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Messages - Aook

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1
Suggestions / Re: Community balance project
« on: August 19, 2025, 08:44:41 AM »

Bad idea. Shinewood is cool right now because it was made out a useless map.

Events are being held mostly in Latria, so that would mean they'd have to be moved away.
Shinewood is also cool because there are several entrances/sides to it, allowing more people to play in there.

Strongly disagree

Completely agree with what you said

2
Suggestions / Re: Community balance project
« on: August 16, 2025, 11:09:05 AM »
This update shows real promise. As a dedicated Knight main, I have absolute authority on this class - non-Knight players should keep their opinions to themselves. The new 75% skill block reduction proves the GMs finally recognized Knights' irrelevance in mass PvP. This adjustment actually lets us participate in sieges now.

But 75% reduction isn't enough - it should be 90%. We're already paying for this with longer Invincibility cooldowns. Also, Sprint's duration is laughably short. It desperately needs at least +15 seconds. Thanks for listening.

So instead of balancing things for a knight and making it also a viable caster (just like swash/zerk) you want to make him more unbalanced just so you can boost your own char...

So lets make this clear, knight DIDNT need that Skill block debuff, in fact there his MORE than enough skill block debuffs in team fights, on the contrary they could have put on Aftershock a 30-40 dim resi debuff and add dim damage to the knight's bludgeon thus making it a good caster, viable to farm AND ALSO viable in PVP, knowing that on fullbuffed conditions there is not enough dim resi debuffs to just touch the dim resi on any character, that little extra (cuz there is only 2 dim res debuffs in game) would actually have balanced things out more than what we have now

AND NO knight doesn't need a buff, on the contrary they should reduce all the crit damage (weapon 300% crit damage max, same for gloves, reduce by 100% crit damage on uniques) so that wouldn't make slayers or knight hit 10k+ on everyone even on classes with 50+% crit resi, its just pure bullshit since the increase of damage scaling on strenght

Or they could just reduce the scaling on strenght, depends on whats more effective

Stop just thinking about yourself and think about the whole server, because what you ask for right now would make knight so overpowered in all situations that the server would end up like slayers/summoners at one time, everyone playing them and all other classes left out

I hope you start realizing balance doesn't mean only boost, it can also mean nerf

I was a knight main, i tried out the knight under those new conditions, and i just found it way too retarded to have that sb debuffs

3
Suggestions / Re: Eternal Battlefield & World
« on: August 13, 2025, 10:26:12 AM »

I would also add:

→ The current LG Drop rate clearly does not match the prices of the refinery. 1GT or Manual (to take the most expensive) is 1.5K LG. You can drop about 300 LG per hour farming hardcore mode with all lvl 150 spots, TOH, Suit, Nectar. Which means you'd need 5h of farm for 1 of them.
While it can happen to not have a single drop through infernum farming for a while like that, usualy if all the infernum spots are free & you can farm them for a while, you tend to get more GT's/Manuals together than just one. Not to mention it is possible to speedrun 1 to 150 in about 5h too (& get a guaranteed GT + Manual).. Yup, if we change the drop rate of LG to get 1.5k LG after 1.5h of constant farming, it would make it viable and interesting for pretty much every new players/returning players

→ While I do understand the aim is to avoid breaking the server's economy (which is already ruined given that a handful of players have hundreds of billions lol), I don't understand the point of not having shards & runes available through LG refinery. Everyone is basicaly aiming for 5 stats gear, which is lowkey obtainable only through them. Forcing new players to build a first set that might not be 5/5 stats to be able to farm shinewood in order to rebuild another one with perfect stats doesn't look like the move in my opinion. Completely agree, we do need to add those to be able to make EB interesting for the new/returning players, as when they come back they won't be able to compete in shinewood that early, if they get the head start of having the 5stats gears 8/8, and just need the tooling, they can compete in terms of damage/tankiness on the mobs

I would also mention that we could maybe add the uniques needed for making the endgame uniques, thus making that new zone giving a REAL headstart when you come on justac

4
Suggestions / Re: Community balance project
« on: August 13, 2025, 08:33:15 AM »
Hello justac team,

Thanks for finally bringing an update but few things should have been done differently in the player's view.

