes we need to have something done from the staff, soon enought to make people come back and stay here, maybe more engagement from them and more activity.

I believe people do have a lot of ideas that could be discussed which is also a part of why i made this topic to get first what justac team planned and have kinda more contact with them

10
Game Discussion / Re: Roadmap on Justac's future
« on: October 15, 2024, 11:57:07 AM »
best classs ,  farm  fastest ?!  :o
Yes thats what they did on this edition, BOEC was the best Farmer contest..

11
Game Discussion / Roadmap on Justac's future
« on: October 14, 2024, 12:09:28 PM »
This topic is about what is planned for Justac's upcoming updates, about a view of the future of the game (content wise, balancing wise, events wise, etc..)

Please admin, tell us that we won't have to wait for a year to get more updates and such things.

We have already suggested many things that could be done to modernize the game, make it more pleasant in refinery for exemple, gave ideas about some items that just get stacked but not worth using such as Shinewood mobs drops, or even rework the way some items gets stacked in inventory to make life a bit better on server.

We also suggested many reworks for some zones, even called out for class balancing, but so far all of the staff team stays silent and just not communicate with us.

The way BOEC has been done was probably the worst way ever, giving it to the one that farms the fastest while it should be a PvP themed event.. Yes the first edition was long (too long) but maybe it could be done on a whole week-end, like class 1 and 2 this morning, class 3 and 4 this afternoon and so on for the left over classes on the next day. Maybe it could even be said, no usage of this type of item or uniques if some conditions are met (like too long for a winner to be picked or whatever).

A roadmap showing whats planned, in terms of events/updates/content would be nice, it would give us the possibility to see that you guys are working and also care about us (the players and community).

Being silent as you are everytime, is just not working anymore these days, there is a need of contact between Staff and community to let trust build up.

I let y'all post your opinion on this.

12
Suggestions / Re: Some suggestions
« on: October 12, 2024, 03:17:22 PM »
Nerfing any more godlike than what it had been already is just retarded

Before Godlike was 100% success rate not 75%, he has decent MS so slows can get him blocked, and CD Debuffers can just spam it and fuck his cd up, its meant to be a tank, if you remove his safety net then just delete the class or make it something else than a tank

13
Suggestions / Re: [Suggestions] random
« on: October 06, 2024, 02:00:21 PM »
Good ideas in my opinion

But yeah we also need a QoL update that bring repeat last craft in refinery, or maybe registered craftings that allows us to automatically place whats needed in the refinery and as long as we have materials we can keep crafting (would allow bunch crafting)

Also make eclipse caskets stack to 10, same for ancient box and sarcos, so we have easier time opening and stacking them for bigger opening

14
Suggestions / Re: Class balance - expirience share
« on: October 04, 2024, 09:18:56 PM »
give a debuff to the slayer, now even a knight can defeat the slayer without any problems on ignor ele res bulid
Slayer now turns out to be the worst character, I have all my stats at max and what?
if I'm falling apart sec slayer need 1 more debuff if he die like this

Its the ignore ele build that needs to be reworked and balanced, every char gets fucked by an ignore ele build, its just too strong

Its not needed to buff the slayers damage or debuffs while its already good enough when you see they boosted is tankiness so much with all that ele resi they added to him

15
Suggestions / Re: BS
« on: September 29, 2024, 01:36:05 AM »
fix on BS :
Remove the boss, make the items drop from all Mobs.

Fix of CF :
Remove PARTY buff
and put Kaligo 24h/day. (Pointless to stop it for Tesseris now that more content was added. Kaligo is for 1 player)

That could be an idea, but remove bosses, might be too much and lower the value of combineds a bit too much, maybe reduce the timer? Like 10-15minutes ? Just like Lydia

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