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Game Discussion / Re: and another one
« on: June 23, 2026, 08:01:31 PM »
facts
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@admin @Game Operator what do u think about this change u can tell us if its possible about changes like that
Hi everyone,
if you like it or not but what ya'll think about getting this event server back where everyone started from 0, doenst need to be that long 2-3 months should be enough. last time we had it it was pretty active and its good for new players or ppl who just came back to justac to gain uniques etc. Maybe boost the drop rate of everything and lower the exp you get from mobs so it still be "hard to get" but possible for everyone. something like this Eclipse and Ancient boost event's we had on live server just in this new one.
Im not talking about this #server btw incase you get confused
Such event is not possible anymore. The only time it happened, there were some people blocking access to any content starting day 3.
Forget it, it's not going to happen again, not because the staff won't want it, but because the community can't behave at all.
But I don't think it would lower the price of valuable items that much. In my opinion, more LTs would definitely be drawn. you draw one category, not all 5 as before
as D0gm4 says add this option and you draw everything for one LT or you draw one category for LT + 10m e.g. also a good option for deleting large amounts of gold on the server
There's absolutely nothing on the AH. If anyone gets something, they keep it for themselves until they collect enough shards and runes will make it perfect or sell it or delete if unlucky
They keep entire characters of items. What are you even talking about?
shutdown unstoppable spwan about shrinewood & infernum & cf
instead of increase the rating & drop
fight for the resources & not competition with who don't need work

You’re presenting a passive buff that everyone received as if it were a boost for those specific nerfed classes. Do you even have a brain?Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
They got something in return, slayers got extra ele resi, extra damazge (same for knight and swash) with the new scaling on strenght and the passive going at 500 now, they got more HP (and knight is the one with the highest boost out of it).
Knight got SB debuffs, knight + slayer in selfbuff conditions are destroying everyone, enought MS to catch up almost anyone, enought damage done, and more than enought dodge/block debuff
Swash is an ace for casters and critters
BTW they didnt change the crit chance or crit damage, they only touched the ignore defense, yeah they could bring it back at 100% but it would just allow that every hits goes through defense, boosting the overall damage, but their crit chance has never been changed idk where you saw that
Perma stun shoud NEVER be a thing, imagine you are fully buffed in a team fight, your mates are on a target or helping the one being targeted, they need your debuff to be able to kill, a solo side critter is able to lock you out, its bullshit
Stun needed that change, definitely, but for me the fact a critter stops for a split second when trying to hit someone running is BS, that has to be fixed, and adding range would do it. We should do a dedicated post for that or put it in the community balance project one. I dont know what we can do yet, but i believe if we all think about it we can figure something out
Have a good day
Its still true that critical was always the weaker combo and caster always had the upper hand in teamfights.
The crit damage might be high, but the chance of hitting it are very low since everyone beeing targeted run.
With the server desynch its hard for critters to kill without locking someone in place.
So maybe increasing the range or AA would help (from Wonder cloak)
Or bring back the crit at 100%, the 80% nerf was to nerf ignore elem characters. There was no need to nerf the crit chance in my opinion.
Also you guys keep saying there was no counter to ignor elem, where thats not true.
There is also the point that with crit combo, you lack Skill block debuffs to hit those important debuff. So you rely on having a swash on your team or you will lose any fight.
For caster there is already the easiest combo with 100% debuffs like on sorc/mage/archer/hunter which destroy most classes on DPS uniques...
Dont get me wrong, beiing lock stun was not good,
But
Critters keep getting nerf after nerf.
They need something in return to make them viable if the stun is not a priority option anymore.
Just like the tools duplicating your stats in the beginning of Shine that some of you abused but didn't get a ban for it—what's the story behind this? Could you elaborate on that?