First, Narcolepsy (sleep), yes the duration has been reduced but with 90% cooldown reduction you can still perma sleep someone completely (check this )

What could be done : keep the duration as it is right now but either increase the cooldown on the skill by 10-20 seconds or decrease the sucess rate to 45% (half of its actual success rate).

Secondly, the knight's skill block debuff was clearly not necessary, on the contrary we could have made the knight viable for cast by either giving him dim damage in resistance and bludgeon instead and give him a dimensional resistance debuff on aftershock for exemple

Also the huge increase in HP for some classes is comprehensible but for some others its completely overpowered, this needs a tweaking

On the swash its nice she got back 15% movement speed but maybe we could have also removed the movement speed on her party buff and put it back in advant legend so everyone loses a bit of movement speed and the swash would be on par with other classes (which still right now she is too slow to catch up a fight)

5
Suggestions / Re: Eternal Battlefield & World
« on: August 13, 2025, 08:29:04 AM »
For the liquid gold refinery, i would have loved that the combined stone box would be giving lv4 to lv6 stones and not random lv1 to lv6 as it is so expensive in terms of liquid gold to get it and it would make sense since eclipse casket gives lv1 to lv4 combined stones, also maybe slightly increase the liquid gold rate in Eternal battlefield area since right now anyone who would want to catch up would just see it as useless due to the fact it takes so long to get just one useful item.

6
Suggestions / Re: refinery system after new update
« on: August 10, 2025, 04:02:52 AM »
Completely agree

7
Suggestions / Re: Guild battle square or battle royal arena
« on: August 08, 2025, 01:06:30 AM »
Well, it would be nice to have both, and registration on GVG fights on one of this platform, so you could fight, for example, three times a day. Implement such limits, similar to the PvP Arena. Note that this would really benefit the server.

battle royal arena = PVP system

Guild battle square = GVG system

both ofc need be registration  @admin @GM-MOD think about it

we dont need another place to farm or etc how much tiem we need farm we need more action here

Completely agree, there is no need for another area to farm out, just make sure its possible for new/returning players to catch up to endgame with Eternal Battlefield, give endgame players events/pvp arenas so they can measure their strength in groups of 3 and 5, bring out BOEC to show in 1v1 same class conditions who is the strongest

Bring class balances, communicate with us, if you bring new content don't make it so that everyone will need YEARS to do one thing in it

Just make the server alive by showing you are here, showing you care about your players, and giving them a way to have motivation to stick around

GVG Arena would be probably a good way to remove the Guild trophys on bosses, and rework the guild ranking system

PVP Arena could make players get some rewards by fighting against each other in fair conditions, up to them to make the good combos

Sieges could get their rework too as they are very buggy, laggy and making a lot of people XCRASH/C++, and also to make them less boring

8
Game Discussion / Re: Honest Feedback & Suggestions for Improving Justac
« on: August 07, 2025, 10:00:00 AM »
I really think we need to have more communication from the Justac Team, they are silent, ignoring us, not even trying to keep us active as the events for this summer are very mid

Please listen to us and bring out QoL updates, fixes, the merchant for Liquid Gold, increase the spawnrate of event token mobs outside of shine, bring the balance update...

Many thing you could do, but nothing is out...

9
Suggestions / Re: Tombstone Feature to Honor Fallen Archlords
« on: August 06, 2025, 11:03:01 PM »
Spam is not mechanic of games buddy 😘

Cry is free

10
Suggestions / Re: Tombstone Feature to Honor Fallen Archlords
« on: August 05, 2025, 04:52:14 PM »
Would be a good idea, just to remember important players after they fall down

11
Suggestions / Re: Guild battle square or battle royal arena
« on: August 05, 2025, 09:21:32 AM »
Guild battle square or battle royal arena this its a place where u can create an arena here where players can fight for points on the leaderboard 2 vs 2 / 3 vs 3 and 5 vs 5 or something like that, we don't need any prizes but good fun

