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Messages - Aook

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1
Suggestions / Re: Feedback - actual stun update
« on: Today at 08:45:28 AM »
Our people built a knight with Ele Defense Ignore. It could easily kill your D0gm4 and your Hidaliv. But not long after, you changed the Ele Defense Ignore effect to 80% — and this build became completely meaningless.

Did you ever consider how Baicaicai, who invested in that gear, would feel?

A brand-new playstyle had just emerged, and just because you couldn't beat it, you suggested changing 100% ignore to 80% ignore. That is absolutely ridiculous.

You always act as if you are completely fair and without any selfish motives. I really should learn from your shameless spirit.

Our mates also built Ignore Ele, Eijun did too, many others did, but they all agreed that ignore ele had no counter so something had to be done to balance it, they all suggested ideas, we did too, even some of your mates did because they complained that Insertion (RoG) and Apostolic (RoG) were two shotting them even if your mate were on tank mode

Even if our guys gets a "nerf" we still push ideas to balance out the PVP/Server/Classes, because thats how we are.

But all that happens from you is just complaining about D0gm4 boosting himself while he is just pushing the ideas he gets from people that are chinese/latino/polish/greek/etc from any side, that he gets in his DMs and whispers
Even us the other normal players if we discuss with some players by whispers they complain about things and ask for what idea they have in mind to try and fix the issue so we can try and make a suggestion for them....

If only you could stop being blinded from your pure hate and use the two neurones you have to see that if there is an issue, even if you benefit it you should try to give ideas to fix it not abuse it (just like the tools duplicating your stats in the begining of shine that some of you abused but didn't get a ban for it)

Hope you guys understand, even if we hate each other, here its the community that needs to talk, not our personnal issues

2
Suggestions / Re: Feedback - actual stun update
« on: April 29, 2026, 11:25:36 AM »
So far what I have tested, the change seems to work mostly for teamfight or when you dont have the debuffs yet on you on 1v1 fights.

My concern is that crit is getting ALOT of nerf and might affect the possibility to use this combo.

Now that caster are more freely to play, their combo was already the strongest since resist will always be the weakest stat on characters.

I would have to see it more in teamfight to know its effect, but it doesnt seems to change much gameplay overall.

Its normal for the players who use this combo to be concerned and unhappy with the change, since stun is hated by all of us.

The game rely more on teamfight then anything else, but the only way to kill some classes with critter is to lock them in place,
since everyone is very fast so im still concerned with the impact of the change, will have to see.

I heard KTV is very active and is always up for a fight, maybe you shall try to fight them so you can have a proper test :P..

​A Message to the Developers: The Cost of "Balance"
​Chinese players are defined by their relentless drive to experiment, progress, and innovate. We consistently introduce fresh strategies and high-level challenges to this game. However, the server’s frequent "rule adjustments" in the name of balance are increasingly feel like targeted nerfs.
​The Inequality of Effort
​While these updates ensure that European players can remain competitive with minimal effort or investment, they completely disregard the massive dedication and resources Chinese players pour into building their accounts.
​The Reality: You are creating a "safety net" for one group while punishing the hard work of another.
​The Consequence: The rate at which we attract new players cannot keep up with the mass exodus caused by these policies.
​A Warning on Server Vitality
​It is important to look at the data: 70% of the active player base is Chinese. By repeatedly changing the rules to weaken us, you are alienating your most loyal and active demographic.
​Bottom Line: If the day comes where we decide to migrate our community away from these dozen or so European servers, the game won't just struggle—it will die. We ask that you start valuing the effort of the players who actually keep your world alive, rather than catering to those who are simply "coasting."

Wow, slow down on the opioids buddy, it's really not suiting you well.
If you did care about the server's "vitality" as you call it, you'd have left way more opportunities to about every player to play the game, not only your friends, and you wouldn't have stood in a union to hover every ressource of the game for YEARS.
And the other day you mentionned being about 10 actives, how can that be 70% of the active server population? Maths are not mathing.
Sometimes you guys really make no sense. If you're that unhappy just leave the server instead of making bold claims that you wouldn't even have the courage to respect. I promise you that if KTV disappears, justac's population would grow back.

Just look at how you treated Beg4Mercy/Godfathers for the time being. As long as you felt the need to have them to fight us, you abused them. Now that they're not bringing anything to the table for you, they just can't farm anymore.
And that's how sneaky & shitty your mentality is. You're a parasite, and your answer is just another proof of it. You're unhappy because you can't abuse a mechanic in the game anymore. It has never been made to weaken critters, when dodge/block debuffs are in people can just die from 3 consecutive crits (selfbuff) & 8 (fullbuffed). Critters aren't weaker because the stun cannot be abused anymore. They would be if their accuracy, debuffs, or damage were nerfed.


