Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aook

Pages: [1] 2 3 ... 13
1
No one else is using this exploit—only you and your team. What is this, Dogm4's personal server? Just doing whatever you want with zero consequences?

Lying again, i guess Granit is RoG now ?? Only us uses this "bug" ? I even asked the GM about it and told me they will look if they change the settings or not, guess they decided to not change it

https://ibb.co/rf4DfJyy

2
Game Discussion / Re: D0gm4  use bug
« on: June 25, 2025, 05:31:41 PM »
So you never abused exploits? And you're actually PROUD of this? Next time your guild uses these bugs, just say it upfront — our faction won't join. You can jerk each other off in your broken playground. What a joke! I've never seen someone so shameless.

Hey mah dude ahoo
I hadd timeh to read everythinggg

I would havvvv multiple questioonss 2 uh :

Abusing things u said

- If i would come back to play i wouldnt find any of your guild or chinese players botting in-game right?
- I heard rumours about magical stones, which were kinda a bug as i read, and I have a feeeeeling it came from your side
- If i were in youuurh position i wouldnt wanna talk about infernum glitches, even I have some videos about fighting your guild and witnessing interesting stuff like you hitting people as knight from under the map

#KekAHOOOO

There is a bug in the internum map. After selecting a target, if you continue to use skills, you will be brought to the bottom of the map. This is often caused by Razer macros.

In fact, justac should fix this problem, which can bring a better PK experience

Say that to Ohoo who complains people are getting bugged by trying to cast on someone running in inf... saying its bug abuse...

3
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:35:11 PM »
AOOK   I feel you are a joke in this game.

Such a joke that i haunt you in your sleep

Such a joke that you need 30+ people to get one castle against us that came just with 20

Such a joke that all you need to do is find bugs and buse them until they get fixed/reported

Such a joke that all you can do is insult others because you have litteraly 0 arguments

Anyways it just shows that the "joke" i am, is better than you in anyways

4
Game Discussion / Re: D0gm4  use bug
« on: June 22, 2025, 02:08:25 PM »
So funny, so when its your guys who uses such things (like the combined stones or the casting in inf making you follow someone even thorugh some obstacles) its alright, but when its others its forbiddne and should be banned ???

So why are you guys not banned for using 5 magical prayer stones in tops, going thorugh buildings in shinewood and infernum

Stop the hypocrisy, you got fucked today and yesterday, shut up now and take the lose

You even act all mighty and racist toward others, you and your guildmates, but we shouldn't say a thing

I wonder how you guys are still even allowed to play here

5
Suggestions / Re: hellow
« on: June 21, 2025, 11:15:49 AM »
They said that soon we will have an update on travelling, but since they didn't give an exact date, i don't expect it to happen before we even get the full update release ...

Guess we will have to wait at least 1 month for the new merchant to be added, then 2 months after we will get community balance project

Then maybe 1 or 2 months after we will get the new travel update

Thats how i see things going

6
Suggestions / Re: suggestion
« on: June 08, 2025, 04:05:42 PM »
ADD passports to merchant to teleport to towns ! , make Drop and Exp Events on Sundays . remove Pet feed and make that pets dont die like on other servers

Completely agree

7
Suggestions / Re: Eternal Battlefield & World
« on: June 07, 2025, 01:43:47 PM »
Just increase the drop rates and make the mobs respawn faster that will do the trick

8
Suggestions / Re: Community balance project
« on: May 28, 2025, 09:02:19 AM »
1. Mage - Antimagic


Removing your own debuffs with Antimagic is counter-intuitive and it doesn't make any sense to have it in your rotation. Why would you use it when you could possibly remove your Volatile Combustion (or any other debuff) from your target instead of removing their own buffs?
Solution : Make Antimagic remove only your selected target's own buffs. I could argue that even a simple Antimagic skill without any effects (just the flat damage) would be better than what we currently have.

I don't know if this thread is only for skill changes so I'm going to use the opportunity to add a few more QoL suggestions for the game :

2. City passports
We know that since our last update poison and lightning passports got changed. Feels like such a chore to travel between towns especially if you are other race than elf and you are leveling in Eclipse and you have to travel 3-4 times a day from Deribelle to the town your race belongs for RvR wars.
Solution 1 : Bring city passports to the merchant for gold
Solution 2 : Put the eclipse npc in every major city (halfway measure).