They could bring back GVG outside of sieges, so that could bring some type of fights in the arenas that we have in the game, but since they struggle just to bring out one NPC i doubt they would bring out such a thing anytime soon

12
Support / Re: Some suggestions and fixes
« on: August 03, 2025, 05:34:42 PM »
- suggestion: remove price for arrows and bolts, since all other classes that doesn't use that no need to buy it its not fair, and for a starter its really expensive :
Massive Yes, I even suggested once that it should take the "off-hand" spot like some classes have 2nd weapon, archer oriented classes could equip arrow/bolts there forever

- suggestion: remove durability for weapons :
Not necessarily needed, but the consumption for critters could be lowered indeed

- suggestion: remove pet food and make pet cannot expire :
Massive yes, pain in the ass to constantly feed that shit & sometimes it's not even working out properly

- suggestion: remove time on a mounts so they cannot expire: Agreed

- suggestion: make charisma points double, because when you hit 120 lvl you don't have enough charisma to upgrade skills :
Farming in eclipse till 150 gives you far enough charisma to get everything you may need, not needed

- suggestion: drop of event tokens should be higher, because to get 300 tokens you need how long ? 1 year :
Depends, in shinewood there are a f*ton of monsters with the balloon. The rate on others should be increased though so starters can have a decent amount to get their title indeed

- suggestion: make drop rate of uniqs a bit higher :
Not sure it's needed, with a TOH you can easily get them. But the refinery system is crap.

- fix: aoe skills are not hitting mobs like it should, when you have like 3-4 mobs near each other and use aoe skill it hits single or 2 mobs only, but line skills hit them all, this is really anoying when you are collecting more mobs :
It's about the AOE's descriptions, if they're linear or area of effect. It doesn't require a fix, probably a rework.

- fix: when you getting like 10% exp per pull, if you are on 98% and kill many mobs at once you lvl up but you don't get those 8%, so its wasted: Has always been this way, and it's easy enough to make a lvl 1 to 150 so I disagree

- fix: sometimes when i lvl up character freeze for some time so i cannot move or use skills or normal attack: That's a bug that was already there on webzen, but yeah it'd be good if they can fix that, doubt they can though

- fix: when starting multi account there is gameguard errors, some accounts loads some not, after accounts is loaded some is closed due to gg error, like initialization failed, try reinstall gg, etc.. it happens every time i start multi account: Agreed

- fix: in game options when you "turn off other player effects", it also turn off yours skill effects:

Aside of these suggestions/fixes, Hilda is right. The server is decaying for too long due to the cruel lack of updates/communication.

We live in a fast paced era, and it seems justac administration doesn't understand that. 95% of the current games on the market are providing either updates or communications on a regular rythm (usualy communications 1 time a week/2 weeks, updates once per month, big updates every 3 months).
Our last update was in april. Their last important communication was in June. Not to mention they promised (as always) a lot of things that still haven't come live (and of course, no answers on any questions regarding updates, no teasing, nothing).

We would also need plenty of things to happen like the fix of C++ errors (Justac is legit the only server where this is happening that often).

everything has been said, can't add much

13
Suggestions / Sieges time
« on: July 30, 2025, 10:13:11 AM »
Hello,

Since some weeks we noticed that everyone could be on during the 7PM siege time (server time), shouldn't it be logical then to swtich all sieges at that time since one siege time was changed to fit into one timezone which is not needed anymore ?

Have a good day

14
Suggestions / Re: Bring shinewood to latria
« on: July 23, 2025, 12:42:08 AM »
Stamp guild? Like traktor? 😪😪😪😮‍💨

Excuses...

15
Suggestions / Re: Bring shinewood to latria
« on: July 22, 2025, 09:08:13 PM »
Batard is batard ........


Remember when bob break retard mafia?


Batard come super after because i make it with my friends ........

U dont understand part Batard is my guild not eijun guild buddy.

Thats why you still use GucciMafia (side guild of RetardMafia) and RetardMafia for sieges i guess ?

Stop trying to make a clown out of yourself

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