Clarifying the Numbers: Why I say there are only 10 players
You mentioned my count was low, but we have different standards for what defines a "player." In my view, a player only counts if they are "battle-ready"—meaning their gear is complete, their stats are maxed, and their build is perfected.

By your metrics: If we count everyone who showed up for the "Chicken Event," we have 18 people. If we include inactive players like pinklady or Give up, the number rises to 30.

The broader Chinese community: There are many Chinese players who aren't even in the KTV guild (such as Sampon, Jmaowang, etc.), plus Chinese players living in Europe. If you grouped all of them under "KTV," you could argue we have 40 to 50 people.

The Reality: I say 10 players because that is the core group. These are the only ones consistently geared and ready for high-level play.

Server Context and Player Retention
Let’s be realistic about the environment: Justac is a niche, relatively inactive server—just one of a dozen private servers in Europe.

It’s true that Chinese players come and go. When 2 or 3 veterans leave, Ohoo’s Bilibili videos usually attract 2 or 3 newcomers to fill the gap. It is a constant cycle of replacement, not growth.

The Issue with Stuns and Rebalancing
I didn't focus on the Stun mechanics because all three factions have crit-based classes. While KTV’s builds might be more prominent, the changes you pushed for have made life just as difficult for your own crit-build Dragon Knights, Knights, and Fighters.

My main frustration stems from a recurring pattern:
Whenever ROG becomes weak, the server rules are changed to compensate. For years, it has been the same story: ROG players expect to play casually without putting in significant time or effort.

Meanwhile, Chinese players have invested massive amounts of energy, time, and even their youth into this game. I know you’ll likely bring up the "farming for potatoes" argument again—and frankly, I find those types of players just as annoying as you do. However, that shouldn't diminish the effort the core competitive group has put in.


Then maybe you should look at your own suggestions :
Lure asking for specific changes due to your timezone not having much time left for BG
Your mates asking for specific siege time due to your guys supposedly not able to play at 7pm CET (while y'all are almost online for 12+ hours straight)
Kark98k asking for 200 monster race buff/6h long bg war just because you guys can't get all buffs at anytime on all chars
Lure asking for a way to burn gold, while y'all are the ones holding hundred of billions in multiple chars
Lure asking for a change on siege rewards from gold to ring/wing chests, etc.. just because you are the ones only going for castles (and since y'all can't buy CC it would give you CC for free)

I could look further (this is just a small part of it), where in these suggestion does that benefit any new/returning player, or anyone else outside of your own guilds?
Asking for free CC while its the only income of the server..... good way to kill the server definitely, this one shows how disconnected from reality you guys are

Anyways, we did suggest (alongside your allies and friends btw) that stun needed a fix because a SOLO player could lock out one guy of a fight for multiple minutes, this shouldn't be possible

Many other suggestions were also asked by RetardMafia (before becoming Batard), some others by RoG, some by CHN (which is KTV now), so does that mean that since it got implemented you manipulate the server ? No, but the behaviour you have recently (for the past 2 years at least, since Shinewood release) shows that you try to make the server stick to your playstyle only, nad to your own benefit, thats what we point out

You hate us ? Good for you i guess, but here put every personnal affairs aside and think on HOW we can IMPROVE the server for EVERYONE

3
Suggestions / Re: Feedback - actual stun update
« on: April 28, 2026, 10:31:44 PM »
this change isnt to discriminate player from other countries, stop playing that card and point everyone as rasist.

lets not loose the focus and go back to the topic:
ppl should test all perspectives, before posting nonsense.

the original settings and conditions of the game would have never allowed you to stun lock someone forever.
currently, the settings are insanely high, which allows the faster and more intense gameplay we all love.
The stun is still there, but you have to play your combo actively and not just in octopus mode.
A crit/stun combo still can kill full buffed ppl (like knight + swash + ranger + slayer + mage or archer)
Just be open for changes and tests, they might get adjusted.
For me are the settings perfect and i would not vote for any adjustment, but thats only my personal opinion.

Knight  + swash + slayer kills anyone, they debuff the crit resi (with slayer) and the dodge/block with the 3 oof them (knight 90%, swash over 100% and slayer 30%) nobody in the game can handle over 200% dodge/block debuff, so even 3 critters can fuck you up

Their point is just to make you take the blame for a change EVERYONE asked for, because PERMA STUN SHOULDNT BE POSSIBLE WITH ONLY ONE GUY

4
Suggestions / Re: Feedback - actual stun update
« on: April 25, 2026, 06:10:08 PM »
plz share ur own expirience.

out of stuner perspective
and
out of caster perspective


have a nice day

Out of a cast ranger perspective:

→ Quality Of Life: A single person cannot permanently stun me, giving me an opportunity to at least defend myself or use my anti-stun (while I could obviously be stunned for entire minutes before)

→ Pros: Obviously when alone or isolated, there's no way someone can permastun me forever till their friends arrive.
→ Cons: Piling up critters allows permastun situations still. The mechanic itself should be implemented on the caster itself (immunity to stun) rather than on the crit stat (determined that X stun cannot be stacked by a critter himself).