3. Gold limit in trade
Ever since I started playing last year I have no idea why this is a thing - 1b gold maximum limit in trade. Increasing the amount would make things easier for everyone and would prevent some unpleasantries when trading with players you don't know.
Solution 1 : increase the limit of maximum gold that you can put in the trade
Solution 2 : add 1b, 5b or 10b coins that you can purchase from merchant to make the trades smoother

4. Yellow skills on elites
This is not a QoL improvement but more of a personal thing I would like to see implemented.
We know that with the Shinewood loot we can make our elites perfect with max stats.
Well not quite, something is missing so that's why I'm proposing the release of a new item.

Ancient Orb (to keep in tone with the other 2 names - shard & rune) : Adds a random yellow skill to your elite item. If it already has 3 yellow skills, they are replaced with 1 new random yellow skill.

I'll let you decide where you can drop them and their drop rate.
I think it would be a valuable addition, giving players a better chance to create the perfect item for the build they strive for.

On the QoL part i would add :

1. Make it possible to keep refining and item while you have the ressources for it, so you won't have to put each item back everytime, just like when you try to refine pets to higher levels just make a repeat last craft button

2. Allow Ancient hero boxes/Eclipse caskets/Kaligo boxes/Sarcophagus to be stacked

3. Make silver coins and gold coins stack higher than 5 per stack (maybeb 100 or something like that)

4. Please add maybe a way to lock our items into our inventory to block us from destroying/selling them by mistake when we repot and make space in the bags to go back farming

9
Suggestions / Re: Community balance project
« on: May 16, 2025, 06:59:30 PM »
The stun system is the only chance for melee fighters. You guys(NYMERIA,AOOK,LEAFASENPAI,PROTEUS,D0GM4) claim to 'nerf stuns,' but let's be real—this is just a sneaky way to nerf Ohoo. Let's face it, this game is ROG-dominated

Just like an orbi, his movement speed is the slowest of all "archer" class, same goes for his anti stun who has a huge cd but is really a safetynet for his sorcs mates.

Every class needs a weak point to make it balanced, because if there is only strong points on a class then nobody can die or even if a class is really overpowered you would only see people using it, just like at some point there was only summoners/slayers/archers... because on selfbuff conditions those were almost unkillable, could pretty much dominate anyone and in the ancient hero dungeon they could even be the key of victory while now its more about team based content which any chars needs to blend in

Knight :
Problem : can't blend in any cast comp, because he has no debuffs that benefits the casters, but he also benefits from only swash/archer/slayer/mage debuffs, in a selfbuff condition cast knight is not even something you can even imagine because he would do the lowest damage ever seen as he debuffs only dodge and block (which does not benefits cast)
Possible solution : find a way to make it viable for cast as the server is turning all his content and fights around it now

Ignore ele resistence build :
Problem: there is no way to counter such a build
Possible solution: Make the ignore ele resi do the same as the ignore defence, go throught ele resi only and not any type of defence

Orbiter :
Problem : Out of all the archer classes it is the slowest one, full buffed it runs at 350%ms, do not forget it can be slowed and stunned while having no jumps to catch its target
Possible solution : make it similar to the summoner, but reduce the damage boost on Smart Sniper (like by half so it doesn't affect much its PVE/PVP situation that could make it underwhelmed compared to other class)

Thats where I can see you did not read the topic, because i never talked about stun :)

All i pointed is that Knight is not useful as a caster, while a slayer can at least in PVE, zerk is one of the strongest casters and same for swash, but Knight has nothing for him to blend in a cast comp or even farm as a caster

Read carefully each ideas, and do not stop at "It's a RoG member so it will be bad anyways"

This is one of our only chance to express ourselves toward the current balance, so stop being a troll and read all posts with attention and bring constructive ideas

10
Suggestions / Re: Community balance project
« on: April 30, 2025, 06:59:29 PM »
Hello,

Here are my thoughts on the balancing project:

Ranger:

Skill/Mechanic/Class name: Quick reload / Skill range / Ranger
Problem: The extra range added is too big. Rangers have a good amount of gap closing distance with Shadow Chaser.
Numeric adjustment or possible solution: Remove 5 to 10 range at lvl 15. Rangers are already fast enough to gap close without needing some extra range.


i need my skill range to run away from big bad wolfs :C plis GM no remuve  :'( example slayers will jump on me and i will be stunned and done for because anti stun for ranger has big cooldown

Just like an orbi, his movement speed is the slowest of all "archer" class, same goes for his anti stun who has a huge cd but is really a safetynet for his sorcs mates.

Every class needs a weak point to make it balanced, because if there is only strong points on a class then nobody can die or even if a class is really overpowered you would only see people using it, just like at some point there was only summoners/slayers/archers... because on selfbuff conditions those were almost unkillable, could pretty much dominate anyone and in the ancient hero dungeon they could even be the key of victory while now its more about team based content which any chars needs to blend in

Knight :
Problem : can't blend in any cast comp, because he has no debuffs that benefits the casters, but he also benefits from only swash/archer/slayer/mage debuffs, in a selfbuff condition cast knight is not even something you can even imagine because he would do the lowest damage ever seen as he debuffs only dodge and block (which does not benefits cast)
Possible solution : find a way to make it viable for cast as the server is turning all his content and fights around it now

Ignore ele resistence build :
Problem: there is no way to counter such a build
Possible solution: Make the ignore ele resi do the same as the ignore defence, go throught ele resi only and not any type of defence

Orbiter :
Problem : Out of all the archer classes it is the slowest one, full buffed it runs at 350%ms, do not forget it can be slowed and stunned while having no jumps to catch its target
Possible solution : make it similar to the summoner, but reduce the damage boost on Smart Sniper (like by half so it doesn't affect much its PVE/PVP situation that could make it underwhelmed compared to other class)

11
Free Chat / Re: Archlord Battle logs
« on: April 28, 2025, 07:56:48 PM »
Alliance is not GM concern.

Thats what we proposed in beginning but à 70k HP hunter full buff/food can die in less then 10 seconds.
Even knight with 80k+ Hp was diing that fast.

It would be hard to balance the buff the stamper would get while stamping.

Will be hard to balance but they need to try something, thats all, because yeah i agree with every debuffs anyone should die, but without all debuff if an 80k hp char dies thats BS

12
Free Chat / Re: Archlord Battle logs
« on: April 28, 2025, 03:39:03 PM »
@Proteus
Rule were changed cause stamping is almost impossible with the current damage output. Any 10 players focussing only 1 guy make it almost impossible to stamp.

Its been since the change in damage that no guild has ever completed the stamp except when a side had a castle.

But i can understand that you feel its unfair.
If you have any other idea how to fix the stamp, please say so.

Make the stampers (once stamping) get a buff that boosts HH/ELE/DIM/PHY resi and also their HP

Everyone should fight each other on that battle, no 2 guilds on 1

13
Support / Re: New Zone - For the better of Justac
« on: April 24, 2025, 08:49:31 AM »
Sure its a PvP game, but is it still a game when we TEST this new zone as if we were a NEW/COMING BACK player and get tailed by a maxed char on the floor to get crsuhed straitght up 5 hours ?

The GM asked us to test and make feedbacks to the zone, so we wanted to test this zone as how a new player would test it, but you guys just rushed it in 4 days made maxed chars on each floor and locks it down, cool do what you want.

But in the end all you do, if you keep doing it, is just emptying the server, you know why ? Because new players can't stay, same for returning players

But hey its RoG's fault for crying while we were trying to answer to the GM question :)

14
Support / Re: New Zone - For the better of Justac
« on: April 23, 2025, 05:22:38 PM »
Keep crying bro ur doing good job. 😂😂😂😂

Then do not complain that justac is dead or empty like you did the past 4-5 months if you keep promoting/doing such behaviour on your side

15
Support / Re: New update!!!!
« on: March 30, 2025, 03:08:34 PM »
We need an update but also c o m m u n i c a t i o n

Pages: [1] 2 3 ... 13