→ Overall: Very positive initiative/change that can be improved & tweaked a bit more. Good job to the justac staff.

Everything has been said, nothing to add

5
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:53:31 AM »
But there are also characters created for critical, like Zerk Swash Ranger, and they're invisible, like your knight, but you're playing a cast class. Everyone gives up on critical classes because they're useless.
try to capture the castle only with critical characters, there is no chance this its balanced? dont think so even if u had a res debuffs etc


In my opinion, we need to try something, test it, and change it, rather than just stand there while the server dies. atm we gived so meany sugestion and thay didnt try anything

I stopped knight cuz crit was useless when shine opened, and couldn't fit in a combo where there is no slayer

Now critters are OP as fuck, even fully buffed 4-5 of them are what you need to kill anyone even on tank fullbuff

Add on top of that, knight now has SB debuffs (even tho i would have rather see him go for cast than stay on crit), crit ranger is the best farmer ever, crit swash is the best stunner and killer (highest dodge/block/sb debuffs b ut also highest attack speed and stun chance), slayer is perfectly fitting in any combo thanks to his jump to catch up and his ele res debuff

They are still used, KTV showed us they can be used and are not useless as many think

For me critters are even too strong as they are right now, imagine a full 5/5 maxed 8/8 character, goes to 50% crit resi, slayers comes you lose 30% then mage comes and you lose 32% more, no classes other than swash/zerk/slayer (maybe another one) has over 50% crit resi, we can't say lets go and boost them more when they are strong enough

6
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:32:30 AM »
I don't think they'll go in that direction, as you can see they don't do things that are on other servers.
That's why I gave it 70%, it's still not much, see what difference there is now in ignore defense when they reduced it to 80%

and that what u talking about in 3 sec on full pt buffs u still can do nothing in my opinion u can use skill but will be blocked anyway on that

Well knight has 80%, slayer 75% they still success their hits quite a lot, 70%+ at 300%+ attack speed, its a lot ngl, i don't think we need more
giving more attack succes rate will just make an unbalance on another side


7
Suggestions / Re: Community balance project
« on: April 22, 2026, 09:24:38 AM »
The solution is not to remove the stun chance from the uniques, and afaik all crit classes have over 70% attack success rate so why give more accuracy ??

A solution could be what they are trying, or to add a specific effect on the stunned target, so that when the stun runs out, he has 3s of immunity to stun, thats more than enought to try to rebuff/mutate/halt/sleep/debuff the stunner
And they should remove the stack of stun status, one guy stuns you for 3s another guy stuns you for 6s and another stuns you for 4s, herte its already 13s of stun....

8
Suggestions / Re: doubled mobs in shienwood
« on: April 17, 2026, 01:17:51 PM »
There is some truth in this, but we have a game adapted to collecting a very large number of mobs, but there you have to take from someone else to collect the full amount and sometimes they even disappear because they are too far away
Also, if the gameplay is so high, especially with dmg/hp, then mobs should also be a challenge. More mobs = a bit more interesting farming, and you don't just stand there and run macros.

HP should be lowered on characters (only Archer needed some more HP) and the damage can be lowered too, its WAY TO HIGH with these new stats, having that higher scaling on Strength/Agility/Intelligence is nonsense

9
Suggestions / Re: Community balance project
« on: April 12, 2026, 06:31:20 PM »
All classes
Problem : the stun that can be perma stunned without any possibilities to move out or even cast anything
Possible solution : When getting stunned, put a temporary effect on the character that prevents him to be stunned for a certain amount of time (like giving 5 seconds at least out of stuns), and put the stun duration limit to 10s maximum (can be lowered if still way too strong)

Another possible solution : lower the stun chance overall and the stun stack duration, all crit classes being at 350+% attack speed (so 3.5 attacks per seconds) while having also 50+% stun chance, is way too much, we could lower by half the stun chance while blocking the fact that you can stack stuns, because now, every critter that will attack you will stun you for exemple 6 seconds, but each hit they havbe a 50+% chance to reset the timer and have multiple chars stacking it up, so if you have 4 critters on you, you get 4 times 6 seconds at 50% every hit

Thats what i see could be done

10
Suggestions / Re: OLD dungeon on Broken Bridge ( old infernum map)
« on: April 10, 2026, 10:09:42 AM »
I would most likely see a 50% chance since it would be really competitive and maybe hard to make

11
Suggestions / Direct portal for Latria
« on: April 03, 2026, 08:59:50 AM »
Hello,

Since the GM doesn't see the issue of blocking the entrance of Latria completely for any players (while its the only entrance btw)

I suggest that he should add a way to get into that zone to allow players to try and join in the events going on in the zone

It could be a portal that teleports you on a random spot in the zone (similar to Eternal Battlfield 1way portal)

I know this has been suggested before BECAUSE OF THE SAME ISSUE

12
Suggestions / Re: current drop and start of new players
« on: April 01, 2026, 10:30:20 AM »
If the drop rate in Shinewood were very high, who would keep staying there? The only difficulty in crafting gear is that players don't have enough tools or shards. If this were made easier, no one would stay in the Shinewood map all the time, and new players could go in anytime to craft their gear. Use your brains, kids.
My intelligence is far beyond yours, so no matter what I say, you won't understand it.

That doesn't make sense because :
1. It will allow your farmers to have higher drops and higher amounts of materials, they never stopped farming even when all their characters were done because then they can sell all the items they farm
2. Since your players have a huge part of the day when there is no one else connected due to timezones (and worktime), it will benefit them more than any other player
3. New players can't even level properly because the main spots are taken by bots- sorry controlled farmers from some people (both sides are accountable for this)
4. New players will most likely not be able to join any guild because if they join the enemies of our side, we will kill them, if they join us your side will kill them, if they are none they have a 50% chance to get killed by our side, and a 99% chance to get killed by your side because they farm on the spot you want to bot- sorry control farm on
5. Shinewood is the one and only endgame map with Infernum, and both of them are just UNPLAYABLE for any new/returning players

Your mates (not you specifically here) want to monopolize everything, yet you keep crying that there is no new players, no competition, no fights, nothing
While in the meantime 99% of your actions are to demotivate any new player, demotivate the enemies to join in any kind of fun, and prohibit any kind of competition

Like i said, instead of just being close minded and seeing only our own bellies here (YES here i point at EVERYONE), we all should put up together some good ideas that could help the server grow and not only ourselves.

So instead of acting all mighty and saying that since its RoG it is bad, just think out of the box and look at the overall situation of the server and players

Have a good day

13
Suggestions / Re: Castles fights
« on: March 30, 2026, 03:06:26 PM »

Because  Lazy to Answer the LLLLLLLosers.

Well we saw his videos being posted and deleted few hours later, so i guess really nothing to hide here ?

But thanks for proving my point furthermore :D

14
Suggestions / Re: Castles fights
« on: March 30, 2026, 02:48:04 PM »
QQ record:



NVIDIA App:



KEKW

noob are the original sin

Two weeks to show us that, so why did it take so long ? Did the player use any modified files ? Any 3rd party program he wants to hide ?

Anyways in the end you will always say we are the ones at fault for the server economy being fucked, for the server being empty, for no competition, while all of these are due to your mates/supposed friends, abusing the shit out of everything in the server

The original sin is to be so close minded that you never think out of the box and straight up blame others for anything

15
Suggestions / Re: Castles fights
« on: March 28, 2026, 06:06:40 PM »
You pretend not to want to change the rules, yet you’re constantly trying to twist them in favor of your own team. Even though we record every single match and post them online, we still keep getting baseless and absurd accusations from your ROG side claiming that we’re using auto-targeting cheats? It’s utterly ridiculous. Do such auto-targeting tools even exist anymore? You all know what that is, so why don’t you explain it to us?

we all know that you have been using it for years. it just has to be proven. since there is no active gm, monitoring daily fights, they are totally disconnected from archlord world. however this autotarget has been so obvious lately. thank you for not being that smart and making so obvious. you have made us a favor

https://ibb.co/kVfszRyz

we dont need explanation. it is utterly obvious what is going on.

https://ibb.co/kVfszRyz

https://ibb.co/kVfszRyz

LMAO U SMART ASS FCKS... Its clearly marked in your ss that this tool can be used on certain private servers in China, and Justac isnt even on the list... Now that you konky lonkys lost fights, castles ingame, u are suddenly making excuses and acusing us of using cheats? Thats fcking funny and stupid for real, u dumbshits... I already said this before, SHOW actual PROOF that we USED it. Otherwise, dont try to pin stuffs that happened on other servers on us.

It also says "it will continue to evolve" we already sent multiple videos (that you guys published by yourself btw) showing that your characters, skills, movements are unusual.

We even showed our own tries to remake some of these movements, all of them being failures
Here you guys have to be the ones to prove you are clean

Sadly the chinese community is very known for cheats/tools/bot programs, so here instead of insulting maybe send proofs of your mates being innocents ?

Btw we saw your attempts to show you had a bug, yet everytime a few hours later these videos were deleted, so why hiding your tries to show a bug ? Something you feel guilty about ?

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